<!--quoteo(post=1950672:date=Jul 11 2012, 06:27 PM:name=player)--><div class='quotetop'>QUOTE (player @ Jul 11 2012, 06:27 PM) <a href="index.php?act=findpost&pid=1950672"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh just post the changelog already, this guessing-game lasting several pages is starting to get real old real fast. Disregard if you were already working on it, just don't intentionally delay it like last time(s).<!--QuoteEnd--></div><!--QuoteEEnd--> It is not being intentionally delayed. It will be posted as soon as we are able to.
<!--quoteo(post=1950722:date=Jul 11 2012, 07:49 PM:name=Locklear)--><div class='quotetop'>QUOTE (Locklear @ Jul 11 2012, 07:49 PM) <a href="index.php?act=findpost&pid=1950722"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wtf is this :D
<img src="http://i217.photobucket.com/albums/cc111/c0devero/2012-07-11_00001.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd--> ohh I just saw this topic I allready posted this bug to Flayra via twitter, to recreate filter by name, players , ping and refresh list. allso Idk if its only me but when I enter the mod menu on main screen the game gets aloooot laggy like 5fps.
<!--quoteo(post=1950713:date=Jul 11 2012, 09:38 PM:name=ZycaR)--><div class='quotetop'>QUOTE (ZycaR @ Jul 11 2012, 09:38 PM) <a href="index.php?act=findpost&pid=1950713"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->nuke for aliens :D but I like what they do ith flamer (it kills cysts in no time!)<!--QuoteEnd--></div><!--QuoteEEnd-->
The whole alien vision thing would be perfect if the aliens could just see more in the dark without the vision mode active (sort of like HDR). If the view was just slightly brighter in the dark, no player outlines of course, without the vision mode on. That would still give the Kharaa an advantage in the dark (compared to the Marines and their infinite flashlights).
It would also further differentiate the feel of the aliens compared to the marines.
Sr LanceRhythm is a LancerJoin Date: 2004-11-18Member: 32862Members, Constellation, Squad Five Blue
Server Admins using appid 4940, issue has been found within steam_appod.txt change it from 4940 to 4920 and your server will appear within server browser and users will be able to connect ok.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Non-Official Hotfix for alien vision</b><!--sizec--></span><!--/sizec--> (for server admins)
Otherwise I didn't tested everything yet, I like the lerk spikes much better. The speed buff is nice also, but I think it's a bit too much given the current performances. The strafe flap is a bit too strong also. The lerk bite is quite useless.
AV change is silly. Unlike marines, who stay more or less in one place, aliens jump, leap, and fly all over the place, making it considerably more difficult to track opponents than for marines.
And while I'm at it, what's up with the momentum for fade blinks? Makes it far too difficult to properly time a hit. I'm constantly falling just short or just past my target. Extremely frustrating, especially considering how quickly fades die now. Either blink needs to be more precise, so you can pop put of blink, immediately hit your target, and blink away again, or fade needs to be MUCH tougher. Any time I die as another lifeform, it always feels fair -- I can tell what I did wrong -- but virtually every time I die as fade it comes out of the blue and feels extremely cheap.
Played a few games so far... either big alien wins or big marine wins. My feeling is that the marines have more chances to recover than aliens. The big ol' arc train of death is still the instant win.
<!--quoteo(post=1950715:date=Jul 11 2012, 02:40 PM:name=MiniH0wie)--><div class='quotetop'>QUOTE (MiniH0wie @ Jul 11 2012, 02:40 PM) <a href="index.php?act=findpost&pid=1950715"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fine, then they should just removed AV completely because people who use it don't have enough skill..........
Funny, NS1 had glowing outlines and nobody complained about it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Lol, funny that NS1 had bunnyhopping, devour, shootspores, lerk bite, and all the jazz.
Like these games are like NIGHT and DAY. I dont see point why would you want to compare them.
