Ns_trainingmap

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Comments

  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Dorian Gray+Aug 6 2004, 12:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Aug 6 2004, 12:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah I just made the two sets since the upper place is easier to hit when the fade is just blinking around, but maybe make a note about ducking somewhere. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    around 70% of fades duck while they are blinking, so this isn't even that true. All good fades duck at all possible times, only popping up when they have to walkerfade chase a rine who is too close to blinkslash.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited August 2004
    <!--QuoteBegin-Swiftspear+Aug 6 2004, 12:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Aug 6 2004, 12:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-adeebowashisnamo+Aug 6 2004, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (adeebowashisnamo @ Aug 6 2004, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for the fade: the circle near the **** should be more eye catching because that is the best place to shoot it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I honestly think the upper circles should be removed altogether, as it isn't even on the fades hitbox at all for a ducking fade. I know it will seem kind of strange to newbies that the target is centered on a relitively small (and perhaps somewhat disturbing) area, but they are better off asking why its there and getting a useful answer, than being fooled by a training map (expecially an offical one). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But what if the bug got fixed?


    Even still, I agree the only circle should be on the groin. It can't hurt more than it could possibly help.


    EDIT:


    WOW GOOD job with the shooting room.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--QuoteBegin-Swiftspear+Aug 6 2004, 12:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Aug 6 2004, 12:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> around 70% of fades duck while they are blinking, so this isn't even that true. All good fades duck at all possible times, only popping up when they have to walkerfade chase a rine who is too close to blinkslash. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i had no idea u hav to aim for the *** but i suppose it makes sense...
    anyway, ive gotten rid of the stringy bits, made the roof dome shaped, added some more infestation, and some subtle steam and drippage as well, any other suggestions, i wanna get this room wrapped up today?
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    When is it done? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> i wanna play it.
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    <!--QuoteBegin-Nz-Nexus+Aug 6 2004, 01:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Aug 6 2004, 01:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When is it done? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> i wanna play it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, technically, you won't "play" it, if you know what I mean.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    argggghhhhhhhhhhh, cant change the frickin index for the blue on those target textures to 255 :'(

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When is it done?  i wanna play it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    "its done when its done" actually that p*ss3s me off when ppl say that, eta 1-2 weeks for the level to be walk-around-able

    hows that room comin along ron, any screens yet?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Meat_Popsicle, open the file in Wally, change the last colour in the palette to some colour, such as bright blue, then just fill the outsides with that color. Save, and you should be done. You can also do this with PSP/PS.
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Not quite ready yet - but I've got a nice extended weekend (public holiday on Monday for me, w00t), so plenty of time to finish it off.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Good job so far <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    wuld somebody like to make the briefing room for me?? (look on the plan on pg1 if ur sure unsure to wat i mean)... cos itll mean the less time i spend on that the more time ive got to make the siege and hive rooms extra special

    PM me if u fancy it and ill send u wat u need to get going
  • HibameHibame Join Date: 2003-11-16 Member: 22974Members, Reinforced - Shadow
    Id make you one but im never good with the textures (most of my work that no one ever sees is one texture, mainly becouse I cant make the textures to fit as I ned them to be aka make them)
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    what else needs doing? I can do textures and I have a deep voice/am good at voice acting if you want some help there.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    edited August 2004
    i culd do with a butt load of holographic signs, i made the list on the 2nd or 3rd page i think <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> and voice acting for the captain blokey needs doing but theres not much point until weve got further with the map itself

    edit: conceptual sketches of ideas wuld also be cool, i hav no real plans for the supply room (the one u weld into), or the siege room yet, alltho ive just thought the siege room might look good as like a docking bay, kinda like the ms in co_kestral
  • TheMunch8TheMunch8 Join Date: 2004-03-03 Member: 27080Members, Constellation
    <!--QuoteBegin-Dorian Gray+Aug 3 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Aug 3 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-1010101+Aug 3 2004, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (1010101 @ Aug 3 2004, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> fergot onos <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    nice work, can't wait for this to finish. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There wasn't supposed to be an onos AFAIK <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    there should still be the "HOLY *#@@!*$" feeling coming from them the first time they see an onos.

    It should be something like, "There may be other life forms not covered in this basic training, so be alert!"

