Development Blog Update - Gorge reveal

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Comments

  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    I really like the eyes how they are. Fit quite well.
  • iPandaiPanda Join Date: 2009-08-10 Member: 68417Members
    Bast(maintance), Nothing(Vent hive), Eclipse (Maintanece, Alpha resource node, Triad resource node.
    That's just a few off the top of my head I might have a few names mixed up I haven't played in months.
  • uselessuseless Join Date: 2009-02-15 Member: 66428Members
    edited August 2009
    [notserious]Healing Spray Alt-Fire: Ãœber Spray! After healing teammates for enough damage, use the Alt-Fire to temporarily make allies in the cloud invulnerable!

    Also, Marine sappin' my Offense Chambers!
    [/notserious]

    Anyway, looks good. 20% more adorable than in NS. Because Gorges just want to have fun.

    I do want to again advocate a change from the "distinct weapons with primary and alternate fires" model in favor of "a few attacks with their own buttons." It just makes so much more sense for the Kharaa, and removes unnecessary clutter from an already complicated game. I know it's unlikely to change at this point (and this far back in the topic, this is unlikely to even be read), but it's worth a shot.



    Edit: Just realized he doesn't have Web anymore. I'll miss it, but I guess we'll see how that works out.
  • sos32291sos32291 Join Date: 2009-08-01 Member: 68327Members
    That slide ability would be made of pure, epic amazingness. Also, limiting the chambers to OC's and DC's is a very good idea, though I will miss blindsiding Marines with invisible walls of OC's now.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    Regardless of whatever happens with the Gorge, please make the modders a favor and give the Gorge a fall'n'slide animation as well as rising up implemented to the model itself.
    That way, if the idea which certainly might not work out in the end can at least be harnassed by the community to do some crazy things with.

    Pwetty pwease with pwugar on pwop?
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    Well, if NS ever gets achievements (as they seem to be all the rage now) "Stoneheart" is obviously reserved for someone who kills 10 gorges while they're in shield mode.

    Still think roll is better than slide. I mean, let's not get goofy.
  • soapfoamsoapfoam Join Date: 2004-11-17 Member: 32832Members
    <!--quoteo(post=1724396:date=Aug 21 2009, 05:47 PM:name=useless)--><div class='quotetop'>QUOTE (useless @ Aug 21 2009, 05:47 PM) <a href="index.php?act=findpost&pid=1724396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->[notserious]Healing Spray Alt-Fire: Ãœber Spray! After healing teammates for enough damage, use the Alt-Fire to temporarily make allies in the cloud invulnerable!

    Also, Marine sappin' my Offense Chambers!
    [/notserious]<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ha! :D

    <!--quoteo(post=1724396:date=Aug 21 2009, 05:47 PM:name=useless)--><div class='quotetop'>QUOTE (useless @ Aug 21 2009, 05:47 PM) <a href="index.php?act=findpost&pid=1724396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Edit: Just realized he doesn't have Web anymore. I'll miss it, but I guess we'll see how that works out.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It seems like the ability list might be short a couple, and I don't see any other effective counter to jetpacks. I don't take Charlie's lack of listing the ability as meaning it won't make an appearance.
  • PhaetonPhaeton Join Date: 2008-05-03 Member: 64203Members
    <!--quoteo(post=1724019:date=Aug 20 2009, 09:36 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 20 2009, 09:36 PM) <a href="index.php?act=findpost&pid=1724019"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you gone back and looked at the NS1 aliens recently? They all had back side tentacles as well, and the gorge, specifically had a big clump of them. They just weren't as articulated and individually animated as they are now.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Still doesn't explain what they are for...and why they need to be so disturbing looking.
  • PhaetonPhaeton Join Date: 2008-05-03 Member: 64203Members
    <!--quoteo(post=1724136:date=Aug 21 2009, 01:51 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 21 2009, 01:51 AM) <a href="index.php?act=findpost&pid=1724136"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The tentacle "tails" are a bi-product of the infestation which has taken over the alien creatures. The infestation itself has tentacles, and those grow under the skin of an infested creature and poke out through the hide in various spots.


