Battlefield 3 Multiplayer Trailer
<div class="IPBDescription">....WHAT.</div><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/NDDfPxF3EFE"></param><embed src="http://www.youtube.com/v/NDDfPxF3EFE" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<div align='center'><a href="http://www.youtube.com/watch?v=NDDfPxF3EFE" target="_blank">http://www.youtube.com/watch?v=NDDfPxF3EFE</a></div>
I have been a Battlefield fan for a long time. When the Thunder Run trailers at E3 got aired, my jaw dropped. I thought I was prepared for anything that came after...but no. No. No.
I wasn't.
<div align='center'><a href="http://www.youtube.com/watch?v=NDDfPxF3EFE" target="_blank">http://www.youtube.com/watch?v=NDDfPxF3EFE</a></div>
I have been a Battlefield fan for a long time. When the Thunder Run trailers at E3 got aired, my jaw dropped. I thought I was prepared for anything that came after...but no. No. No.
I wasn't.
Comments
Anyway, [insert planetside comparison here]
Anyway, [insert planetside comparison here]<!--QuoteEnd--></div><!--QuoteEEnd-->
Skepticism noted. But honestly, those moments were never uncommon in a Battlefield round. They were just never that...visceral.
And if Planetside has monthly subscriptions, then no thanks. I'll stick with DUST 514 for that kind of thing.
Just a preference thing I guess.
Have the Forgotten Hope devs revamp their failed FH2 onto this engine and it would be awesomesauceEXTREME!!! (that is if this engine is easy to mod, which EA/DICE never really liked in the first place...
This is why you set a game in the future then you can just make up whatever you want.
If there wasn't an NDA on the alpha, I'd mention how pretty neat it was and how going back to Bad Company 2 already feels wonky.
If there wasn't an NDA on the alpha, I'd mention how pretty neat it was and how going back to Bad Company 2 already feels wonky.<!--QuoteEnd--></div><!--QuoteEEnd-->
Does BF3 has the same system requirements as BFBC2?
And if Planetside has monthly subscriptions, then no thanks. I'll stick with DUST 514 for that kind of thing.<!--QuoteEnd--></div><!--QuoteEEnd-->
Really? I never saw anything like that in a battlefield round, I saw lots of it in every trailer for a battlefield game, but never ingame, probably because the trailers are obviously staged.
I don't see anything that impressive honestly, looks like BC2 with kane and lynch lens flares stuck all over it.
Edit: I see you can download BF3 from EA's Origin, has any one here used the client? Is it worth going that route or should I just buy it on DVD? (if I buy it that is)
I don't see anything that impressive honestly, looks like BC2 with kane and lynch lens flares stuck all over it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Are you referring to the Bad Company Series? Because... I've never played those.
Funny you say that, since when I saw the jets (especially from the ground) all I could think of is "...those are moving so slow they almost seem to float"
Hmm you thought I was going on about the slow speed of the jets in BF2/BF3 covering up the arcade feel it has? I meant the slower speed of the WW2 vehicles will cover up this arcade feel :)
The "modern warfare" theme just makes it look like ###### and actually enforces the arcade feel. Hence WW2 planes are better suited for things like this. Besides they sound a bazillion times more awesome :P
[edit]
oh oh and Forgotten Hope has a imagined map called Alpenfestung which has WW2 jets (<a href="http://en.wikipedia.org/wiki/Messerschmitt_Me_262" target="_blank">Schwalbe</a>, <a href="http://en.wikipedia.org/wiki/Messerschmitt_Me_163" target="_blank">Komet</a>, <a href="http://en.wikipedia.org/wiki/Horten_Ho_229" target="_blank">Gotha Go 229</a>), and they are FRIGGING FAST! So apparently they also did that better then Dice :P
God I miss that game :(
That is the main reason I'm saying the 600-800km/h speed of prop planes is awesome for this kind of dogfighting and longrange bombing intercepting FH did so well and looks less "arcady". Slow dog-fighting jets... not so much :/
Ah well, something like FH will probably never been seen again... The game looks awesome though (graphics wise)
And if Planetside has monthly subscriptions, then no thanks. I'll stick with DUST 514 for that kind of thing.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would be interested in that if it weren't a console game.
