There are MANY specific servers, so just choose your preference and join one of these. It stops the possibility of people whining about changing to Combat/Classic maps, and it gives YOU exactly what you asked for.
I don't play on servers that use both, I play what I feel like playing. Which at the moment, involves and invisible focus skulk sitting quietly in a corner and then feasting on unsuspecting marines. Combat it is.
People play 20-30 servers because they don't know any better. This is true for all popular halflife mods without a single exception. Quote me on this. I DARE you to echo some truth.
Most gamers are really pretty stupid. <span style='font-size:8pt;line-height:100%'>Er.
Sorry, that isn't very political.</span> What I meant to say was that most gamers are "casual". They don't go to forums. They aren't on IRC. They don't know the way games are supposed to feel, much like a virgin wouldn't about breasts.
They assume BIG!! = FUN!!, and little = NOBODY HOME, LAST ONE OUT TURN OFF THE LIGHTS. It's not their fault, they are as blameless for their mental vacuousness as a Downs baby.
And they go on playing on their ridiculous 25-30 man servers, never quite able to figure out the reason why the entire server is engulfed in utter chaos and disarray, or why the game they thought looked so cool sucks so hard. The next day, they rent a console game from Blockbuster. And the little baby Jesus cries.
By the way where do you people find those stupid images? I look all over and google is suck.
<!--QuoteBegin-Swift Idiot+Sep 26 2004, 10:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Sep 26 2004, 10:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way where do you people find those stupid images? I look all over and google is suck. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> All the good ones are stolen from moomin, I think he makes them or something :|
CO is fun(ish) with bad teammates, NS is barely tolerable, it's just the nature of the game. The reason this didn't exist in earlier versions of the game is because the game was easier (slower play = more forgiving, 1.04 res system meant you only needed 1 person to build anything)
Of course, a good game of NS where everyone works together and uses pre-planned strategies is amazingly fun, which is why clan play is so great.
<!--QuoteBegin-keep it *G*angsta+Sep 25 2004, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Sep 25 2004, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> co sux
(no, no stupid arguement or explination, of you disagree, get better at NS)
Yes I may be an ****, im also probably better then you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you should be proud of yourself, your good at online games. what else can you do?
The server I play on is mixed NS/CO and we have a pretty strong following of people that are willing to play both modes. I know it's not everyone's cup of tea, but I just want to say that there is a group of us out there that play and enjoy both modes. In general I prefer NS over CO, but I go through moods when my preference swings.
But back to the main topic: just about everyday when we switch from CO to NS, I see at least one new player stick around long enough to realize "whoa, this is cool." I think many new players would be willing to pick up NS if they were just exposed to it positively. This is not that likely with all the combat-only servers that attract these new players. Update the manual, make a training map, more mixed servers, etc...
In my opinion, the problem with classic is that people play to win whereas in combat people play for fun. In combat, I don't really care which team wins, it's just about killing stuff with different equipment/lifeforms. But when people play NS, all of a sudden people do anything to win which leads to lame strats like turret farming or fade parade. If people loosened up a little, tried some new strats, and put fun over winning, it might seem less boring and repetative.
Then again, as already stated, "predestined victories" stifle tactics that aren't as safe as the default. Losing isn't fun when it takes five to ten minutes.
[propaganda] Unchained chambers mod is a nice revitalization to classic mode. [/propaganda]
I really hate people who not only refuse to play one style, but make the server change map when the other style is active. If they just went somewhere else and played the mode they liked, they wouldn't be halting games I was starting to have fun in.
It's not realy so easy, because i hate oversize servers and i hate CO. I live in DK we only have OVERSIZED servers and the admins are quite blind :S... Also the few servers in europe who are not oversized are running combat 90% of the time. GG
CO is fun at times. just close to mindless shooting and killing. good break from NS everynow and again but now the whole atmosphere of pubs have changed. ppl spend more time insulting each other about co nubs etc. than actually playing.
imho CO did what it was meant to do and more. it basicly killed my original idea of NS and that sucks. so hard. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I love massive servers, it's action everywhere. If the aliens get two hives, it's probably the best experience you'll ever have...fighting 10 minutes to push the marines out of the adjacent hive room, 10 skulks leaping at once and all parts of the map are spored.
But it's IF the aliens get two hives. Usually they lose before they even think about putting the second hive up.
So for now, I like playing on semi-large servers (10v10), because it still has a small semblance to the 6v6 servers which are never full.
