Power node "cover" Exploit
HeatSurge
Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
I didn't take a screenshot, but I saw something being deliberately done yesterday which deserves attention.
A marine commander was placing an armory (the specific place in question was terminal in ns2_docking) over the power node in such a way that it completely covered the power node - repeatedly. There was no way to attack the power node because the model of the armory completely "enveloped" the power node as a cheap shield :-) .
I'm not sure if this can be done on other power nodes on other maps, but IMO this is a pretty serious exploit.
Perhaps there should be a very small area around the power node where no structures can be built, or some kind of collision checking. If that's already present, I'm not sure how he was doing it; I'll try to reproduce it when the other maps come out in explore mode...
A marine commander was placing an armory (the specific place in question was terminal in ns2_docking) over the power node in such a way that it completely covered the power node - repeatedly. There was no way to attack the power node because the model of the armory completely "enveloped" the power node as a cheap shield :-) .
I'm not sure if this can be done on other power nodes on other maps, but IMO this is a pretty serious exploit.
Perhaps there should be a very small area around the power node where no structures can be built, or some kind of collision checking. If that's already present, I'm not sure how he was doing it; I'll try to reproduce it when the other maps come out in explore mode...
Comments
If this can be done on all tech point power nodes, I can see EVERYONE, and I mean EVERYONE doing this in a few days. I don't think people will be impressed by that "clever use of game mechanics" on release day :-) . Just my opinion ;-) .
Edit: Just to clarify, the armory was COMPLETELY ENVELOPING the power node. It was not next to the power node; the model of the power node was INSIDE the armory model (which was clipping into the column where the power node is located). There was no way to attack the power node, from any side including above. The power node was completely INSIDE the armory, so the armory had to completely be eliminated before the power node could even be hit.
But yeah, maybe a check is needed so that one model can't envelop the other.
You obviously never seen a commander blocking entrances to terminal with turret factories, a tactic Ive used plenty to stop onos rushes end game, before the f4 quitters took over. x
<!--quoteo(post=1987315:date=Oct 5 2012, 12:45 PM:name=HeatSurge)--><div class='quotetop'>QUOTE (HeatSurge @ Oct 5 2012, 12:45 PM) <a href="index.php?act=findpost&pid=1987315"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I never saw this before or came up with the idea. I only wonder, why was this not being done in competitive matches if people knew about it? Covering the command power node on veil would be a pretty nice buffer to skulk rushes early game...<!--QuoteEnd--></div><!--QuoteEEnd-->
Armory blocking is very much used in competetive games when onos is out, and marines have plenty of res.
Armory blocks are not for skulks, they are for delaying onos.
Doing armory blocks in the earlygame is a waste of res.
Also, if the skulks are rushing base early on, they are better off focusing the command station.
<b>The power node was INSIDE the armoury. </b>
That means you can't hit the power node until the armoury is destroyed. Unless you have bile bomb.
There's no intended game mechanic there only glitches.
Honestly people have made excuses for every bug or glitch. If you died to the instagib flame thrower "it's your fault for letting them upgrade to flame throwers". Can't kill the lerks that flew outside the map and are invulnerable? "Should have shot them before they went through the hole in the map noob".
The complaint here is that the armory is being used in a way that is <b>clearly</b> not intended by the developers or the design of the game - and the clarity of that is so obvious that you must have some serious deficiencies to even question that.
I am not opposed to creating a "power node shield" which costs 10 res and has the same health as an armory; that would be interesting. But to keep glitching the armories into the power nodes quite plainly makes the game look bad.
And no, I haven't seen the specific blocking exploit that you're mentioning. I have seen an armory blocking system waypointing on veil though, so an onos couldn't get to sub from Y junction without destroying it. I'm willing to attribute that to bad map design, I suppose, and while I'm not a fan of blocking pathways with structures I can see that they do cost money so it's a semi-valid strategy.
All that aside though, blocking the <b>power node</b> which is an essential structure to game balance, game design, gameplay, etc. etc. just escalates, let's call it the "questionable practice" of blocking to an entire new level.
I'm not sure you understand what the armory placement I'm describing is. The power node could not be touched (repaired by marines, clogged around, hit by lerk spikes, hit by an onos punch) etc. etc. The model of the power node was completely INSIDE the armory (part of the armory was clipping inside the wall). Moreover, since it's the terminal power node I'm talking about, going gorge anywhere near it would be quite hilarious, if you know what I mean (except late-game with the rest of the team)...
I'll just take a screenshot if I see it again.
Again, I'm not talking about blocking a hallway, a doorway, or anything like that with an armory. I'm talking about placing an armory in such a way that it completely envelops the power node as a "shroud"/shield.
But yeah, maybe a check is needed so that one model can't envelop the other.<!--QuoteEnd--></div><!--QuoteEEnd-->
Bilebomb will bite the marines in their ass. Negating damage other than bilebomb, causes marines unable to fix the powernode wiht it being blocked from damage and welders :P
And yes that check should be in, but the entire collisions system is wacky right now. Pinball mode much?
I don't know why people are drawing parallels between this and gorge clogs. The game play between marines and aliens isn't symmetrical. Besides you can kill a clog in a few seconds with just one marine, it takes quite a while to eat through some of the marine structures.
Currently structure collisions arnt perfect but it works on both sides, so until they fix it just go with it... if rines are hiding a powernode inside an armory hid your spur inside a crate....
<img src="http://i.imgur.com/wogrv.jpg" border="0" class="linked-image" />
I've never seen that myself but it definitely sounds like something that should be addressed.
Well, whatever. I know what I'll be doing as marine com from now on. If the developers really want to see their game being played like this, I guess that's fine. Not something I enjoy seeing or doing, but sometimes you gotta do what you gotta do.
you are clipping models through each other, that's clearly not the intended use of them. it's a glitch and needs to be removed. might as well start classifying every glitch as a "feature"
Why people feel the need to spread awareness of exploits so that we can all suffer for the next 2 weeks is beyond me.
absolutely dumb
Wowwwwwwwwwwwwwwwww. The devs know.
Don't post this exploit on the forums for everyone to see and copy.
Wowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww