Wow. That is a huge wow, actually. If there's a build 152 bar, then the patch is almost ready, and they said the patch wouldn't be ready until they've fixed the network lag issue, and if that's so, then they have almost fixed the network lag issue, and testers will soon be receiving a more playable build, and the Alpha is already much further on the road to becoming playable (testable). If this is true, you are amazing.
Those three little numbers are building much excitement! No doubt my FRAPS drive was very unhappy to see them. Torture awaits it upon Build 152 release!
<!--quoteo(post=1798357:date=Sep 13 2010, 04:04 AM:name=Heroman117)--><div class='quotetop'>QUOTE (Heroman117 @ Sep 13 2010, 04:04 AM) <a href="index.php?act=findpost&pid=1798357"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->YEESS build 152 bar is on the progress bar! i bet we are going to have our long awaited patch. i can't wait this is going to be AWESOME!<!--QuoteEnd--></div><!--QuoteEEnd--> oooooo, nice Lets hope Max can squash the warping issue this week. :D
Saw Patch 152 on the progress bar as well. Hopeful for a patch release this progress week. It could happen any time between now and Sunday, but I'm thinking at least Friday.
That is, of course, if they can fix what they need to by the time they plan on this release.
<!--quoteo(post=1798399:date=Sep 13 2010, 04:42 PM:name=derWalter)--><div class='quotetop'>QUOTE (derWalter @ Sep 13 2010, 04:42 PM) <a href="index.php?act=findpost&pid=1798399"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if it takes years to fix player warping, it would take years to get patch 152 ... remember, the bar is only reached <b>when its done</b><!--QuoteEnd--></div><!--QuoteEEnd-->
They wont take years. This ain't Duke Nukem Forever!
<!--quoteo(post=1798433:date=Sep 13 2010, 06:06 PM:name=Eyeless)--><div class='quotetop'>QUOTE (Eyeless @ Sep 13 2010, 06:06 PM) <a href="index.php?act=findpost&pid=1798433"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Get pretty damn close. A year would be generous though, considering how long an update for the damn alpha is taking.<!--QuoteEnd--></div><!--QuoteEEnd-->
look at everything that's going into this patch tho.
After a long time i have to say it once again: My God - Charlie, Max, Cory, Matt, Kurt and everyone else keep up the great work! Just watching the Videos that are being made by the community are just blank awesome! The Game itself looks <i>so</i> impressive! I love the Art Direction, I love the Sound and Music and i will surely love the gameplay and programming! :)
I was waiting such a long time for the next step of Natural Selection it's like an overwhelmingly long passive ###### over the years. I truly speak as a fanboy, haters gonna hate but you Guys are doing an <b>awesome</b> Job. Keep it up, you worked so long and hard for this it will definitely pay off!
<!--quoteo(post=1798445:date=Sep 13 2010, 06:58 PM:name=whoppaXXL)--><div class='quotetop'>QUOTE (whoppaXXL @ Sep 13 2010, 06:58 PM) <a href="index.php?act=findpost&pid=1798445"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->After a long time i have to say it once again: My God - Charlie, Max, Cory, Matt, Kurt and everyone else keep up the great work! Just watching the Videos that are being made by the community are just blank awesome! The Game itself looks <i>so</i> impressive! I love the Art Direction, I love the Sound and Music and i will surely love the gameplay and programming! :)
I was waiting such a long time for the next step of Natural Selection it's like an overwhelmingly long passive ###### over the years. I truly speak as a fanboy, haters gonna hate but you Guys are doing an <b>awesome</b> Job. Keep it up, you worked so long and hard for this it will definitely pay off!<!--QuoteEnd--></div><!--QuoteEEnd-->
its a big patch if they come through, and they're grinding, i think we'll be playing this weekend.
<b>GO MAX GO!</b><!--QuoteEnd--></div><!--QuoteEEnd-->
Unfortunately, the dev team has stated previously that the fade will not be in the next patch. What you are seeing is game code, such as abilities, being worked into the game so that at some point, they can add him in. I'd also assume the Onos will not be making it in as well, but I think we may see an alien upgrade tower, perhaps. Will definitely be a huge patch.
<!--quoteo(post=1798455:date=Sep 13 2010, 07:54 PM:name=Avalon)--><div class='quotetop'>QUOTE (Avalon @ Sep 13 2010, 07:54 PM) <a href="index.php?act=findpost&pid=1798455"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unfortunately, the dev team has stated previously that the fade will not be in the next patch. What you are seeing is game code, such as abilities, being worked into the game so that at some point, they can add him in. I'd also assume the Onos will not be making it in as well, but I think we may see an alien upgrade tower, perhaps. Will definitely be a huge patch.<!--QuoteEnd--></div><!--QuoteEEnd--> That was a while ago. They've had a good amount of time to get him ready. Hell, their working on the Onos now!
Both are very nice aesthetic effects, to increase immersion, for everyone EXCEPT the person playing the Onos. Both are extremely annoying to the Onos himself.