Like has been said many times already, Both modes are good in their own way. I for one play both pretty much equally, and I find CO to be a good way to kind of get away from the constant stress, and torment in NS. Like this one time on Aliens where i had a totally retarded team, I had to do everything from dropping DCs to MCs and defending the hive as Lerk.. Lets just say it didn't end pretty for Aliens, I mean i sware i almost went insane after that i just wanted to kill something, so i played some CO.
<!--QuoteBegin-FiggyIs1337+Sep 27 2004, 01:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FiggyIs1337 @ Sep 27 2004, 01:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Like has been said many times already, Both modes are good in their own way. I for one play both pretty much equally, and I find CO to be a good way to kind of get away from the constant stress, and torment in NS. Like this one time on Aliens where i had a totally retarded team, I had to do everything from dropping DCs to MCs and defending the hive as Lerk.. Lets just say it didn't end pretty for Aliens, I mean i sware i almost went insane after that i just wanted to kill something, so i played some CO. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It is even better when you do all that and still callled a res ****.
<!--QuoteBegin-Rapier7+Sep 26 2004, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Sep 26 2004, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So for now, I like playing on semi-large servers (10v10), because it still has a small semblance to the 6v6 servers which are never full. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you call 10v10 semi large... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> everthing above 16 is large everything above 20 is retarded.
I've been known to smurf around at random combat servers when I want some quick shooty chompy action without the normal strings attached to my home servers. NS builds communities, and as nice as it is, sometimes you don't want to have to say 'hi' and have conversations with ten people when you join a server. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But I have TRIED playing ns mode on regular servers where I don't know anyone, and it is simply an aggravation. It's much better to play on your regular server with people you are familiar with, so I am one of the offenders who will leave when an ns map rotates up.
Classic (ns) is one whole lot better then CO, but since i haven't been playing Ns half as much as i used to, and after taking a month or two out and leaving my clan, to play other games, my aim has ran off somewhere, and i'm still trying to find it. This means for the first time ever, i'm forced to pub. And now i really remember why i stopped playing in the first place. All of the games i played today (Yes on diff severs :O) on Classic, ended in marine win because aliens wouldn't put up the second hive. It's rarely people even ATTEMPT to raise the second hive, and if they do it's at least 10-15 mins into the game when marine have ha/hmg/welder and have farmed every node on the map.
However, when you play combat, you can rush to a shotgun before aliens are lerks/fades, and just keep rushing the hive. No long 45 minutes of ocing your hive to try and stop HA's. No stupid hive to worry about putting up. no screaming at your team mates to put up more then 1 rt. It's FUN.
I haven't played competitavly (SP?) in b5 yet, but i'm sure when (if?) i do, classic would be a whole lot funner.
<!--QuoteBegin-BobTheJanitor+Sep 27 2004, 03:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Sep 27 2004, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But I have TRIED playing ns mode on regular servers where I don't know anyone, and it is simply an aggravation. It's much better to play on your regular server with people you are familiar with, so I am one of the offenders who will leave when an ns map rotates up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I must have missed something. How does this change once you know the people?
I used to love ns_ maps but I usually dont have big chunks of time to drop in a single sitting. Also theres too much riding on teamplay for ns_ and unfortunately alot of pubs arent into that. Bad com, or skulks that go gorge and make ocs or something else that makes no sense.
In co_ I can work on straight up fast paced action, and my skill is rewarded. Ns_ is good on occasion, but i prefer the madness of co_. Plus in ns_ its usually DMS so you never get to play with alot of the diff upgrades. Skulk doesnt have a whole lot of fun with regen or cara. Whereas in co_ I can grab my celerity immediately which is critical to me, and then whatever else.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> must have missed something. How does this change once you know the people? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Did you really ask this?
Obviously you know who likes to go what upgrades, whether they communicate or not, which people stick together and protect each other, which people rambo.
Yeah, I remember the old cofr server, I used to frequent that as often as possible, it was a lot of fun.
The problem with regular NS is that CO relies more skill than NS does. I'd say regular NS is something like 40% teamwork/strategy (rest is skill of course) and co is only 10% teamwork/strategy.
And since you obviously cannot work on your teamwork in a pub, then the only other obvious thing to work is your skill... which is much easier to focus on your skill.
And pubs don't really improve your skill, the best place to improve skill is in clanplay, but as far as <b>maintaining</b> your skill... that is most definatley a pub co game.
