The SNIPER Update

SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
<div class="IPBDescription">Less bullety and more archery</div><a href="http://www.teamfortress.com/sniperupdate/" target="_blank">http://www.teamfortress.com/sniperupdate/</a>

<img src="http://www.teamfortress.com/sniperupdate/images/01_background.jpg" border="0" class="linked-image" />

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Any experienced sniper will tell you how irritating it is when your targets keep moving around. The question is how to stop these cheaters from wind-sprinting around like they own the place. And the answer is to pin them to a wall. How? With arrows!

"Now, hold on," you might be thinking. "I'm strong, but no one could throw an arrow that hard." Introducing the Huntsman longbow, which solves that age-old throwing problem.

"Now, hold on," you keep saying. "Aren't bows and arrows primitive and harmless?" Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death. One headshot from the Huntsman can mean an instant crit, in addition to a bolt-riddled corpse hanging from a wall that's gruesome and funny.

And even if you don't kill them, they'll carry around a certain arrow-shaped something as a living testament to your awesome archery skills and their frankly unawesome dodging skills. Comes with 18 arrows and a one-second charge for full power shots.<!--QuoteEnd--></div><!--QuoteEEnd-->

Same damage with travel time, falloff and faster charge? Bootload of damage without zoom ability?? Close combat upgrade?! PIN LIVE ENEMIES AT WALLS WHILE GIVIN EM A GOOD THROBBIN WITH KUKRI?!!?

Discuss.
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Comments

  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Awful. If it only pinned DEAD people to walls it'd be hilarious. But live enemies? GET YOUR ###### CROWD CONTROL OUT OF MY FIRST-PERSON-SHOOTER!
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    I'm judging this weapon before I've seen how it plays out in-game!

    As a side note, I can't wait to see servers crowded with snipers getting unlocks. I am going to join 24/7 2fort servers just to see how many snipers line the battlements.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    This got to work with the pyro compressed airblast or else I'll make a upside down smiley.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited May 2009
    Bet you 25 e-dollars it'll only pin corpses, like the HL2 and HL Source crossbows.

    Also, <a href="http://www.teamfortress.com/sniperupdate/swedish.htm" target="_blank">DU KOMMER ATT SKJUTA DEM OCH DE KOMMER ATT FASTNA I VÄGGEN OCH DÖ</a>
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1706743:date=May 12 2009, 03:13 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ May 12 2009, 03:13 PM) <a href="index.php?act=findpost&pid=1706743"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awful. If it only pinned DEAD people to walls it'd be hilarious. But live enemies? GET YOUR ###### CROWD CONTROL OUT OF MY FIRST-PERSON-SHOOTER!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nowhere does it say it pins live enemies to the wall, and I'm willing to bet it doesn't, because that would be a ridiculous pain to make work correctly. In fact, it basically says the opposite: if you don't kill them, they'll carry the arrow around in their body which sounds hilarious. I can't wait to see like 10 arrows sticking out of me when I'm a heavy.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    You know what? I could swear it said that somewhere, but it doesn't. Huh. Dunno where I got that from. At any rate, I stand corrected, and hope for no crowd control in this pack.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1706753:date=May 12 2009, 04:01 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ May 12 2009, 04:01 PM) <a href="index.php?act=findpost&pid=1706753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You know what? I could swear it said that somewhere, but it doesn't. Huh. Dunno where I got that from. At any rate, I stand corrected, and hope for no crowd control in this pack.<!--QuoteEnd--></div><!--QuoteEEnd-->
    you probably got the idea from "Any experienced sniper will tell you how irritating it is when your targets keep moving around. The question is how to stop these cheaters from wind-sprinting around like they own the place. And the answer is to pin them to a wall. How? With arrows!" - which I read to mean that it pins living targets to walls, too.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I'm officially done with TF2. They should have gone with maps instead of this tiresome two-bit unlocks crap.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1706758:date=May 12 2009, 07:04 PM:name=Crispy)--><div class='quotetop'>QUOTE (Crispy @ May 12 2009, 07:04 PM) <a href="index.php?act=findpost&pid=1706758"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm officially done with TF2. They should have gone with maps instead of this tiresome two-bit unlocks crap.<!--QuoteEnd--></div><!--QuoteEEnd-->
    in MY day, TF had like 2 official maps, so we played user-made maps until our fingers bled, and we <i>liked</i> it.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1706758:date=May 13 2009, 01:04 AM:name=Crispy)--><div class='quotetop'>QUOTE (Crispy @ May 13 2009, 01:04 AM) <a href="index.php?act=findpost&pid=1706758"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm officially done with TF2. They should have gone with maps instead of this tiresome two-bit unlocks crap.<!--QuoteEnd--></div><!--QuoteEEnd-->


    You have noticed that each class upgrade pack comes with at least one new map right
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited May 2009
    <!--quoteo(post=1706748:date=May 12 2009, 09:55 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ May 12 2009, 09:55 PM) <a href="index.php?act=findpost&pid=1706748"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bet you 25 e-dollars it'll only pin corpses, like the HL2 and HL Source crossbows.