    But part of this game is being increadably scared when you see the first onos.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-TheMunch8+Aug 8 2004, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheMunch8 @ Aug 8 2004, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dorian Gray+Aug 3 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Aug 3 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-1010101+Aug 3 2004, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (1010101 @ Aug 3 2004, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> fergot onos <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    nice work, can't wait for this to finish. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There wasn't supposed to be an onos AFAIK <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    there should still be the "HOLY *#@@!*$" feeling coming from them the first time they see an onos.

    It should be something like, "There may be other life forms not covered in this basic training, so be alert!"

    But part of this game is being increadably scared when you see the first onos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We all know that our first encounter with an onos was not running away from one, but rather gestating to one for 15 games straight <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    But yeah, do that, it'll peak their interest.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    hmm, maybe u culd see a silhouette of one from a distance, sneaky peak sorta thing

    but anyway, heres a progress update:

    * target range is all but done apart from the way the targets pop out is a little dodgy and i still havnt got the textures transparent, nothin major

    * weapons corridor is all nicely textured and just needs weapons

    * marine spawn is just needing a bit of detailing by ron2k and thatll be sorted

    * hibame's remaking the briefing room cos he made it proper massive <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    * finished the supply room

    * making the big cylindrical thing the hive hangs from as we speak and i hav the basic shape of the hive room done

    * still waiting to hear from sheena regarding doing all the computer voices for the weapon descriptions

    * still waiting on scripts + voices for the briefing room

    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • XenoXeno Join Date: 2002-11-01 Member: 2343Members
    sweet jesus this sounds awesome!!!

    they HAVE to add this in NS. just make a link on the splash screen that says "NS Training Course".

    good job man!! cant wait to see it.
  • spit_firespit_fire Join Date: 2003-07-21 Member: 18311Members
    I didn't play on a training map to learn NS... ? It just takes time. It's like learning a language by reading a book. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    so ur saying ud rather learn somethin by reading about it than trying it out for yourself?
  • XenoXeno Join Date: 2002-11-01 Member: 2343Members
    <!--QuoteBegin-spit_fire+Aug 9 2004, 08:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (spit_fire @ Aug 9 2004, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I didn't play on a training map to learn NS... ? It just takes time. It's like learning a language by reading a book. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, i dont know what your talking about. i think 99% of the people here have learned through time. trust me, if i had the option of playing a training course, i would DEFENITELY take it. keep up the work meat.
  • Assassin_wmAssassin_wm Join Date: 2004-01-30 Member: 25754Members
    if you need any help i will be more then happy to lend a hand, check my e-mail if you need some one to share the work load, but hey keep up the great work (PS let me know how you make the holograms)
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    heres a reminder of the hive concept
    <img src='http://www.bios-clan.uk-xtreme.net/images/training/hive_concept.jpg' border='0' alt='user posted image' />
    and heres how its comin along (unlit hammer render)
    <img src='http://www.bios-clan.uk-xtreme.net/images/training/training_9.jpg' border='0' alt='user posted image' />
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Texture usage is just amazing!
    Really can't wait to see that in-game. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Damn, now I'm going to have to seriously improve that little stasis room of mine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Seriously, good job on the hive.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Hehe good work.! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TwilightTwilight Join Date: 2004-02-20 Member: 26730Members, Constellation
    Make the lights go out somewhere or have a dark corridor for using the flashlight (i know its pretty much useless in game, but adds atmosphere). Could have some onos noises and other alien sound effects playing as well to help with the effect.
  • XenoXeno Join Date: 2002-11-01 Member: 2343Members
    im sure you know this already, but im hoping you will be adding more infestation there. maybe some crap dripping down from the ceiling.
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    edited August 2004
    <!--QuoteBegin-Twilight+Aug 10 2004, 10:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twilight @ Aug 10 2004, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Make the lights go out somewhere or have a dark corridor for using the flashlight (i know its pretty much useless in game, but adds atmosphere).  Could have some onos noises and other alien sound effects playing as well to help with the effect. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    thatll be a good way to end the level actually, go down a corridor, the lights shut down, u hear an onos roar, they blink on quickly showing the silhoutte of an onos at the end of the corridor b4 they shut down again for a few seconds in which time the onos has mysteriously dissapeared

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->im sure you know this already, but im hoping you will be adding more infestation there. maybe some crap dripping down from the ceiling.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    lol, the poly counts at about 600-800 allready, ill see wat its like lookin out the peep hole and add as much as i can, it wuld be better if a gd texture artist culd go over the textures with infestation tho.

    compiling a lit version now, ill post in a bit

    edit: i do allready hav a drippy effect coming from the hive cylinder thing
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    signs <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> :
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