Blog entry - NS2 concept parade - 1 of 4

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  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> Lyle Lanley: Well, sir, there's nothing on earth
    Like a genuine,
    Bona fide,
    Electrified,
    Six-car
    Monorail!
    What'd I say?
    Ned Flanders: Monorail!
    Lyle Lanley: What's it called?
    Patty+Selma: Monorail!
    Lyle Lanley: That's right! Monorail!
    [crowd chants `Monorail' softly and rhythmically]
    Miss Hoover: I hear those things are awfully loud...
    Lyle Lanley: It glides as softly as a cloud.
    Apu: Is there a chance the track could bend?
    Lyle Lanley: Not on your life, my Hindu friend.
    Barney: What about us brain-dead slobs?
    Lyle Lanley: You'll be given cushy jobs.
    Abe: Were you sent here by the devil?
    Lyle Lanley: No, good sir, I'm on the level.
    Wiggum: The ring came off my pudding can.
    Lyle Lanley: Take my pen knife, my good man.
    I swear it's Springfield's only choice...
    Throw up your hands and raise your voice!
    All: Monorail!
    Lyle Lanley: What's it called?
    All: Monorail!
    Lyle Lanley: Once again...
    All: Monorail!
    Marge: But Main Street's still all cracked and broken...
    Bart: Sorry, Mom, the mob has spoken!
    All: Monorail!
    Monorail!
    Monorail!
    (big finish)
    Monorail!
    Homer: Mono... D'oh!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Also:

    <!--quoteo(post=1629804:date=May 29 2007, 10:17 AM:name=Andos)--><div class='quotetop'>QUOTE(Andos @ May 29 2007, 10:17 AM) [snapback]1629804[/snapback]</div><div class='quotemain'><!--quotec-->
    Incredible drawings <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    I'd like to have monorail cat transport me ^^
    <img src="http://andos.stiaxies.net/ns/monorailrhines.jpg" border="0" alt="IPB Image" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Monorail cat so wins!
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    Looking good! Always thought the NS maps were a bit too static. Glad to see there's some interactivity being planned. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Also, monorail cat: <a href="http://lolcats2.com/monorail.html" target="_blank">http://lolcats2.com/monorail.html</a>
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    edited May 2007
    I love the idea of railcars as well as the art you guys showed us! They'd open a wide new door to mappers, but yeah, like it's been said before, the big question is: Will players be able to build on it's surface? I don't this it'd create much imbalance if the mappers take it into consideration.

    Oh.. and I think Cory got surpassed by the mighty monorail cat ^^

    edit: maybe a mod should remove the "1 of 4" in the title's thread?
  • DullgarianDullgarian Join Date: 2002-11-02 Member: 4236Members
    Fantastic work Cory ! Your concept arts are an incredible source of inspirations for mapping! Thanks for sharing us your vision of the game! It'll help for sure!
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Sorry.

    <img src="http://home.comcast.net/~ronnaround/Monocat2.jpg" border="0" alt="IPB Image" />
  • ChocolateChocolate The Team Mascot Join Date: 2006-10-31 Member: 58123Members
    edited May 2007
    I vote we scrap the idea of real monorails and put the monorail cat it. It saves leather seats and give NS2 a nice warm, cuddly feel <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />.

    Anyway, good work Cory! Me likes the monorail idea, especially the "arm" idea of #3.

    <b>Edit:</b>
    If there would be a monorail that you can build on, it would have to be rather large to have any decent number of buildings. From the look of it, the monorails looks like it can fit about 6 - 8 people comfortably. As so, you can pretty much only really fit 2 or 3 structures on it, I really doubt any more than that.

    That pretty much ruins the idea of bases on the monorail and any really large imbalance (its tough to siege a hive with 2 siege cannons without support), unless is pretty darn big. But don't get me wrong, I think that it would be a good idea to allow structures on the monorail, it would make for some interesting strategies. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    You people scare me sometimes.
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    Try not to do a "Shutdown2" monorail that is NEVER used b/c it takes too long to get from one place tot eh other.

    If you don't know what I'm talking about, SD2 is a map that's commonly played in TFC. It has a rail system below it, but it really only goes one way (then is stuck on the other side of the map), AND takes 2x as long as a medic -walking- from spawn to the enemy base. yaaaa for useless train rides ! lol.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    You really have to make sure the client can somewhat predict the movement of the train or you're going to see the same horrible jerkiness that makes fast trains and elevators worthless in HL.
  • ChuckstarNLChuckstarNL Join Date: 2003-11-23 Member: 23446Members
    Look what I made in 45 min:
    <img src="http://img50.imageshack.us/img50/1302/ns2railcar0000ij9.jpg" border="0" alt="IPB Image" />

    It works too... it just gets derailed pretty easily. But it's fun to ride!
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    Wow, nice haha, looks a little small though... you should post a link for the .rmf <3.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1629804:date=May 29 2007, 05:17 PM:name=Andos)--><div class='quotetop'>QUOTE(Andos @ May 29 2007, 05:17 PM) [snapback]1629804[/snapback]</div><div class='quotemain'><!--quotec-->
    Incredible drawings <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    I'd like to have monorail cat transport me ^^
    <img src="http://andos.stiaxies.net/ns/monorailrhines.jpg" border="0" alt="IPB Image" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    andos, you officially win the monorail concept art contest.

    i second that digz.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Ha! I'm loving MonoRail Kitty. Who knew, cats and NS, such a purrrfect fit. I'll have to figure out a way to get cats into all of my concept art from now on.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    I'm a little apprehensive about this new "insect" feel to Marine technology. I can understand the "dirty-tech" feel ( i.e. Mad Maxx, Dune, etc), but I think this might be slipping too much into the "insect/arachnid" feel (i.e. The Matrix).
  • GaidanGaidan Join Date: 2006-10-31 Member: 58132Members
    I think a truly interesting concept could possibly be a marine start that shifts around a circular map slowly over time, maybe one rotation ever five minutes? the aliens have a hive in the middle of the rotation, and two outside. The entire map is based on the concept of movement where the aliens don't know which side the marines are coming from first.

