<!--QuoteBegin-Real PUA+Jun 30 2005, 06:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Real PUA @ Jun 30 2005, 06:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyways, from what I've seen, it is the majority of pub players (or atleast the server ops )that don't like scripts. Let them have mp_bs 1. This way the better players will play together on the few mp_bs 0 servers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> thats exactly the problem dont you see
this variable should be removed totally, and scripts either allowed or disallowed
someone said "options ftw". well in my opinion consistency between servers is far more important.
<!--QuoteBegin-Roberto+Jun 30 2005, 01:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roberto @ Jun 30 2005, 01:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-UncleCrunch!+Jun 30 2005, 01:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UncleCrunch! @ Jun 30 2005, 01:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can't deny the fact that a script which gives you the ability to "blink, change weapon, and hit the oponent is not helping <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> it doesn't hit the opponent, it slashes in front of you
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> THANK YOU. I think some people really fail to see that. A good fade will be a good fade scripts or no.
Anyway, here's why a blinkswipe script is absolute crap. The many commands in it means that there is a delay between how fast it can switch back and forth between weapons. A player used to rapid switching will actually play SLOWER because the script can only go so fast. In fact, in my experience if you try to use it fast it'll glitch up and half the time I had no damn clue what weapon I had selected when actually in a fight.
It sucks, plain and simple. Hitting weapon slot keys really isn't hard folks, and it gives you far more control than a script. Hence why no self respecting player uses weapon switch scripts.
<!--QuoteBegin-OnESabreWulf+Jun 30 2005, 09:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OnESabreWulf @ Jun 30 2005, 09:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A sidenote. When you install NS into your computer it comes in a standard config file. This means that the mod developers intend for you to have standard commands. What you do with your common commands is your business such as left, right ,jump, strafe shoot reload use flashlight etc that’s the kind of options that you can modify thats a given.
Now binding some say_team in game are useful and binding a key for impulse commands like your GUI can be useful too. But the other scripts that alter the game play and is used in pub servers is almost cheating.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ...Lots of games (in fact, just about every one in all creation) come with a default configuration, and allow players to configure their controls to whatever play-style they want. NS, and all Half-Life mods, accomplish this by two means: by keymaps and by a config file. Simply because a fresh installation gives you a rather default HL keymap without any scripts included means you're not to use them (hence, rendering a forum to address any questions, concerns, or discussions about scripts moot)? Worse yet, you're only allowed to use certain commands in conjunction with each other from a phantom list never cited anywhere? Who are you to say what scripts are exploitive and which aren't, and what gives you the right to call <i>any</i> script unfair? Couldn't you in turn start using the same script? Don't you have the same options as any other player does, as to whether or not to use scripts and which ones you want to utilize?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Giving admins an option is wrong! Freedom is bad! Go communism!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ...I shouldn't even be touching this, but... Giving <i>ignorant</i> admins a decision which infringes upon they playing style of a[ny] part of the game's player base is bad. It's not right to force people to either play in a similar fashion as all the others on the server or leave; if the developers wanted everyone to play the game in the exact same fashion, we'd have static configurations. But we don't. We have the choice to play the game in the fashion we want, except when it comes to bs_1 servers. And when the choice to set bs_ to 1 is made by people who don't understand the decision they're making, that's hardly fair.
<!--QuoteBegin-Bobbybirdtree+Jun 30 2005, 05:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bobbybirdtree @ Jun 30 2005, 05:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So they make things easier? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> about as easy as the mousewheel yes
<!--QuoteBegin-Real PUA+Jun 30 2005, 05:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Real PUA @ Jun 30 2005, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyways, from what I've seen, it is the majority of pub players (or atleast the server ops )that don't like scripts. Let them have mp_bs 1. This way the better players will play together on the few mp_bs 0 servers.
Many anti scipters are very ignorant about scripts. Ignorance lead to fear, fear leads to hate, and hate leads to the dark side (mp_bs 1). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The problem is that there are so few mp_bs 0 pubs. Finding a pub with:
mp_bs 0 less than 20 players ns most of the time no game-changing mods less than 100 ping
...is impossible for me. I don't have the time nor energy to join a clan, so I pretty much have had to give up ns.
