Question Regarding Focus

SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
<div class="IPBDescription">definition of an "upgrade"</div> When you get regeneration, it regenerates your health, no penalty, such as maybe only 3/4 of the hitpoints, but regeneration... hence the word upgrade

When you get silence, you are silent (or somewhat quieter) no downside, you still move just as fast, and can attack, ect. Here is another example of an UPGRADE

When you get carapace, you have "more" hitpoints, once again no downside, you still move just as fast, can attack, ect. Once again.. an UPGRADRE

When you get focus, attacks do twice as much damage... BUT, there is a downside/trade-off... you can only attack half as fast.... where does the upgrade factor come in here??

Im paying res for a trade off.<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

Every other "upgrade" in the game gives a clear cut advantage with NO DOWNSIDES!! Why is focus any different...

Sure it makes one bite kills, but armor 1 makes it useless, armor 1 isnt just the counter to focus (negating its use, making 2 bite kills again) but it also destroys aliens with focus as by the time they get thier second bite in, the marines have pumped 30-40 rounds into em.....

This is an argument, and im open to suggestions....tho i will argue one before it even comes up...


Focus would be overpowered if it did double damage with regular bite speed....

ALL other upgrades in the game dont have downsides (arguable, but lets stay generic here)
Armor 1 would still counter focus, restoring normal 2 bite kills, but leaving aliens without d chambers until second hive(or third).... so how unbalancing would it be?

IF it were unbalancing, why not just balance it so it is useful as an UPGRADE and not a TRADE-OFF...

I just think it is rediculous as is now, its a trade off that can be used to your advantage in few situations, not an upgrade that can be used to your advantage in few situations(or many, doesent really matter)

Well uve listened to me ****, now i'll open it up to you....

Thoughts??

~Jason
«13

Comments

  • DarkEnligtherDarkEnligther Join Date: 2003-08-29 Member: 20330Members, Constellation
    You need the double damage to kill a lvl0 armor marine in 1 bite, that's the whole point of focus. But it's overpowered that way, so they put in the slow RoF.

    Personally, I think it's still overpowered, but I dont see why it needs changing
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited August 2004
    It also cuts your adrenaline useage in half when attacking - especially usefull when knawing on structures. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Although it is a trade-off it is the only actual damage enhancer for the kharra. Upgrades dont have to be just benefits, sometimes there are trade-off's which are OK as long as they balance out. This type of upgrade can also be seen with marine guns. If I were to "upgrade" my lmg into a grenade launcher it would certainly be a trade-off as I wouldnt really feel comfortable being rushed by 2 skulks with it, at least not as comfortable as opposed to carrying a lmg.
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When you get carapace, you have "more" hitpoints, once again no downside, you still move just as fast, can attack, ect. Once again.. an UPGRADRE<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Aren't you slowed down when you upgrade to carapace?

    Your argument holds less water if you acknowledge this.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    <!--QuoteBegin-kann_nix+Aug 28 2004, 06:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kann_nix @ Aug 28 2004, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When you get carapace, you have "more" hitpoints, once again no downside, you still move just as fast, can attack, ect. Once again.. an UPGRADRE<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Aren't you slowed down when you upgrade to carapace?

    Your argument holds less water if you acknowledge this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The slowdown was taken out a bit ago.
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    <!--QuoteBegin-lagger+Aug 28 2004, 05:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Aug 28 2004, 05:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kann_nix+Aug 28 2004, 06:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kann_nix @ Aug 28 2004, 06:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When you get carapace, you have "more" hitpoints, once again no downside, you still move just as fast, can attack, ect. Once again.. an UPGRADRE<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Aren't you slowed down when you upgrade to carapace?

    Your argument holds less water if you acknowledge this. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The slowdown was taken out a bit ago. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is, a very, very long time ago. It was one of the changes in 2.0 that went where it belonged a few weeks later - in the can.

    As for Focus, well what do you (that is, everyone here who wants it changed) want done about it? Do you want to simply remove its Rate of Fire decrease, which would overpower it outrageously, or, in compensation, do you also want to lower its damage boost, which would remove its one-hit kill capabilities?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Let's just make it not deal damage slower over time(ie an actual 100% decrease of RoF rather than 110% or so like it is now). Then it would at least come close to being as useful as, say, silence.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Regen does have a setback - you don't get to use Cara or Redemption. Silence has a setback - you don't get celerity or adren.