I say NS2 is still far more slow paced (all that mapcontrol design) overall than NS1, so i dont think that AV is vital when the game is finished. Assuming that you have your framerates up, lightgamma, ######blurs disabled etc.
So yeah i think its a good change so what?...
Maybe my L4D comment was bit overkill, but i definately have the same feeling when im playing always on whit AV, so i think its good change for game designing perspective. Its ment to be the tool to locate marines not a combat tool, at least i feel so.
No, I do not say its good right now, because even I play always on whit it, but still you get what I'm saying here.
BTW in NS1 alien flaslight was never in that much role, mainly because the map designing as they were so lighted. I hope someday we would achieve the same feeling.
also comments like this doesnt help that much :D <!--quoteo(post=1950719:date=Jul 11 2012, 02:47 PM:name=MiniH0wie)--><div class='quotetop'>QUOTE (MiniH0wie @ Jul 11 2012, 02:47 PM) <a href="index.php?act=findpost&pid=1950719"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry but according to Sebu, you don't have enough skill and shouldn't be using AV.<!--QuoteEnd--></div><!--QuoteEEnd-->
The alien vision change is just confusing. Aren't aliens supposed to use the dark to their advantage?
I also think having AV simplifying the visuals helps reduce the "chaos" of combat or so Flayra said once upon a time. Now it can become tedious to use and confusing if you don't. Call it "skill" all you want but I think it was just unnecessary.
After playing 2 rounds server performance is noticeably better :D. Only complaint is the AV change which not 1 person on the server i was on agreed with nor most people on these forums. Hopefully that'll get rethought for next patch.
- The red exclamation mark popping up at resource towers. Commander said he didn't place them. - Feign. Visually I couldn't tell what had happened I just started moving very slowly. - Xenocide is a mini nuclear bomb, it's also hard to tell when it will explode..a detonation indicator of sorts would be useful. - The server menu is very broken all the results kept colliding into one space making it impossible to join. - 'Play Now' feature keeps trying to join servers which are full. - The new Alien camouflage effect looks like it's from a 15 year old game. Good though that you can keep cloaked without having to hold down shift.
Done plenty of skulking just now and thought the AV change added a lot more thinking to skulking. Just running around in alien vision mode all the time was a bit silly.
<!--quoteo(post=1950753:date=Jul 11 2012, 04:00 PM:name=Chlamydia)--><div class='quotetop'>QUOTE (Chlamydia @ Jul 11 2012, 04:00 PM) <a href="index.php?act=findpost&pid=1950753"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Done plenty of skulking just now and thought the AV change added a lot more thinking to skulking. Just running around in alien vision mode all the time was a bit silly.<!--QuoteEnd--></div><!--QuoteEEnd-->
Being in alien vision 24/7 was always a bad idea, this change just directly nerfs using it in combat.
Before this build: Alien vision on when in combat, otherwise off so you have hive sight and can see lighting.
After this build: Spam alien vision on and off when seeking targets. Off in combat else you cannot leap, blink or in some cases even attack.
<!--quoteo(post=1950755:date=Jul 11 2012, 02:07 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Jul 11 2012, 02:07 PM) <a href="index.php?act=findpost&pid=1950755"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Being in alien vision 24/7 was always a bad idea, this change just directly nerfs using it in combat.
Before this build: Alien vision on when in combat, otherwise off so you have hive sight and can see lighting.
After this build: Spam alien vision on and off when seeking targets. Off in combat else you cannot leap, blink or in some cases even attack.<!--QuoteEnd--></div><!--QuoteEEnd-->
Also, now you can in the same condition as marines when a powernode goes down. I.e. a teammate can take down a power node and hurt your vision
I much preferred the aliens who had the advantage in the dark.
<!--quoteo(post=1950667:date=Jul 11 2012, 10:16 AM:name=simba)--><div class='quotetop'>QUOTE (simba @ Jul 11 2012, 10:16 AM) <a href="index.php?act=findpost&pid=1950667"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Healing Bed, Bacterial spores both seem to be removed from the game. They may now be automatic or come with the specific hive you research<!--QuoteEnd--></div><!--QuoteEEnd-->
That would be a good change, giving aliens a reason to go shade first, for some immediate benefit in defending their territory.
