Development Blog Update - Gorge reveal

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Comments

  • yEnSyEnS Join Date: 2003-06-26 Member: 17722Members
    <!--quoteo(post=1724054:date=Aug 20 2009, 05:39 PM:name=iPanda)--><div class='quotetop'>QUOTE (iPanda @ Aug 20 2009, 05:39 PM) <a href="index.php?act=findpost&pid=1724054"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I quiet like it. But the damage mitigation move if combined with Slide + Heal spray how are you ment to kill a gorge? Seems more defensive viably then the Onos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well gorge won't have perma energy / adrenaline
  • DelphicDelphic Join Date: 2006-11-02 Member: 58262Members
    As was pointed out earlier, I'm sure if the devs decide to impliment a belly slide they'll find a fun and balanced way to do it. Me pointing out possible issues doesn't hurt though, so here's another.

    What if a gorge jumps off a ledge onto a slope? Will he be able to hit belly slide whilst falling and take a component of the momentum he just built up by falling into his slide? This would be fairly awesome.

    It of course depends on the implimentation actually using physics, rather than just setting the parameters explicitly - which would of course mean the gorge would only be able to slide down hill but it's a viable solution if they felt it was the right way to take (unless there's a little launch when he goes into it allowing him to slide a small distance on flat surfaces). If they were going to specify it in a different way then I guess I'd change my question to, will a gorge be able to hit belly slide in mid air and enter it straight away on hitting the slope?

    On a completely different note: I can just see - with a physics implimentation - someone modding to set the friction coefficient to negative... rocket powered slide gorges!
  • jfg93jfg93 Join Date: 2007-09-02 Member: 62122Members
    This is the most coolest thing i have ever seen!! nice jobb over there ;)

    I like the idea about the belly slide. maby he could make som damage if he slides in til someone? hehe
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    edited August 2009
    Man, really well done keeping the Gorge what it is, looks amazing!
    Can't wait to see the Lerk :D
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I like the removal of webs, little sad to see bile bomb go but I guess the Onos now replaces that function so it makes sense.
  • NS-SkorpioNNS-SkorpioN Join Date: 2006-10-31 Member: 58101Members
    Very nice Character Design, I like it.

    I would like to suggest the possibility to give the Gorge a new skill, this may be called "Constructor" or something like that; as we know that the aliens will not climb ladders, maybe the "Gorge" now would build ramps and/or barricades made of secreted resin in the same way that "webs" are built when third Hive is up. In this case the "Gorge" secreted resin is available from the beginning of the game, although limited to a certain amount, enough to build just one ramp or one barricade for each "Gorge". When the ramp or barricade is destroyed by the Marines, the "Gorge" can build another one.

    What do you think?
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Looking good!

    His hiding animation is cute.

    Sliding on that belly seems like a really fun idea.
  • oblivion is at handoblivion is at hand Join Date: 2009-06-14 Member: 67833Members
    His defense mechanism is being too damned cute to kill. Only a complete monster could shoot something cowering like that.


    I can just see "we are the real monsters" spray painted on a wall next to a dead gorge.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--quoteo(post=1724279:date=Aug 21 2009, 11:35 AM:name=kicker)--><div class='quotetop'>QUOTE (kicker @ Aug 21 2009, 11:35 AM) <a href="index.php?act=findpost&pid=1724279"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no ladder would be a pain in the ass for map makers and would destroy tactical aspects ...so ...there will be ladders :P<!--QuoteEnd--></div><!--QuoteEEnd-->


    Many maps already have few ladders. I can't think of a single ladder on Veil for example, and only Triad on Eclipse
  • HakujinHakujin Join Date: 2003-05-09 Member: 16157Members, Constellation
    It seems to me that without support chambers, the gorge's utility is much reduced. I came up with a few ways to combine the alien commander's technological control with the gorge's tactical chamber building:

    OPTION A
    The alien commander places Master Chambers that allow the use of movement, sensory, of defense abilities. The presence of a Master Chamber allows gorges to also build the corresponding Minor Chamber. If a Master Chamber, which is very expensive, is destroyed, then all corresponding support chambers wither and die. (or become disabled)

    OPTION B
    The alien commander can place support chambers around the map that grow very slowly. Gorges can see these budding structures' "glow" through the map and can healspray them to make them grow much faster. So the alien commander still places tech structures but depends on the gorges to develop them quickly.

    OPTION C
    Combine both option A and option b. So both gorges and the commander can place chambers but only the gorges can make them grow quickly. The commander defines the evolutionary path by placing the Master Chambers.
  • KiopaenKiopaen Join Date: 2004-03-06 Member: 27170Members
    <!--quoteo(post=1724286:date=Aug 21 2009, 06:21 AM:name=tjosan)--><div class='quotetop'>QUOTE (tjosan @ Aug 21 2009, 06:21 AM) <a href="index.php?act=findpost&pid=1724286"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We can <i>belly-slide</i> as gorges, but we can't dodge by jumping away as marines? >_< Hi darr.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think we can all see the difference between ns1 marines jumping around to exploit hitboxes and knockback vs a real melee. The game really should never devolve into who can exploit the weaknesses in the current engine/programming.