    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Still disturbing looking to look at multiple flopping "tentacle" looking things in front of you while rushing with other aliens...Sausage parties are a hit in the kharaa world I guess :P
  • Dead-InsideDead-Inside Join Date: 2004-09-22 Member: 31862Members
    OMG YES BELLYSLIDE. MORE BELLYSLIDE NOW.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    I can imagine epic gorge rushes with damage soakers up front with healers and spitters behind, all bellysliding towards MS
  • borsukborsuk Join Date: 2009-06-06 Member: 67717Members
    Hey, I have an idea for gorge ability. I posted it in Ideas in Suggestions subforum:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107276" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=107276</a>

    Gorge could swallow grenads to 1) shield nearby lifeforms and structures from damage, and 2) to explode from inside, allowing him to go on suicide bombing runs and killing marines if timed right.

    I came up with this ability because gorge shield absorbing attacks into energy sound very contrived to me, and problematic to balance. If gorge is only going to gain energy from attacks, how do you stop him from using shield all the time ? Energy drain ? I like grenade swallow ability much more. Funnier, and more destructive. And certainly fits gluttonous, short-sighted gorge !
  • Chris0132Chris0132 Join Date: 2009-07-25 Member: 68262Members
    edited August 2009
    About offense and defence chambers..

    I think it would be really cool if these things didn't actually need to be placed on the floor.

    Basically, I imagine the gorge having a 'seed' ability which lets him gob a big ball of goo onto infestation, and when it hits it starts growing a chamber.

    Offence chambers would probably be sort of tentacle like, less bulky than the NS1 chambers, they could keep the overall look but shorten the big vertical spikes a lot, bring them down to around the base, and make the inner part a bit thinner, and more prehensile, have it wave about slowly.

    Defence chambers could be made into little pods, probably paler than the surrounding, with a chitinous covering, when something hurt goes near them, it opens with a sort of cross between a pfft and a wheeze and releases a cloud of healing spray, either continuously or in bursts, whichever is easier.

    I just think it would be unbelievably cool to go through a corrdior with these things coming out of the walls and ceiling rather than just stuck all over the ground, it'd be like an alien film, really adding to the depth of the xenoforming the alien faction can do.

    You mentioned renaming the OC to 'spike flower' and I think both of these would look cool with a sort of floral look to them, so the defence chamber would probably have a flower pod look about it, while the OC could maybe have a rose look, with plant-like thorns rather than just spikes. Bonus points if they actually have an unexpected beautiful aspect to them, like the head of the offence chamber being a vivid red, like an actual flower, so that the aliens don't just look icky.

    Crawling through an alien goo infestation is cool, crawling through an alien arboretum/full ecosystem is almost verging on disturbing. With the glowies and these things growing around, it really helps enhance the idea that the khaara aren't 'evil' as such, they're just different, and very very alien.
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    <!--quoteo(post=1724426:date=Aug 21 2009, 11:14 PM:name=borsuk)--><div class='quotetop'>QUOTE (borsuk @ Aug 21 2009, 11:14 PM) <a href="index.php?act=findpost&pid=1724426"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey, I have an idea for gorge ability. I posted it in Ideas in Suggestions subforum:
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=107276" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=107276</a>

    Gorge could swallow grenads to 1) shield nearby lifeforms and structures from damage, and 2) to explode from inside, allowing him to go on suicide bombing runs and killing marines if timed right.

