Are you satisfied with your performance?
pendelum5
Join Date: 2012-10-29 Member: 164317Members
I run a pretty old Core 2 Quad @ 3Ghz, so I have to play at 1024x768 minimum settings and stay away from 18+ player servers. When is UWE going to optimize this game so people without bleeding edge gaming rigs can enjoy a constant 60 fps? To be honest, I wouldn't mind NS1 graphics if it meant I could play without worrying about FPS drop killing me in a heated battle.
Edit: Oops, forgot my other specs
GPU: GTX 460
RAM: 4GB DDR2
OS: Windows 7 x64
Edit: Oops, forgot my other specs
GPU: GTX 460
RAM: 4GB DDR2
OS: Windows 7 x64
Comments
What GPU do you have? Before the latest update (238) I was running it on my Q6600 @ 3.15Ghz and ATI 7850 @ 1050/1350 at 2048x1152 maximum settings. I usually play on 18 or 20 player servers and only noticed lag during bigger or massive battles.
Since this update I can't even play in minor battles without experiencing lag. Even in a room by myself I'm lagging a bit. The game is borderline unplayable now. I'm going to stay away until they fix this issue because I can't even enjoy the game anymore. This is such a shame because this is my favorite game right now.
I made threads before release asking the devs to offer lower effects and graphics to decrease cpu load, and everyone said it wouldn't matter, yet i get over 100fps on bare geometry single texture maps in development.
Prior to this build I was running at about ~65% load on that menu, now it's 95% and my temps are going right up - along with my fan speed. This is just the MENU. The game actually performs better than the main menu, but the fact that my main menu GPU load increased, certainly doesn't bode well for performance in-game.
That's like 5 year old hardware... it's actually pretty close to the minimum requirements
I am not sure if people keep track of their performance but I figure it's the people with higher specs can easily notice compared to players who already have low frames since they start with higher frames and can easily notice any dips. I will not say 236 was a terrible mess since the performance loss was minimal but the dips were irritating but I could deal with it. But it's when the first few problems started since launch where things were going well with every patch.
And savant is right about performance in places where it should not be taxing. Another example can be the ready room. Previously in 235 empty ready rooms I use to get 199-200 now it's around 120. In explore mode I use to stand in the same spot every build to see if anything changed and I even kept the same settings and drivers but nothing really changed until 236 where it went from 101 frames to 91. I thought it was minor at the time and just reported it. Then this patch and I'm getting 75 in the same spot even if I turn everything from high to low. It's a crappy test but it's how I tend to gauge performance.
Then the actual gameplay with 20+ people where it get down to 40 mid game when it use to be 60+. So yea those large decreases have transferred to actual gameplay.
Satisfied...mostly, mostly. Feels weird to know that only people OCing their CPU past 4k are getting reliable 50+ fps all the time.
NO
The most significant performance destroyer that I have found are MACs and/or Exosuits. When a few MACs are welding an Exosuit, I cannot approach them without my frame-rate plummeting to a slideshow. It becomes almost impossible to attack anything that has welders around it.
Old PC spec:
i7 920 @ 2.66GHz
6 GB RAM
2x Radeon HD5870 in Crossfire
I run full everything at 1680x1050 (except that one setting that they added recently and advised to keep low).
I get the odd slowdown when it gets busy but nothing that bothers me.
Laptop CPUs don't do so great.
Though I know if I bumped my res up to 1920x1080 that my performance would probably become unplayable. Resolution seems to have the biggest impact for me.
Specs for the curious:
i5-2500k @ 3.8Ghz
GTX 560
8gb DDR3 1600mhz
This is most likely due to the fact that your card is rendering 120+ fps. When your card is rendering a ton of frames per second it's going to heat up even if they aren't hard to render. It's kind of like an engine that's spinning at 5000 rpm's with no gears attached, it's still going really fast but there's really no need for it. My advice is to either turn on vsync or use the maxframes command to reduce this.
Even if the cooling and clocks are addressed, you're typically still stuck with some crap proprietary display driver with compatibility issues.
Things have gotten better over time.. But really after spending thousands on building, repairing, swapping out parts, and endless driver headaches, I've ceased recommending laptops for gaming to anyone who isn't very tech savvy with a lot of time and money on their hands.
My 2 cents.
3.1 in a laptop? How much do you blow on liquid nitrogen a month?
Looking at the stats, it drops down to 2.8 GHz after 6 min at full capacity, and stays there. Apparently it handles 100 C maximum.
This isn't unique to 238; performance has been sub-par for every build.
Could you please tell us what the bug is? I'm curious as to what changed that everyone lost 20fps.
gtx 670
8gb ram
runs perfect - 60-80fps most of the time.
drops down to about 50fps in huge battles
its a reasonably priced system too.
btw if anyone in australia or nz wants a gaming pc try ozpc.com.au
1920x1200
i7 920 @ 3.6GHz
GTX 670 FTW
6GB RAM
I play with detail high, infest min, other effects off / minimal.