Spawn camping with a purpose(i.e. keeping multiple skulks out of the game while the marines capture the map or siege a hive) is a valid tactic, IMHO. It's annoying, but it's very preventable and is a considerable strategic benefit. The only kind of spawncamping that is off-limits, IMHO, is just camping a hive/IP with no intent to kill it when the game is already decided. That's just wasting everybody's time.
It seems to me this subject could be addressed seperately for both ns and combat games, as spawncamping in each game is normally done to accomplish different objectives.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so to sum up, there is no such thing as useless/time wasting spawncamping. soawncamping always servers a purpose wether u intednd to kill the hive/ip or not.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Agreed, except when your team already controls the entire map and could easily walk in and finish it.
I don't like being spawn camped, but it is legitimate.
The only case in which is really isn't legitimate is in a game where one team is clearly losing and the opposing team repeatedly camps the spawn without damaging any structures or the hive, and showing no interest in finishing the game when it is clearly won in their favor. Camping spawn 2 minutes into the game to get res or get levels is absolutely legitimate. Next time guard your hive or IP's better.
<!--QuoteBegin-milosis+Feb 13 2005, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (milosis @ Feb 13 2005, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Feb 13 2005, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Feb 13 2005, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spawn camping with a purpose(i.e. keeping multiple skulks out of the game while the marines capture the map or siege a hive) is a valid tactic, IMHO. It's annoying, but it's very preventable and is a considerable strategic benefit. The only kind of spawncamping that is off-limits, IMHO, is just camping a hive/IP with no intent to kill it when the game is already decided. That's just wasting everybody's time. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> spawn camping in any form does alot. spawn camping aliens allows marines to cap nodes without worrying as much, marines can tech up with less worry, it allows marines to kill alien nodes easier.
spawn camping marines allows aliens to cap nodes easier, i thelps them control more of the map while the marines are on the defensive
and spawn camping gives res. dont forget that killing thigs give u res on aliens and the team res on marines.
so to sum up, there is no such thing as useless/time wasting spawncamping. soawncamping always servers a purpose wether u intednd to kill the hive/ip or not. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's timewasting when you've killed everything in the marines' base except the cc and an ip, and are just standing there waiting for marines to spawn so you can devour them. That is the kind of spawncamping that is a bannable offense. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I personally do not spawn camp. if I go into a alien hive for any reason it is to ninja up a fase gate, or come in with 4 other guys and shottie it down. I think it just shows a little bit of class.
if you keep saying "its a vaible tactic" technically.. relocating outside NS_METAL using the phase gate trick to never be finished off is a viable way to "win" but its allways a tainted hallow victory.
Spawn camping isn't fun when its happening to you.. and for me I don't even think its all that fun to do. I mean "yay for me look at my K/D score.... ! hurray" its not all that great. I just think it lowers the quality of the gaming expierence for all the parties invovled.
<!--QuoteBegin-AvengerX+Feb 13 2005, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you keep saying "its a vaible tactic" technically.. relocating outside NS_METAL using the phase gate trick to never be finished off is a viable way to "win" but its allways a tainted hallow victory. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> no, that was a bug, which if you notice can't be exploited anymore <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spawn camping isn't fun when its happening to you.. and for me I don't even think its all that fun to do. I mean "yay for me look at my K/D score.... ! hurray" its not all that great. I just think it lowers the quality of the gaming expierence for all the parties invovled.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Except that it also contributes time and res for your team. It's not a wholely selfish act; it's a definite step towards winning the game.
I relocated outside NS_Metal yesterday..... for reals... you can still do it
but anyways
so where do you draw the line? CC blocking is a great way to trap an ono which deffinitly takes you a good step towards winning the game.. if winning is the only thing on your mind... then you've lost sight of the point
<!--QuoteBegin-AvengerX+Feb 13 2005, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I relocated outside NS_Metal yesterday..... for reals... you can still do it
but anyways
so where do you draw the line? CC blocking is a great way to trap an ono which deffinitly takes you a good step towards winning the game.. if winning is the only thing on your mind... then you've lost sight of the point <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol
<!--QuoteBegin-AvengerX+Feb 13 2005, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I relocated outside NS_Metal yesterday..... for reals... you can still do it
but anyways <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Considering that the weldable door with the rt inside ins't there anymore.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so where do you draw the line? CC blocking is a great way to trap an ono which deffinitly takes you a good step towards winning the game.. if winning is the only thing on your mind... then you've lost sight of the point<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Depends on the server I'm playing on. I don't make the rules, I just follow them. If the server I'm playing on likes cut-throat competitive games, then I won't **** about cc-blocking (though I won't attempt it cause I've never practiced it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). If the server I'm playing on has admins who don't like cc blocking, then guess what, it doesn't matter what anyone else thinks about cc blocking. Follow the rules or you're out.