Oddly enough today I was <a href='http://www.unknownworlds.com/forums/index.php?showtopic=95400' target='_blank'>subjected </a>to the same ignorance and uninformed allegations of "scripts are hacks" by an individual. I'd like to just say that people like this do exist, and this is the worst case scenario. God forbid that this happens to anyone else.
<!--QuoteBegin-BloodBall+Jun 30 2005, 06:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodBall @ Jun 30 2005, 06:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Giving admins an option is wrong! Freedom is bad! Go communism!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> In the same spirit, I propose a new svar for the 3.1, mp_bh!
When set to 1, it will give everyone a minimum ping of 50 and maximum FPS of 60. It will be labeled "stop malicious hardware exploits".
It'll be a good thing, am i rite? am i rite?!
...
...
Scripts don't give an advantage any bigger than having better hardware than your competition. There are blatantly exploitative scripts that should obviously be blocked, but everything else is just convenience.
<!--QuoteBegin-Al Kaholic+Jun 30 2005, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Al Kaholic @ Jun 30 2005, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...Lots of games (in fact, just about every one in all creation) come with a default configuration, and allow players to configure their controls to whatever play-style they want. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Except in this game scripts are not just altering your play-style.
Barring a <i>specific</i> bind to the mousewheel, scripts are actually necessary for players to play a balanced game <i>as created by the devs</i>.
Bunnyhopping is intended by Flayra. The game is therefore balanced around the use of bunnyhopping. Bunnyhopping is practically impossible without a specific control bind or a script. (yeah yeah, I know there's a few out there who can.. but note the "practically".) So why the hell isn't that script included with the default config?
It's like shipping a car without a steering wheel. Yeah, you can grab your vice-grips and attach it to the nut and steer that way, or you can go out and find yourself a steering wheel, but why isn't one just included?
As for pistol scripts, those are just pathetic, really. Yeah you can shoot as fast without them, but without the script you can't do it as often because you get tired more quickly. People who use them aren't substituting a script for skill, they're substituting a script for endurance.. and finger endurance at that.. if that's not pathetic, what is?
And for all you "it just makes it more convenient" people, that's a non-argument. People who convert the skulk skin to add hot-pink spikes and get rid of all the wall textures can apply that argument just as easily. It just makes spotting them more convenient. Same thing with the pin-point shotty crosshair that's out there. If somoene can't figure out how their gun aims without that, they don't deserve to have it, and if they can, then they shouldn't have it to begin with and rely on their own skill to remember and adjust their aim.
<!--QuoteBegin-Kwil+Jun 30 2005, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil @ Jun 30 2005, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [QUOTE=Al Kaholic,Jun 30 2005, 06:03 PM] Same thing with the pin-point shotty crosshair that's out there. If somoene can't figure out how their gun aims without that, they don't deserve to have it, and if they can, then they shouldn't have it to begin with and rely on their own skill to remember and adjust their aim. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> so you think custom crosshairs are cheap too got it
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As for pistol scripts, those are just pathetic, really. Yeah you can shoot as fast without them, but without the script you can't do it as often because you get tired more quickly. People who use them aren't substituting a script for skill, they're substituting a script for endurance.. and finger endurance at that.. if that's not pathetic, what is?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What's wrong with pistol scripts? As you said, they aren't a substitute for skill and the pistol RoF is capped anyway.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And for all you "it just makes it more convenient" people, that's a non-argument. People who convert the skulk skin to add hot-pink spikes and get rid of all the wall textures can apply that argument just as easily. It just makes spotting them more convenient. Same thing with the pin-point shotty crosshair that's out there. If somoene can't figure out how their gun aims without that, they don't deserve to have it, and if they can, then they shouldn't have it to begin with and rely on their own skill to remember and adjust their aim.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I use a metabolize script for mid-air meta. I can meta without it, but I use it because it's more convenient to hit mouse3 instead of 3, 2, 1, 2. It's a matter of convenience in this case because the script doesn't change anything you couldn't already do.
Your hot pink spikes allow you to do something you couldn't normally. Namely, see enemies around corners without motion tracking or scent of fear.
