Natural Selection 2 News Update - Spark Editor Release (soon!)

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  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    they've stated that the engine is mostly finished. i don't see why not let us make our own lua stuff, how could it hurt? i'm sure they aren't giving us anything like gameplay mechanics, or anything like that, but i'd imagine there's enough given out to let us see our stuff in engine, and from that we could throw in some random things to make a minigame.
  • JAmazonJAmazon Join Date: 2009-02-21 Member: 66503Members
    tell your compiler to go faster! :P Nah, Im in no rush, take your time guys! /runs from angry NS2 mob D:
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    <!--quoteo(post=1739159:date=Nov 23 2009, 08:50 PM:name=6john)--><div class='quotetop'>QUOTE (6john @ Nov 23 2009, 08:50 PM) <a href="index.php?act=findpost&pid=1739159"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if we are getting the tools, we're getting the engine as well. if we have the engine, wouldn't we be able to throw in some lua code and make a working game of sorts?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not really. The engine would need some way to start it, right? The editor has a way to link to the editors libraries and use them. Because its "what you see is what you get" we might not actually get an in-game test-mode right off the bat. External Lua would probably be disabled too.

    All speculation of course. They may end up opening it up entirely.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--quoteo(post=1739165:date=Nov 23 2009, 09:54 PM:name=Comprox)--><div class='quotetop'>QUOTE (Comprox @ Nov 23 2009, 09:54 PM) <a href="index.php?act=findpost&pid=1739165"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it's all just in the editor so I don't see how you can play it or use lua mods, but I could be totally wrong :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Remember dodge the turret or skulk races?
  • TheKillingTreeTheKillingTree Join Date: 2003-09-14 Member: 20866Members
    From twitter:

    Oh because people are asking - all pre-orderers will get the alpha, not just Special Edition folks.
  • Dalin SeivewrightDalin Seivewright 0x0000221E Join Date: 2007-10-20 Member: 62685Members, Constellation
    edited November 2009
    <!--quoteo(post=1739170:date=Nov 23 2009, 08:57 PM:name=TheKillingTree)--><div class='quotetop'>QUOTE (TheKillingTree @ Nov 23 2009, 08:57 PM) <a href="index.php?act=findpost&pid=1739170"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From twitter:Oh because people are asking - all pre-orderers will get the <b>alpha</b> not just Special Edition folks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Pretty sure that was a typo.

    PS. Please someone fix the reply templater >_<
  • Dragoons MasterDragoons Master Join Date: 2009-11-23 Member: 69484Members
    System Requirements:

    1.2 GHz Processor, 256MB RAM, a DirectX 9 level graphics card, Windows Vista/2000/XP, mouse, keyboard and an internet connection.

    Are you really sure that it will work on my Pentium 4? xD
    Not so sure...
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    But in order to properly test a map, shoulden't you be able to run around it as all the classes? ;D
  • monopolowamonopolowa Join Date: 2004-05-23 Member: 28839Members
    you can start piecing together parts of a map without running through it, just don't be surprised if you have to redo stuff later on

    Every time I've tried mapping before, I always bit off more than I could chew, and would end up with a big map layout with no polish, crap lighting etc...this time I'll try forcing myself to do one area at a time, and get it looking good before I add on to it. It will help that I can do lighting at virtually the same time as brushwork/texturing :P
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    <!--quoteo(post=1739170:date=Nov 24 2009, 03:57 AM:name=TheKillingTree)--><div class='quotetop'>QUOTE (TheKillingTree @ Nov 24 2009, 03:57 AM) <a href="index.php?act=findpost&pid=1739170"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From twitter:

    Oh because people are asking - all pre-orderers will get the alpha, not just Special Edition folks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think he was talking about the tools.. not the alpha
  • Dragoons MasterDragoons Master Join Date: 2009-11-23 Member: 69484Members
    It's 1:14 AM here =D
    I will not sleep until I can download this tools!
  • KarrdeKarrde Join Date: 2003-05-13 Member: 16264Members
    <!--quoteo(post=1739178:date=Nov 23 2009, 10:11 PM:name=trinity.ns)--><div class='quotetop'>QUOTE (trinity.ns @ Nov 23 2009, 10:11 PM) <a href="index.php?act=findpost&pid=1739178"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think he was talking about the tools.. not the alpha<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought the only extra perk on the SE release was the black armor constellation type bit.
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Members
    edited November 2009
    Comprox is monitoring this thread, so no doubt there will be an "oh $%#@" moment, and a retweet :)
    That or he meant what he said, in which case :-O
    It still says on the preorder page, for SE, "first access to alpha", there is no mention of alpha on the standard edition.
  • resresresresresres Join Date: 2007-10-16 Member: 62652Members
    I was just wondering the other day when this (the tools) would be released.. wow.
    Anyway, how about some Lerk or Fade updates? Alien Resource nodes or other chambers?

    Oh, and I'd love a "how-to" or "wiki help/tutorial" to make textures for the game from Cory or another free "art" guy.
    I am very keen to make texture packages myself.
  • Skyforger2Skyforger2 Join Date: 2007-10-19 Member: 62681Members
    edited November 2009
    i can't wait. I am to excited
  • XainGMXainGM Join Date: 2009-06-15 Member: 67850Members
    edited November 2009
    <!--quoteo(post=1739170:date=Nov 23 2009, 06:57 PM:name=TheKillingTree)--><div class='quotetop'>QUOTE (TheKillingTree @ Nov 23 2009, 06:57 PM) <a href="index.php?act=findpost&pid=1739170"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From twitter:

    Oh because people are asking - all pre-orderers will get the alpha, not just Special Edition folks.<!--QuoteEnd--></div><!--QuoteEEnd-->


    AHAHAHAAHAAHA no take backs!!!!!!

