Patch 217 - Trailer
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Join Date: 2008-06-17 Member: 64463Members
<div class="IPBDescription">What did you see?</div>1. Grenade Launcher Model
2. ns2_veil: map teaser
3. Exosuit: teaser
4. Fade with momentum on his blink
5. New alien commander interface
6. You can put exosuit on fire
7. Decrease start time of onos charge (maybe.. cinematic)
8. Exosuit: Has circles over incoming enemies
9. Exosuit: Bile bomb / spit blocks exo suit HUD with green ######
10. Exosuit: has a melee punch
11. ns_veil: cargo transfer on veil looks like ns_hera old marine starting RT
2. ns2_veil: map teaser
3. Exosuit: teaser
4. Fade with momentum on his blink
5. New alien commander interface
6. You can put exosuit on fire
7. Decrease start time of onos charge (maybe.. cinematic)
8. Exosuit: Has circles over incoming enemies
9. Exosuit: Bile bomb / spit blocks exo suit HUD with green ######
10. Exosuit: has a melee punch
11. ns_veil: cargo transfer on veil looks like ns_hera old marine starting RT
Comments
7. Lerk Mouth
Now i watching this trailer the 4th time, so amazing, i realy wonder who done this epic trailer.
Great work and im very excited to play this game tonight!
Notice:
- New marine commander hud
- Pure awesomeness (agree)
- new great map (people say veil remake and seriously it looks amazing, specialy the hangar part at 2:33 )
- motiontracker or enemy tracking for exo suit
- more minimap informations
- if you are in the exosuit you see enemys as dots on minimap (maybe same if you are marine, i like that!)
- also overheat bars left and right if you wear dual miniguns, looks like you can choose if claw left and minigun right or both miniguns.
- new grenade launcher model.
- new alien commander hud
- exosuit has 100 armor, later 300 and at at the end 3:19 over 570 (i guess 600), depend on armor upgrade i guess, but 600 armor is crazy.
- new alienvision (left 4 dead style)
- framdrop after it switch to ingame :(
<img src="http://img706.imageshack.us/img706/756/mapoj.jpg" border="0" class="linked-image" />
This trailer was realy nice, the info of the trailer said it was created using the Spark Cinematic Editor which is amazing.
you can see a flamethrower accidently setting the exo on fire, i wonder what that's all about. it might not be a part of the actual game, but maybe it increases overheating?
Well, that's the point isn't it?
Big Ol Onos coming into the room? Exo is your man.
Concerted alien attack from a single point of entry? Set up the miniguns and cover that door in bullets.
Small fast skulks biting at the ankles? Big robot dude isn't the right one for the job.
11. ns_veil: cargo transfer on veil looks like ns_hera old marine starting RT<!--QuoteEnd--></div><!--QuoteEEnd-->
That wasn't all ns2_veil.
Most of that lava footage was from ns2_refining - the new factory / metal works map. Like in the concept are you see when the game is loading :D
I thought it would be a suit like in NS1 or atleast the same size but this is like a friggin' mech! with a claw/fist to squash 'em skulks and other 'lesser' lifeforms!
Not to forget mentionting all 'em eggs I'm going to smash into alien goo just like the good ol' days when as a kid I would be smashing all the pumpkins in town after halloween but that's a whole other thing though.
But Exosuit or Mech doesn't really matter, what matters is the size of that thing! ';..;'
(the bigger, the better 'aight?)
Big Ol Onos coming into the room? Exo is your man.
Concerted alien attack from a single point of entry? Set up the miniguns and cover that door in bullets.
Small fast skulks biting at the ankles? Big robot dude isn't the right one for the job.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm hoping its the exact opposite actually. Jet pack > ONOS > EXO > small aliens.
Just like in ns1. The HMG and Heavy Armor pwn3d everything except the onos.
Or am I wrong?
Or am I wrong?<!--QuoteEnd--></div><!--QuoteEEnd-->
very good question.
Edit:
shad3r is right, saw 2 exosuits after 2:58
Or am I wrong?<!--QuoteEnd--></div><!--QuoteEEnd-->
You're wrong. Watch it again, there is one spot with two exos. Alien comm view, about 3:07
I find this to be inconsistent. Nanites would easily prevent the barrel from overheating.
It's to prevent the inevitable immersive problem of exo's not fitting into armoury pads. Besides, nothing wrong with a little mech warrior touch.
Incorrect.
Nanites would easily provide "ammo regeneration" thus giving unlimited ammo.
Heating/cooling is not a problem solved by nanites. Multiple barrels on the other hand is.
I'm just wandering... where is that railgun that was talked about "when exo hits". I only see minigun and fist.
My guess is after V1.0 seeing that this is a BIIIGGG patch and we are not far from release.