<!--QuoteBegin-Toothy+Sep 25 2004, 05:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Toothy @ Sep 25 2004, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is an excellent example of why there should be no mixed combat/ns servers.
It is like having a server that switches between TFC and Counter-strike every map.
I enjoy both modes, although prefer NS by a large margin. I'm either in the mood for one or the other though, I would hate it to be dictated by the mapcycle.txt what I play. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Agreed
Depending on what I want to play, I'll go the filters and under map name I'll type either co or ns. Afterwards, if I see any servers with something like "NS/CO" server, I immediately ignore it. One or the other not both. They might be the same game, but these servers need to go.
This isn't counterstike; In SAT terms, if you were to put this as your answer, you'd be wrong... afterwards you should probably be shot... 1. ns_ is to co_ as __________ a) de_ is to cs_
soon as you circle choice a), bam! swift kick to the throat...
I do play co maps, but I wouldn't mind if they were removed. They completely destroy what ns tries to be.
1. ns maps: require marines to move together so they don't loose their expensive armor, weapons, ammo, or health. co maps: f--- all that. Why should I be careful when I have commander-resupply every 2 seconds. Not to mention if I die with my HA and HMG I'll respawn with them again. Hey, and no commander, I'll do whatever I want.
2. ns maps: require aliens to take on roles and fulfill their roles effectively for the ultimate cause of winning. co maps: F--- all that. I'm gonna stay perma fade/onos. Then if the hive gets to low health I'll yell at teammates to go gorge and repair it.
3. ns maps: require higher aliens to choose their skills wisely and be cautious. co maps: f--- all that once again. Once I die, I get to go fade/onos right away again. Then I'll get upgrades like regen, carapace, focus, celerity, silence, and adrenaline. What? What do you mean I can't get all that in a ns map? "NS maps suck!!!"
I could go on and on, but I won't. Oh yeah, let's not forget that even though co marines have infinite resupply, they still choose to hump the armory everytime I play. I don't get it.
I introduced 2 friends to NS... both of them prefer CO over NS.
It's fun to see the same people playing NS with you, but it would be better to see new faces and such appear. The problem is NS is very complicating requiring you to do specific things and certain times...
"DEFEND THE HIVE" "PHASE PHASE PHASE" "TAKE DOWN THE OBS"
The feeling is absolutely tense and screwing up can make a player feel like the games already lost... The game requires you to know many things such as not building sensory first, building a rt at the start, going into the chair and dropping ips when your the only one on your team... A mistake made can cost the game, and that is why most newbs stay away from it... It's great that CO introduces people to the world of NS but... the REAL ns population has been divided with a fork which is a pity. People should play both, not just one.
I would like them to play NS, but hopefully, they will get sick of CO, which I did, and come to the "real" game.
<!--QuoteBegin-Teppla+Sep 27 2004, 07:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teppla @ Sep 27 2004, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> co is the wave of the future <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Actually, its the wave of the past, present, and future. Due to its nature (semi-mindless combat) its easier to pick up and play, and provides quick gratification. Its why games like TFC, CS, DoD, UT2004, ect... are so popular.
I consider the ns_ concept to a great idea, one that was very good in 1.0 and 2.0. With the introduction of 3.0 and the subsequent attempts at "shorter" games, the concept has degraded considerably, and just isn't fun any more.
Sure you can argue that organized games are more fun, and I agree. They are amazing. But your talking about a very small percentage of the player base there. I wish every pub game I enter could be as awsome, but the sad fact is that it just ISN'T possible.
I never thought I'd say it, but I prefer Combat over Classic for many of the reasons the other existing veterns of this game (I'm talking playing since NS first launched, not that silly yellow icon) have stated. Classic NS just isn't fun any more. Combat is. It horrifies me, but its seems to be the truth as far as I'm concerned.
I like both styles of play, but its easier to win in co maps in pubs cos you can make up for 3 players with skill as in ns, if your team sucks you can hardly win after 10 minutes.
But I prefer ns for all its magic that no other game has.
NS rules. Period. No doubt about it. At the same time, so does CO. The people who are saying that NS has lost all its flair really need to get out of the big public servers. Go find a nice smaller server that's still popular (20 players max or so). It's here where communities form and although there's always someone to ruin the fun, admins keep track of their little "servies." NS was and still is FUN. I personally play on one main server. It has an 18 player cap and NS/CO maps, no customs, no mods (the way it was meant to be played!), no FREAKIN RESERVATION SLOTS. The expierience is great. Natural-Selection has come a long way and is MUCH more balanced than before. When we play on this server (and heck, I only recently started playing with them) whether we be aliens or marines, if we use teamwork better than the opposing force, we win. Just make sure to get yourself a microphone, it's a neccesity.