    <a href="https://twitter.com/NS2" target="_blank">https://twitter.com/NS2</a>
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    /holding breath!

    seriously interested.
  • KiljadeKiljade Join Date: 2009-11-23 Member: 69486Members
    Quick question: what's the title of the email they sent when we preordered? I'm having trouble finding mine in my email.
  • LaZ3RLaZ3R Join Date: 2004-02-09 Member: 26249Members
    Wow guys... come on... use your brains.

    The benefit of special edition = black armor, and ALPHA OF GAME

    Everyone who has pre-ordered the game, whether they've got standard/special, will have access to the tools when they are released shortly.

    End of story.

    :)

    Now release the tools guys :D
  • XainGMXainGM Join Date: 2009-06-15 Member: 67850Members
    edited November 2009
    <!--quoteo(post=1739186:date=Nov 23 2009, 07:18 PM:name=Kiljade)--><div class='quotetop'>QUOTE (Kiljade @ Nov 23 2009, 07:18 PM) <a href="index.php?act=findpost&pid=1739186"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Quick question: what's the title of the email they sent when we preordered? I'm having trouble finding mine in my email.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Go here: <a href="http://www.unknownworlds.com/ns2/retrieve" target="_blank">http://www.unknownworlds.com/ns2/retrieve</a> and type in your information. Then wait for an email with the subject "Your license information" from store@unknownworlds.com
  • Dragoons MasterDragoons Master Join Date: 2009-11-23 Member: 69484Members
    <!--quoteo(post=1739186:date=Nov 24 2009, 12:18 AM:name=Kiljade)--><div class='quotetop'>QUOTE (Kiljade @ Nov 24 2009, 12:18 AM) <a href="index.php?act=findpost&pid=1739186"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Quick question: what's the title of the email they sent when we preordered? I'm having trouble finding mine in my email.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Mine is "NS2 Special Edition Pre-order‏"
    just search for "ns2".
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    <!--quoteo(post=1739186:date=Nov 23 2009, 08:18 PM:name=Kiljade)--><div class='quotetop'>QUOTE (Kiljade @ Nov 23 2009, 08:18 PM) <a href="index.php?act=findpost&pid=1739186"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Quick question: what's the title of the email they sent when we preordered? I'm having trouble finding mine in my email.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <b>NS2 Special Edition Pre-order</b> from store@unknownworlds.com
  • LaZ3RLaZ3R Join Date: 2004-02-09 Member: 26249Members
    edited November 2009
    edit: woops delete.
  • KiljadeKiljade Join Date: 2009-11-23 Member: 69486Members
    <!--quoteo(post=1739188:date=Nov 24 2009, 03:19 AM:name=XainGM)--><div class='quotetop'>QUOTE (XainGM @ Nov 24 2009, 03:19 AM) <a href="index.php?act=findpost&pid=1739188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Go here: <a href="http://www.unknownworlds.com/ns2/change" target="_blank">http://www.unknownworlds.com/ns2/change</a> and type in your information. Then wait for an email with the subject "Your license information" from store@unknownworlds.com<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks for that trick, it helped me figure out it went to spam for some reason :/
  • Sooper1337Sooper1337 Join Date: 2009-03-21 Member: 66836Members
    anyone here planning on putting together a collaboration project once the mapper is released?
  • XainGMXainGM Join Date: 2009-06-15 Member: 67850Members
    <!--quoteo(post=1739193:date=Nov 23 2009, 07:24 PM:name=Sooper1337)--><div class='quotetop'>QUOTE (Sooper1337 @ Nov 23 2009, 07:24 PM) <a href="index.php?act=findpost&pid=1739193"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->anyone here planning on putting together a collaboration project once the mapper is released?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm sure that depends on stability and how many resources they are releasing with it.
  • garvanigarvani Join Date: 2009-09-02 Member: 68678Members
    Ive never really mapped before (except for some fun in doom2) but ill be doing a few hours on it later tonight *because i can* :). Finish work in half an hour, then to the gym etc.. So take your time guys lol
  • Sooper1337Sooper1337 Join Date: 2009-03-21 Member: 66836Members
    <!--quoteo(post=1739194:date=Nov 23 2009, 11:25 PM:name=XainGM)--><div class='quotetop'>QUOTE (XainGM @ Nov 23 2009, 11:25 PM) <a href="index.php?act=findpost&pid=1739194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm sure that depends on stability and how many resources they are releasing with it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    true, but it doesn't hurt to get some people together and start passing out ideas.
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    sooo is it released yet ???
  • XainGMXainGM Join Date: 2009-06-15 Member: 67850Members
    edited November 2009
    <!--quoteo(post=1739196:date=Nov 23 2009, 07:27 PM:name=Sooper1337)--><div class='quotetop'>QUOTE (Sooper1337 @ Nov 23 2009, 07:27 PM) <a href="index.php?act=findpost&pid=1739196"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->true, but it doesn't hurt to get some people together and start passing out ideas.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I base my ideas on what I am able to do with an editor. Like when you fire up Photoshop for the first time. You really don't know what to do with it, or how it works. So you only play around with the sun flares the first few times. Then you watch some tutorials and realize how much more you can do with it. And only then do you become inspired to do more and create cool sigs, wallpapers, art.. w/e. Only when we know with what we can do, can we be inspired to create.
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