"The Darwin" is cool.Ohh I can't wait for the release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
What about "CTF Class IV" - Cleveland Training Facility <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
tankefuglOne Script To Rule Them All...Trondheim, NorwayJoin Date: 2002-11-14Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
edited September 2004
<!--QuoteBegin-Meat_Popsicle+Sep 8 2004, 04:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Sep 8 2004, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just been playing with details for the level while dark works on the voices
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It looks "exaggeratedly" but I think this will look cool attached to ceiling.
wats the policy with regards to texture limits and official guidelines? mines currently on 4 and a half meg cos of all the custom textures like the targets, signs etc
<!--QuoteBegin-Rendy.[CZech]+Sep 8 2004, 05:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Sep 8 2004, 05:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't bother with limits, Ur map is for offline play (isn't ?). Limits are there only to save server cpu usage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The texture limit is for backwards compatability with older GFX cards. I think Charlie is gonna want a map that follows the mapping guidelines.
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
edited September 2004
<!--QuoteBegin-brute_force+Sep 8 2004, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Sep 8 2004, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The texture limit is for backwards compatability with older GFX cards. I think Charlie is gonna want a map that follows the mapping guidelines. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I know about that, but PC equipped with Woodoo 1 or Riva 128 isn't able to draw NS smoothly. I had P3 450Mhz + Matrox G400 and I've hardly got 24fps.
The T.S.S. Darwin, class 4 transport vessel... I like it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
As far as scaling things back goes, I can bring down the current size of the voice files by more than half and have no loss in quality at all. 128k MP3 is way too big for simple microphone recordings... I can drop the presentation to 64k and the radio files even less than that and I guanantee you won't tell the difference. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I've written some scripts for the 2nd half voice files based on the notes you gave me, Meat... Looks like I should be able to record them this weekend.
<!--QuoteBegin-Align+Sep 6 2004, 01:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Sep 6 2004, 01:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh, I don't count as having helped out despite inspiring you in the first place? :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> uh....
....im not in the quotes am I? That just seems like stealing from your guys hard work when I havent even been on the computer let alone the forums to help. I didnt even realiz this existed until a little while back.
Something you may want to try with the textures..especially if you have signs that are just words (no borders) - putting 4 textures into one 256x256 texture...so rather than having 4 256x64 textures (for long sideways text) you just have one single texture.. I'm not sure on the savings in this - but surely a single texture that only has to have 1 palette (instead of 4 textures with 4 individual palettes) would be a more size efficient option. Yes..I am convinced that would be the case. Because each texture (being 8-bit paletted) would have to have in the file palette information ... I'm rambling now...but I hope this helps..I've used this before..and it's quite efficient I believe..
and yeh "The T.S.S. Darwin" seems like a cool name, just outta interest wat does the T.S.S bit stand for though <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
also im havin trouble getting someone to compile a model for me, if anyone knows how, details <a href='http://www.unknownworlds.com/forums/index.php?showtopic=79904&st=15' target='_blank'>here</a> or just PM me [EDIT: sorted]
tankefuglOne Script To Rule Them All...Trondheim, NorwayJoin Date: 2002-11-14Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
Trans System .. eh, Spaceship? Spacestation?
Sounds a bit weird though. Another S-word perhaps?
This should help with choosing a name: <a href='http://www.history.navy.mil/faqs/faq63-1.htm' target='_blank'>http://www.history.navy.mil/faqs/faq63-1.htm</a>
Basically, an US Navy vessel owned and operated by the Navy has an USS desigination (United States Ship), Since the TSA owns/operates the ship, a prefix of TSAS (Trans System Authority Ship) I always thought that the TSA would use a TSAS prefix, makes snese and it sounds good
(Plus, if we follow the naming procedure of the us navy, a vessel owned by the navy but operated by civillans (USNS prefix, United States Navy Ship) would be TSANS, wich has a nice ring to it. Also, that article has some naming suggestions for classes. Sorry for the overabundance of information, My dad worked for the Navy and i'm a veritable encyclopedia of information)
bearing in mind this has to fit on a texture <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> think ill just stick with "The TSAS Darwin" besides ive allready PM'd enforcer about it to see if he'd like to do the texture.
