The trim along with the red lights are somewhat the theme of the room, but I might remove some .. gotta agree that when I look at it, there's a lot of them, I find the ones over the hive adequate and give an evil and dark feeling about it. I'll check that out.
Yeah, for some reason it reminded me of the Nar Shaddaa levels from the first Jedi Knight game with the greys accented with the red lights and the slopes leading off in the distance. Good memories tho, but I agree with the posted comments. I Definitely think that for an alien start it's lacking the ominous grandeur that a hive should have to scare those marines off.
*edited* I think my first attempt at a post was too long, so now ill make it short and sweet, just some screens of some rooms ive been trying out, never mapped before so its all new to me, anyways enjoy, tips on improvements much appreciated
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
edited February 2010
I agree.. too dark
I haven't completely finished the ceilings on these, just lookin to get some feedback on whats there before I go too crazy with the ceiling. <img src="http://img20.imageshack.us/img20/4536/abc4v.jpg" border="0" class="linked-image" />
That looks <i>really</i> nice, Yoda. You've got a lot of colors going but if the warmer lighting continues down that hallway and the cooler lighting continues down the other one I think it's fine. I wouldn't change a thing. I mean, I'd add ceilings, but I know that's on the to-do list :p
@monkey: that elevator shaft looks awesome... but yeah other shots are a bit too dark.
@yoda: I love that section on the right in the second shot, looks like quite a sharp transition in colours but I think it'll probably work, and it looks smexy.
Yoda: It looks really nice. Only thing that needs work I think is the theme. I use to make theme of places, corridors and especially rooms. Like UWE said, you don't want to make a map all the same, and have a theme for specific places in your map.
To me, it seems that there's a little of everything and miss something that really makes you recognize the corridor (and where you are) in your map. That is gameplaywise mostly. Other than that, it really breaths NS so keep up the good work. I wouldn't go for too detailed ceiling as I think the level of detail is just perfect as it is now.
ssjyodaJoin Date: 2002-03-05Member: 274Members, Squad Five Blue
edited February 2010
well these pics are a transition from themes/lighting schemes... I try and use the changes to help a player learn where they are and easily navigate. I'll see what I can do though to carry a few things over from one room/corridor to the next without getting too repetative.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--quoteo(post=1755308:date=Feb 26 2010, 04:38 PM:name=evasivemonkey)--><div class='quotetop'>QUOTE (evasivemonkey @ Feb 26 2010, 04:38 PM) <a href="index.php?act=findpost&pid=1755308"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://img692.imageshack.us/img692/6470/91784961.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd--> looks cool, it could be an awesome elevator going down the middle of caged shaft :D
Thanks for the feedback guys, the elevator shaft was my favorite one too :) From now on ill add more light to my rooms, i can see what you mean by it being too dark i guess i was thinking more horror style then practical, hope to show you guys more screens soonishh
<!--quoteo(post=1756067:date=Feb 28 2010, 11:19 AM:name=glimmerman)--><div class='quotetop'>QUOTE (glimmerman @ Feb 28 2010, 11:19 AM) <a href="index.php?act=findpost&pid=1756067"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->or as the french would say:
I think im starting to get the hang of the editor, im working much faster now.
@CIOnDIEu: just watched your vid, very nicely done i love the green lighting on the rocks especially @Polycarbon: great lighting and i like how its set out cant wait to see it finished @Pipi: your screens are always amazing and so professional, keep em coming :D
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1756341:date=Mar 2 2010, 04:04 AM:name=SentrySteve)--><div class='quotetop'>QUOTE (SentrySteve @ Mar 2 2010, 04:04 AM) <a href="index.php?act=findpost&pid=1756341"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That looks like the bat-cave, which isn't a bad thing.<!--QuoteEnd--></div><!--QuoteEEnd--> Obviously it's a Lerk cave, Lerkman would be proud (screenshot looks good as well!)