    There could even be little welding points to increase or decrease the motion of the tram, forcing the aliens to pursue. The welding point could be stuck in a totally off section of the map called train control.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--quoteo(post=1629914:date=May 29 2007, 09:14 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE(R_e_n_e_g_a_d_e @ May 29 2007, 09:14 PM) [snapback]1629914[/snapback]</div><div class='quotemain'><!--quotec-->
    I'm a little apprehensive about this new "insect" feel to Marine technology. I can understand the "dirty-tech" feel ( i.e. Mad Maxx, Dune, etc), but I think this might be slipping too much into the "insect/arachnid" feel (i.e. The Matrix).
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes. :3
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1629874:date=May 29 2007, 06:58 PM:name=Soylent_green)--><div class='quotetop'>QUOTE(Soylent_green @ May 29 2007, 06:58 PM) [snapback]1629874[/snapback]</div><div class='quotemain'><!--quotec-->
    You really have to make sure the client can somewhat predict the movement of the train or you're going to see the same horrible jerkiness that makes fast trains and elevators worthless in HL.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Trains are easy to predict, you just check the schedule!

    Max
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    You can put a cat on rails, but you can't train it.

    Many thanks for the effort and progress reports, all. Very interesting.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited May 2007
    <!--quoteo(post=1629914:date=May 30 2007, 04:14 AM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE(R_e_n_e_g_a_d_e @ May 30 2007, 04:14 AM) [snapback]1629914[/snapback]</div><div class='quotemain'><!--quotec-->
    I'm a little apprehensive about this new "insect" feel to Marine technology. I can understand the "dirty-tech" feel ( i.e. Mad Maxx, Dune, etc), but I think this might be slipping too much into the "insect/arachnid" feel (i.e. The Matrix).
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, TSA tech has always had a more organic feel to it.
    <!--quoteo(post=1629939:date=May 30 2007, 06:31 AM:name=Max)--><div class='quotetop'>QUOTE(Max @ May 30 2007, 06:31 AM) [snapback]1629939[/snapback]</div><div class='quotemain'><!--quotec-->
    Trains are easy to predict, you just check the schedule!

    Max
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    that's terrible
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Members
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    edited May 2007
    <a href="http://www.unknownworlds.com/blog/2007/05/natural_selection_2_rail_car_c_3.html" target="_blank">Day 3 of 4</a>. Now we're getting somewhere!
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1630016:date=May 30 2007, 05:31 PM:name=Flayra)--><div class='quotetop'>QUOTE(Flayra @ May 30 2007, 05:31 PM) [snapback]1630016[/snapback]</div><div class='quotemain'><!--quotec-->
    <a href="http://www.unknownworlds.com/blog/2007/05/natural_selection_2_rail_car_c_1.html" target="_blank">Day 3 of 4</a>. Now we're getting somewhere!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Wrong link <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    Corrected Link:
    <a href="http://www.unknownworlds.com/blog/2007/05/natural_selection_2_rail_car_c_3.html" target="_blank">http://www.unknownworlds.com/blog/2007/05/...il_car_c_3.html</a>
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Man, what do you mean, "This is something he wanted to get into the original NS, though it never quite made it the way he wanted it?" The lava in Machinima or whatever worked great and looked almost exactly like that picture.
  • Sr_DelaSr_Dela Join Date: 2007-05-29 Member: 61050Members
    Excellent. This is some really great stuff, man. It'll be great seeing a group of marines go out into a tunnel, and when the rail car returns in their place is a giant onos with a squad of skulks jumping out from under him. I really hope the aliens in NS2 will have more of a horror feel to them. As in harder to see and make a sound that will always have you jumping out of your chair when they scream.
  • antyanty Join Date: 2003-02-05 Member: 13143Members
    simply beautiful O_O
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    Me and my friend discussed of the many ways to kill Cory. It's quite intriguing.

    That's all.

    *gawks at the picture and starts doing papercuts on the wrists*


    Not that I haven't seen that much of the game in action, but my hopes for this game has risen quite high after these frequent blogs. Do your best!
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Make these go between the tops of buildings please.
  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    <!--quoteo(post=1630019:date=May 30 2007, 11:45 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ May 30 2007, 11:45 AM) [snapback]1630019[/snapback]</div><div class='quotemain'><!--quotec-->
    Man, what do you mean, "This is something he wanted to get into the original NS, though it never quite made it the way he wanted it?" The lava in Machinima or whatever worked great and looked almost exactly like that picture.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe he's talking about the monorail in that quote. Wasn't something called the BUS planned for NS1 a while ago? I remember something secretive. Was that going to be a monorail that just didn't work out? My memory is a little foggy on it.
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    the marines looks cool =)

    *L O V E I T !!!*
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