progress today: decided to redo a corridor, got the model for the stasis tubes, bout it
p.s. anyone know how to change the back colour for the 3D view in hammer, black is such a stupid colour considering how most textures are dark in nature
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> no, i'm still using 3.4
<!--QuoteBegin-Align+Sep 9 2004, 03:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Sep 9 2004, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why are you using beta4 when OCs finally work in b5? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I really hope your joking
My microphone has died on me... It's not too bad though, it's just a broken wire near the base of it... I'll have to resolder it. I didn't plan on getting the recordings done till the weekend anyway, but I had some extra time tonight and was going to try to get some done early. Guess that's not gonna happen but they should still be on time, around monday or so. I did get a hilarious (to me, anyway) <a href='http://civic-minded.com/albums/TestStuff/Outtake.mp3' target='_blank'>outtake</a> out of it though... For some reason I reverted to Sean Connery when I noticed the problem. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
EDIT: Or Transit System Authority Military Training College
TSAMTC
(my hostings still down so ive attached the image, hav no idea if this'll woprk or not)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It looks "exaggeratedly" but I think this will look cool attached to ceiling.
The texture limit is for backwards compatability with older GFX cards. I think Charlie is gonna want a map that follows the mapping guidelines.
I know about that, but PC equipped with Woodoo 1 or Riva 128 isn't able to draw NS smoothly. I had P3 450Mhz + Matrox G400 and I've hardly got 24fps.
Edit:: Sorry for offtopic
As far as scaling things back goes, I can bring down the current size of the voice files by more than half and have no loss in quality at all. 128k MP3 is way too big for simple microphone recordings... I can drop the presentation to 64k and the radio files even less than that and I guanantee you won't tell the difference. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I've written some scripts for the 2nd half voice files based on the notes you gave me, Meat... Looks like I should be able to record them this weekend.
uh....
....im not in the quotes am I? That just seems like stealing from your guys hard work when I havent even been on the computer let alone the forums to help. I didnt even realiz this existed until a little while back.
and yeh "The T.S.S. Darwin" seems like a cool name, just outta interest wat does the T.S.S bit stand for though <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
also im havin trouble getting someone to compile a model for me, if anyone knows how, details <a href='http://www.unknownworlds.com/forums/index.php?showtopic=79904&st=15' target='_blank'>here</a> or just PM me [EDIT: sorted]
Sounds a bit weird though. Another S-word perhaps?
Basically, an US Navy vessel owned and operated by the Navy has an USS desigination (United States Ship), Since the TSA owns/operates the ship, a prefix of TSAS (Trans System Authority Ship)
I always thought that the TSA would use a TSAS prefix, makes snese and it sounds good
(Plus, if we follow the naming procedure of the us navy, a vessel owned by the navy but operated by civillans (USNS prefix, United States Navy Ship) would be TSANS, wich has a nice ring to it. Also, that article has some naming suggestions for classes. Sorry for the overabundance of information, My dad worked for the Navy and i'm a veritable encyclopedia of information)
Ok, how about:
<b>The TSAS Darwinian, Olympiad class transport and communications vessel.</b>
'The Darwinian' sounds a little more maritime, and 'Olympiad class' sounds plain <i>big</i>, which is the feeling we're trying to get across.
think ill just stick with "The TSAS Darwin" besides ive allready PM'd enforcer about it to see if he'd like to do the texture.
progress today: decided to redo a corridor, got the model for the stasis tubes, bout it
p.s. anyone know how to change the back colour for the 3D view in hammer, black is such a stupid colour considering how most textures are dark in nature
(and OCs still dont work)
I really hope your joking
My microphone has died on me... It's not too bad though, it's just a broken wire near the base of it... I'll have to resolder it. I didn't plan on getting the recordings done till the weekend anyway, but I had some extra time tonight and was going to try to get some done early. Guess that's not gonna happen but they should still be on time, around monday or so. I did get a hilarious (to me, anyway) <a href='http://civic-minded.com/albums/TestStuff/Outtake.mp3' target='_blank'>outtake</a> out of it though... For some reason I reverted to Sean Connery when I noticed the problem. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->