The Post Your Screenshots Thread!

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Comments

  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    Is that rock inside those girders? 'cause if it is that looks mighty strange.
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
    <!--quoteo(post=1745638:date=Jan 4 2010, 05:23 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jan 4 2010, 05:23 AM) <a href="index.php?act=findpost&pid=1745638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is that rock inside those girders? 'cause if it is that looks mighty strange.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What's so strange about that?
  • SwatCorpSwatCorp Join Date: 2009-12-25 Member: 69774Members
    <a href="http://naturalselection-community.de/index.php?page=Attachment&attachmentID=1&h=1dd055fd2cef2975542ac0cfd4b1ed532803cf4c" target="_blank">http://naturalselection-community.de/index...4b1ed532803cf4c</a>

    <a href="http://naturalselection-community.de/index.php?page=Attachment&attachmentID=2&h=1a1047ffe0f6d06247c0bb371bba184b881db166" target="_blank">http://naturalselection-community.de/index...bba184b881db166</a>

    here, two screens from my map
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1745670:date=Jan 4 2010, 07:45 PM:name=SwatCorp)--><div class='quotetop'>QUOTE (SwatCorp @ Jan 4 2010, 07:45 PM) <a href="index.php?act=findpost&pid=1745670"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://naturalselection-community.de/index.php?page=Attachment&attachmentID=1&h=1dd055fd2cef2975542ac0cfd4b1ed532803cf4c" target="_blank">http://naturalselection-community.de/index...4b1ed532803cf4c</a>

    <a href="http://naturalselection-community.de/index.php?page=Attachment&attachmentID=2&h=1a1047ffe0f6d06247c0bb371bba184b881db166" target="_blank">http://naturalselection-community.de/index...bba184b881db166</a>

    here, two screens from my map<!--QuoteEnd--></div><!--QuoteEEnd-->


    its asking for a login
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    <!--quoteo(post=1745670:date=Jan 4 2010, 12:45 PM:name=SwatCorp)--><div class='quotetop'>QUOTE (SwatCorp @ Jan 4 2010, 12:45 PM) <a href="index.php?act=findpost&pid=1745670"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://naturalselection-community.de/index.php?page=Attachment&attachmentID=1&h=1dd055fd2cef2975542ac0cfd4b1ed532803cf4c" target="_blank">http://naturalselection-community.de/index...4b1ed532803cf4c</a>
    <a href="http://naturalselection-community.de/index.php?page=Attachment&attachmentID=2&h=1a1047ffe0f6d06247c0bb371bba184b881db166" target="_blank">http://naturalselection-community.de/index...bba184b881db166</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Seems to require registration. Try this: <a href="http://imageshack.us/" target="_blank">http://imageshack.us/</a>
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    Hidden-advertising failed.
  • SwatCorpSwatCorp Join Date: 2009-12-25 Member: 69774Members
    edited January 2010
    <!--quoteo(post=1745673:date=Jan 4 2010, 11:12 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Jan 4 2010, 11:12 AM) <a href="index.php?act=findpost&pid=1745673"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its asking for a login<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1745677:date=Jan 4 2010, 11:31 AM:name=pSyk0mAn)--><div class='quotetop'>QUOTE (pSyk0mAn @ Jan 4 2010, 11:31 AM) <a href="index.php?act=findpost&pid=1745677"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hidden-advertising failed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    is fixed
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1745413:date=Jan 1 2010, 11:15 PM:name=Tgaud)--><div class='quotetop'>QUOTE (Tgaud @ Jan 1 2010, 11:15 PM) <a href="index.php?act=findpost&pid=1745413"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, when you create a door, you make sure a marine can pass through. So yes i think my comment is valid, at least a little.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Well, if you as the author are intending for your work to be used in a map eventually, then sure keep things like that in mind.

    At the same time, this editor is damn fun just to make sci-fi scenery in, playability be damned.

    So either way it's valid :P
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    Just a quick observation - several rooms from the thread have coloured lighting, but have white lights creating these colours - SwatCorp's is a good example of this...

    I don't know if it's possible to change the appearance of the lamps within the editor (can't get it running properly on my old gfx card), but it might be worthy of inclusion in a future update if not already enabled

    i.e. green lighting should need a green coloured lamp unless there is a specific environment causing the colour shift, such as green walls

    (hope this makes sense)
  • XuaxinodalXuaxinodal Join Date: 2002-12-19 Member: 11158Members, Constellation
    <!--quoteo(post=1745730:date=Jan 4 2010, 02:30 PM:name=phoenixbbs)--><div class='quotetop'>QUOTE (phoenixbbs @ Jan 4 2010, 02:30 PM) <a href="index.php?act=findpost&pid=1745730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just a quick observation - several rooms from the thread have coloured lighting, but have white lights creating these colours - SwatCorp's is a good example of this...