    That goes for bunny hopping too... I know it's fun, but we need to be honest about it. It's not about the skill of that special maneuver, it's about wanting to win and being willing to use an unintended exploit if it gives us what we want. Unfortunately b-hopping was prevalent enough that it became engrained in the fps culture for many years, so they've grown attached to it to the point that some forget that it is in fact an exploit. Same thing goes for pistol scripting, lag exploiting, and crouch-fading. It's more of a lesson about not being slow to fix exploits.

    They're fixing an exploit that people used a lot for a long time. It's ok. It should've happened sooner, but that's life. The reason you win shouldn't include knowledge of the differences between the game physics and reality.

    Sorry to seem harsh, but if you find a flaw in the game that's exploitable do you:
    A: Report it and let the devs fix their game
    B: Exploit it so that you can win
    C: Ignore it and get back to having fun
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    LOVE CUDDLY GORGE HES AWESOME.

    I LOVE THE ANIMATIONS, ITS GENIUS.

    you overdid the belly. cut 1/6 of it away. its slimey and adorable, but a serious weakness, which throws the 'natural selection' and 'development and increase of effectivity' away,
  • mumblesmumbles Join Date: 2008-04-08 Member: 64044Members
    Do gorge's puke up dynamic infestation? I see a gorge dropping a few "plants" ahead, and then the dynamic infestation eventually growing along and melding with the base of the plants to be seamless. Perhaps chambers built in established DI grow more quickly, or get a natural (small) boost to healing.
  • ia-spideria-spider Join Date: 2003-12-14 Member: 24379Members, Constellation
    I wouldn't be surprised if someone else already mentioned this but... Mappers get ready to work on
    Ns_gorge-surf!
    lol
  • asdhasdh Join Date: 2009-06-19 Member: 67874Members
    gg spit first attack gorge to upgrade version to structures .
    many games are bored and unfunnest thx easy close hives and gorges dont have bilebomb up to mines pgs sentrys etc a lot of merde rine stuf vs spit 30 dmg and skulks
    gg =D
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    Oh wow, the gorge is generally my most played class and this "little" fella looks awesome! I love the synergy with the hive through the belly.

    I'm intrigued by the changes, they certainly seem to make the gorge a little more survivable, but at the same time I'm cautiously interested in how the building structures situation will work out with regards to cost. If he's a bit more guerilla support then I imagine it'll all work very well though!
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    <!--quoteo(post=1724333:date=Aug 21 2009, 05:24 PM:name=darktimes)--><div class='quotetop'>QUOTE (darktimes @ Aug 21 2009, 05:24 PM) <a href="index.php?act=findpost&pid=1724333"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LOVE CUDDLY GORGE HES AWESOME.

    I LOVE THE ANIMATIONS, ITS GENIUS.

    you overdid the belly. cut 1/6 of it away. its slimey and adorable, but a serious weakness, which throws the 'natural selection' and 'development and increase of effectivity' away,<!--QuoteEnd--></div><!--QuoteEEnd-->

    Who says that being a fat fatty and (because of it) being better at their job (thus gaining skulky friends and fade bodyguards more easily) is not the better route to happiness than a diet?
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    <!--quoteo(post=1724299:date=Aug 21 2009, 01:31 PM:name=perfectheat)--><div class='quotetop'>QUOTE (perfectheat @ Aug 21 2009, 01:31 PM) <a href="index.php?act=findpost&pid=1724299"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like the Gorge! Will miss running into web though :(

    + for distorted view. It's suppose to suck getting hit.

    And I think slide sounds like fun. At least try it out in Alpha if you think it's a great idea.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Plus it means that on a small part the job of "harass the marines in to an ambush" can be done by the gorge spit rather than the parasite. We all know 'rines love to follow the fatties.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    i <3 the gorge model. i still hope you include the web as a weapon :\
  • Tek JansenTek Jansen Join Date: 2009-07-17 Member: 68171Members
    Oh my! That thing is so cute, I love the damage soak ability and the rolling on his belly animation in that video. Or maybe he way dying lol?
  • PhaetonPhaeton Join Date: 2008-05-03 Member: 64203Members
    My favorite alien reveal! Can't complain anything about the gorge. Great job :) Please add the belly slide!
  • GroxxGroxx Join Date: 2009-03-17 Member: 66789Members
    +1 vote for belly slide. It could be a serious strategy element, giving gorges fast entry or exit to key areas (XOR, that is). I really like it, and yes, it'd be fun too :)

    Maybe, for fun, be able to slide anywhere? Trot along a hallway, and then go sliding around... this would also imply that he maintains momentum after sliding down a hill.
    ... did anyone else just get a mental picture of a gorge half-pipe?
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    Do want sensory chamber... Need fieldcloak!
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <3

    Heck, I am even willing to use Gems special smily :3

    Back on topic though: Very consistent alien look so far. Lets hope you can keep that up. I also like the possibility of the gorge barfing out an organic blob, that slowly grows into a chamber. Thats a great improvement over the "out of thin air" effect, that NS chambers had to them.