So basically, the only ones who have to actually make those decisions about where to draw the line are the server ops. Since I am not one, I don't have to answer the question. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
an exploit is just doing something the Devs didn't plan/want you to do. do you think teh people that made NS had a dream! do you think in that dream there was spawn camping? that the dream was people could play a game where they spawned and instantly died? is that why they made NS !!!!!!!!!!!!!!1
<!--QuoteBegin-AvengerX+Feb 13 2005, 07:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 07:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> an exploit is just doing something the Devs didn't plan/want you to do. do you think teh people that made NS had a dream! do you think in that dream there was spawn camping? that the dream was people could play a game where they spawned and instantly died? is that why they made NS !!!!!!!!!!!!!!1 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No, an exploit is specifically taking advantage of a hole in a game's code for one's advantage. It does not cover the use of an unpopular but effective strategy consisting of pointing and clicking at spawning players. You've already compared hacks and spawncamping; I'm beginning to think that you really can't distinguish between different sets of "bad".
I'm just saying that people that hack and people that Spawn camp have the same mentallity that is "all that matters is winning" I'm not saying the crime is the same, I'm just saying the people who do it have similair charecteristics
So, if you're in the hive, and a skulk spawns, are you supposed to let them kill you? You clearly can't kill the hive on your own that early, and there might not even be any other structures in the hive to attack. What exactly are you supposed to do?
if you don't have the means to destroy the hive then why go there in the first place? I'll tell ya why, because you want to boost your K/D score and look cool in front of the other 12 year olds. thats why people do it
<!--QuoteBegin-AvengerX+Feb 13 2005, 07:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 07:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you don't have the means to destroy the hive then why go there in the first place? I'll tell ya why, because you want to boost your K/D score and look cool in front of the other 12 year olds. thats why people do it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Or.....it's because spawncamping buys your buddies time to cap nodes/set up sieges, not to mention fills your team's coffers with res. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm just saying that people that hack and people that Spawn camp have the same mentallity that is "all that matters is winning" I'm not saying the crime is the same, I'm just saying the people who do it have similair charecteristics <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You're under the impression that I think the ends justify the means, which is incorrect. You can go all out for the win without breaking the rules of the game, and spawncamping just happens to fit in with said rules.
heres a little analogy for ya... and I know you'll all moan and groan because it relates to CS... but bear with me...
if the last two people on the map each pull out their knives and approach each other... its a knife duel...if one of the people pulls out a AK-47 and mows down the other person... he wins.... so , theres no rule agaisnt it? so is it the right thing to do?
<!--QuoteBegin-AvengerX+Feb 13 2005, 04:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 04:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so if me and my skulk buddies sit at an IP and kill marines as they pop up... then thats just dandy, all for that cuz it helps my team win! hurray!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If you really believe that (and aren't just saying it sarcastically), then you have absolutely no understanding of the game. It is easy for a skulk to destroy an IP while standing next to it waiting for a marine to spawn. In fact, the skulk is much more productive by destroying it, and there is no advantage to not killing as quickly as possible (except for pausing briefly for adrenaline replenishing). In the case of the lmg marine in the hive, the marine has a lot more difficulty killing skulks if he shoots the hive than if he concentrates on skulks. So, there is a big difference.
As for your CS example, both people have agreed to specific rules beyond the rules of the game. Of course it would be undignified to shoot the other person in that case. To extend this case to NS in general, read the server rules. If they have a rule against spawn camping, then people there should obey it, or find a different server. If there isn't a rule against it, then don't complain when it happens. It's really that simple.
I think in comp play that spawn camping is fair play.. cuz everyones pretty skilled. but in a pub is it my fault that I died and the rest of my team is too retarded to come to the hive to kill the rine?
its like going onos in a 3 VS 3 game of NS ... it just shows a lack of class
<!--QuoteBegin-AvengerX+Feb 13 2005, 05:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think in comp play that spawn camping is fair play.. cuz everyones pretty skilled. but in a pub is it my fault that I died and the rest of my team is too retarded to come to the hive to kill the rine? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If the rest of your team is too retarded to come and help kill the marine, should your team have a chance at winning, assuming a semi-competent marine team?