    I don't know if it's possible to change the appearance of the lamps within the editor (can't get it running properly on my old gfx card), but it might be worthy of inclusion in a future update if not already enabled

    i.e. green lighting should need a green coloured lamp unless there is a specific environment causing the colour shift, such as green walls

    (hope this makes sense)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes you can change the color of lights in the editor.

    From the screenshot, there are red lights below the grate and green lights on the pillars. There is only one white light directly above the res node. Also, other people have added lights to a layer and hidden them thus the actual light entity does not appear.
  • noisymonknoisymonk Join Date: 2009-09-04 Member: 68694Members
    He's actually refering to the 'light fixture model' - which has a white texture, but is emmiting a green/red/whatever coloured light.
  • GrayWGrayW UK Join Date: 2009-12-18 Member: 69701Members
    Doing the best I can with my nVidia 7600, there is still some issues with texturing and serious slow downs when I add too many props, But hey, at least I can use the editor properly now! :)

    This is how mine is panning out so far;

    <img src="http://photos-e.ak.fbcdn.net/hphotos-ak-snc3/hs174.snc3/20144_237682264013_506089013_3149395_7360875_n.jpg" border="0" class="linked-image" /> <img src="http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs174.snc3/20144_237869484013_506089013_3150102_6539404_n.jpg" border="0" class="linked-image" />

    <img src="http://photos-b.ak.fbcdn.net/hphotos-ak-snc3/hs194.snc3/20144_237682299013_506089013_3149398_411223_n.jpg" border="0" class="linked-image" /> <img src="http://photos-a.ak.fbcdn.net/hphotos-ak-snc3/hs174.snc3/20144_237682294013_506089013_3149397_3504744_n.jpg" border="0" class="linked-image" />

    <img src="http://photos-e.ak.fbcdn.net/hphotos-ak-snc3/hs174.snc3/20144_237684214013_506089013_3149445_2472681_n.jpg" border="0" class="linked-image" /> <img src="http://photos-c.ak.fbcdn.net/hphotos-ak-snc3/hs174.snc3/20144_237684199013_506089013_3149444_4124739_n.jpg" border="0" class="linked-image" />
  • XuaxinodalXuaxinodal Join Date: 2002-12-19 Member: 11158Members, Constellation
    <!--quoteo(post=1745741:date=Jan 4 2010, 07:55 PM:name=noisymonk)--><div class='quotetop'>QUOTE (noisymonk @ Jan 4 2010, 07:55 PM) <a href="index.php?act=findpost&pid=1745741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->He's actually refering to the 'light fixture model' - which has a white texture, but is emmiting a green/red/whatever coloured light.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ahh yes, I see where I mixed up the statement from the original post.

    To the best of my knowledge, there is not a way to change the illumination source color in model. I could see potentially having certain colors as a "skin" but I don't think there would be a way to do custom colors without re-compiling the model itself.
  • TheLordTheLord Join Date: 2003-05-13 Member: 16258Members
    edited January 2010
    <img src="http://s2.directupload.net/images/user/100105/ztctuk4w.jpg" border="0" class="linked-image" />

    <img src="http://s8.directupload.net/images/user/100105/8qei77lk.jpg" border="0" class="linked-image" />

    <img src="http://s5.directupload.net/images/user/100105/ht555b7b.jpg" border="0" class="linked-image" />

    <img src="http://s2.directupload.net/images/user/100105/42zudskk.jpg" border="0" class="linked-image" />

    <img src="http://s5.directupload.net/images/user/100105/4rqtcmmy.jpg" border="0" class="linked-image" />


    Noob mapper @ work :)

    wish I could show you this with anti aliasing and shadows on all lights, only a few have them on for performance reasons...

    The huge room will receive some more work on the ceiling of course and I dont really like the left wall texture of the storage room (4th screen) - didnt find a better one though :(

    The 5th screenshot shows an older region of my map (just started mapping with spark) - not much detailing done there yet... wont be easy to find "compatible" props for it I guess...


    Feedback wanted! ;)
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    Testing out custom textures.

    <img src="http://img215.imageshack.us/img215/776/x10u.jpg" border="0" class="linked-image" />
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1745850:date=Jan 6 2010, 03:06 PM:name=aeroripper)--><div class='quotetop'>QUOTE (aeroripper @ Jan 6 2010, 03:06 PM) <a href="index.php?act=findpost&pid=1745850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ooo... shiny<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1 :) i love the detailing in the grey/gunmetal texture on the cieling
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=1745849:date=Jan 5 2010, 11:59 PM:name=Draco_2k)--><div class='quotetop'>QUOTE (Draco_2k @ Jan 5 2010, 11:59 PM) <a href="index.php?act=findpost&pid=1745849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Testing out custom textures.

