Natural Selection 2 News Update - NS2 wins ModDB's Indie Game of the Year 2010

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  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    edited February 2010
    A sign this was never planned to be a game trailer : check the lmg ammo counter when the marine is entering the CC. That's some nasty glitch right there. But anyways , deliberately avoiding to shoot the skulk was a bit obvious :p

    I'll patiently wait for new media to be released. At least we got to see quite a few new models with their animations.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    edited February 2010
    <!--quoteo(post=1751117:date=Feb 5 2010, 03:22 PM:name=R_e_n_e_g_a_d_e)--><div class='quotetop'>QUOTE (R_e_n_e_g_a_d_e @ Feb 5 2010, 03:22 PM) <a href="index.php?act=findpost&pid=1751117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ModDB lists this info for NS2:

    Is it because Spark <i>can</i> be made to run on an X360 or is it because it <i>will</i>? shudder.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's developed in DirectX. This means that it's definitively compatible with the XBOX. It's also why you see so many bad PC ports of XBOX games.

    What sucks about PC ports of XBOX games is the fact that in the wild of PC-user-land, you have waaaay too many different drivers and pieces of hardware to deal with. People developing for the XBOX only have to test on one set of hardware for one set of drivers -- those of the XBOX. Thus, when they port to PC, they tend to be lazy and not fully test.

    On the other hand, porting from the PC to the XBOX shouldn't be much of an issue. There's only one new set of hardware to thoroughly test, and the lion's share of the code is necessarily compatible (aside from obvious incompatibilies, like networking, etc).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2010
    <!--quoteo(post=1751116:date=Feb 5 2010, 11:17 PM:name=phoenixbbs)--><div class='quotetop'>QUOTE (phoenixbbs @ Feb 5 2010, 11:17 PM) <a href="index.php?act=findpost&pid=1751116"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Strangely enough, I thought the sideways movement looked awfully "clunky" !<!--QuoteEnd--></div><!--QuoteEEnd-->
    That's probably due to the fps issue, which is very obvious. It seems the rendering is choking itself, but the sidestep jump looked pretty cool. Maybe Try it locally, it will probably be somewhat smoother then the web quicklime player. The aiming is quit silly, obvious bad acting *ahem* aiming :P


    judging from the building size, I guess the "room size increase" is quite a bigger step up in size then I expected... I guess, back to the drawing Spark...
  • ZunderZunder Join Date: 2009-12-13 Member: 69631Members
    Congrats to everyone of you at UWE.
    You well deserve it.

    This is awesome the amount of work that was already done so far.

    Keep going on it !

    Alpha soon !! Yeah !!!
  • zetruzzetruz Join Date: 2010-02-05 Member: 70445Members
    Congratz guys! You deserve it.
    Also, I can't believe I hadn't registered here already.:D
  • ThrillseekerThrillseeker Join Date: 2007-04-10 Member: 60593Members
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    edited February 2010
    <!--quoteo(post=1751073:date=Feb 5 2010, 07:15 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Feb 5 2010, 07:15 PM) <a href="index.php?act=findpost&pid=1751073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When the marine got into the COMMchair i thought that is a real person because the motion capture was so good!<!--QuoteEnd--></div><!--QuoteEEnd-->

    We actually decided to scrap going with mocap for the marine, due to a variety of factors. But we recently brought on board a great new animator, and he's been cranking out some impressive marine animations left and right. So, any marine animations you see are all hand animated.

    <!--quoteo(post=1751096:date=Feb 5 2010, 08:11 PM:name=Machinaster)--><div class='quotetop'>QUOTE (Machinaster @ Feb 5 2010, 08:11 PM) <a href="index.php?act=findpost&pid=1751096"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I whole-heartedly agree. That music was really cool, I'd love if it was actually for/from the game!<!--QuoteEnd--></div><!--QuoteEEnd-->

    All the music used in the video is from NS2, though some of it may still be WIP.

    <!--quoteo(post=1751102:date=Feb 5 2010, 08:46 PM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Feb 5 2010, 08:46 PM) <a href="index.php?act=findpost&pid=1751102"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I humbly request the Command Chair be renamed to the Command Stand for obvious reasons.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Its actually Command Station. And there will be a holographic user interface screen in it, the effect just hasn't been created yet.


