Ns: Territory

DoL_NeODoL_NeO Join Date: 2003-11-12 Member: 22717Members, NS1 Playtester
edited July 2005 in NS General Discussion
<b>-Help and support us at #nsterritory @ gamesurge.net-</b>

Hi, this is the NS: Territory Beta.

NS: Territory is a new NS mode, is a Combat based game (with levels) but with a very different concept. In NS:T you will face new gameplay modes (5 at the moment) where you will: protect RTs, ground control, manage the tech tree, and much more.

NS: Territory also suceeds where NS: Combat failed, it is a very good tutorial for NS new players. They will learn how important a RT is, how to control map choke points, techs trees and much more. Fun is in the top of the list.

NS:T accomplishs all that with a simple server side plugin. We also created a special plugin that supports "on the fly" RT placement in Combat maps. Server admins can erase the default RT layout and create their own, Mappers can create new Fun maps with this plugin, Clans can use it for training. Well, imagination is the limit here.

With the beta we want to:
-identify new bugs
-balance the game modes
-get new ideias for game modes
-balance rt placement

We have alot of objetives in our "to-do" list, here are some of them:
-Implement a in-game help using the NS help system.
-Create co_ter maps
-implement new modes

There is a waypoint script to orient marines during the game, just like a Commander from NS Classic. RTs take more damage to help balance with the increased dynamic gameplay. A lot of changes were made to support these new modes.

At the moment we have 3 mappers working in co_ter maps. We support everyone that wants to do a co_ter map (We will supply you with all the information you need).

NS:T also supports MvM and AvA and you can always create new fun maps based in one of the modes.

We created a site with all the information you want at: <b><a href='http://www.cc-br.com/ter' target='_blank'>http://www.cc-br.com/ter</a></b> . The NS:T forum will be on-line soon...

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Territory is a Natural Selection Modification that implements a new game type. It's implemented as a Plugin and runs Server Side. It takes NS: Combat gameplay and changes a few rules.

Your objective is to control key positions of the map represented by Resource Nodes. No CC or Hive destroying, just controlling the nodes. There is actually more than one game mode for it, and some maps support more than one, which adds even more diversity to the game.

You can think of Territory as a step between Combat and NS Classic. You still have the experience/level system of Combat, but with a few strategy elements from Classic. You need to capture, build and hold key positions on the map and attack the enemy controlled positions.

Since you have several points to attack and defend, teamwork is a must. I think even those people that dislike Combat, because they think it's boring and repetitive, will like Territory since it's more tactical and dynamic at the same time. Territory could also help new players to have an easier transition from the simple frag-oriented Combat to the complex strategy-oriented Classic.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->



<b>We are planning to start a AUS NS server in the near future.
Here is the information for the US server:
[C.A.P] [Territory Test Server]: 216.66.69.60:27015
</b>

This plugin is here to prove that the concept works, our goal is to implement NS:T in NS as a new official game mode. Hope you enjoy it.

Thanks to everyone that is supporting our project. NeO loves you all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Thanks to [C.A.P] Clan for supporting the NS community and providing us servers.

EDIT Excuse my english, it is not my native language /EDIT
<b>-Vote plugin for modes isnt working atm, we are fixing it =/ / you will be able to select which mode you want to play </b>

To avoid new questions about this:

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Crispy+Jul 11 2005, 06:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jul 11 2005, 06:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Please post info in the mapping forum about the new entities when you feel you're able to...

Yes, I'm talking to you Devs!

Certain people have concepts drawn out that could be started right away if you gave us the entities. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No new entities <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

You can make the map and then place the RTs in game, we have a cvar named amx_ter_maker with many commands, with it you can create a co_ter_ map for any of the modes or for all of them. We support up to 16 RTs in a map with amx_ter_maker. You can release a co_ter_mapname.cfg file with your map, this file will contain all the RT placement information.

We also have a territory.ini where you can configurate what type of mode you want your map to run.

We do have 2 new entities, you can place a dynamic Hud in the map with the Node Status and doors/lights that open/close/ turn on/off depeding of the RT placement.

Come to #nsterritory or PM here in the forums with your questions, I will do everything I can do answer you. We will soon have our own forum.

EDIT

<b>All Combat maps are compatible with NS:T, you just need to place the RTs with our amx_ter_maker. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--></b>

/EDIT<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
«13

Comments

  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    Seems like a laugh, although it looks directed towards newbies- so I'm not sure many of us here will want to play it.

    (I assume it's only open to us CMs?)

    Still, congrats on doing somthing to help the community <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    No, this isn't a "tutorial mode", it's their attempt at reworking combat. I recomend givingit a try, it's fun.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Sounds really nifty, I'll play it with you guys.

    Also, I might host all the maps in one .zip file for you guys. If you can please PM me with the maps.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    edited July 2005
    Well, this sounds like it's worth a try. - i'm sceptic about it, but hey, got nothing to lose.
    If this would be done well, some of the I&S forum topics could become reality, interesting.