The scripting advantage is one of less button pressing.
scripts allow you to bhop properly with the spacebar, which is the default jump key. They also allow more customizeability of your weapon selection, demo recording, request calls, structure and building and upgrade paths, alternitive team and class config's and they let you flash your flashlight on and off really fast.
The positive aspect is communication and control managability, most scripters don't have an improved game at all, with the exception of those who learned to bhop with a script before the mousewheel. I'm one of the better players on my team, and I still don't script at all (to be fair I have a 2 jump bound to space for lerking, but I couldn't get used to hitting space and I felt I had less control so I went back to 1 jump), the only thing preventing me from setting up useful demo and menu scripts is the fact that too many servers lamely block scripts, which screws over utility scripts more then even exploitivie gameplay scripts.
Scripts are useful because I don't want to have 8 keys bound to different record demo # buttons, and I also don't want to have to go into console every frigging time, but that is the way it is without scripts. Gameplay consequences of scripting is almost compleatly null these days, with the exeption of 3-4 exploitive scripts that use +move and +attack commands. I say just block those two command lines and stop wreaking the game for utility scripters.
None of you anti scripters find it lame that it takes less skill to bhop with mousewheel then with space? Well to be honest the same is still true for scripting, it just decreases the gap a little. Block script doesn't and shouldn't prevent bhopping, the only way to stop that is blocking the mousewheel.
<!--QuoteBegin-Hellabeans+Jun 30 2005, 11:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellabeans @ Jun 30 2005, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you know how hard it is to keep a non-scripted and perfectly timed bunnyhop going on spacebar? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Bunnyhopping is too hard it should be removed.
<!--QuoteBegin-AngelOfMusic+Jun 30 2005, 11:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AngelOfMusic @ Jun 30 2005, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hellabeans+Jun 30 2005, 11:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellabeans @ Jun 30 2005, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you know how hard it is to keep a non-scripted and perfectly timed bunnyhop going on spacebar? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Bunnyhopping is too hard it should be removed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> As stated by the dev's NS is balanced to accomidate for bhopping, and it is a feature, not a bug. It isn't really even that hard, it is just unaccessable by default due to rediculously impossible to time jump mechanics. A 3jump key should be included in the NS default set up so it doesn't have to be scripted to be useable.
There is no such thing as "too hard, should be removed". This game requires skill to play, bunnyhopping is a skill like any other. There are hundreds of players who can bhop effortlessly. It's going to be a difficult task to find a proper replacement for bunnyhopping if it ever removed in future installments of NS.
<!--QuoteBegin-Hellabeans+Jul 1 2005, 04:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellabeans @ Jul 1 2005, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you know how hard it is to keep a non-scripted and perfectly timed bunnyhop going on spacebar? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It can be quite difficult especially when you have a dodgey spacebar button.
I have my jump now binded to my mouse 6 button as i find it easier to press and also because my spacebar is dodgey. With it bound to mouse 6 i can keep a bunny hop going on a straight no problem but damn those corners which i screw up on (that happens alot) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
And before u question my mouse 6 button can be pressed quite rapidly if needed but alot of the time i can time it good enough.
<!--QuoteBegin-Swiftspear+Jul 1 2005, 01:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jul 1 2005, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-AngelOfMusic+Jun 30 2005, 11:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AngelOfMusic @ Jun 30 2005, 11:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hellabeans+Jun 30 2005, 11:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellabeans @ Jun 30 2005, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Do you know how hard it is to keep a non-scripted and perfectly timed bunnyhop going on spacebar? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Bunnyhopping is too hard it should be removed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> As stated by the dev's NS is balanced to accomidate for bhopping, and it is a feature, not a bug. It isn't really even that hard, it is just unaccessable by default due to rediculously impossible to time jump mechanics. A 3jump key should be included in the NS default set up so it doesn't have to be scripted to be useable.
There is no such thing as "too hard, should be removed". This game requires skill to play, bunnyhopping is a skill like any other. There are hundreds of players who can bhop effortlessly. It's going to be a difficult task to find a proper replacement for bunnyhopping if it ever removed in future installments of NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> christ youre so dumb swiftspear
<!--QuoteBegin-Ahnteis+Jun 29 2005, 05:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Jun 29 2005, 05:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dubbilex+Jun 29 2005, 10:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Jun 29 2005, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's obvious that the majority of scripts are not abusive. Something not quite as obvious is just why you folks still whine about bs_1 if your scripts mean nothing to you and are not a crucial part of your game.