All this business of people saying aliens/marines win more because of balance issues is poppycock. You win some you lose some. Find a nice server for yourself. Like I said, its the smaller ones that build communities of mostly fun, well-to-do players.
More on topic, CO is fun and NS is fun. In fact, I'm really glad the natural-selection team decided to put CO in. It's a real nice break to switch off...play 2 or so ns maps, switch to co for a bit...etc.
I'm really enjoying the new Natural-Selection...hope you guys will find a way to too.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I consider the ns_ concept to a great idea, one that was very good in 1.0 and 2.0. With the introduction of 3.0 and the subsequent attempts at "shorter" games, the concept has degraded considerably, and just isn't fun any more.
Sure you can argue that organized games are more fun, and I agree. They are amazing. But your talking about a very small percentage of the player base there. I wish every pub game I enter could be as awsome, but the sad fact is that it just ISN'T possible.
I never thought I'd say it, but I prefer Combat over Classic for many of the reasons the other existing veterns of this game (I'm talking playing since NS first launched, not that silly yellow icon) have stated. Classic NS just isn't fun any more. Combat is. It horrifies me, but its seems to be the truth as far as I'm concerned. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
We should have a club.
Seriously though, combat pubbing on servers like =PT= is without a doubt some of the most intense fun you can have playing on the HL engine. You get players like Xoot, Forlorn, etc, mixing it up with vets and decent players of all types. It's great.
And that is, of course, what many vets and older players are starting to see. All of the sudden, pubbing on classic maps just isn't all that great anymore. Sure, games that are more competitive can, and often are, a lot of fun. But that's the major flaw right there. A random Classic server is not likely to be very interesting at all and is most likely to have marine wins. That's where things like balance matter most, and are judged the harshest. And since most people who play NS do not have competitive communities that they're a part of, they can't see eye to eye with people like Forlorn.
Comments
More people cry when a co map is announced next
"co noobs"
"ns turned to cs" etc
but i have nothing against co. i usually play on ns-only servers but if it happens to turn to a co map then sure i'll play.
what i cant understand is how people get any kind of satisfaction from these 20-30 player servers =/ co is better with 7vs7 or less.
*looks at NS server list*
<b>Natural Selection versionwhateverweareon #1 - COMBAT ONLY</b>
<b>Natural Selection versionwhateverweareon #2 - CLASSIC ONLY</b>
*decides whether to play Combat or Classic*
*joins game*
*whoops *****
There are MANY specific servers, so just choose your preference and join one of these. It stops the possibility of people whining about changing to Combat/Classic maps, and it gives YOU exactly what you asked for.
I don't play on servers that use both, I play what I feel like playing. Which at the moment, involves and invisible focus skulk sitting quietly in a corner and then feasting on unsuspecting marines. Combat it is.
Most gamers are really pretty stupid. <span style='font-size:8pt;line-height:100%'>Er.
Sorry, that isn't very political.</span> What I meant to say was that most gamers are "casual". They don't go to forums. They aren't on IRC. They don't know the way games are supposed to feel, much like a virgin wouldn't about breasts.
They assume BIG!! = FUN!!, and little = NOBODY HOME, LAST ONE OUT TURN OFF THE LIGHTS. It's not their fault, they are as blameless for their mental vacuousness as a Downs baby.
And they go on playing on their ridiculous 25-30 man servers, never quite able to figure out the reason why the entire server is engulfed in utter chaos and disarray, or why the game they thought looked so cool sucks so hard. The next day, they rent a console game from Blockbuster. And the little baby Jesus cries.
By the way where do you people find those stupid images? I look all over and google is suck.
All the good ones are stolen from moomin, I think he makes them or something :|
CO is fun(ish) with bad teammates, NS is barely tolerable, it's just the nature of the game. The reason this didn't exist in earlier versions of the game is because the game was easier (slower play = more forgiving, 1.04 res system meant you only needed 1 person to build anything)
Of course, a good game of NS where everyone works together and uses pre-planned strategies is amazingly fun, which is why clan play is so great.
(no, no stupid arguement or explination, of you disagree, get better at NS)
Yes I may be an ****, im also probably better then you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you should be proud of yourself, your good at online games. what else can you do?
