Fear

[Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
for those that have hl2, remember your first sightings of the fast zombies?

for me i thought that was fookin brilliant, i had a real feeling that i was being hunted when those things were around, and they were so fast when up close.

wish NS had that feeling as a marines, ya know, fear of whats after you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
«1

Comments

  • SuitePeeSuitePee Join Date: 2004-11-18 Member: 32857Members
    Well let's see.
    As a marine,isn't a cloaked,wall-climbing,dark-hiding alien skulk sumwhat perhaps just a teeny little bit considered scary? Especially when they de-cloak right in front of you then start biting? And aren't aliens scared of being shot at by heavy robotic-looking ha guys? I think NS has the potential to scare the crap outta sumone,especially with the skulks.....and the onos.....and the fades......

    Failing that,they could always add my avatar spook as an alien. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Guaranteed to scare the s**t outta a marine,especially if she had cloak.....
  • ViolenceViolence Join Date: 2004-10-10 Member: 32199Members
    Natural-Selection really isn't scary, maybe when you get suprised you may be shocked, but not scared. I think it's because it's on the HL1 engine which in my opinion is more comical than scary. Oh yeah and skulks also look like dogs, gorges like pigs, onos like cows which are hardly scary.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    hm, ask the people that play ns the first time, or when they saw an onos first...

    its no wonder thats its not scary anymore after having played the game 1,2, or 3 years and knowing it inside out...
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    edited January 2005
    yeah being honest the first few times playing was scary, first oni sighting was brill <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    its got alot to do with the maps aswell i supose, most are brightly light, clean places... if ns does go source i hope they add alot of atmosphere to the maps. I like some of the triggered sounds in the ns maps that happen now and then, they add to it a bit, but i supose the competitve community would whine if there was to many of these.
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-SuitePee+Jan 28 2005, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuitePee @ Jan 28 2005, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well let's see.
    As a marine,isn't a cloaked,wall-climbing,<span style='color:red'>dark-hiding</span> alien skulk sumwhat perhaps just a teeny little bit considered scary? Especially when they de-cloak right in front of you then start biting? And aren't aliens scared of being shot at by heavy robotic-looking ha guys? I think NS has the potential to scare the crap outta sumone,especially with the skulks.....and the onos.....and the fades......

    Failing that,they could always add my avatar spook as an alien. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Guaranteed to scare the s**t outta a marine,especially if she had cloak..... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    which dark? 90% already got removed, the rest can be lit or cleansed on another way.
    also: long range units should be way more scared then melee monsters(!) - until yet, its the complete other way.

    plus: what is more scaring? a beast inside your base (with a dozen or more red dots from hmg on it) or a shot from nowhere and you can't tell from where? and when you finaly found it, its surounded by 2000 turrets and 20 marines...
  • Travis_DaneTravis_Dane Join Date: 2003-04-06 Member: 15249Members
    <!--QuoteBegin-surprise+Jan 28 2005, 07:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Jan 28 2005, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hm, ask the people that play ns the first time, or when they saw an onos first...

    its no wonder thats its not scary anymore after having played the game 1,2, or 3 years and knowing it inside out... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That might be partially true, but there are certainly other factors that contribute to 'fear', and are simply not present in NS. Lightning for one. Veil, eclipse and tanith are all well lit maps, which degrades the overal 'scare' factor. Let me just refer to Doom3 here, no matter how boring the repetative gameplay became, it held on to it's scary atmosphere. And even though I knew a monster would spawn at that and that corner, I would still be scared to **** because of the atmosphere.

    Besides lightning, a lot of maps lack themes in their architecture. What is veil supposed to be? I really have no clue at all what I'm supposed to think about the enviroment. It just feels like an arena.

    However, I don't think mappers are to blame for everything here. They're already pushing the HL engine to the limits with their maps, and there comes a point where you are just asking too much.
  • Guardian1Guardian1 Join Date: 2003-09-14 Member: 20853Members
    edited January 2005
    I truly get scared when getting closer to the alien hive and finding that they blend with the walls in some maps better than others.

    The thing that scares me most is when you feel comfortable with knowing you've searched an area and didn't find anything and then realizing that alien was hidden very well and jumps in your face.

    I scream, then die, then laugh at myself for screaming... It's a cleansing process...

    When a game can make you do that, you've found the sweet spot.