    Also, <a href="http://www.teamfortress.com/sniperupdate/swedish.htm" target="_blank">DU KOMMER ATT SKJUTA DEM OCH DE KOMMER ATT FASTNA I VÄGGEN OCH DÖ</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Oh lawd this made my god damned day, thank you.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Grottmänniskorna dödade dem med pilbågar<!--QuoteEnd--></div><!--QuoteEEnd--> <- Ruin the joke will you? Shoddy translator.

    "Grottmänniskorna pil och bågade dom till döds" *fixed

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->En pil mot huvudet från Huntsman kan innebära en dödande träff<!--QuoteEnd--></div><!--QuoteEEnd--> We DO have a word for critical hit, fffffffff.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Sounds like a pretty big update at bridging the skill gap for public only players. Sadly won't be worth a penny in pickup/league play (Yes, I'm that sad I do that).

    When it's released, follow me on friends and I'll let you go Kevin Costner on my ass to get your free bow quickly <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    "DU KOMMER ATT SKJUTA DEM OCH DE KOMMER ATT FASTNA I VÄGGEN OCH DÖ." Oh man, swedish can be so goddamn hilarious when all you speak is danish.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1706776:date=May 13 2009, 10:04 AM:name=X_Stickman)--><div class='quotetop'>QUOTE (X_Stickman @ May 13 2009, 10:04 AM) <a href="index.php?act=findpost&pid=1706776"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You have noticed that each class upgrade pack comes with at least one new map right<!--QuoteEnd--></div><!--QuoteEEnd-->I've noticed that those new maps are usually not made by Valve, or not for the core CTF and CP game modes, yes. Badwater and Goldrush are the only two maps from Valve to genuinely improve the experience. Arena is fine but provides little longterm interest. The community maps started off good but now they seem to be scraping the barrel. Since the Medic and the Pyro, most of the unlocks have either detracted from (Sandman) or done little to enrich the experience. I'm increasingly finding the unlocks to be gimmicky, the weeks after the unlocks ruin gameplay through oversaturation of a given class and generally give me little reason to continue playing. For me the most interesting update of late was allowing the Spy to fill up his cloak meter from ammo drops.

    As for the forthcoming customisation update... I'll just leave that topic alone.
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/73Wb14NZ01E"></param><embed src="http://www.youtube.com/v/73Wb14NZ01E" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    HUNT HUNT HUNT HE'S THE HUNTSMAAAAAN



    Also worth noting is the sneak preview they showed of another unlockable the Sniper gets:
    <img src="http://www.teamfortress.com/images/posts/peejar_thumb.jpg" border="0" class="linked-image" />

    I imagine this is an item that does no damage but stuns the enemy for a while. This could actually be really useful for Snipers. If there's an enemy that's too close for comfort, they can chuck this and then use the stun time to get away. Especially useful for people using the Huntsman since it will be easier for people to get up in your business while you're trying to kill them. Just throw it and run away.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited May 2009
    <!--quoteo(post=1706803:date=May 13 2009, 07:21 PM:name=Omegaman)--><div class='quotetop'>QUOTE (Omegaman @ May 13 2009, 07:21 PM) <a href="index.php?act=findpost&pid=1706803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also worth noting is the sneak preview they showed of another unlockable the Sniper gets:
    [img]http://www.teamfortress.com/images/posts/peejar_thumb.

    I imagine this is an item that does no damage but stuns the enemy for a while. This could actually be really useful for Snipers. If there's an enemy that's too close for comfort, they can chuck this and then use the stun time to get away. Especially useful for people using the Huntsman since it will be easier for people to get up in your business while you're trying to kill them. Just throw it and run away.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That would be silly, their sole weakness is getting close and personal and you want to let them have a weapon that can screw any class over? If the sniper cannot do any harm during the duration of the stun I'll reconsider it though.