But back to the main topic: just about everyday when we switch from CO to NS, I see at least one new player stick around long enough to realize "whoa, this is cool." I think many new players would be willing to pick up NS if they were just exposed to it positively. This is not that likely with all the combat-only servers that attract these new players. Update the manual, make a training map, more mixed servers, etc...
In my opinion, the problem with classic is that people play to win whereas in combat people play for fun. In combat, I don't really care which team wins, it's just about killing stuff with different equipment/lifeforms. But when people play NS, all of a sudden people do anything to win which leads to lame strats like turret farming or fade parade. If people loosened up a little, tried some new strats, and put fun over winning, it might seem less boring and repetative.
Unchained chambers mod is a nice revitalization to classic mode.
[/propaganda]
I really hate people who not only refuse to play one style, but make the server change map when the other style is active. If they just went somewhere else and played the mode they liked, they wouldn't be halting games I was starting to have fun in.
I live in DK we only have OVERSIZED servers and the admins are quite blind :S...
Also the few servers in europe who are not oversized are running combat 90% of the time. GG
imho CO did what it was meant to do and more. it basicly killed my original idea of NS and that sucks. so hard. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
But it's IF the aliens get two hives. Usually they lose before they even think about putting the second hive up.
So for now, I like playing on semi-large servers (10v10), because it still has a small semblance to the 6v6 servers which are never full.
It is even better when you do all that and still callled a res ****.
you call 10v10 semi large... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> everthing above 16 is large everything above 20 is retarded.
But I have TRIED playing ns mode on regular servers where I don't know anyone, and it is simply an aggravation. It's much better to play on your regular server with people you are familiar with, so I am one of the offenders who will leave when an ns map rotates up.
This means for the first time ever, i'm forced to pub.
And now i really remember why i stopped playing in the first place. All of the games i played today (Yes on diff severs :O) on Classic, ended in marine win because aliens wouldn't put up the second hive. It's rarely people even ATTEMPT to raise the second hive, and if they do it's at least 10-15 mins into the game when marine have ha/hmg/welder and have farmed every node on the map.
However, when you play combat, you can rush to a shotgun before aliens are lerks/fades, and just keep rushing the hive. No long 45 minutes of ocing your hive to try and stop HA's. No stupid hive to worry about putting up. no screaming at your team mates to put up more then 1 rt. It's FUN.
I haven't played competitavly (SP?) in b5 yet, but i'm sure when (if?) i do, classic would be a whole lot funner.
But I have TRIED playing ns mode on regular servers where I don't know anyone, and it is simply an aggravation. It's much better to play on your regular server with people you are familiar with, so I am one of the offenders who will leave when an ns map rotates up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I must have missed something. How does this change once you know the people?
In co_ I can work on straight up fast paced action, and my skill is rewarded.
Ns_ is good on occasion, but i prefer the madness of co_.
Plus in ns_ its usually DMS so you never get to play with alot of the diff upgrades.
Skulk doesnt have a whole lot of fun with regen or cara.
Whereas in co_ I can grab my celerity immediately which is critical to me, and then whatever else.
Did you really ask this?
Obviously you know who likes to go what upgrades, whether they communicate or not, which people stick together and protect each other, which people rambo.
The problem with regular NS is that CO relies more skill than NS does. I'd say regular NS is something like 40% teamwork/strategy (rest is skill of course) and co is only 10% teamwork/strategy.
And since you obviously cannot work on your teamwork in a pub, then the only other obvious thing to work is your skill... which is much easier to focus on your skill.
And pubs don't really improve your skill, the best place to improve skill is in clanplay, but as far as <b>maintaining</b> your skill... that is most definatley a pub co game.
It is like having a server that switches between TFC and Counter-strike every map.
I enjoy both modes, although prefer NS by a large margin. I'm either in the mood for one or the other though, I would hate it to be dictated by the mapcycle.txt what I play. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Agreed
Depending on what I want to play, I'll go the filters and under map name I'll type either co or ns. Afterwards, if I see any servers with something like "NS/CO" server, I immediately ignore it. One or the other not both. They might be the same game, but these servers need to go.
This isn't counterstike; In SAT terms, if you were to put this as your answer, you'd be wrong... afterwards you should probably be shot...
1. ns_ is to co_ as __________
a) de_ is to cs_
soon as you circle choice a), bam! swift kick to the throat...