    EDIT:

    Also, NS recreates the feel of the monster chasing you when you're trying to get up a ladder and know that it's RIGHT behind you and is just a bit faster than you are. The immersion is dead-on.
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    just add leap into the mix -- "Awww, look at the cute little doggy...AAAAAAA-----"

    Yeah, I have to agree, it really is scary when you first start to play, but after a while you've seen everything...I still get startled every once in a while, like when a skulk leaps at me through a door as I'm opening it, or when I'm just plain caught off guard by a cloaked onos 2 feet in front of me (half a second before I see the inside of its tummy)
  • Guardian1Guardian1 Join Date: 2003-09-14 Member: 20853Members
    <!--QuoteBegin-monopolowa+Jan 28 2005, 11:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (monopolowa @ Jan 28 2005, 11:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just add leap into the mix -- "Awww, look at the cute little doggy...AAAAAAA-----"

    Yeah, I have to agree, it really is scary when you first start to play, but after a while you've seen everything...I still get startled every once in a while, like when a skulk leaps at me through a door as I'm opening it, or when I'm just plain caught off guard by a cloaked onos 2 feet in front of me (half a second before I see the inside of its tummy) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I live for those moments... I just don't want every moment to be like that.

    The thing I didn't like about Doom3 is that it kept you on the edge almost the entire time and kept me from feeling safe.

    I play games to overcome adversity (or at least feel that way), but when the game makes me feel like a **** without any reprieve, I tend to shy away from it. Sure, I have a rocket launcher, but those little spider head things keep coming at me and I only have so many rockets. If I get to feel powerful at one point, it allows me to overcome the fear and "win the day" so-to-speak.
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    <!--QuoteBegin-Travis Dane+Jan 28 2005, 07:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Jan 28 2005, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-surprise+Jan 28 2005, 07:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Jan 28 2005, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hm, ask the people that play ns the first time, or when they saw an onos first...

    its no wonder thats its not scary anymore after having played the game 1,2, or 3 years and knowing it inside out... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That might be partially true, but there are certainly other factors that contribute to 'fear', and are simply not present in NS. Lightning for one. Veil, eclipse and tanith are all well lit maps, which degrades the overal 'scare' factor. Let me just refer to Doom3 here, no matter how boring the repetative gameplay became, it held on to it's scary atmosphere. And even though I knew a monster would spawn at that and that corner, I would still be scared to **** because of the atmosphere.

    Besides lightning, a lot of maps lack themes in their architecture. What is veil supposed to be? I really have no clue at all what I'm supposed to think about the enviroment. It just feels like an arena.

    However, I don't think mappers are to blame for everything here. They're already pushing the HL engine to the limits with their maps, and there comes a point where you are just asking too much. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hm, at one point i was helping to pt a co map (i think it was made by mendasp)
    and it had a VERY dark marine start and corridor

    and believe me, i wanted dark corridors before that too...
    but that was not funny,
    you can forget the hl-flashlight, you cant really see ****, now aliens have the new cloaking

    its good as it is i think

    if we had more dar spots people would whine that it is too dark

    and btw, bast has great lightning, you cant tell me that map is not dark enough, especially around feedwater
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Dark doesn't work in the HL engine. Don't bother trying.

    However, play a smaller game where the map isn't over crowded and you'll get your scary moments. When you're out alone and you hear the "click click" of little skulky claws running SOMEWHERE nearby, you'll get your tension.
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    Don't blame NS, blame yourself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    When I started playing, the game was really atmospheric.

    Then I started to play in leagues competitively. Which results in the need for gamma hax etc...

    Now I play the game to try and frag the opposition (as a team) instead of getting scared, AvP style.
  • Hell_to_payHell_to_pay Join Date: 2005-01-28 Member: 38786Members
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> Ok, the first time you see a fast zombie was pretty scary. But not really scary.
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    <!--QuoteBegin-Hell to pay+Jan 28 2005, 05:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hell to pay @ Jan 28 2005, 05:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> Ok, the first time you see a fast zombie was pretty scary. But not really scary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not as scary as your first bite by one of the black headcrabs. Just hearing that rattle is enough to make me crap my pants <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> You can forget about conserving ammo (something I always do in these games) when those buggers show up
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Shocking but not scary, yes.

    The only thing that scares me quite honestly is Comming. I'm positively frightened to do it, but I love doing it - so intense, an adrenaline rush. That may sound weird to some of you, but its the only aspect of any game that's ever done it to me. I have even started breaking out in a cold sweat when Comming. Its...nerve-racking.
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin-AlienCow+Jan 28 2005, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow @ Jan 28 2005, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shocking but not scary, yes.

