Hi guys, I have decided to upgrade the graphics card on my Linux PC for this, how would a GTX470 handle it?
Cheers
I have a 560Ti and it runs fine without everything on so a 470 should handle it too, they are both close in performance http://www.videocardbenchmark.net/video_lookup.php?gpu=GeForce+GTX+470
But I wonder if on linux the performances are the same, but anyway it should run decently.
Linux support is probably for making server. And most importantly multiple serverS on one machine. Which is always more efficient than 1 / machine (X+1/1 > 1/1). Also administration would be easier. Maybe.
I can't help but be curious at the part where it says you will reveal how you plan to keep NS2 running on the 30th. Feeling a bit apprehensive at that part.
There are many ways for game developers to make money these days. Some of them are ruthless.
Unknown Worlds operates with principle. We will not do anything that is against the spirit of the game, hurtful to you, underhanded, or sneaky. We are gamers too, and none of us would continue working here if certain monetisation methods were forced on the NS2 community. But without money, there can be no Biodomes or Linux ports. On August 30, you will find out how Natural Selection 2 development can be further funded - And it will be up to all of you to decide if it is worthy.
So...? Premium? Will I get my own butteraxe and special skulktag?
I can't help but be curious at the part where it says you will reveal how you plan to keep NS2 running on the 30th. Feeling a bit apprehensive at that part.
There are many ways for game developers to make money these days. Some of them are ruthless.
Unknown Worlds operates with principle. We will not do anything that is against the spirit of the game, hurtful to you, underhanded, or sneaky. We are gamers too, and none of us would continue working here if certain monetisation methods were forced on the NS2 community. But without money, there can be no Biodomes or Linux ports. On August 30, you will find out how Natural Selection 2 development can be further funded - And it will be up to all of you to decide if it is worthy.
So...? Premium? Will I get my own butteraxe and special skulktag?
Or the female marine will just be a paid DLC. Though I doubt that they are going to introduce the first female in the game as something you have to buy.
Or the female marine will just be a paid DLC. Though I doubt that they are going to introduce the first female in the game as something you have to buy.
Female marine will be free As well as Biodome & Linux server/client.
I'm thinking they will announce a third race as a DLC. Or actually that is more what I'm hoping. And it's probably a mixed machine/alien/human race. Biological and hardware. Think the comic/movie Virus. It has to be less gory then Virus to fit the NS universe and art direction.
The DLC will also include a bunch of new maps. All of the current maps are in environments familiar to the marines. I'm hoping to see some that are more alien, but I can't see that being where the Kharaa comes from as the marines need power nodes. A mixed race would have needs for booth power and resources. So the world will reflect the third race and be both organic and hardware. Instead of infestations I'm thinking wires and cables everywhere. Actually you would probably not need a new set of environments for this race to work, but it would be nice.
I'm thinking they will announce a third race as a DLC. Or actually that is more what I'm hoping. And it's probably a mixed machine/alien/human race. Biological and hardware. Think the comic/movie Virus. It has to be less gory then Virus to fit the NS universe and art direction.
The DLC will also include a bunch of new maps. All of the current maps are in environments familiar to the marines. I'm hoping to see some that are more alien, but I can't see that being where the Kharaa comes from as the marines need power nodes. A mixed race would have needs for booth power and resources. So the world will reflect the third race and be both organic and hardware. Instead of infestations I'm thinking wires and cables everywhere. Actually you would probably not need a new set of environments for this race to work, but it would be nice.
I'm thinking you're probably not anywhere near a likely scenario with any of those wishes. In fact, I'd suggest you probably couldn't be any further from a likely scenario with those wishes...
AurOn2COOKIES! FREEDOM, AND BISCUITS!AustraliaJoin Date: 2012-01-13Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
I still think The Name should be something along the lines of Gorge Washington, or Gorge Strikes back, tbh... reinforced seems.. it has too little gorginess in it.
I'm thinking you're probably not anywhere near a likely scenario with any of those wishes. In fact, I'd suggest you probably couldn't be any further from a likely scenario with those wishes...
Probably not very likely. Would say single player is probably less likely. Reviewing scenarios in my head it doesn't even need to be NS related. It could be Spark related. But as a NS fan I'm hoping for a lot more NS content and I can't see it being NS3 at this point. And they know it has to be extra special for us to pay for it.
Official server renting I'm guessing, now that there'll be linux server support.
As for the update, the sounds from a teaser got me thinking about hand grenades. Could be useful early game against "gorge bases" and bought like mines, then GLs would be pushed back to the end game. More alien/organic map would be nice, I hope there are "wildlife" areas like that in Biodome.
I for one would wish for more energy or laser weapons, I wanna pew pew some alien scum, but I suck at railgun.