I do play co maps, but I wouldn't mind if they were removed. They completely destroy what ns tries to be.
1.
ns maps: require marines to move together so they don't loose their expensive armor, weapons, ammo, or health.
co maps: f--- all that. Why should I be careful when I have commander-resupply every 2 seconds. Not to mention if I die with my HA and HMG I'll respawn with them again. Hey, and no commander, I'll do whatever I want.
2.
ns maps: require aliens to take on roles and fulfill their roles effectively for the ultimate cause of winning.
co maps: F--- all that. I'm gonna stay perma fade/onos. Then if the hive gets to low health I'll yell at teammates to go gorge and repair it.
3.
ns maps: require higher aliens to choose their skills wisely and be cautious.
co maps: f--- all that once again. Once I die, I get to go fade/onos right away again. Then I'll get upgrades like regen, carapace, focus, celerity, silence, and adrenaline. What? What do you mean I can't get all that in a ns map? "NS maps suck!!!"
I could go on and on, but I won't. Oh yeah, let's not forget that even though co marines have infinite resupply, they still choose to hump the armory everytime I play. I don't get it.
It's fun to see the same people playing NS with you, but it would be better to see new faces and such appear. The problem is NS is very complicating requiring you to do specific things and certain times...
"DEFEND THE HIVE"
"PHASE PHASE PHASE"
"TAKE DOWN THE OBS"
The feeling is absolutely tense and screwing up can make a player feel like the games already lost... The game requires you to know many things such as not building sensory first, building a rt at the start, going into the chair and dropping ips when your the only one on your team... A mistake made can cost the game, and that is why most newbs stay away from it... It's great that CO introduces people to the world of NS but... the REAL ns population has been divided with a fork which is a pity. People should play both, not just one.
I would like them to play NS, but hopefully, they will get sick of CO, which I did, and come to the "real" game.
Actually, its the wave of the past, present, and future. Due to its nature (semi-mindless combat) its easier to pick up and play, and provides quick gratification. Its why games like TFC, CS, DoD, UT2004, ect... are so popular.
I consider the ns_ concept to a great idea, one that was very good in 1.0 and 2.0. With the introduction of 3.0 and the subsequent attempts at "shorter" games, the concept has degraded considerably, and just isn't fun any more.
Sure you can argue that organized games are more fun, and I agree. They are amazing. But your talking about a very small percentage of the player base there. I wish every pub game I enter could be as awsome, but the sad fact is that it just ISN'T possible.
I never thought I'd say it, but I prefer Combat over Classic for many of the reasons the other existing veterns of this game (I'm talking playing since NS first launched, not that silly yellow icon) have stated. Classic NS just isn't fun any more. Combat is. It horrifies me, but its seems to be the truth as far as I'm concerned.
But I prefer ns for all its magic that no other game has.
All this business of people saying aliens/marines win more because of balance issues is poppycock. You win some you lose some. Find a nice server for yourself. Like I said, its the smaller ones that build communities of mostly fun, well-to-do players.
More on topic, CO is fun and NS is fun. In fact, I'm really glad the natural-selection team decided to put CO in. It's a real nice break to switch off...play 2 or so ns maps, switch to co for a bit...etc.
I'm really enjoying the new Natural-Selection...hope you guys will find a way to too.
Sure you can argue that organized games are more fun, and I agree. They are amazing. But your talking about a very small percentage of the player base there. I wish every pub game I enter could be as awsome, but the sad fact is that it just ISN'T possible.
I never thought I'd say it, but I prefer Combat over Classic for many of the reasons the other existing veterns of this game (I'm talking playing since NS first launched, not that silly yellow icon) have stated. Classic NS just isn't fun any more. Combat is. It horrifies me, but its seems to be the truth as far as I'm concerned. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
We should have a club.
Seriously though, combat pubbing on servers like =PT= is without a doubt some of the most intense fun you can have playing on the HL engine. You get players like Xoot, Forlorn, etc, mixing it up with vets and decent players of all types. It's great.
And that is, of course, what many vets and older players are starting to see. All of the sudden, pubbing on classic maps just isn't all that great anymore. Sure, games that are more competitive can, and often are, a lot of fun. But that's the major flaw right there. A random Classic server is not likely to be very interesting at all and is most likely to have marine wins. That's where things like balance matter most, and are judged the harshest. And since most people who play NS do not have competitive communities that they're a part of, they can't see eye to eye with people like Forlorn.