    I came up with this ability because gorge shield absorbing attacks into energy sound very contrived to me, and problematic to balance. If gorge is only going to gain energy from attacks, how do you stop him from using shield all the time ? Energy drain ? I like grenade swallow ability much more. Funnier, and more destructive. And certainly fits gluttonous, short-sighted gorge !<!--QuoteEnd--></div><!--QuoteEEnd-->


    That is a great idea, and it would be such a rare treat that it wouldn't be a problem for exploiting. Perhaps as an addon some weekend when the beta comes out. Its a great idea, keep it.
  • steppin'razorsteppin'razor Join Date: 2008-09-18 Member: 65033Members, Constellation
    I wonder if OCs are still omnidirectional.
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Cool stuff. Really like how these classes feel more developed and individualized, but still able to survive out of their comfort zone provided clever thinking.
  • rook2pawnrook2pawn Join Date: 2008-07-03 Member: 64552Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->but this butterball is the team medic and engineer and thus, deserves to be loved (by anything with slime on it at least).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes we love him ! Best reveal yet! <img src="http://www.unknownworlds.com/ns2/forums/style_images/tsa/folder_post_icons/icon12.gif" border="0" class="linked-image" /> I love the gorgey.
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    <!--quoteo(post=1724376:date=Aug 21 2009, 08:51 PM:name=N_3)--><div class='quotetop'>QUOTE (N_3 @ Aug 21 2009, 08:51 PM) <a href="index.php?act=findpost&pid=1724376"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so with the alien commander building structures the team doesn't NEED a gorge?
    i don't see why anyone would actually play this class - it has a weak attack, its slow to move and it's special move is defend self. the ability to heal players is only useful on an onos; i.e. the only other class that moves as slow. a skulk is more effective to attack with (and is quick enough to heal themselves at the hive), and surely saving for a fade is better than dropping a few random ocs or dcs?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Without knowing precisely how it is all linked to the resource model how can we make any such assumptions?

    The feeling I think that is coming from the gorge posts from the devs is that he is moving more from individual commander type of role from NS1 to a stubborn support unit. Nor can I assume how his role will play without all the facts, but the feeling I'm getting is that the gorge is going to be a class of setting up forward bases, and defending key areas between waves. You say that skulks will be more effective to use, you're probably right, but the idea that them doing an attack running away to the hive and then back again will be more effective than having one person go gorge, hang back, and heal seems to ignore what worked even in NS1?

    Thinking about it more though, do we know if upgrade chamber type structures will exist? The strategic element of the alien game obviously relies on them so I'd be surprised if they're gone. Screw Lerk reveal, get to the alien commander reveal ;)
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    In addition to what was said in the post right above me, I don't believe the developers have commented exactly on what alien builds some of the other advanced alien structures: the resource towers and hives. The gorge still may have some use with those structures, or at the very least I'm sure he can heal them or maybe help build them faster.

    There are plenty of questions that I don't think we'll be getting an answer to until the alpha / beta stages of the game and the usefulness of the different classes is definitely one of them. Like I can't even comprehend multiple marine commanders...
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    <!--quoteo(post=1724471:date=Aug 22 2009, 11:28 AM:name=Invader_Scoot)--><div class='quotetop'>QUOTE (Invader_Scoot @ Aug 22 2009, 11:28 AM) <a href="index.php?act=findpost&pid=1724471"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In addition to what was said in the post right above me, I don't believe the developers have commented exactly on what alien builds some of the other advanced alien structures: the resource towers and hives. The gorge still may have some use with those structures, or at the very least I'm sure he can heal them or maybe help build them faster.

    There are plenty of questions that I don't think we'll be getting an answer to until the alpha / beta stages of the game and the usefulness of the different classes is definitely one of them. Like I can't even comprehend multiple marine commanders...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I believe that the current knowledge is that the alien commander commands some (AI) nymphs or something (probably got the name wrong) that do the building on it's behalf. But you're right, how the gorge potentially ties in to this whole process as an aide or something is interesting and I'll be looking forward to seeing the answer in practice.
  • ThaRealNzNexusThaRealNzNexus Join Date: 2009-08-22 Member: 68566Members
    edited August 2009
    Wazup my homies ... I been followin deeze mod 4 sum time.


    I be dat epic internet stud nz nexus aka nznexus aka nz n e x u s dat like tu talk bul###### ova da intanet an ohn da mirc channelz.


