Natural Selection 2 News Update - NS2 Build 178 Released
yimmasabi
Join Date: 2006-11-03 Member: 58318Members
<div class="IPBDescription">Any comments :)</div>Probably Max will say here ;
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 178 Released here
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Max McGuire
Technical Director, Unknown Worlds Entertainment
So I did before he do :)
I just download Build 178 ! Thanx UWE
Yayy new Fade !
Lets taste it :)
Please post comments on the topic Natural Selection 2 News Update - NS2 Build 178 Released here
--------------------
Max McGuire
Technical Director, Unknown Worlds Entertainment
So I did before he do :)
I just download Build 178 ! Thanx UWE
Yayy new Fade !
Lets taste it :)
Comments
[EDIT]
Now it's making my display-driver kernel crash on start-up, that's a first.
However, after the server filling up quickly to 7 vs 7 (which seemed to be going fine) all of a sudden...lag central.
The only event that happened just prior was that we had just met the requirements to unlock Fade.
***
Never mind just got onto a server :)
However, after the server filling up quickly to 7 vs 7 (which seemed to be going fine) all of a sudden...lag central.
The only event that happened just prior was that we had just met the requirements to unlock Fade.<!--QuoteEnd--></div><!--QuoteEEnd-->
In NS2 Steam Group chat, a playtester said something about Blink making others lag and not the Fade player himself, maybe that's what caused it?
Please either reduce the magnitude of this effect or allow it to be disabled in the options menu.
Please either reduce the magnitude of this effect or allow it to be disabled in the options menu.<!--QuoteEnd--></div><!--QuoteEEnd-->
r_bloom 0 in the console.
Going to have a look at a better server next and compiling them both in one vid I guess...
good thing is I got my own voice recording on a second soundcard while being able to talk ingame to actually work! YAY :P
Going to have a look at a better server next and compiling them both in one vid I guess...
good thing is I got my own voice recording on a second soundcard while being able to talk ingame to actually work! YAY :P<!--QuoteEnd--></div><!--QuoteEEnd-->
you have a sexy masculine voice
lol, that part actually got recorded XD
Too bad the server killed itself though... Well it wasn't doing it's job at all actually...
Please either reduce the magnitude of this effect or allow it to be disabled in the options menu.<!--QuoteEnd--></div><!--QuoteEEnd-->
Must be a bug, it's pretty subtle. Take a screenshot.
Here's a quick run through I captured.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/TZkhu70tObU"></param><embed src="http://www.youtube.com/v/TZkhu70tObU" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
I got that, it was because steam friends etc went down. Worked fine after it went back up.
Although the first part of my B158 play was on the above mentioned UK server which started off great but then started to lag, i created my own server to test some things. My PC is about 4 years old, it's probably worth noting.
Please don't think i'm being overly negative, i really like it but theres a fair few more cons that pros (as there always is in a beta).
Pros:
- New Fade blink is really cool.
- Visually and smoothness is fantastic until a point (see below)
- ARC is really cool.
- Phase gates are brilliant.
- Love the new evolve menu and evolving stage.
Cons:
- Not a fan of the skulk walking on metal noise on summit - seems a bit intrusive it's like yeah i get it...i'm walking on metal.
- NPCs struggle with buildings. You put a building in the way then you need to hold their hand all the way around.
- Highlighting several MACs to build a singular building from fresh doesn't work.
- Even on my local server, after research Phase tech was researched things started to get laggy.
- Noticed a lot of lua errors (which i'm sure someone else will capture).
- Upon completing building creation, the audio for when a soldiers objectives are complete sounded when it was completed by a MAC.
- Upon directly looking down the barrel of the ARC, the source of light is off center.
- Missing sound errors, from memory: Fade landing sound.
Overall, a big improvement for me. I get the feeling that there's something causing some kind of problem when you start getting further into tech trees. I'm unconvinced it's a time elapsed-based problem as it seemed to happen after a certain point.
And I cant drop res tower while the res node is empty :) These drifters are really lazy.
Online gameplay a bit laggy and this new map again very heavy. Very good map but too much details imao.
Why we should start test with heavy maps? There should be a light map for players who has FPS problems
I think still engine is not playable and will not be after some patches
1) Love the direction its going, but it needs refinement. Needs air control like NS1, instead of moving to the destination in a rigid straight line.
2) Momentum needs to be retained when exiting blink instead of hitting a dead stop.
3) Need a bit more time in the "ethereal" zone to better choose when/where you're exiting to enable better tactics. This issue may get better once air control like NS1 is in.
Not a bug, just my subjective opinion. It's just as distracting in your video. Feel like my eyes are burning.
They added friction to ease Fade out of Blink, should probably reduce friction so you slide an inch after you're done Blink :)
I see, were your eyes already averse to the game without bloom? This is more easier for me to look at as it unharshens the lighting from the shadows by creating a blend in between the two. Otherwise the clean look of no bloom had the result of harsh lights immediately against black shadows.
However, I do like the new evolution menu. The fact that it lists your personal resources and the costs of the evolutions is very helpful.
Not at all.
1) Love the direction its going, but it needs refinement. Needs air control like NS1, instead of moving to the destination in a rigid straight line.
2) Momentum needs to be retained when exiting blink instead of hitting a dead stop.
3) Need a bit more time in the "ethereal" zone to better choose when/where you're exiting to enable better tactics. This issue may get better once air control like NS1 is in.<!--QuoteEnd--></div><!--QuoteEEnd-->
this.
I've just had some time to test this patch today, after being gone for long while.
I'm actually happy to see how blink is being handled finally, compared to how it was before the current blink is like leap into the future.
now lets talk about the things I've repeated before many times.
the game still lacks skill based movement, no air control and no momentum, at all.
blink is rather slow, i'm not sure if I should be pushing right click harder for blink to go faster? but seriouesly, its slow.
when you exist blink state their is a delay in attacking, that is actually big problem.
has anyone noticed how much energy blink drains? not right at all.
I can't just tap on blink gently to get quick small blink, being forced to hold right click kills it.