    <img src="http://img215.imageshack.us/img215/776/x10u.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    That's sexy.
  • Draco_2kDraco_2k Evil Genius Join Date: 2009-12-09 Member: 69546Members
    edited January 2010
    Thanks a bunch, guys! Wish I made it seem less blocky now... Anyway... Here's something:

    If you're as clueless as me and have trouble even setting up your level, here's a quick-n'-dirty guide I whipped up based on <a href="http://www.unknownworlds.com/forums/index.php?showtopic=108371" target="_blank">official guidelines</a>.

    <img src="http://img130.imageshack.us/img130/9545/guidef.jpg" border="0" class="linked-image" />

    Map file in the picture attached below. Marine model is positioned at (0,0,0), all textures are scaled to 1, have zero shift and rotation for all rooms.

    So no more trying to build a room that half your props don't fit in, or refuse to align with one another.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    <img src="http://img706.imageshack.us/img706/4153/nsqu1.jpg" border="0" class="linked-image" />
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Having fun with NS1 assets.. lol.

    <img src="http://img262.imageshack.us/img262/4007/sgrush.jpg" border="0" class="linked-image" />
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    My first room! :)

    Inspirate in "Time-Lapse Video" txs mendasp!

    <img src="http://img682.imageshack.us/img682/6362/sshot20.jpg" border="0" class="linked-image" />

    <img src="http://img301.imageshack.us/img301/9128/sshot19q.jpg" border="0" class="linked-image" />

    <img src="http://img156.imageshack.us/img156/6161/sshot18h.jpg" border="0" class="linked-image" />

    <img src="http://img215.imageshack.us/img215/3001/sshot17z.jpg" border="0" class="linked-image" />

    <img src="http://img695.imageshack.us/img695/7632/sshot16.jpg" border="0" class="linked-image" />
  • LoeyLoey Join Date: 2009-10-31 Member: 69187Members
    too many different lighting colours looks bad
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    <!--quoteo(post=1746034:date=Jan 7 2010, 03:11 AM:name=[=Alex=])--><div class='quotetop'>QUOTE ([=Alex=] @ Jan 7 2010, 03:11 AM) <a href="index.php?act=findpost&pid=1746034"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    My first room! :)

    Inspirate in "Time-Lapse Video" txs mendasp!

    [Lots of PICTAHRZ...]<!--QuoteEnd--></div><!--QuoteEEnd-->

    I really like how varied you keep your walls. It's interesting to look pretty much everywhere, because there's so little repetition of entities and textures. That's really, according to me, the very key to making a room interesting and refreshing everytime you step into it, and in my opinion you are doing it very well. Sure, the roof and floor is still a little flat and uninteresting, but considering the amount of time a player spends looking on surfaces, the walls are where most of your details should be kept. Very well done ^^

    As mentioned, the lighting is a bit "too much" and using colored lights for all sources strikes atleast me as being annoying to look at. What you could do is add a global light (no shadows, placed as much in the middle as possible) a little here and there with a faint, green hue to keep that "green generator-ish" feel in the room, then accent the rest by using alot of smaller, white/faintly blue lights and then perhaps one major color for one certain place in the room. Just try to balance the colors and not make their "outlines" be too obvious or "colliding". If you understood what I'm trying to say ^^

    Overall, keep up that awesome detailing work. I, for one, am very bad at achieveing just that (:
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    the map is good, but the lights are a bit too strong, the colours need to be more subtle, with a majority of the light being a less cartoony colour
  • ozbirdboyozbirdboy Join Date: 2007-08-07 Member: 61827Confirm Email
    Yeah i agree; i like the use of blue but you just need to lighten it up a little i would say.
  • PipiPipi Join Date: 2009-12-09 Member: 69550Members
    Did that this morning, almost finished.

    <img src="http://img213.imageshack.us/img213/6161/nsqu2.jpg" border="0" class="linked-image" />
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Nice Stuff pipi. I think in this res room it lacks some little props, like hanging cables. But good stuff. :)
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    Personally I think it's spot on. So many shots are heavily overusing elements like hanging cables. It's going to get old, really quick if everyone uses them all the time.
  • TorabiTorabi Join Date: 2010-01-09 Member: 70011Members
    How do you guys even take pictures ingame? I saw a tutorial with a guy mentioning "The Spark Launcher" but nor do I have it in my folder and I can't find a download for it either. It had a feature called the viewer and I assume that's what you guys use to take pictures ingame.
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