    Wen ah wuz 14 yers old who just muve in on deeze forums wiv mah friends I wents ta forums of da mappin skoo afta ah was busted by da po-po forum map decompilin crew wiv da bruthaz in da pubic forum.

    I made friend with Native Canadian of the ns nation aka Ken20banks or ken20pants who teach me dat all mappers be bad. He tol me to get yo ass back out of deeze page dis minit or he gohn bust a cap in mah az

    Ah juz registered deeze page cuz ah wanna admit dat ah wuz amazed wen ah saw deeze picterez uv da gorge. Da gorge wivv da ohnos lyke armur iz juzt giivin me a hard ohn!

    I will defintly spit out ma moni 4 deeze mod wen it comes out and buy da black editin of it.


    Abowt five yeers ago ah went online on these forums fo da ###### mappin convenshun an ohn da way bak ah met a sexi stud dat gib me problimz an now ah go tu da klinik ever week cuz all of da haters abuse on.



    ........
    No body dat be genst da real nznexus bruddaz be alloud ta come ohn ma fine website.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited August 2009
    <!--quoteo(post=1724146:date=Aug 21 2009, 04:09 AM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Aug 21 2009, 04:09 AM) <a href="index.php?act=findpost&pid=1724146"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Granted, it'd be kind of cool to occasionally have a wall/ceiling walking skulk hang by one claw for a moment before it falls to the ground.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Knowing how ragdolls tend to glitch, we're going to see this anyway...

    I wonder how useful the mana-shield thing is actually going to be. I mean, when would you want to immobilize yourself instead of make a desperate dash for it? Or at least be ready to heal your chambers.
  • dJ_HellydJ_Helly Join Date: 2004-01-06 Member: 25100Members
    <!--quoteo(post=1724429:date=Aug 21 2009, 10:40 PM:name=Chris0132)--><div class='quotetop'>QUOTE (Chris0132 @ Aug 21 2009, 10:40 PM) <a href="index.php?act=findpost&pid=1724429"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->About offense and defence chambers..

    I think it would be really cool if these things didn't actually need to be placed on the floor.

    Basically, I imagine the gorge having a 'seed' ability which lets him gob a big ball of goo onto infestation, and when it hits it starts growing a chamber.

    Offence chambers would probably be sort of tentacle like, less bulky than the NS1 chambers, they could keep the overall look but shorten the big vertical spikes a lot, bring them down to around the base, and make the inner part a bit thinner, and more prehensile, have it wave about slowly.

    Defence chambers could be made into little pods, probably paler than the surrounding, with a chitinous covering, when something hurt goes near them, it opens with a sort of cross between a pfft and a wheeze and releases a cloud of healing spray, either continuously or in bursts, whichever is easier.

    I just think it would be unbelievably cool to go through a corrdior with these things coming out of the walls and ceiling rather than just stuck all over the ground, it'd be like an alien film, really adding to the depth of the xenoforming the alien faction can do.

    You mentioned renaming the OC to 'spike flower' and I think both of these would look cool with a sort of floral look to them, so the defence chamber would probably have a flower pod look about it, while the OC could maybe have a rose look, with plant-like thorns rather than just spikes. Bonus points if they actually have an unexpected beautiful aspect to them, like the head of the offence chamber being a vivid red, like an actual flower, so that the aliens don't just look icky.

    Crawling through an alien goo infestation is cool, crawling through an alien arboretum/full ecosystem is almost verging on disturbing. With the glowies and these things growing around, it really helps enhance the idea that the khaara aren't 'evil' as such, they're just different, and very very alien.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Very interesting idea. And I can actually see this being implemented into the game because it also synchronizes very well with the infestation idea. Much like with the marines and the powergrid model where certain marine buildings won't work without electricity or something like that. Alien chambers/structures won't work without alien infestation. And this is where the Gorge comes in mind, I'd like to think that the first picture of the gorge spitting or spewing some sort of egg out, is actually some sort of Infestation Core where the infestation comes out and expands out of. Or the Alien Commander gives ("equips") the core to a gorge for him to drop it at a tactical place.
    I also very much like the idea of "Flowers" instead of Chambers, because let's face it, Chambers doesn't really look in place if you imagine it with the infestation. This would maybe also mean that the flowers are weaker to marines attack, but at the same time have higher attack rate (as it's possibly easier to make and thus more of them?)