    --Cory
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--quoteo(post=1751128:date=Feb 5 2010, 10:48 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Feb 5 2010, 10:48 PM) <a href="index.php?act=findpost&pid=1751128"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We actually decided to scrap going with mocap for the marine, due to a variety of factors. But we recently brought on board a great new animator, and he's been cranking out some impressive marine animations left and right. So, any marine animations you see are all hand animated.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Whoa ! Does that mean you use dogs , bats and rhinoceros for motion capture too ? :P
  • MrWizardMrWizard Join Date: 2002-11-02 Member: 4860Members
    I deem this video to be seksee

    Totally not what I was expecting to find as I hit the website today. +10 awesome points
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    <!--quoteo(post=1751104:date=Feb 5 2010, 09:52 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Feb 5 2010, 09:52 PM) <a href="index.php?act=findpost&pid=1751104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://vserve.giantrealm.com/giantrealm/37046/37046_ModDB_MOTY_09_Players_Choice_-_Indie_Game_of_the_Year_1265274619_hq.mp4?_t=1265275937" target="_blank">vserve.giantrealm.com/giantrealm/37046/37046_ModDB_MOTY_09_Players_Choice_-_Indie_Game_of_the_Year_1265274619_<b>hq</b>.mp4?_t=1265275937</a>

    HQ ahoy! 31,5Mb = 1024x576@30fps ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    you are my hero. HQ ftw.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    edited February 2010
    TBH, I saw AVP3 on the PS3 only a few months ago in 'beta' and it ran MUCH worse even with a full 100+ dev team behind it. Even in Alpha UWE have a 'playable' framerate on lower-than-average hardware. I look forward to playing the alpha!
  • MachinasterMachinaster Join Date: 2007-05-31 Member: 61074Members
    <!--quoteo(post=1751128:date=Feb 5 2010, 02:48 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Feb 5 2010, 02:48 PM) <a href="index.php?act=findpost&pid=1751128"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All the music used in the video is from NS2, though some of it may still be WIP.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Very cool. I'm really looking forward to hearing more stuff, WIP or not... Those eerie vocals really set it for me, and I had to go back and listen again through the narrator as best I could. You guys have really great sound work, something I could consider more important than graphics... It's probably near, if not at, the top of the reason list as to why I got so addicted to NS. All the creaking and groans, random mechanical tapping far in the space station. Top it off with some curiously-creepy music, and... oh boy I'm far too excited about experiencing it in NS2.
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1751137:date=Feb 5 2010, 04:17 PM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Feb 5 2010, 04:17 PM) <a href="index.php?act=findpost&pid=1751137"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->TBH, I saw AVP3 on the PS3 only a few months ago in 'beta' and it ran MUCH worse even with a full 100+ dev team behind it. Even in Alpha UWE have a 'playable' framerate on lower-than-average hardware. I look forward to playing the alpha!<!--QuoteEnd--></div><!--QuoteEEnd-->

    How do you know that was on lower-than-average hardware?
  • Ryo-OhkiRyo-Ohki Join Date: 2009-03-26 Member: 66917Members
    The models look fantastic, especially the Sentry Gun; I love the redesign. As others have mentioned, the biggest issue was the framerate, which sadly made the animations difficult to assess; going by the models, the animations are probably excellent, but I just couldn't make them out through that framerate. But that's what alphas are for, and I'm positively delighted that we finally have some in-game footage.
  • chisschiss Join Date: 2008-06-05 Member: 64395Members, Constellation
    edited February 2010
    <!--quoteo(post=1751057:date=Feb 6 2010, 04:27 AM:name=Dauntl3ss)--><div class='quotetop'>QUOTE (Dauntl3ss @ Feb 6 2010, 04:27 AM) <a href="index.php?act=findpost&pid=1751057"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh, damn. That was an extremely needed fix to still my nerdy urges. It's looking great! Everyone who criticizes, constructive or not, should remember that this is pre-alpha, and most, if not everything, is subject to change.
    Things tend to <a href="http://www.youtube.com/watch?v=jXMk_Ti0Wug" target="_blank">change</a> a lot in the <a href="http://sclegacy.com/editorials/34-general/270-starcraft-evolution" target="_blank"> early stages</a>.

    Other than that, congrats to UWE:)<!--QuoteEnd--></div><!--QuoteEEnd-->

    I love those older SC images, its what i always show people who complain about Alphas/Betas.

    Most people posting here just aren't very intelligent, and don't know a single thing about game design.



    Edit: Also, i absolutely love how the skulks can actually strafe now.
  • StinkyStinky Join Date: 2007-12-16 Member: 63182Members
    Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeet.
  • DeeDee Canada Join Date: 2002-12-15 Member: 10836Members, Constellation, Reinforced - Shadow
    You need to get the IGOTY badge onto the NS2 web site; crank up some sales!
  • Mr_CharismaMr_Charisma Join Date: 2003-01-26 Member: 12748Members, NS1 Playtester
    Looks good. I'm sure this will further divide the naysayers and the fanboys. But colour me impressed regardless.
  • Me9aMe9a Join Date: 2008-03-27 Member: 63981Members
    -the Sensory Turrets only have armor on one side ?

    -are they weaker from behind ?

    -cant they shoot only one side ?

    i want a news for the new turrets like the mobile siege turret plz

    Mega
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    edited February 2010
    i have no idea what you are trying to ask here.

    First off, i see no sensory chamber in the video and certainly nothing that points to sensory chambers being armored.

    Afaik there is no localized damage for the moment.