I think in order to prevent Spawm camping, whenever a marine enters an Alien hive. Babblers should spawn out of the hive and give the campers what they want. skulks to shoot at
it'd make being a ninja a little trickier, but still... interesting twist to the game
<!--QuoteBegin-AvengerX+Feb 13 2005, 08:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think in order to prevent Spawm camping, whenever a marine enters an Alien hive. Babblers should spawn out of the hive and give the campers what they want. skulks to shoot at
it'd make being a ninja a little trickier, but still... interesting twist to the game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No.
If your team has so little teamwork and skill that they can't or won't stop a spawn camper, then they deserve to lose. The game shouldn't be balanced for them.
<!--QuoteBegin-theclam+Feb 13 2005, 08:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Feb 13 2005, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-AvengerX+Feb 13 2005, 08:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think in order to prevent Spawm camping, whenever a marine enters an Alien hive. Babblers should spawn out of the hive and give the campers what they want. skulks to shoot at
it'd make being a ninja a little trickier, but still... interesting twist to the game <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No.
If your team has so little teamwork and skill that they can't or won't stop a spawn camper, then they deserve to lose. The game shouldn't be balanced for them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> whatever, you probly don't even remember babblers
<!--QuoteBegin-AvengerX+Feb 13 2005, 06:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-theclam+Feb 13 2005, 08:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Feb 13 2005, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-AvengerX+Feb 13 2005, 08:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AvengerX @ Feb 13 2005, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think in order to prevent Spawm camping, whenever a marine enters an Alien hive. Babblers should spawn out of the hive and give the campers what they want. skulks to shoot at
it'd make being a ninja a little trickier, but still... interesting twist to the game <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No.
If your team has so little teamwork and skill that they can't or won't stop a spawn camper, then they deserve to lose. The game shouldn't be balanced for them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> whatever, you probly don't even remember babblers <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What a weak counterargument. Anyway, I definitely remember babblers. Having them constantly shoot out of the hive doesn't make any sense. Even if there aren't any skulks around, or spawning, the marine still can't kill any structures. If spawn killing is such a problem, build a couple of offense chambers to keep them away.
Comments
Agreed, except when your team already controls the entire map and could easily walk in and finish it.
The only case in which is really isn't legitimate is in a game where one team is clearly losing and the opposing team repeatedly camps the spawn without damaging any structures or the hive, and showing no interest in finishing the game when it is clearly won in their favor. Camping spawn 2 minutes into the game to get res or get levels is absolutely legitimate. Next time guard your hive or IP's better.
spawn camping in any form does alot. spawn camping aliens allows marines to cap nodes without worrying as much, marines can tech up with less worry, it allows marines to kill alien nodes easier.
spawn camping marines allows aliens to cap nodes easier, i thelps them control more of the map while the marines are on the defensive
and spawn camping gives res. dont forget that killing thigs give u res on aliens and the team res on marines.
so to sum up, there is no such thing as useless/time wasting spawncamping. soawncamping always servers a purpose wether u intednd to kill the hive/ip or not. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's timewasting when you've killed everything in the marines' base except the cc and an ip, and are just standing there waiting for marines to spawn so you can devour them. That is the kind of spawncamping that is a bannable offense. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
if you keep saying "its a vaible tactic" technically.. relocating outside NS_METAL using the phase gate trick to never be finished off is a viable way to "win" but its allways a tainted hallow victory.
Spawn camping isn't fun when its happening to you.. and for me I don't even think its all that fun to do. I mean "yay for me look at my K/D score.... ! hurray" its not all that great. I just think it lowers the quality of the gaming expierence for all the parties invovled.
"I'd rather win then have fun"
If you seriously want to be competitive without people yelling at you for spawn camping go scrim or something.
Isnt the purpose of pubs to have fun?