    As for the gorge himself, I love the new look and I'm curious if the new gorge will still be the most underestimated alien to fight against. (I actually think it's one of the more stronger alien classes) I do hope gorges haven't been made back into the primarily 'Healing station' function. (Though it doesn't seem like it) I'm also wondering what the alt fire for the healspray would be. Maybe a concentrated heal for only 1 alien/structure (excluding himself)? Some sort of spitball of health maybe winking to the NS1 webspit? I'm guessing webs has sort of integrated into the normal spit.

    Ow and +1 for the bellyslide/roll as it would only make it more fun to see and do.
  • CattablissCattabliss Join Date: 2009-03-19 Member: 66803Members
    OH GAWD I LOVE IT!!! BELLY SLIDE!!! GENIOUS!!
  • ArchaicArchaic Join Date: 2008-03-30 Member: 64001Members
    edited August 2009
    yet another +1 for the belly slide, just don't use the obvious propellant because that would be smelly and rude. that said, would be hilarious.

    also, he should have a bacterial spray that would spread DI, and that said ability can use marine corpses as fertilizer. so a pack of skulks tears apart a marine scouting party, the gorges come in and sprays things down, and the whole area is practically a hive room.

    rather than calling them chambers, call them nodes. personally, offense node and offense chamber sound worlds better than "spike plant." might a well call it a cactus and be done with it.
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    edited August 2009
    <!--quoteo(post=1724478:date=Aug 22 2009, 05:59 AM:name=Align)--><div class='quotetop'>QUOTE (Align @ Aug 22 2009, 05:59 AM) <a href="index.php?act=findpost&pid=1724478"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Knowing how ragdolls tend to glitch, we're going to see this anyway...

    I wonder how useful the mana-shield thing is actually going to be. I mean, when would you want to immobilize yourself instead of make a desperate dash for it? Or at least be ready to heal your chambers.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think it would be a great tool for baiting Marines so that skulk are able to make easier kills.

    I can see this working pretty well to outlast a clip and then run during reload when facing a lone Marine. Make the Gorge that much tougher against lone Marines.

    I like the original Idea where the mana drains with damage absorbed.

    EDIT: I forgot that I want to add +1 low friction Belly Slide to all my posts. ;)

    EDIT2: Also a +1 for OC and DC being wall buildable and to be much smaller than their NS1 counter parts.

    Adding that I hope Using OC's and DC's is somehow more complex than just dropping them and the ocasical healing during attacks. I'm talking about either different types of OC/DC (hah!) or upgrade to them. Actually the SC and MC funcionalities could be added as upgrades.

    At the very least the alien com should inherit these "abilities" somehow.
  • mumblesmumbles Join Date: 2008-04-08 Member: 64044Members
    Has the idea been raised to allow gorges to propel themselves backwards when in slide mode by heal spraying forward? (Think letting go of an inflated balloon.)

    This would certainly make fleeing a bit clumsier, which I think works because of the overall design of the dumpy gorge and also because it seems strange for a belly slide to be all that controlled anyway.
  • Tylerm1983Tylerm1983 Join Date: 2009-08-07 Member: 68374Members
    The Gorge looks great but what about his ability to put webs up?
  • Tylerm1983Tylerm1983 Join Date: 2009-08-07 Member: 68374Members
    I wish you guys would explain or reveal on why you are removing specific abilities. Like xenocide and webs.....
  • Tylerm1983Tylerm1983 Join Date: 2009-08-07 Member: 68374Members
    Sorry but what about building Resource Towers and Hive building? How is this going to play out? I wish you explain a lil more.....
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