Official server renting I'm guessing, now that there'll be linux server support.
As for the update, the sounds from a teaser got me thinking about hand grenades. Could be useful early game against "gorge bases" and bought like mines, then GLs would be pushed back to the end game. More alien/organic map would be nice, I hope there are "wildlife" areas like that in Biodome.
I for one would wish for more energy or laser weapons, I wanna pew pew some alien scum, but I suck at railgun.
Oh right, I want a lightsaber too (100 pres).
@hub3rtu2 play combat to practice the railgun. It's absolutely amazing in the right hands
I can't help but be curious at the part where it says you will reveal how you plan to keep NS2 running on the 30th. Feeling a bit apprehensive at that part.
There are many ways for game developers to make money these days. Some of them are ruthless.
Unknown Worlds operates with principle. We will not do anything that is against the spirit of the game, hurtful to you, underhanded, or sneaky. We are gamers too, and none of us would continue working here if certain monetisation methods were forced on the NS2 community. But without money, there can be no Biodomes or Linux ports. On August 30, you will find out how Natural Selection 2 development can be further funded - And it will be up to all of you to decide if it is worthy.
UWE's charging scheme is something I respect a lot, and a big part of the reason I chose to buy the game (and not wait until it was half off). After 1300 hours, I feel like I robbed you guys only paying $30. That's just over 2 pennies per hour of gameplay i've thoroughly enjoyed. I wish there was only an option to let the players decide what the game is worth to them. I don't see a donate button, and I definitely owe some money.
I happent to be a huge graphics freak and I am pretty convinced the game now has the option for both a fullscreen and per-object motion blur settings.
This screencap from the trailer:
You can easily see the motion blur, but what separates it from a post effect made in a video editing program is that you can see the inertial weight around the edges. There are some small error in it which in correctly change some of the coloring of the image in that area. This bounded area with most implementations looks like transparent edge that is smudged around the model.
Man... I hope I am right in guessing this.. and it is not just some post effect added by some video editing softare
I see really awesome motionblur there? Is that in game? Looked really clean!
There will be no motion blur in Reinforced. It is the general consensus at UWE motion blur is not something the NS2 community wants (feel free to argue we are wrong!).
The effect you see in that teaser is post-processing per-pixel motion blur, generated outside the game. You will see it again in the Reinforced Trailer. The reason I am adding this effect to the trailer is very complex, and I will be making a blog post about it at a later date.
In short, YouTube is not capable of accurately representing gameplay as it appears to the player. The reasons are various but include the hard-cap of 30fps on YouTube videos. The 'big boys' get around this by adding motion blur to their games, and adding further effects in post processing.
While no doubt many hardcore NS2 players will view this decision as disingenuous, it is my firm belief that the opposite is true. To put up another trailer that does not compensate for YouTube's limitations is to sell the game short. We saw this with the Gorgeous trailer - My heart sank as people commented that it suffered from 'performance problems.'
Accepting a Gorgeous style viewing experience, when the rest of the industry has moved on, is like shooting ourselves in the foot. Rather than making the game 'look better than it does' this post processing is aimed at simulating what NS2 actually looks like during fast paced combat, within the limitations of the medium transmitting the footage.
*Braces for impact*
EDIT: You see a similar but lower quality effect in my NS2HD videos, since about 450. I record at 60fps, but frameblend every two frames into one before feeding them to YouTube. This creates a more accurate representation of the play experience, and is why if you freeze frame an NS2HD video it will look wierd. This effect is a tradeoff between the beautiful smoothness of per-pixel motion blur (which takes a long time to render) and nothing at all (which looks jerky, silly, outdated, and is not representative of real gameplay).
I see really awesome motionblur there? Is that in game? Looked really clean!
There will be no motion blur in Reinforced. It is the general consensus at UWE motion blur is not something the NS2 community wants (feel free to argue we are wrong!).
The effect you see in that teaser is post-processing per-pixel motion blur, generated outside the game. You will see it again in the Reinforced Trailer. The reason I am adding this effect to the trailer is very complex, and I will be making a blog post about it at a later date.
In short, YouTube is not capable of accurately representing gameplay as it appears to the player. The reasons are various but include the hard-cap of 30fps on YouTube videos. The 'big boys' get around this by adding motion blur to their games, and adding further effects in post processing.
While no doubt many hardcore NS2 players will view this decision as disingenuous, it is my firm belief that the opposite is true. To put up another trailer that does not compensate for YouTube's limitations is to sell the game short. We saw this with the Gorgeous trailer - My heart sank as people commented that it suffered from 'performance problems.'