I think capped turn speed will be worse for gameplay than momentum. The problem with capping turn speed is that it breaks the standard procedure for translating mouse movements to unit controls. (It works great for joystick-type inputs, but who plays NS with a joystick?) If you attempt to turn faster than the allowed cap, the correlation between mouse position and screen position is lost so that not only do you turn slower than you expected, but even AFTER the turn is done you won't be facing the direction you expected. You could conceivably cap the turn speed of the model animation, just to make smoother animations, but don't cap the turn speed of the unit itself.
Momentum is probably workable. In most situations it will be a handicap for the Onos, but as long as you know that ahead of time you can still balance it to be effective despite that. And ideally a high-momentum Onos would gain the ability to shove things out of his way more easily (ie, smashing welded doors, knocking non-heavy marines across the room, etc).
I think the turn speed cap should not be implemented, impairing the players senses is one thing as long as it is subtle but impairing the player's control of their character is not going to make the experience any more enjoyable. I don't think having momentum is so bad as long as it is very subtle and is purely for a slight aesthetic effect but if it is apparent enough that the player actually notices it then it should be avoided. i have no problem if you guys want to make the experience more realistic or immerse but if that starts to conflict with gameplay then it should be avoided. If a player is lucky or skilled enough to gather the resources required to become the Onos then he should be rewarded rather than limited, a player who spent 75 of his resource points in order to become the strongest single unit in the entire game will not appreciate having to wait 0.15 - 1 seconds in order to turn 45 degrees. If this is for balancing sake then i believe that it should be addressed with a different approach rather than taking total control away from the player and removing the fluid feel that the alien race always possessed.
Comments
Good luck on the lag fix!
oooooo, nice
Lets hope Max can squash the warping issue this week. :D
Lets hope Max can squash the warping issue this week. :D<!--QuoteEnd--></div><!--QuoteEEnd-->
QFT.
That is, of course, if they can fix what they need to by the time they plan on this release.
sry 4 my english :/
Cheers,
Cody
Sounds like we're getting somewhere.
They wont take years. This ain't Duke Nukem Forever!
yay!
*thinks*...
Yes. Yes it matters.
Want new patch now :(
Get pretty damn close. A year would be generous though, considering how long an update for the damn alpha is taking.
look at everything that's going into this patch tho.
2/3 alien upgrade towers, fade, maybe onos, <b>playability</b>, builder map polish features
its a big patch if they come through, and they're grinding, i think we'll be playing this weekend.
<b>GO MAX GO!</b>
*Bored without NS2...*
Cheers,
Cody
I was waiting such a long time for the next step of Natural Selection it's like an overwhelmingly long passive ###### over the years.
I truly speak as a fanboy, haters gonna hate but you Guys are doing an <b>awesome</b> Job. Keep it up, you worked so long and hard for this it will definitely pay off!
I was waiting such a long time for the next step of Natural Selection it's like an overwhelmingly long passive ###### over the years.
I truly speak as a fanboy, haters gonna hate but you Guys are doing an <b>awesome</b> Job. Keep it up, you worked so long and hard for this it will definitely pay off!<!--QuoteEnd--></div><!--QuoteEEnd-->
This is a great post!
Keep it up UWE.
2/3 alien upgrade towers, fade, maybe onos, <b>playability</b>, builder map polish features
its a big patch if they come through, and they're grinding, i think we'll be playing this weekend.
<b>GO MAX GO!</b><!--QuoteEnd--></div><!--QuoteEEnd-->
Unfortunately, the dev team has stated previously that the fade will not be in the next patch. What you are seeing is game code, such as abilities, being worked into the game so that at some point, they can add him in. I'd also assume the Onos will not be making it in as well, but I think we may see an alien upgrade tower, perhaps. Will definitely be a huge patch.
That was a while ago. They've had a good amount of time to get him ready. Hell, their working on the Onos now!
I hope the camera shaking won't be too distracting, especially when actually facing the Onos.
Both are very nice aesthetic effects, to increase immersion, for everyone EXCEPT the person playing the Onos. Both are extremely annoying to the Onos himself.
I think capped turn speed will be worse for gameplay than momentum. The problem with capping turn speed is that it breaks the standard procedure for translating mouse movements to unit controls. (It works great for joystick-type inputs, but who plays NS with a joystick?) If you attempt to turn faster than the allowed cap, the correlation between mouse position and screen position is lost so that not only do you turn slower than you expected, but even AFTER the turn is done you won't be facing the direction you expected. You could conceivably cap the turn speed of the model animation, just to make smoother animations, but don't cap the turn speed of the unit itself.
Momentum is probably workable. In most situations it will be a handicap for the Onos, but as long as you know that ahead of time you can still balance it to be effective despite that. And ideally a high-momentum Onos would gain the ability to shove things out of his way more easily (ie, smashing welded doors, knocking non-heavy marines across the room, etc).
All of this is IMO