I don't really mind the AV change, you can still do plenty with it. I mean you only use it a few seconds in order to kill a few marines, as a quick scan in an area etc. Combat shouldn't be completely depend on whether you used alien vision or not, it shouldn't become like the batman AA mode where you end up just using all the time else you miss out the secrets and stuff. (aka there is no downside to using it)
<!--quoteo(post=1950707:date=Jul 11 2012, 03:33 PM:name=sebu)--><div class='quotetop'>QUOTE (sebu @ Jul 11 2012, 03:33 PM) <a href="index.php?act=findpost&pid=1950707"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->true bro ... same here. NOw skulks vs 2 or more marines are death meat!
If you want L4D like glowing outlines, go play it. U need to be able to track them whitout alien fleslight, its called skill.
You can go for adrealine, but youll be sacrificing celerity, which is in most cases far more better choice.
So i think its a very good change, AV helps me definately much now, because my framerate is pretty bad but when it gets better ill have no issues on tracking marines. You shouldn't have too.<!--QuoteEnd--></div><!--QuoteEEnd-->
Pity we want to play skulk now.
<!--quoteo(post=1950743:date=Jul 11 2012, 04:42 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jul 11 2012, 04:42 PM) <a href="index.php?act=findpost&pid=1950743"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The alien vision change is just confusing. Aren't aliens supposed to use the dark to their advantage?
I also think having AV simplifying the visuals helps reduce the "chaos" of combat or so Flayra said once upon a time. Now it can become tedious to use and confusing if you don't. Call it "skill" all you want but I think it was just unnecessary.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think feint just feints dead like in TF. But I can't foresee it working well, since most corpses disappear pretty fast, and once marines know you have it they will just start shooting all corpses to make sure. Patch feels great, both in terms of performance as well as in terms of gameplay.
In regards to alien vision, I really don't see it working out. On big aliens like the onos, it essentially makes the alien vision a no-go during combat. And I really don't like that you constantly have to switch it on and off in between combat phases, in general. IMO a more subtle approach is warranted, you should be able to play with alien vision on if you really wanted to. Now you can't any more, at all.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited July 2012
<!--quoteo(post=1950764:date=Jul 11 2012, 09:26 PM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Jul 11 2012, 09:26 PM) <a href="index.php?act=findpost&pid=1950764"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->has it been said anywhere what the new feint ability does?<!--QuoteEnd--></div><!--QuoteEEnd--> Kinda like oldschool redemption but without the teleport, when on low HP you cloak for a short time and leave a dead body in place
I've argued about alien vision what feels like a hundred times, but I have to reiterate my position because this is a massive leap backwards from an already problematic system IMO. Alien vision was a necessary feature because tracking marines in frantic melee combat(with your bite cam going off, spores everywhere, etc etc) is too difficult without it. Aliens left it on all the time because they enjoy being able to see things clearly. AV being always on was never a gameplay problem but rather an atmosphere problem - people don't like leaving it on because it kills all the pretty textures and effects. Nerfing it to force people to turn it off sometimes is a clumsy fix to the atmosphere problem, which brings us back to the original gameplay problem we started with.
Leaving AV on all the time is not a bad thing. It worked fine in NS1, aliens should simply not ever have trouble seeing things. All you have to do is abandon the "night vision goggle" view filter effect and choose something more subdued that lets them see without ruining the game's aesthetics. Please just come up with a prettier version of NS1 alien vision and call it a day.