    Focus has a setback - you don't bite as fast. Thats because not getting cloaking or SoF isn't really much of a setback. Additionally, and more accurately, its a balance issue so that skulks don't annihilate L3 marines with insane bitespam. Focus is going to be boosted somewhat with the next beta, due to the knockback tweaks.

    BTW, even IF the remaining SC chambers were both worth taking I don't think Focus would be in need of change. We've got one hit kills, what do you want, sprinkles on it?
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-DarkEnligther+Aug 28 2004, 01:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkEnligther @ Aug 28 2004, 01:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You need the double damage to kill a lvl0 armor marine in 1 bite, that's the whole point of focus. But it's overpowered that way, so they put in the slow RoF.

    Personally, I think it's still overpowered, but I dont see why it needs changing <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No its not learn to play the game. During closed beta when focus had no strings attatched and affected every weapon it was great, and nobody whined
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    Indeed, Focus-Xeno had no equal, and it struck real fear into the Marines.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    What i believe should be done.....

    Focus does double damage w/ double adren usage normal bite speed (and should effect all weapon slots

    BEFORE saying its overpowered (it may be, im not sure) consider this

    -It will reduce engame stalemates, as focus will become a real base-breaker for the aliens

    -Focus WILL be a formiddable upgrade, it may change the DMS standard and make it more normal

    -Focus IS still directly counterable with Armor 1 (tho unless it is already, armor 2 should be modified so it takes 3 focus bites) Armor 1 causes 2 bites, which is the same as normal alien vs normal marine.

    -As "overpowered" as aliens may seem early game with focus, they have NO d chambers, which means you wont be seeing too many higher lifeforms until second hive is completed..

    Will this be overpowered, im actually going to guess slightly, but it would make focus more viable... SURE it is GREAT NOW, but why make it a trade-off, other than an upgrade.

    Tweak several other parts of the game to keep it balanced... but i think focus should be changed to better fit in with the "upgrade"look of all the other upgrades

    ~Jason
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Focus has to be the single strongest alien upgrade in the game, and it's pretty much good right now.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Um, double damage with no slowdown? Do you have any idea how overpowered that would be? There's no rule anywhere that an upgrade can't have a drawback. If you don't like it, take SoF or Cloaking instead. Focus is questionable enough as it is, we don't need it to be uber just for the sake of not having any drawbacks.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-DarkEnligther+Aug 28 2004, 06:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkEnligther @ Aug 28 2004, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You need the double damage to kill a lvl0 armor marine in 1 bite, that's the whole point of focus. But it's overpowered that way, so they put in the slow RoF.

    Personally, I think it's still overpowered, but I dont see why it needs changing <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Maybe it is in combat with usually no teamwork whatsoever, but it sure as hell isn't in NS.
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    Focus fades can kill anything non-ha in 2 hits, no matter how much armor or medpacks they have/receive. So it's pretty good. Skulks almost do that. A level 3 armor+resuply marine will escape.

    But I also think a 50% ROF should be enough. Why make focus useless against structures? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    NGE, you have got to be kidding me. You don't deserve that vet sign.

    As a fade, would you rather have adren or celerity or focus? Or Regen for an onos rather than focus?

    Sure, for a lerk, that'll probably be the only time when focus will be useful in the majority of situations, but even then, lerks usually stay out of combat.

    And then we have the skulk, best left chewing on RTs, and in fact, focus instead of regular fire actually takes MORE time to kill an RT.

    Why do you think nobody gets SC second? Why is it DMs?

    If it were so powerful, it would be used more. Focus needs to be more powerful, period. You trade off power for speed, and you can't get cloaking or SoF either. So that invalidates yoru argument, Necrosis.
  • MachiavelliMachiavelli Join Date: 2003-07-27 Member: 18468Members
    edited August 2004
    Focus is fine. It is not underpowered right now. As for the power of focus fades, this will only really happen in combat. Only change I think should be done is to make a focus bite use double energy, or have focus attacks not to extra damage to buildings, but I wont whine if it doesn't happen.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Sensory isn't unpopular because Focus is weak. It's unpopular because higher lifeforms NEED Defense chambers, and the team needs movement chambers for hive 2. In order to overcome that, Focus would need to be massively overpowered, which is exactly what people here are suggesting.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Zek, I'm afraid you don't get the point.

    Do onos need regen and celerity/adrenaline?

    Do fades need regen/carapce and celerity/adrenaline?

    When something is massively overpowered, everybody always chooses that.