    Including the belly slide is probaly the best idea every, simply because it allows the gorge to have some fun stuff during downtimes :D and it also allows for gorge slide maps.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    so with the alien commander building structures the team doesn't NEED a gorge?
    i don't see why anyone would actually play this class - it has a weak attack, its slow to move and it's special move is defend self. the ability to heal players is only useful on an onos; i.e. the only other class that moves as slow. a skulk is more effective to attack with (and is quick enough to heal themselves at the hive), and surely saving for a fade is better than dropping a few random ocs or dcs?
  • WhiteWolf22WhiteWolf22 Join Date: 2009-08-21 Member: 68559Members, Reinforced - Shadow
    Hey guys ! First let me say you've done great work so far ! I totally agreed with everything you showed us, but now I wanna share my opinion about the new design of the gorge with you.
    The design itself and the animations are great, but i think you should re-design his face. The eyes and his jaws make him look old ...
    Giving him big, round eyes and changing the shape of his jaws a little would make him look younger and much more cute - without taking the "serious" aspect of the design.


    I modified the rendered picture a little, to show you what I mean :

    <img src="http://img91.imageshack.us/img91/9029/gorgerender01suggestion.jpg" border="0" class="linked-image" />

    This picture is not perfect, but it should be meaningful. I know that you want to express his "plumpness" with the actual design, but his belly is expressive (and impressive xD ) enough ;)

    BTW : belly slide + 1
  • Liger_XT5Liger_XT5 Join Date: 2006-10-19 Member: 58080Members, Constellation
    I didn't read through the whole 12 pages worth of the thread, but I got to say this:

    I see a new mod coming on for NS: Gorge Bowling
  • ValcienValcien Join Date: 2007-07-22 Member: 61650Members
    edited August 2009
    For the most part, I think you hit it out of the ball park.

    I <i>do</i> think the tiny useless armor plates border on the ridiculous. Not only would they protect the gorge <i>less</i> when deployed, but... why would the Marine shoot the plates? I would -gut reaction- shoot the broad, unarmored sides.. I think you could remedy this by making his belly glow go away and his skin grow darker. To make it look like it's shrinking, to sort of bunch-up and grow thicker.

    I <b>love</b> the expression. It says to me <i><b>"YEAH, YEAH hold on. Let me just...</b> ######... </i>goddamnit."

    I would like to say though, that many people would associate that expression with the experience of playing a Gorge. I can definatly see it turning people off to the Gorge class.

    My final note is, his armored snout. Keep it definatly, but it might be possible to do something to it to make the Gorge not look so... aardvarkian.

    Edit: I forgot- I was imagining for the Gorge regurgitating a big glop of goo, which would slowly congeal into the stem of a structure. It looks like something like that might be going on.

    Edit2: Did you give him the tail tentacles in response to players butt-waving at skulks?
  • mumblesmumbles Join Date: 2008-04-08 Member: 64044Members
    <!--quoteo(post=1724385:date=Aug 21 2009, 02:38 PM:name=Valcien)--><div class='quotetop'>QUOTE (Valcien @ Aug 21 2009, 02:38 PM) <a href="index.php?act=findpost&pid=1724385"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I <b>love</b> the expression. It says to me <i><b>"YEAH, YEAH hold on. Let me just...</b> ######... </i>goddamnit."<!--QuoteEnd--></div><!--QuoteEEnd-->

    Totally, you can almost hear him grumbling through your computer screen.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I would like to say though, that many people would associate that expression with the experience of playing a Gorge. I can definatly see it turning people off to the Gorge class.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nobody is going to not play a class because of what it looks like. You don't have to look at yourself when you play the class, and people ALWAYS try every option available to them. Everyone will try the gorge. Their decision to avoid playing it or not will be based on the gorge gameplay, not aesthetics.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    LOVE the new Gorge, even if he does seem to have the letter 'A' on his nose ;)

    Also really like the belly-slide suggestion. Maybe as an extra ability, where if he has enough engergy he 'pukes' up in-front of himself & kicks off to slide away. Would be good to get out of somewhere quickly, but uses us a LOT of energy, so can only be used once in a long while. Or, Slide on infection that's around the place. Some great ideas for this ability could be had!

    Great job. Looking forward to Alpha more and more.
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