    Personally I hope for something like switching colors on teammates and enemies with some distort effect and damage effects/sounds scaring the crap out of you. Why this would be appropriate for an update, I have no idea.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I think the Pee Jar was a joke.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    no it wasn't, it was this super serious announcement that just happened to happen on april first <a href="http://www.teamfortress.com/post.php?id=2391" target="_blank">http://www.teamfortress.com/post.php?id=2391</a>
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1706798:date=May 13 2009, 08:27 AM:name=Crispy)--><div class='quotetop'>QUOTE (Crispy @ May 13 2009, 08:27 AM) <a href="index.php?act=findpost&pid=1706798"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've noticed that those new maps are usually not made by Valve, or not for the core CTF and CP game modes, yes. Badwater and Goldrush are the only two maps from Valve to genuinely improve the experience. Arena is fine but provides little longterm interest. The community maps started off good but now they seem to be scraping the barrel. Since the Medic and the Pyro, most of the unlocks have either detracted from (Sandman) or done little to enrich the experience. I'm increasingly finding the unlocks to be gimmicky, the weeks after the unlocks ruin gameplay through oversaturation of a given class and generally give me little reason to continue playing. For me the most interesting update of late was allowing the Spy to fill up his cloak meter from ammo drops.

    As for the forthcoming customisation update... I'll just leave that topic alone.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The unlocks are supposed to be gimmicky- they're trying to inspire a new playstyle. They aren't catering to the CPL/CAL crowd, which kind of sucks, but frankly, I think the maps have gotten better and better. I always had significant problems with some of the original TF2 maps, and the ones that have come out from the fan-made world haven't had a lot of those same issues(i.e.: claustrophobic areas).

    It's been awhile since I picked the game up so I'm not about to claim superior knowledge on this, but I've loved everything they've released- and I haven't even gotten <i>one</i> unlock.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Gladiatorial cart combat!

    Also the map looks like it's dark (set at night). Should be interesting.


    Also two new arena maps. Does anyone even play arena? No one should play arena.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1706847:date=May 14 2009, 12:10 PM:name=X_Stickman)--><div class='quotetop'>QUOTE (X_Stickman @ May 14 2009, 12:10 PM) <a href="index.php?act=findpost&pid=1706847"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gladiatorial cart combat!

    Also the map looks like it's dark (set at night). Should be interesting.


    Also two new arena maps. Does anyone even play arena? No one should play arena.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I said the same thing just 10 seconds ago, word.

    <img src="http://www.teamfortress.com/sniperupdate/images/02_background.jpg" border="0" class="linked-image" />

    Images ftw
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    "I'm not a crazed gunman, dad, I'm an assassin! ... Well the difference bein' one is a job and the other's mental sickness!"

    I could swear I saw this map being mentioned a while ago. Perhaps it was slated for release in an earlier update, but didn't get finished in time? Anyway, I'm looking forward to this one.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    I wish valve would stop catering to the crying winging clanbabies. Noone else cares about ###### arena maps and they never will. 6v6 NO SCOUT UR SERVER. No. TF2 isn't that, and it should never be. Go play a different game for that <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1706851:date=May 14 2009, 07:06 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ May 14 2009, 07:06 AM) <a href="index.php?act=findpost&pid=1706851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->"I'm not a crazed gunman, dad, I'm an assassin! ... Well the difference bein' one is a job and the other's mental sickness!"

    I could swear I saw this map being mentioned a while ago. Perhaps it was slated for release in an earlier update, but didn't get finished in time? Anyway, I'm looking forward to this one.<!--QuoteEnd--></div><!--QuoteEEnd-->
    There was a sneak peek of this map during the Scout update.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Wait, people try to forbid the Scout now?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    new updates out. electrocutes anyone who backstabs you, breaks after first backstab.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Now the question is, will we be fighting back with a SMG or kukri after that backstab?
    And does it replenish from ammo crates or just supply cabinets (or does it even require rapid class changing?)?
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Terrible unlock... guess I'll have to start shooting snipers in the back instead. What bothers me most tho, is how they can MAKE you stab them in the back by spinning around with the shield on the back and thus you get electrocuted. This better replace melee or spies are in a world of unfairness.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Rather than lowering their movement, this one should lower their health so that it only takes two point-blank revolver shots to kill them rather than three.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    edited May 2009
    <!--quoteo(post=1706868:date=May 14 2009, 03:06 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ May 14 2009, 03:06 PM) <a href="index.php?act=findpost&pid=1706868"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait, people try to forbid the Scout now?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, I was just trying to highlight the absurdity of arena maps and the kind of people they attract. TF2 is a team based objective game and valve should have never made the arena mode. The maps are absolutely ###### gorgeous but the talent is just completely wasted on HURRR TF2 SHULD BE LIEK CS NO RESPAWNS.
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