    Edit:
    1- Move to general, was that neccesary? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    2- Guys, set up a mailinglist! i'd like info on this, like development, etc.
    Let us know what's going on if we want to, would be a great help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • uk_jauk_ja Join Date: 2002-12-20 Member: 11245Members, Constellation
    This mod is great, fair better than Combat itself

    Now there is a purpose <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    This sounds far better than Combat. People may actually learn from this. Combat is not a training experience. It is merely a rushed Team deathmatch.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited July 2005
    just played a few rounds of it. it is really well made, and a lot of fun. on thing i didnt like was that anyone could drop an rt. if only one person on each team could drop an rt that would add a lot of teamplay to it. say one permagorge and one "field commander" type thing for the marines.

    i might be wrong about the marines since everyone on the server marinemongered in the games i play, so i didnt get a chance to play marines.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--QuoteBegin-6john+Jul 10 2005, 02:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Jul 10 2005, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just played a few rounds of it. it is really well made, and a lot of fun. on thing i didnt like was that anyone could drop an rt. if only one person on each team could drop an rt that would add a lot of teamplay to it. say one permagorge and one "field commander" type thing for the marines.

    i might be wrong about the marines since everyone on the server marinemongered in the games i play, so i didnt get a chance to play marines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bit annoying if people have to wait for their turn isn't it?

    In this map, everybody can't try commanding.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    just checked out your homepage...and

    this sounds...really cool

    cant wait to try it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    edited July 2005
    nice <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> cant wait to try it

    oooo the server is live already? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    WOW


    This rules, this is how combat should've been
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    Yeah this is how Combat should have been..

    I can't wait till it's full release.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    UT meets NS:C. I like it.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    So, it's basically Combat with Resource Nodes?

    I like it...
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Its still combat but teaches newer players why they have to build that node.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    or TFC's warpath or canalzone2 in Combat
  • GoldwinGoldwin Join Date: 2005-05-07 Member: 51110Members
    I can't find any servers with it.

    Are any running it? What's the IP?
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    216.66.69.60:27015
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    PLEASE TAKE OFF ALL THE LAME MVM MAPS!

    Not only do you have to download like 50 models using SLOW SLOW SLOW STEAM DOWNLOAD, BUT THE MVM MAP DOESN'T EVEN WORK.

    co_ter_wpath whatever needs to be removed from server NOW and enable votemap PLEASE.
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    Sounds like a really good idea, AusNS might (might) be able to setup an australian server for you, unless you've already been contacted by someone. A mailinglist also sounds like a good idea.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I suggested doing this multiple times when they were first talking about making Combat. No one listened. *sigh* Anyway, I'm glad someone with the power to implement such a game mode thought of it as well. I look forward to playing it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Please post info in the mapping forum about the new entities when you feel you're able to...

    Yes, I'm talking to you Devs!

    Certain people have concepts drawn out that could be started right away if you gave us the entities.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    What new entities?

    Note that NS:T is not made by us, the NS team (which is usually refered as devs), so we can't help you on this. Direct questions to the thread maker <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • CrazySteveCrazySteve Join Date: 2005-05-20 Member: 52045Members
    sounds pretty cool

    any chance of combat ever being like this? no offence but if i want to go beat on stuff id rather play dmc or hl2dm rather then the current form of combat
  • DoL_NeODoL_NeO Join Date: 2003-11-12 Member: 22717Members, NS1 Playtester
    edited July 2005
    <!--QuoteBegin-Crispy+Jul 11 2005, 06:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jul 11 2005, 06:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Please post info in the mapping forum about the new entities when you feel you're able to...

    Yes, I'm talking to you Devs!

    Certain people have concepts drawn out that could be started right away if you gave us the entities. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No new entities <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    You can make the map and then place the RTs in game, we have a cvar named amx_ter_maker with many commands, with it you can create a co_ter_ map for any of the modes or for all of them. We support up to 16 RTs in a map with amx_ter_maker. You can release a co_ter_mapname.cfg file with your map, this file will contain all the RT placement information.

    We also have a territory.ini where you can configurate what type of mode you want your map to run.

    We do have 2 new entities, you can place a dynamic Hud in the map with the Node Status and doors/lights that open/close/ turn on/off depeding of the RT placement.

    Come to #nsterritory or PM here in the forums with your questions, I will do everything I can do answer you. We will soon have our own forum.

    EDIT

    <b>All Combat maps are compatible with NS:T, you just need to place the RTs with our amx_ter_maker. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--></b>

    /EDIT
  • DoL_NeODoL_NeO Join Date: 2003-11-12 Member: 22717Members, NS1 Playtester
    edited July 2005
    <!--QuoteBegin-Invader Scoot+Jul 10 2005, 11:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jul 10 2005, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> PLEASE TAKE OFF ALL THE LAME MVM MAPS!

    Not only do you have to download like 50 models using SLOW SLOW SLOW STEAM DOWNLOAD, BUT THE MVM MAP DOESN'T EVEN WORK.

    co_ter_wpath whatever needs to be removed from server NOW and enable votemap PLEASE. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Removed.

    I don´t really see a reason for a votemap and we don´t want to install other plugins, they may interfere with co_ter. We are trying to kill bugs right now...
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    mod of a mod, kinky.
  • DoL_NeODoL_NeO Join Date: 2003-11-12 Member: 22717Members, NS1 Playtester
    edited July 2005
    <!--QuoteBegin-Router Box+Jul 11 2005, 09:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Jul 11 2005, 09:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CO_TER KILLED NS! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    CO_TER is trying to kill CO_ >.>
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    <!--QuoteBegin-NeOClassic+Jul 11 2005, 09:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NeOClassic @ Jul 11 2005, 09:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Router Box+Jul 11 2005, 09:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Jul 11 2005, 09:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CO_TER KILLED NS! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    CO_TER is trying to kill CO_ >.> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    w00t!
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