Natural Selection 2 News Update - NS2 Build 176 Released
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
Comments
downloading for more fun on 176
•Fixed bug where the background in the Editor was black.... lol
Thanks... :)
Awesome!
Thank you very very much !!!! :-)
What are your system specs?
Just played a game where 3 marines where in the alien base with shotguns and commander just spammed health and ammo and they just won the game, killing every egg/skulks that spawned.
Feel so slow as a skulk compared to marines, all the speed upgrades aren't added yet, but it gets a bit ridiculous when 4 aliens are being insta raped by 3 marines in their own hive room.
Also from the skulk POV you feel much smaller then what you actually are, im hiding in a corner and marine spots me instantly shotgun DEAD.
being a Commander is boring as hell and no one really wants to do it. seems like that anyway.
/rant i know its only beta, but hell, it shouldn't be so frustrating .sorry but this game just pissed me off from playing.
"Fixed Editor black screen"
YEAHHHH! Finally someone checks editor codes
when you say wont build do you mean then you give them an order to build they don't ? Or they start building and its not actually doing anything ?
I like the additions to rockdown.
rather than drop it off the list it looks like you are upgrading it.
Yet another performance boost it seems...keep em coming...it has more people playing.
I am still seeing the basic problem that as a game progresses the lag increases.
I don't know if it is a people or stuff problem.
I saw this on a couple servers.
I had a thought on discouraging turtling by marines or aliens (more common for marines)
Increase the resource rate GREATLY per each tech point...drop it back down when they lose it.
In fact SHOW the commander and the troops their rate upgrade relative to tech points.
Maybe this will bind them closer together...MONEY for weapons/aliens
Only the team holding the most tech points should be filled with fades and laser flame swords.
This is hurting the end game really bad.
It seems like you can do all the work to strip them of their occupancy but to topple them is painful and slow.
It makes sense the first wave would be armed to the teeth...but following that.
I am having fun though...great to be back...keep the performance jumps coming.
And the command chair was locking out players upon startup of a new round. Invisible wall kept pushing people out of the center of the chair.
GPU: GTX 295 OC
RAM: 6gbDDR
HDD:500 VelociRaptor hard drive Steam game's +NS2
FPS 15- 28
Max settings
Fps Drops down to 11 when near hive's etc./?\
Hopefully Max sees this, but I'm still getting that armory error I mentioned awhile back whenever I try using it in random intervals. I was on a server, lots of infestation everywhere, was clearing it for maybe a good 5-10 mins along with hydras and whatnot, I die to a skulk, respawn, use the armory, and BAM, crash. My mouse cursor will appear in game, have to alt tab, and experience a similar issue someone else pointed out where I can't submit my log file about the problem. But yeah from time to time, I always get crashes on the armory. A bit frustrating.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Snapshot buffer overflow (too many entities are relevant to client)<!--c2--></div><!--ec2-->
Flamethrower reload is bugged; animation terminates early and I can never tell when/if it reloaded or when/if I'm out of fuel
Marine arms/weapon disappears; buying new weapons, switching weapons does not fix
Hive mind "alerts" are still not accurate...entire hive can go down without so much as a warning
One server had a bugged marine CS that required a reboot to address
Skulk movement was altered somehow, though I cannot put my finger on it, something is amiss
Otherwise looking good so far, though most of the servers that got patched early were of poor quality and ran into tick issues. I will wait to see how Team 156 West behaves.
Also, the new part of ns2_rockdown, Gully Pass North, is a very long "hallway", which seems a bit unfair towards aliens. It also has a resource nozzle at the end, making it very easy for the marines to snipe down an alien extractor.
Once a few power-nodes are dead the game is just way to red need more variation in lighting maybe aliens structures can create more light?
I'm finding it quiet hard to bite as a skulk
Something is causing lots of server lag again maybe flame throwers..
You basically have to go shotty and weed out the Hydras early on. Though, it is pretty time consuming dealing with Hydras using Rifle and Pistol with that small hitbox.
Joined the only server that had people on it which was already quite far into the game, and after eventually pushing closer to the base (with flamethrowers which no doubt added fuel to the fire) which was covered in hydras, and the lag got so bad that if you were in the same room as the hydras you would get a black screen, STILL playing and shooting, but would have a totally black screen till you managed to maneuver your way out blindfolded.
Then to try and alleviate that hecticness I tried joining my usual server which was empty and was repeatedly disconnected at the "authentication failed" stage, is that because the server is still running 175 or a new issue?
Hoping to try a REAL game on 176 soon, cause I'm pretty sure that it was sheer bad luck that happened to be my first game after the update.
+1 For hydra Limit!! maybe they should cost something like 10 Res or 10% of you current resources which ever is greater?? that would mean saving up and "Dumping" wouldn't be quite so OP. Just an alternative cause it feels less controlling than a "cap".
Okay after playing rockdown again the lag problem was waaay clearer, No hydras no flamethrowers, same place. Its where the "added part" joins onto the old map where the aliens first extension harverster is, crazy unexplained lag almost everytime I run through there (which would've been exasperated by the flames and hydras first time around)
Few patches ago, hydra building was a problem, since it slowed down the server too much, and everybody was like "fix the hydras, we can't use them". Now they can be used, and it turns around "Fix the hydras, they are everywhere!"