<!--quoteo(post=1950767:date=Jul 11 2012, 01:30 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Jul 11 2012, 01:30 PM) <a href="index.php?act=findpost&pid=1950767"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Leaving AV on all the time is not a bad thing. It worked fine in NS1, aliens should simply not ever have trouble seeing things. All you have to do is abandon the "night vision goggle" view filter effect and choose something more subdued that lets them see without ruining the game's aesthetics. Please just come up with a prettier version of NS1 alien vision and call it a day.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ive made a mod that does this if you are interested. This is a horrible example but basically players/structures glow, no other effects:
Download here (worked in 212, havent tried in 213): [url="http://www.2shared.com/file/HHNWnend/AlienVisionRyne.html"]http://www.2shared.com/file/HHNWnend/AlienVisionRyne.html[/url
Edit: updated for 214: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119407" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=119407</a>
Comments
Sorry but according to Sebu, you don't have enough skill and shouldn't be using AV.
It is not being intentionally delayed. It will be posted as soon as we are able to.
--Cory
<img src="http://i217.photobucket.com/albums/cc111/c0devero/2012-07-11_00001.jpg" border="0" class="linked-image" />
<img src="http://i217.photobucket.com/albums/cc111/c0devero/2012-07-11_00001.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
ohh I just saw this topic I allready posted this bug to Flayra via twitter, to recreate filter by name, players , ping and refresh list. allso Idk if its only me but when I enter the mod menu on main screen the game gets aloooot laggy like 5fps.
but I like what they do ith flamer (it kills cysts in no time!)<!--QuoteEnd--></div><!--QuoteEEnd-->
Was already so in build 212.
It would also further differentiate the feel of the aliens compared to the marines.
<!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>Non-Official Hotfix for alien vision</b><!--sizec--></span><!--/sizec--> (for server admins)
In BalanceMisc.lua at line 69 change :
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kAlienVisionEnergyRegenMod = 0.2<!--c2--></div><!--ec2-->
into:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->kAlienVisionEnergyRegenMod = 1<!--c2--></div><!--ec2-->
*
Otherwise I didn't tested everything yet, I like the lerk spikes much better. The speed buff is nice also, but I think it's a bit too much given the current performances. The strafe flap is a bit too strong also. The lerk bite is quite useless.
Celerity blur is annoying.
[edited for clarity - Obraxis]
And while I'm at it, what's up with the momentum for fade blinks? Makes it far too difficult to properly time a hit. I'm constantly falling just short or just past my target. Extremely frustrating, especially considering how quickly fades die now. Either blink needs to be more precise, so you can pop put of blink, immediately hit your target, and blink away again, or fade needs to be MUCH tougher. Any time I die as another lifeform, it always feels fair -- I can tell what I did wrong -- but virtually every time I die as fade it comes out of the blue and feels extremely cheap.
Just delete the cinematics file :P
Funny, NS1 had glowing outlines and nobody complained about it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Lol, funny that NS1 had bunnyhopping, devour, shootspores, lerk bite, and all the jazz.
Like these games are like NIGHT and DAY. I dont see point why would you want to compare them.
I say NS2 is still far more slow paced (all that mapcontrol design) overall than NS1, so i dont think that AV is vital when the game is finished. Assuming that you have your framerates up, lightgamma, ######blurs disabled etc.
So yeah i think its a good change so what?...
Maybe my L4D comment was bit overkill, but i definately have the same feeling when im playing always on whit AV, so i think its good change for game designing perspective. Its ment to be the tool to locate marines not a combat tool, at least i feel so.
No, I do not say its good right now, because even I play always on whit it, but still you get what I'm saying here.
BTW in NS1 alien flaslight was never in that much role, mainly because the map designing as they were so lighted. I hope someday we would achieve the same feeling.
also comments like this doesnt help that much :D <!--quoteo(post=1950719:date=Jul 11 2012, 02:47 PM:name=MiniH0wie)--><div class='quotetop'>QUOTE (MiniH0wie @ Jul 11 2012, 02:47 PM) <a href="index.php?act=findpost&pid=1950719"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry but according to Sebu, you don't have enough skill and shouldn't be using AV.<!--QuoteEnd--></div><!--QuoteEEnd-->
I also think having AV simplifying the visuals helps reduce the "chaos" of combat or so Flayra said once upon a time. Now it can become tedious to use and confusing if you don't. Call it "skill" all you want but I think it was just unnecessary.