Accepting a Gorgeous style viewing experience, when the rest of the industry has moved on, is like shooting ourselves in the foot. Rather than making the game 'look better than it does' this post processing is aimed at simulating what NS2 actually looks like during fast paced combat, within the limitations of the medium transmitting the footage.
*Braces for impact*
EDIT: You see a similar but lower quality effect in my NS2HD videos, since about 450. I record at 60fps, but frameblend every two frames into one before feeding them to YouTube. This creates a more accurate representation of the play experience, and is why if you freeze frame an NS2HD video it will look wierd. This effect is a tradeoff between the beautiful smoothness of per-pixel motion blur (which takes a long time to render) and nothing at all (which looks jerky, silly, outdated, and is not representative of real gameplay).
Thanks for the really great response Hugh. It does make sense based upon the fact that the game is running at 60 but being downgraded to 30 fps on Youtube. No back firing from the community! I obviously just read too much into the "keep an eye" out thing
Regarding the consensus at UWE:
I would argue that adding the per-object blur would be a great graphics "option." (For each player to decide for themselves whethere to enable it). It does make the game appear smoother at all framerates... and could help the games performance opinion somewhat (people would complain less if they noticed worse performance less often). I am also a huge fan of it and like the way it looks, if that means anything.
It is also technically available in the cinematic editor.. just not in the ingame graphical options.
I can't help but be curious at the part where it says you will reveal how you plan to keep NS2 running on the 30th. Feeling a bit apprehensive at that part.
There are many ways for game developers to make money these days. Some of them are ruthless.
Unknown Worlds operates with principle. We will not do anything that is against the spirit of the game, hurtful to you, underhanded, or sneaky. We are gamers too, and none of us would continue working here if certain monetisation methods were forced on the NS2 community. But without money, there can be no Biodomes or Linux ports. On August 30, you will find out how Natural Selection 2 development can be further funded - And it will be up to all of you to decide if it is worthy.
If you have customizable marine / alien character models per player similar to Aliens: Colonial Marines, I would drop about a hundred bucks or so for something like that.
They have been talking about hand grenades for a while now, and someone spotted them in one of the folders in one of the last builds. I suspect that is the sound they make.
I'd love to see some other editions, but usually the community hype things up beyond what a small team are capable of.
A few new editions and some more improvements to the game engine will do nicely.
I can't help but be curious at the part where it says you will reveal how you plan to keep NS2 running on the 30th. Feeling a bit apprehensive at that part.
There are many ways for game developers to make money these days. Some of them are ruthless.
Unknown Worlds operates with principle. We will not do anything that is against the spirit of the game, hurtful to you, underhanded, or sneaky. We are gamers too, and none of us would continue working here if certain monetisation methods were forced on the NS2 community. But without money, there can be no Biodomes or Linux ports. On August 30, you will find out how Natural Selection 2 development can be further funded - And it will be up to all of you to decide if it is worthy.
If you have customizable marine / alien character models per player similar to Aliens: Colonial Marines, I would drop about a hundred bucks or so for something like that.
See below:
I too would be down with the idea of a cosmetic shop thing. I heard about NS2 days after black armor stopped being available and moped for a while, then I heard there was deluxe armor so I jumped on it. Then it turns out I could have waited and bought it for cheaper AND it looks retarded compared to standard green armor. $40 wasted on ugly armor... Now, if I could customize my alien/marine AND support development at the same time, that'd be pimp. No more ugly "deluxe" googles and having unique looking players would be effing sweet.
I hope UW has one or two "Official" NS2 servers running on Linux at release day just to prove that it works and for comparison purposes. It would be interesting to see a write-up of CPU usage/etc on a Windows vs Linux server as well.
Comments
Linux support is probably for making server. And most importantly multiple serverS on one machine. Which is always more efficient than 1 / machine (X+1/1 > 1/1). Also administration would be easier. Maybe.
So...? Premium? Will I get my own butteraxe and special skulktag?
Or the female marine will just be a paid DLC. Though I doubt that they are going to introduce the first female in the game as something you have to buy.
Female marine will be free As well as Biodome & Linux server/client.
I'm thinking they will announce a third race as a DLC. Or actually that is more what I'm hoping. And it's probably a mixed machine/alien/human race. Biological and hardware. Think the comic/movie Virus. It has to be less gory then Virus to fit the NS universe and art direction.
The DLC will also include a bunch of new maps. All of the current maps are in environments familiar to the marines. I'm hoping to see some that are more alien, but I can't see that being where the Kharaa comes from as the marines need power nodes. A mixed race would have needs for booth power and resources. So the world will reflect the third race and be both organic and hardware. Instead of infestations I'm thinking wires and cables everywhere. Actually you would probably not need a new set of environments for this race to work, but it would be nice.