If scripts aren't a crucial part of your game, just stop whining - you're just making yourselves look bad. If they are a crucial part of your game, you've got troubles.
Honestly, which way is it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You seem to be forgetting the "scripts make gameplay more CONVENIENT".
As said above, I see plenty of excellent players who remain excellent on MP_BS 1 servers, but making the game more of a pain does not tend to help people enjoy it more.
EDIT: You are basically saying "Don't like it, then leave." -- and that's exactly what people are doing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> OMG.. There are plenty of mp_blockscripts off servers out there.. Why not use them??
Or perhaps, you like it the mp_blockscripts on servers because they generally have a newer and less experience playerbase. So you just want to pwn some nubs... Because you cant handel players on the same skill level or higher or what?
Basically its a server option. You guys are bitching to the wrong ppl here. You should be blaming the server operators and fault them (if you dare) But then again, they will just **** in your face because your just a mindless forum troll who has nothing better to do anyways. And they run a server.. and you well just dont...
As a neutral observer of this topic, nono, a fond follower of its hillariousness, I have noticed the people who would like blockscripts 0/consistent servers, are having a calm discussion for the most part, while the people who want blockscripts to be 1, are attacking these people directly, breaking forum rules.
Now as a person who doesn't care either way, I would say please keep them seperate, as I don't want to play with people who have the attitude of the blockscripts 1 activists.
They have alot of rage from getting their sh!t ruined on bs_1, they should like bs_0 though too because then at least they could scape goat the fact they got owned.
Comments
correct
Anyways, from what I've seen, it is the majority of pub players (or atleast the server ops )that don't like scripts. Let them have mp_bs 1. This way the better players will play together on the few mp_bs 0 servers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thats exactly the problem dont you see
this variable should be removed totally, and scripts either allowed or disallowed
someone said "options ftw". well in my opinion consistency between servers is far more important.
it doesn't hit the opponent, it slashes in front of you
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
THANK YOU. I think some people really fail to see that. A good fade will be a good fade scripts or no.
Anyway, here's why a blinkswipe script is absolute crap. The many commands in it means that there is a delay between how fast it can switch back and forth between weapons. A player used to rapid switching will actually play SLOWER because the script can only go so fast. In fact, in my experience if you try to use it fast it'll glitch up and half the time I had no damn clue what weapon I had selected when actually in a fight.
It sucks, plain and simple. Hitting weapon slot keys really isn't hard folks, and it gives you far more control than a script. Hence why no self respecting player uses weapon switch scripts.
Freedom is bad!
Go communism!
Pistol Script, honestly I can shoot just as fast without a script so whatever floats your boat.
Blink/Meta/Leap/Bite script == Worthless. Hud_FastSwitch ftw
Marine/Alien.cfg scripts can be good. Personally I don't need one because aliens are marine for me are basically identicle.
Med/Ammo scripts are nice.
alias "med" "impulse 10;say_team -=[Need Medpack]=-"
alias "ammo" "impulse 11;say_team -=[Need Ammo]=-"
Yet in Mp_BS 1 its blocked.
So basically every script has its counter to just a regular bind.
This topic has gone too long without a lock.
When you install NS into your computer it comes in a standard config file.
This means that the mod developers intend for you to have standard commands.
What you do with your common commands is your business such as left, right ,jump, strafe shoot reload use flashlight etc that’s the kind of options that you can modify thats a given.
Now binding some say_team in game are useful and binding a key for impulse commands like your GUI can be useful too.
But the other scripts that alter the game play and is used in pub servers is almost cheating.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...Lots of games (in fact, just about every one in all creation) come with a default configuration, and allow players to configure their controls to whatever play-style they want. NS, and all Half-Life mods, accomplish this by two means: by keymaps and by a config file. Simply because a fresh installation gives you a rather default HL keymap without any scripts included means you're not to use them (hence, rendering a forum to address any questions, concerns, or discussions about scripts moot)? Worse yet, you're only allowed to use certain commands in conjunction with each other from a phantom list never cited anywhere? Who are you to say what scripts are exploitive and which aren't, and what gives you the right to call <i>any</i> script unfair? Couldn't you in turn start using the same script? Don't you have the same options as any other player does, as to whether or not to use scripts and which ones you want to utilize?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Giving admins an option is wrong!