You're downloading and using Origin either way, even if you purchase it through other DD services. It works in tandem with their site (Battlelog) which acts as the server browser and stats page.
I believe the system requirements are the same, if you run BC2 fine, you'll be able to at some setting run BF3 at the same performance.
It was a really well made mod too but never had a very large player base.
My one wish is for the attack chopper pilot and gunner to have an near identical set up to how it was in BF2.
Also if you're buying BF3 through Origin you should be aware of a potential 25% discount. If your "brother's" birthday is coming up have him make an Origin account a few days before. EA will send a 25% off coupon to whatever e-mail account your 'brother' used. If your 'brother' really likes you, he may give you the coupon and you can use it on your account. My brother liked me.
An unfortunate compromise - BF2 showed that jet aircraft implemented as they "should" be (fast, high altitude, maneuverable, lethal) simply doesn't work - they're too far removed from the ability of anyone on the ground to affect them, while they just fly orbits between the carrier and a flag point, dropping loads of munitions, ending the game with 92 kills and 1 death from a guy who TKd you on the runway to steal your plane (and then crashed it into a tree).
Enough players refuse to install their buggy POS Origin, they'll fold and go back to Steam. Corporate powerplays again based entirely on greed piss me off.
<!--quoteo(post=1869541:date=Aug 17 2011, 02:30 AM:name=Talesin)--><div class='quotetop'>QUOTE (Talesin @ Aug 17 2011, 02:30 AM) <a href="index.php?act=findpost&pid=1869541"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Enough players refuse to install their buggy POS Origin, they'll fold and go back to Steam. Corporate powerplays again based entirely on greed piss me off.<!--QuoteEnd--></div><!--QuoteEEnd-->
Do you have a steam account? Because Valve has done the same thing. Try to find some Valve game on Impulse or Direct 2 Drive. When Valve forced everyone to use Steam people complained, 'boycotted,' etc. but now look at how successful that platform is.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->though also will not put up with their always-connected DRM BS either<!--QuoteEnd--></div><!--QuoteEEnd-->
Upset about online only? Blizzard's already incorporated that in their current and upcoming games and I'm sure countless others will follow.
Ironically, despite what gamers think, companies creating their down digital distribution platforms and implementing always-connected DRM is a good thing. It means more profit for them and more competition/deals for us on games that aren't developed by EA/Valve.
The past few years have not been so kind to PC gaming as developers made their games more for the consoles. If they're able to see more profit from using their own distribution, and if they're able to significantly curve piracy, we'll see better games developed with PC gamers in mind (like BF3) as opposed to potentially great games destroyed by concession to console games (like AvP3).
If this is really such a toxic move it will backfire as people find the restrictions placed on them will be too much. I doubt there will be many gamers who will actually refuse to purchase this game over 1) owning Origin and 2) being always connected to the internet. Personally, going all the way back to Battlefield 1942, I've never even opened BF without already being connected to the internet. It's battlefield for god's sake, why would you?
To be fair BF3 is the first "real" BF game with a single player campaign beyond "the multiplayer maps populated with terrible bots".
I'm going to buy this game and play the bajeesus out of it, to be certain, but watching those jets made me cringe, squirm and wince simultaneously. Having some understanding of how real jets work has ruined them for me. The angle of attack indexer is lit up. ALL LIT UP. DURING NORMAL FLIGHT. ARARRARGH.
The jets appear to be able to dump chaff/flares, that's interesting.
As for steam vs origin... I resent having to run yet another program in the background. If origin had come along first and was as good as steam is now, I'm sure I'd be using it. However now I look at what origin does and I think "I already have a program that does everything it does, except for this one arbitrarily-applied restriction, that's dumb."