Comments
<a href="http://img444.imageshack.us/i/wamway02.jpg/" target="_blank"><img src="http://img444.imageshack.us/img444/4561/wamway02.th.jpg" border="0" class="linked-image" /></a>
<a href="http://img64.imageshack.us/i/wamway01.jpg/" target="_blank"><img src="http://img64.imageshack.us/img64/5734/wamway01.th.jpg" border="0" class="linked-image" /></a>
pipi, something seems off with that room... the red lights deffinately look awkward. I'm just not feeling it as much as your previous work.
"Not that there is anything wrong with it!"
I think my first attempt at a post was too long, so now ill make it short and sweet, just some screens of some rooms ive been trying out, never mapped before so its all new to me, anyways enjoy, tips on improvements much appreciated
<img src="http://img692.imageshack.us/img692/6470/91784961.jpg" border="0" class="linked-image" />
<img src="http://img230.imageshack.us/img230/3172/36863284.jpg" border="0" class="linked-image" />
<img src="http://img21.imageshack.us/img21/323/39113236.jpg" border="0" class="linked-image" />
<img src="http://img408.imageshack.us/img408/8495/44929875.jpg" border="0" class="linked-image" />
I haven't completely finished the ceilings on these, just lookin to get some feedback on whats there before I go too crazy with the ceiling.
<img src="http://img20.imageshack.us/img20/4536/abc4v.jpg" border="0" class="linked-image" />
<img src="http://img202.imageshack.us/img202/7990/abc5.jpg" border="0" class="linked-image" />
@yoda: I love that section on the right in the second shot, looks like quite a sharp transition in colours but I think it'll probably work, and it looks smexy.
To me, it seems that there's a little of everything and miss something that really makes you recognize the corridor (and where you are) in your map. That is gameplaywise mostly. Other than that, it really breaths NS so keep up the good work. I wouldn't go for too detailed ceiling as I think the level of detail is just perfect as it is now.
My opinion.
I'll see what I can do though to carry a few things over from one room/corridor to the next without getting too repetative.
thanks for the compliments everyone.
looks cool, it could be an awesome elevator going down the middle of caged shaft :D
From now on ill add more light to my rooms, i can see what you mean by it being too dark i guess i was thinking more horror style then practical, hope to show you guys more screens soonishh
Hey thanks man, I appreciate the compliment. I'm doing my best.
Working on a bad ass room right now, this should come out really nice, I'll post a screenshot whenever it starts looking good.
your maps look the best!
or as the french would say:
<i>el pipi' mapo looke' une bestie'</i>
;)
<img src="http://img265.imageshack.us/img265/2673/nsq62.jpg" border="0" class="linked-image" />
<i>el pipi' mapo looke' une bestie'</i>
;)<!--QuoteEnd--></div><!--QuoteEEnd-->
As french ? !!!
Oh mon dieu ! (omg) !
an hour of work, messing with: props, lighting, general usage, and other random things.
test map:
<img src="http://i49.tinypic.com/10olhky.png" border="0" class="linked-image" />
<img src="http://i45.tinypic.com/2rgox13.png" border="0" class="linked-image" />
<img src="http://img20.imageshack.us/img20/4889/64263245.jpg" border="0" class="linked-image" />
<img src="http://img682.imageshack.us/img682/7251/51551900.jpg" border="0" class="linked-image" />
<img src="http://img175.imageshack.us/img175/7410/72685727.jpg" border="0" class="linked-image" />
<img src="http://img694.imageshack.us/img694/2104/44327184.jpg" border="0" class="linked-image" />
<img src="http://img341.imageshack.us/img341/7151/80836860.jpg" border="0" class="linked-image" />
I think im starting to get the hang of the editor, im working much faster now.
@CIOnDIEu: just watched your vid, very nicely done i love the green lighting on the rocks especially
@Polycarbon: great lighting and i like how its set out cant wait to see it finished
@Pipi: your screens are always amazing and so professional, keep em coming :D
1 hour 27 minutes of design (total).
nothing much to say, other than: love the editor, sans crack or flaw.
Obviously it's a Lerk cave, Lerkman would be proud (screenshot looks good as well!)