A lot of us play this game for fun, not to win in the most plain and boring ways.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
no, that was a bug, which if you notice can't be exploited anymore <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Spawn camping isn't fun when its happening to you.. and for me I don't even think its all that fun to do. I mean "yay for me look at my K/D score.... ! hurray" its not all that great. I just think it lowers the quality of the gaming expierence for all the parties invovled.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Except that it also contributes time and res for your team. It's not a wholely selfish act; it's a definite step towards winning the game.
but anyways
so where do you draw the line? CC blocking is a great way to trap an ono which deffinitly takes you a good step towards winning the game.. if winning is the only thing on your mind... then you've lost sight of the point
but anyways
so where do you draw the line? CC blocking is a great way to trap an ono which deffinitly takes you a good step towards winning the game.. if winning is the only thing on your mind... then you've lost sight of the point <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol
but anyways
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Considering that the weldable door with the rt inside ins't there anymore.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
so where do you draw the line? CC blocking is a great way to trap an ono which deffinitly takes you a good step towards winning the game.. if winning is the only thing on your mind... then you've lost sight of the point<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Depends on the server I'm playing on. I don't make the rules, I just follow them. If the server I'm playing on likes cut-throat competitive games, then I won't **** about cc-blocking (though I won't attempt it cause I've never practiced it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). If the server I'm playing on has admins who don't like cc blocking, then guess what, it doesn't matter what anyone else thinks about cc blocking. Follow the rules or you're out.
So basically, the only ones who have to actually make those decisions about where to draw the line are the server ops. Since I am not one, I don't have to answer the question. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
1. Strategic camping - fine, ie defending a position.
2. Extension camping - bad, ie keeping the game going as long as possible, with no real gain for anyone.
No, an exploit is specifically taking advantage of a hole in a game's code for one's advantage. It does not cover the use of an unpopular but effective strategy consisting of pointing and clicking at spawning players. You've already compared hacks and spawncamping; I'm beginning to think that you really can't distinguish between different sets of "bad".
Or.....it's because spawncamping buys your buddies time to cap nodes/set up sieges, not to mention fills your team's coffers with res. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm just saying that people that hack and people that Spawn camp have the same mentallity that is "all that matters is winning" I'm not saying the crime is the same, I'm just saying the people who do it have similair charecteristics <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You're under the impression that I think the ends justify the means, which is incorrect. You can go all out for the win without breaking the rules of the game, and spawncamping just happens to fit in with said rules.
if the last two people on the map each pull out their knives and approach each other... its a knife duel...if one of the people pulls out a AK-47 and mows down the other person... he wins.... so , theres no rule agaisnt it? so is it the right thing to do?
try playing with a little dignity for once
If you really believe that (and aren't just saying it sarcastically), then you have absolutely no understanding of the game. It is easy for a skulk to destroy an IP while standing next to it waiting for a marine to spawn. In fact, the skulk is much more productive by destroying it, and there is no advantage to not killing as quickly as possible (except for pausing briefly for adrenaline replenishing). In the case of the lmg marine in the hive, the marine has a lot more difficulty killing skulks if he shoots the hive than if he concentrates on skulks. So, there is a big difference.
As for your CS example, both people have agreed to specific rules beyond the rules of the game. Of course it would be undignified to shoot the other person in that case. To extend this case to NS in general, read the server rules. If they have a rule against spawn camping, then people there should obey it, or find a different server. If there isn't a rule against it, then don't complain when it happens. It's really that simple.
its like going onos in a 3 VS 3 game of NS ... it just shows a lack of class
If the rest of your team is too retarded to come and help kill the marine, should your team have a chance at winning, assuming a semi-competent marine team?
it'd make being a ninja a little trickier, but still... interesting twist to the game
ns spawn camping is ok imo.
it'd make being a ninja a little trickier, but still... interesting twist to the game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No.
If your team has so little teamwork and skill that they can't or won't stop a spawn camper, then they deserve to lose. The game shouldn't be balanced for them.
it'd make being a ninja a little trickier, but still... interesting twist to the game <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No.
If your team has so little teamwork and skill that they can't or won't stop a spawn camper, then they deserve to lose. The game shouldn't be balanced for them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
whatever, you probly don't even remember babblers
it'd make being a ninja a little trickier, but still... interesting twist to the game <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No.
If your team has so little teamwork and skill that they can't or won't stop a spawn camper, then they deserve to lose. The game shouldn't be balanced for them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
whatever, you probly don't even remember babblers <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What a weak counterargument. Anyway, I definitely remember babblers. Having them constantly shoot out of the hive doesn't make any sense. Even if there aren't any skulks around, or spawning, the marine still can't kill any structures. If spawn killing is such a problem, build a couple of offense chambers to keep them away.