That said, I'll probbaly just install it, run it, play BF3 and then close it when I'm done.
--Scythe--
They're basically BF2 with COD unlocks, you are't missing much. The series doesn't appear to have changed since BF2 honestly.
The one that really felt broken were the air-burst rockets - they completely negated cover, they were extremely lethal and fired rapidly, and you could carry a ton of them - to make it worse, the kit that got them also got a 40-round scoped assault rifle with great accuracy, a medkit, and the defib paddles. Unless you were playing anti-tank engineer there was almost no reason to take anything else. So basically, you'd run into an enemy, and whoever spammed their rockets first won. Or maybe you'd both die. And then be instantly paddled back to life, only to instantly die again because people are shooting rockets at your corpse to kill you when the guy they see runs over to revive you.
Would've been fine if you only got ONE rocket per reload, with a spare capacity of only three or so, just enough to flush someone out of cover or finish a defender off, but you got four in a magazine and like sixteen more to spare.
I don't understand how game developers can be so moronically inept at fixing balance problems that are obvious even on paper. Is critically thinking about your game balance before you've even implemented it really that hard of a skill? Am I just that gifted? Or is everyone else just functionally retarded?
My one wish is for the attack chopper pilot and gunner to have an near identical set up to how it was in BF2.<!--QuoteEnd--></div><!--QuoteEEnd-->
Agree with all of this!
My only worry- one which I know will come true- is the series love for underslung grenade launchers. Given the larger maps there's always people who run around with the damned things equipped, ready to drop you as long as they aim in your general vicinity, knowing you'll be at a long enough range for them not to suicide.
The one that really felt broken were the air-burst rockets - they completely negated cover, they were extremely lethal and fired rapidly, and you could carry a ton of them - to make it worse, the kit that got them also got a 40-round scoped assault rifle with great accuracy, a medkit, and the defib paddles. Unless you were playing anti-tank engineer there was almost no reason to take anything else. So basically, you'd run into an enemy, and whoever spammed their rockets first won. Or maybe you'd both die. And then be instantly paddled back to life, only to instantly die again because people are shooting rockets at your corpse to kill you when the guy they see runs over to revive you.
Would've been fine if you only got ONE rocket per reload, with a spare capacity of only three or so, just enough to flush someone out of cover or finish a defender off, but you got four in a magazine and like sixteen more to spare.
I don't understand how game developers can be so moronically inept at fixing balance problems that are obvious even on paper. Is critically thinking about your game balance before you've even implemented it really that hard of a skill? Am I just that gifted? Or is everyone else just functionally retarded?<!--QuoteEnd--></div><!--QuoteEEnd-->
2142 was interesting, good variation on the bf2 theme, took some things away and added others, if the series kept going in that direction it'd probably be a lot better I think, I agree with an earlier poster that the WW2 setting is very good for balance, I don't particularly like how all games nowadays have 'modern warfare-itis' where everything is a death ray.
Everything is so incredibly dull, predictable, and played-out. Hell even if WW2 were 'fresh' I still don't get it - everything sucked, why is that fun? Even in regards to aircraft, WW2 combat flight sims are the most mind-numbingly repetitive things ever made. Fly almost-identical planes around, lead enemies, push button to fire cannons. Repeat. A lot.
Everything is so incredibly dull, predictable, and played-out. Hell even if WW2 were 'fresh' I still don't get it - everything sucked, why is that fun? Even in regards to aircraft, WW2 combat flight sims are the most mind-numbingly repetitive things ever made. Fly almost-identical planes around, lead enemies, push button to fire cannons. Repeat. A lot.<!--QuoteEnd--></div><!--QuoteEEnd-->
LOL! Are seriously comparing a Flight sim (WW2 era) to an arcady shooter like the Battlefield Series... GTFO :D