    The only thing that scares me quite honestly is Comming. I'm positively frightened to do it, but I love doing it - so intense, an adrenaline rush. That may sound weird to some of you, but its the only aspect of any game that's ever done it to me. I have even started breaking out in a cold sweat when Comming. Its...nerve-racking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Quoted.

    Especially when you must think VERY fast and be at like 3 places at once.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    i'm afraid of the cele lerk/fade
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    NS has the potential to be a very subtly scary game, and accomplishes this in some areas better than in others. Let's see what can be done about it.
  • evidenceevidence Join Date: 2004-10-07 Member: 32143Members
    I dont think NS will ever be that scary for me unless they change the models yes sometimes I jump when hit from no where are I like the atmosphere of some tunnels with mist along the ground. Unfortuanty there isnt much the dev team can do with light if they make the maps darker they will favor aliens to much and marines will either not play the map or crack up the gamma thus defeating the point.
  • Ice9Ice9 Join Date: 2004-06-09 Member: 29208Members
    I hated the zombies in HL2. Scared the life out of me... That game got my heart pumping, literally.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Ice9+Jan 28 2005, 07:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ice9 @ Jan 28 2005, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hated the zombies in HL2. Scared the life out of me... That game got my heart pumping, literally. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    have you played doom3 =D
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    You want NS to be scary? Play as marines.

    lightgamma 7
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    edited January 2005
    the only time you are "scared" is when you have fear of death, and like in most games, you don't really fear death unless you have something to lose from it. so when I'm a lone rine trying to ninja up a hive, I'm really really scared. or stuff like that

    I also think more atmosphere would make it cooler to

    and combat also desensatizes you, back when seeing an onos was a rare sight thats when they were scary (cuz they cost a 100 res and were worth it) now a days seeing an onos is like seeing a cow. there everywhere and its not really a big deal
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    And THAT's why I play ns for <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    We do need a mod of NS that makes things less fluffy though ';,,;'
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    play ns with your monitor off. you wont know where they are. good for a scare.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    id say NS on hl1 is prob at its scaryness peak, for those that have hl2 and have went through ravenhom, youl know how scary hl2 maps can be, and this is when hl2 was just launched, hl2 has a long life ahead of itself and maps will only improve over time, so im sure the ns team can do a hell of a job on ns:s if it ever happens.

    and whoever talked about the oni just being a cow, its so true =D
    oni are just nothing to fear these days, a couple of hmgers and ono's just a large blob of jelly waiting to be shot. no idea why a fade is 25 res less when its 10X more effective in good hands O_o
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    NS isnt scary to the three year commandos such as ourselves. It was pretty atmospheric and "scary" when I first got it (ahh the good ol' days, I remember joining games with gamespy, and I'd get all giddy when I got in) but we're like friggen vets. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Yes, NS is a bit scary, but one part that detracts it from being more scary is the gameplay.
    Yep, gameplay, not graphics or sound or models. Gameplay. Why?
    In HL2, as you're trying to shoot that headcrab gnawing at your head or that zombie climbing up a pipe, you realize that if you die, that's it, game over, and you have to load from save point (yet another detriment to atmosphere factor). In NS, if you die, you don't have to worry as much - you'll respawn in 10 seconds and be on your way again.
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    <!--QuoteBegin-Ice9+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ice9)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hated the zombies in HL2.  Scared the life out of me... That game got my heart pumping, literally. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    as the other one said before ... play doom3
    (its got not story or anything but it is scary ... well at least the first 15 mins <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )
    i still dont get what people find so amazing about ravenhom. when i played trough i found it quite boring (respawning zombies dont really contribute to the atmosphere)


    <!--QuoteBegin-AvengerX+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the only time you are "scared" is when you have fear of death, and like in most games, you don't really fear death unless you have something to lose from it. so when I'm a lone rine trying to ninja up a hive, I'm really really scared. or stuff like that<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    thats it ... when youve played ns for quite a time youll know where the skulks hide. and when youre attacked anyway you know where it comes from bacause you know which spot you forgot to check :/

    getting up a pg alone while trying not to be heard by your opponents raises a lot more tension nowadays ... but simply the best is (as it was always) winning long games through teamplay. of course those games turn at least 2 or 3 times <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I can't think of many multiplayer games that manage to be scary, which is one of the reasons we never to make NS so. Atmospheric and tense at times, but we never went for scary.

    Now the single-player in NS2, well, that's a completely different story. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Sign In or Register to comment.