    So I think defense chambers and movement chamber upgrades are massively overpowered.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Focus easily is the single strongest alien upgrade. Focus' downside is that it is very ineffective without another upgrade though. That is way (imo) sens is great for 2nd chamber, but pretty ineffective vs. a skilled marine team before the 2nd hive.
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    <!--QuoteBegin-Rapier7+Aug 29 2004, 02:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Aug 29 2004, 02:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Zek, I'm afraid you don't get the point.

    Do onos need regen and celerity/adrenaline?

    Do fades need regen/carapce and celerity/adrenaline?

    When something is massively overpowered, everybody always chooses that.

    So I think defense chambers and movement chamber upgrades are massively overpowered.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or instead of thinking that, you could consider the possibility that they're <i>not</i> overpowered, but simply <b><i>better</i></b> that Focus for general purposes. The best of a category isn't automatically overpowered.

    Focus doesn't need its effect changed. At all.

    There's only one thing I would ask: that its Combat two-point cost were removed, and replaced with a minimum level requirement of 3 or 4. If I recall, the extra expense was to prevent it from being taken at level 2. A minimum level requirement would achieve the same, but without invalidating a Classic-legitimate three-Hive Fade build that uses it.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    For clarification purposes.... this discussion was intended for REGULAR NS only..

    Personally... idc about combat.... and im just trying to understand why focus is the only upgrade with a direct drawback (other than the fact that you can no longer "get" any other upgrades)

    ~Jason


    if focus were beefed up i bet aliens might switch the DMS standard up a bit..

    Defense will prominently always be the first chamber... but occasionally we might see a switch for improved attack damage with no loss in attack speed

    ~Jason
  • PKK1PKK1 Join Date: 2003-11-22 Member: 23372Members
    edited August 2004
    If you want it to be normal fire rate with twice the damage, how about it also makes you take twice as damage that way it promotes sneeking upto a marine, instead of rushing him with your regen+focus /w normal bite speed knowing you simpley wont die.. then wait and heal.. and do it again.

    I'm assuming that you supporting such a godly overpower means that you have either 1) never played on marines, or 2) you have played on marines but like aliens 90% of the time.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Zek+Aug 28 2004, 10:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 28 2004, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Um, double damage with no slowdown? Do you have any idea how overpowered that would be? There's no rule anywhere that an upgrade can't have a drawback. If you don't like it, take SoF or Cloaking instead. Focus is questionable enough as it is, we don't need it to be uber just for the sake of not having any drawbacks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I heard in 3.0 they will increase the power of the shotgun, Imagine how overpowered that is!
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    I think it would be kinda cool to have focus with same fire rate, just increase in power, e.g. same as marine gun upgrades (10% 20% 30%) numbers would have to be fixed though lol onos + 30% <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> damage per hit with normal hit speed, ouch <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • RipurRipur Join Date: 2002-11-05 Member: 7193Members
    i really dig the idea of focus doing increased damage (30%~50% more) with no draw back. If it was applied to all attacks that would be hella-cool, probably too powerful though
  • escoolerescooler Join Date: 2003-02-28 Member: 14123Members
    if you make focus even better no ones ever gonna use any of the other sence upgrades...we would all be the same. it would be dull.

    Also if you want to remained clocked your speed is reduced....is this not anouther trade off?
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    <!--QuoteBegin-Necrosis+Aug 28 2004, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Aug 28 2004, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Regen does have a setback - you don't get to use Cara or Redemption. Silence has a setback - you don't get celerity or adren.


    Focus has a setback - you don't bite as fast. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think the point it that, while every single choice has the setback that it wasn't a different choice, Focus has an *additional* setback on top of this. If you are going to count not having something else as a setback, then Focus has 2 setbacks, twice as many as any other upgrade.

    I should point out that I have no real opinion on whether Focus should be half speed or not, I just thought your reasoning was a little... inconsistent.
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    <!--QuoteBegin-escooler+Aug 28 2004, 07:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (escooler @ Aug 28 2004, 07:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also if you want to remained clocked your speed is reduced....is this not anouther trade off? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not really, as you're not forced to walk slowly all the time. If cloaking effectively broke your poor kharaa's legs, that would be a trade off. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    Yes give focus normal bite speed.... Of course then the marines need laser guided missiles and scooters.... But then you need to give lerks bombs and a little rodent spear thrower on their back.... But then you would need to give marines...............

    Its too bad that if I insulted people zero would just delete it.
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