Guess we agree to disagree.
server tick rate at 30
Keep getting very large pauses that are local to me. Other players are having them too, but separate of mine.
e.g. I was flying through air as lerk, game froze, woke up 5 seconds later on ground.
- The red exclamation mark popping up at resource towers. Commander said he didn't place them.
- Feign. Visually I couldn't tell what had happened I just started moving very slowly.
- Xenocide is a mini nuclear bomb, it's also hard to tell when it will explode..a detonation indicator of sorts would be useful.
- The server menu is very broken all the results kept colliding into one space making it impossible to join.
- 'Play Now' feature keeps trying to join servers which are full.
- The new Alien camouflage effect looks like it's from a 15 year old game. Good though that you can keep cloaked without having to hold down shift.
Being in alien vision 24/7 was always a bad idea, this change just directly nerfs using it in combat.
Before this build: Alien vision on when in combat, otherwise off so you have hive sight and can see lighting.
After this build: Spam alien vision on and off when seeking targets. Off in combat else you cannot leap, blink or in some cases even attack.
Before this build: Alien vision on when in combat, otherwise off so you have hive sight and can see lighting.
After this build: Spam alien vision on and off when seeking targets. Off in combat else you cannot leap, blink or in some cases even attack.<!--QuoteEnd--></div><!--QuoteEEnd-->
Also, now you can in the same condition as marines when a powernode goes down. I.e. a teammate can take down a power node and hurt your vision
I much preferred the aliens who had the advantage in the dark.
That would be a good change, giving aliens a reason to go shade first, for some immediate benefit in defending their territory.
If you want L4D like glowing outlines, go play it. U need to be able to track them whitout alien fleslight, its called skill.
You can go for adrealine, but youll be sacrificing celerity, which is in most cases far more better choice.
So i think its a very good change, AV helps me definately much now, because my framerate is pretty bad but when it gets better ill have no issues on tracking marines. You shouldn't have too.<!--QuoteEnd--></div><!--QuoteEEnd-->
Pity we want to play skulk now.
<!--quoteo(post=1950743:date=Jul 11 2012, 04:42 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jul 11 2012, 04:42 PM) <a href="index.php?act=findpost&pid=1950743"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The alien vision change is just confusing. Aren't aliens supposed to use the dark to their advantage?
I also think having AV simplifying the visuals helps reduce the "chaos" of combat or so Flayra said once upon a time. Now it can become tedious to use and confusing if you don't. Call it "skill" all you want but I think it was just unnecessary.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
On the other hand, hooray for adren!
In regards to alien vision, I really don't see it working out. On big aliens like the onos, it essentially makes the alien vision a no-go during combat. And I really don't like that you constantly have to switch it on and off in between combat phases, in general. IMO a more subtle approach is warranted, you should be able to play with alien vision on if you really wanted to. Now you can't any more, at all.
Kinda like oldschool redemption but without the teleport, when on low HP you cloak for a short time and leave a dead body in place
Leaving AV on all the time is not a bad thing. It worked fine in NS1, aliens should simply not ever have trouble seeing things. All you have to do is abandon the "night vision goggle" view filter effect and choose something more subdued that lets them see without ruining the game's aesthetics. Please just come up with a prettier version of NS1 alien vision and call it a day.
Ive made a mod that does this if you are interested. This is a horrible example but basically players/structures glow, no other effects:
<a href="http://i.imgur.com/WVwJm.jpg" target="_blank">http://i.imgur.com/WVwJm.jpg</a>
Download here (worked in 212, havent tried in 213): [url="http://www.2shared.com/file/HHNWnend/AlienVisionRyne.html"]http://www.2shared.com/file/HHNWnend/AlienVisionRyne.html[/url
Edit: updated for 214: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119407" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=119407</a>