    Also, sensory turrets don't shoot.



    <--confuzzled.



    /edit. Oh SENTRY turrets, i get it now.

    Not much is known right now but looking at the turret i get the impression it would have a firing arc of about 90 degrees. I think those turrets would look quite funky if they had a 360 degree firing arc.
  • MetroMetro Join Date: 2007-09-15 Member: 62316Members
    Congratulations guys! Awesome work! The footage looks awesome and I'm more excited than ever now :>
  • NeoSniperNeoSniper Join Date: 2005-06-02 Member: 52976Members
    Congrats for the awards! and thanks for posting the video. Look like "it's about time" for an alpha release.

    Also congrats to hotd0g for his/her sharp eye and attention to detail in the pre-alpha footage. Thanks to your efforts now we all know that this pre-alpha game is "far from finished"

    <!--quoteo(post=1751176:date=Feb 5 2010, 07:28 PM:name=Nossah)--><div class='quotetop'>QUOTE (Nossah @ Feb 5 2010, 07:28 PM) <a href="index.php?act=findpost&pid=1751176"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...
    Afaik there is no localized damage for the moment.
    ...
    Not much is known right now but looking at the turret i get the impression it would have a firing arc of about 90 degrees. I think those turrets would look quite funky if they had a 360 degree firing arc.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think Oni are supposed to be stronger from the front so I hope localized damage is indeed in the game and that the Onos is not the only unit to use it.

    Turrets in NS2 are confirmed to have a limited cone of fire. I don't remember if any angles have been mentioned yet, but 90-120 is about what I would expect.
  • NossahNossah Join Date: 2002-11-11 Member: 8234Members, Constellation
    edited February 2010
    You are right about localized damage in that sense. What i meant was that nothing was confirmed for the chamber currently. I phrased it a bit wrongly however.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    The lag might be from fraps dumping megapiles of data while you record, who knows :/
  • ArfaceArface Join Date: 2004-04-13 Member: 27906Members
    Feels nice but I didn't like the marine running at all. Feels like cod :(
  • RedDragonGeckoRedDragonGecko Join Date: 2002-12-11 Member: 10564Members
    I'm confused can someone point to me where it says NS2 won? <a href="http://www.moddb.com/events/2009-mod-of-the-year-awards/winners#" target="_blank">ModDB's Indie Games of the Year</a>
  • cmc5788cmc5788 Join Date: 2009-10-06 Member: 68959Members
    <!--quoteo(post=1751239:date=Feb 5 2010, 09:32 PM:name=RedDragonGecko)--><div class='quotetop'>QUOTE (RedDragonGecko @ Feb 5 2010, 09:32 PM) <a href="index.php?act=findpost&pid=1751239"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm confused can someone point to me where it says NS2 won? <a href="http://www.moddb.com/events/2009-mod-of-the-year-awards/winners#" target="_blank">ModDB's Indie Games of the Year</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.moddb.com/events/2009-mod-of-the-year-awards/features/players-choice-indie-game-of-the-year-2009" target="_blank">http://www.moddb.com/events/2009-mod-of-th...f-the-year-2009</a>

    Watch the video, the official result isn't listed yet since it was just announced today.
  • BigTextBigText Join Date: 2007-12-21 Member: 63231Members
    <!--quoteo(post=1751224:date=Feb 6 2010, 11:31 AM:name=Arface)--><div class='quotetop'>QUOTE (Arface @ Feb 6 2010, 11:31 AM) <a href="index.php?act=findpost&pid=1751224"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Feels nice but I didn't like the marine running at all. Feels like cod :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    EVERYTHING IS SUBJECT TO CHANGE

    The animation will most definitely change; it feels extremely placeholder-y. The marine sprint might be removed altogether down the road should it prove unused/unwanted/whatever.
  • rsdrsd Join Date: 2003-02-11 Member: 13405Members
    <!--quoteo(post=1751042:date=Feb 5 2010, 07:37 PM:name=darktimes)--><div class='quotetop'>QUOTE (darktimes @ Feb 5 2010, 07:37 PM) <a href="index.php?act=findpost&pid=1751042"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->TO everybody that is concerned about the LAG and framerates, the animations and the stuttering:

    Thats the low quality ModDB video player, not the game. I haven't seen a single video on ModDB that didn't look like that. the game is smooth like a baby probably.

    anyway, this little teaser, really, teased me, so..

    <a href="http://www.myconfinedspace.com/wp-content/uploads/2009/09/please-sir-I-want-some-moar-415x500.jpg" target="_blank">http://www.myconfinedspace.com/wp-content/...oar-415x500.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually no, it's not the player. Look at how smooth/fluid the sentry deploy animation is at the end of the video. The poor framerate is probably a result of whatever they recorded the ingame video with.
  • TheMatrixTheMatrix Join Date: 2008-11-02 Member: 65358Members
    Omg HOW SWEET :D Gratz
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