Freedom is bad!
Go communism!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
...I shouldn't even be touching this, but...
Giving <i>ignorant</i> admins a decision which infringes upon they playing style of a[ny] part of the game's player base is bad. It's not right to force people to either play in a similar fashion as all the others on the server or leave; if the developers wanted everyone to play the game in the exact same fashion, we'd have static configurations. But we don't. We have the choice to play the game in the fashion we want, except when it comes to bs_1 servers. And when the choice to set bs_ to 1 is made by people who don't understand the decision they're making, that's hardly fair.
about as easy as the mousewheel yes
Many anti scipters are very ignorant about scripts. Ignorance lead to fear, fear leads to hate, and hate leads to the dark side (mp_bs 1). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The problem is that there are so few mp_bs 0 pubs. Finding a pub with:
mp_bs 0
less than 20 players
ns most of the time
no game-changing mods
less than 100 ping
...is impossible for me. I don't have the time nor energy to join a clan, so I pretty much have had to give up ns.
Freedom is bad!
Go communism!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
In the same spirit, I propose a new svar for the 3.1, mp_bh!
When set to 1, it will give everyone a minimum ping of 50 and maximum FPS of 60. It will be labeled "stop malicious hardware exploits".
It'll be a good thing, am i rite? am i rite?!
...
...
Scripts don't give an advantage any bigger than having better hardware than your competition. There are blatantly exploitative scripts that should obviously be blocked, but everything else is just convenience.
...Lots of games (in fact, just about every one in all creation) come with a default configuration, and allow players to configure their controls to whatever play-style they want. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Except in this game scripts are not just altering your play-style.
Barring a <i>specific</i> bind to the mousewheel, scripts are actually necessary for players to play a balanced game <i>as created by the devs</i>.
Bunnyhopping is intended by Flayra.
The game is therefore balanced around the use of bunnyhopping.
Bunnyhopping is practically impossible without a specific control bind or a script.
(yeah yeah, I know there's a few out there who can.. but note the "practically".)
So why the hell isn't that script included with the default config?
It's like shipping a car without a steering wheel. Yeah, you can grab your vice-grips and attach it to the nut and steer that way, or you can go out and find yourself a steering wheel, but why isn't one just included?
As for pistol scripts, those are just pathetic, really. Yeah you can shoot as fast without them, but without the script you can't do it as often because you get tired more quickly. People who use them aren't substituting a script for skill, they're substituting a script for endurance.. and finger endurance at that.. if that's not pathetic, what is?
And for all you "it just makes it more convenient" people, that's a non-argument. People who convert the skulk skin to add hot-pink spikes and get rid of all the wall textures can apply that argument just as easily. It just makes spotting them more convenient. Same thing with the pin-point shotty crosshair that's out there. If somoene can't figure out how their gun aims without that, they don't deserve to have it, and if they can, then they shouldn't have it to begin with and rely on their own skill to remember and adjust their aim.
Same thing with the pin-point shotty crosshair that's out there. If somoene can't figure out how their gun aims without that, they don't deserve to have it, and if they can, then they shouldn't have it to begin with and rely on their own skill to remember and adjust their aim. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
so you think custom crosshairs are cheap too got it
What's wrong with pistol scripts? As you said, they aren't a substitute for skill and the pistol RoF is capped anyway.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And for all you "it just makes it more convenient" people, that's a non-argument. People who convert the skulk skin to add hot-pink spikes and get rid of all the wall textures can apply that argument just as easily. It just makes spotting them more convenient. Same thing with the pin-point shotty crosshair that's out there. If somoene can't figure out how their gun aims without that, they don't deserve to have it, and if they can, then they shouldn't have it to begin with and rely on their own skill to remember and adjust their aim.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I use a metabolize script for mid-air meta. I can meta without it, but I use it because it's more convenient to hit mouse3 instead of 3, 2, 1, 2. It's a matter of convenience in this case because the script doesn't change anything you couldn't already do.