I'm thinking you're probably not anywhere near a likely scenario with any of those wishes. In fact, I'd suggest you probably couldn't be any further from a likely scenario with those wishes...
Probably not very likely. Would say single player is probably less likely. Reviewing scenarios in my head it doesn't even need to be NS related. It could be Spark related. But as a NS fan I'm hoping for a lot more NS content and I can't see it being NS3 at this point. And they know it has to be extra special for us to pay for it.
Space bears. Any bet it's space bears.
As for the update, the sounds from a teaser got me thinking about hand grenades. Could be useful early game against "gorge bases" and bought like mines, then GLs would be pushed back to the end game. More alien/organic map would be nice, I hope there are "wildlife" areas like that in Biodome.
I for one would wish for more energy or laser weapons, I wanna pew pew some alien scum, but I suck at railgun.
Oh right, I want a lightsaber too (100 pres).
@hub3rtu2 play combat to practice the railgun. It's absolutely amazing in the right hands
I'm trying to determine those sounds, best guess I have is some kind of mortar.
UWE's charging scheme is something I respect a lot, and a big part of the reason I chose to buy the game (and not wait until it was half off). After 1300 hours, I feel like I robbed you guys only paying $30. That's just over 2 pennies per hour of gameplay i've thoroughly enjoyed. I wish there was only an option to let the players decide what the game is worth to them. I don't see a donate button, and I definitely owe some money.
This screencap from the trailer:
You can easily see the motion blur, but what separates it from a post effect made in a video editing program is that you can see the inertial weight around the edges. There are some small error in it which in correctly change some of the coloring of the image in that area. This bounded area with most implementations looks like transparent edge that is smudged around the model.
Man... I hope I am right in guessing this.. and it is not just some post effect added by some video editing softare
*runs away*
There will be no motion blur in Reinforced. It is the general consensus at UWE motion blur is not something the NS2 community wants (feel free to argue we are wrong!).
The effect you see in that teaser is post-processing per-pixel motion blur, generated outside the game. You will see it again in the Reinforced Trailer. The reason I am adding this effect to the trailer is very complex, and I will be making a blog post about it at a later date.
In short, YouTube is not capable of accurately representing gameplay as it appears to the player. The reasons are various but include the hard-cap of 30fps on YouTube videos. The 'big boys' get around this by adding motion blur to their games, and adding further effects in post processing.
While no doubt many hardcore NS2 players will view this decision as disingenuous, it is my firm belief that the opposite is true. To put up another trailer that does not compensate for YouTube's limitations is to sell the game short. We saw this with the Gorgeous trailer - My heart sank as people commented that it suffered from 'performance problems.'
Accepting a Gorgeous style viewing experience, when the rest of the industry has moved on, is like shooting ourselves in the foot. Rather than making the game 'look better than it does' this post processing is aimed at simulating what NS2 actually looks like during fast paced combat, within the limitations of the medium transmitting the footage.
*Braces for impact*
EDIT: You see a similar but lower quality effect in my NS2HD videos, since about 450. I record at 60fps, but frameblend every two frames into one before feeding them to YouTube. This creates a more accurate representation of the play experience, and is why if you freeze frame an NS2HD video it will look wierd. This effect is a tradeoff between the beautiful smoothness of per-pixel motion blur (which takes a long time to render) and nothing at all (which looks jerky, silly, outdated, and is not representative of real gameplay).
Thanks for the really great response Hugh. It does make sense based upon the fact that the game is running at 60 but being downgraded to 30 fps on Youtube. No back firing from the community! I obviously just read too much into the "keep an eye" out thing
Regarding the consensus at UWE:
I would argue that adding the per-object blur would be a great graphics "option." (For each player to decide for themselves whethere to enable it). It does make the game appear smoother at all framerates... and could help the games performance opinion somewhat (people would complain less if they noticed worse performance less often). I am also a huge fan of it and like the way it looks, if that means anything.
It is also technically available in the cinematic editor.. just not in the ingame graphical options.
If you have customizable marine / alien character models per player similar to Aliens: Colonial Marines, I would drop about a hundred bucks or so for something like that.
See below:
I'd love to see some other editions, but usually the community hype things up beyond what a small team are capable of.
A few new editions and some more improvements to the game engine will do nicely.
I too would be down with the idea of a cosmetic shop thing. I heard about NS2 days after black armor stopped being available and moped for a while, then I heard there was deluxe armor so I jumped on it. Then it turns out I could have waited and bought it for cheaper AND it looks retarded compared to standard green armor. $40 wasted on ugly armor... Now, if I could customize my alien/marine AND support development at the same time, that'd be pimp. No more ugly "deluxe" googles and having unique looking players would be effing sweet.