Your hot pink spikes allow you to do something you couldn't normally. Namely, see enemies around corners without motion tracking or scent of fear.
The scripting advantage is one of less button pressing.
-Forlorn
The positive aspect is communication and control managability, most scripters don't have an improved game at all, with the exception of those who learned to bhop with a script before the mousewheel. I'm one of the better players on my team, and I still don't script at all (to be fair I have a 2 jump bound to space for lerking, but I couldn't get used to hitting space and I felt I had less control so I went back to 1 jump), the only thing preventing me from setting up useful demo and menu scripts is the fact that too many servers lamely block scripts, which screws over utility scripts more then even exploitivie gameplay scripts.
Scripts are useful because I don't want to have 8 keys bound to different record demo # buttons, and I also don't want to have to go into console every frigging time, but that is the way it is without scripts. Gameplay consequences of scripting is almost compleatly null these days, with the exeption of 3-4 exploitive scripts that use +move and +attack commands. I say just block those two command lines and stop wreaking the game for utility scripters.
None of you anti scripters find it lame that it takes less skill to bhop with mousewheel then with space? Well to be honest the same is still true for scripting, it just decreases the gap a little. Block script doesn't and shouldn't prevent bhopping, the only way to stop that is blocking the mousewheel.
Bunnyhopping is too hard it should be removed.
Bunnyhopping is too hard it should be removed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
As stated by the dev's NS is balanced to accomidate for bhopping, and it is a feature, not a bug. It isn't really even that hard, it is just unaccessable by default due to rediculously impossible to time jump mechanics. A 3jump key should be included in the NS default set up so it doesn't have to be scripted to be useable.
There is no such thing as "too hard, should be removed". This game requires skill to play, bunnyhopping is a skill like any other. There are hundreds of players who can bhop effortlessly. It's going to be a difficult task to find a proper replacement for bunnyhopping if it ever removed in future installments of NS.
It can be quite difficult especially when you have a dodgey spacebar button.
I have my jump now binded to my mouse 6 button as i find it easier to press and also because my spacebar is dodgey. With it bound to mouse 6 i can keep a bunny hop going on a straight no problem but damn those corners which i screw up on (that happens alot) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
And before u question my mouse 6 button can be pressed quite rapidly if needed but alot of the time i can time it good enough.
Bunnyhopping is too hard it should be removed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
As stated by the dev's NS is balanced to accomidate for bhopping, and it is a feature, not a bug. It isn't really even that hard, it is just unaccessable by default due to rediculously impossible to time jump mechanics. A 3jump key should be included in the NS default set up so it doesn't have to be scripted to be useable.
There is no such thing as "too hard, should be removed". This game requires skill to play, bunnyhopping is a skill like any other. There are hundreds of players who can bhop effortlessly. It's going to be a difficult task to find a proper replacement for bunnyhopping if it ever removed in future installments of NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
christ youre so dumb swiftspear
it was sarcasm, hello
If scripts aren't a crucial part of your game, just stop whining - you're just making yourselves look bad. If they are a crucial part of your game, you've got troubles.
Honestly, which way is it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You seem to be forgetting the "scripts make gameplay more CONVENIENT".
As said above, I see plenty of excellent players who remain excellent on MP_BS 1 servers, but making the game more of a pain does not tend to help people enjoy it more.
EDIT: You are basically saying "Don't like it, then leave." -- and that's exactly what people are doing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
OMG.. There are plenty of mp_blockscripts off servers out there.. Why not use them??
Or perhaps, you like it the mp_blockscripts on servers because they generally have a newer and less experience playerbase. So you just want to pwn some nubs... Because you cant handel players on the same skill level or higher or what?
Basically its a server option. You guys are bitching to the wrong ppl here. You should be blaming the server operators and fault them (if you dare) But then again, they will just **** in your face because your just a mindless forum troll who has nothing better to do anyways. And they run a server.. and you well just dont...
So get a clue...
--Jstek
Now as a person who doesn't care either way, I would say please keep them seperate, as I don't want to play with people who have the attitude of the blockscripts 1 activists.
edit. now.