Build 260 Live on Steam! - Natural Selection 2

SystemSystem Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
edited November 2013 in NS2 General Discussion

imageBuild 260 Live on Steam! - Natural Selection 2

  It seems like only yesterday that we were talking about Natural Selection 2 Build 250. But then game 251, 252… And now we’re at 260. 260 is a special build because it represents a tight collaboration between Unknown Worlds and you, our community. SamusDroid is an NS2 player with a bit of a dab hand for fixing annoying bugs. He had previously published mods that dealt with stuff that UWE had not manged to fix. By combining his energy and skill with the experience and wisdom of Andi, many of those fixes have now made it into the official game. This is no mean feat. What works in a mod does not necessarily work in the full game: Unforeseen …

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Comments

  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    edited November 2013
    Let there be comments! Also, on this day one year ago (Well, almost exactly one year ago), Build 232 was being released!
  • Cr4zyb4st4rdCr4zyb4st4rd United Kingdom Join Date: 2012-08-09 Member: 155200Members, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    edited November 2013
    Because crags and heal wave wasn't pathetic anyway.

    Also no fix for not being able to pick evolution on spawn still or not being able to shoot a weapon after reloading until you switch from and back to it. These have been annoying as hell for the past 3 patches at least now.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited November 2013
    Yay fixes. Also mucous and whips nerfed HNNNNGGGGGG.
  • trinity.nstrinity.ns Join Date: 2008-12-07 Member: 65688Members, Reinforced - Shadow
    Very happy! Thank you for the hard work (I know how time intensive programming can be)!
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited November 2013
    HeatSurge wrote: »
    Crag heal reduction wasn't needed. What is needed is to about half the crag's ability to heal itself IMO.

    Or just reduce it's mature armor.

    EDIT: Some guy below me is right actually, the crag right now is pretty pathetic since it no longer stacks 3 times. Should probably be left alone.
  • DarkOmenDarkOmen Join Date: 2002-11-05 Member: 7148Members
    Thank you! This is a good update. :D
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Melancor wrote: »
    Couldn't release a patch without weakening aliens?

    Really?
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Did anyone on the mail list get a notice of this?
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    This was a surprise early release.
  • tummy_yummytummy_yummy Join Date: 2013-05-01 Member: 185073Members, Reinforced - Gold, WC 2013 - Supporter
    Reduced excessive tree sway in the main menu
    DICE should take note, this stuff is important.
  • krodkrod Join Date: 2007-12-18 Member: 63206Members
    A heads up would be appreciated by the server owners
  • DarkflameQDarkflameQ Join Date: 2013-02-28 Member: 183451Members
    edited November 2013
    Nice work but can you guys put a stop to 'order' spamming from players?

    Been having issues for a while now where people just spam the same request over and over again and it drives the commanders crazy.

    Surely there should be a limit of how many times an order / request should be allowed, once every 5 seconds or something?

    There's already a limit to how many times a player can consecutively ping a location and a limit to how many times the console can be spammed, so why not a limit to how many orders / requests?

    Better NS2 mod use to have a feature where if a commander muted a player it also muted their requests, not ideal but better than nothing, unfortunately the mod hasn't been worked on in a while so even that protection is gone now.
  • krodkrod Join Date: 2007-12-18 Member: 63206Members
    This update had broken combat mod completly.....:(
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    krod wrote: »
    This update had broken combat mod completly.....:(
    Um....it's working just fine for me...
  • zeepzeep Join Date: 2002-11-01 Member: 3367Members
    We meet again Alien nerfing...

    Thanks for the patch and good to see the teamplay with @SamusDroid!
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    krod wrote: »
    This update had broken combat mod completly.....:(

    The server is probably just out of date.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    SamusDroid wrote: »
    krod wrote: »
    This update had broken combat mod completly.....:(
    Um....it's working just fine for me...

    It tosses constant errors in the console until the server crashes when running combat mod...
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    And do you have a log...? There's only like 10000 lines of code that could be causing it.
  • BestProfileNameBestProfileName Join Date: 2013-01-03 Member: 177320Members
    ZEROibis wrote: »
    SamusDroid wrote: »
    krod wrote: »
    This update had broken combat mod completly.....:(
    Um....it's working just fine for me...

    It tosses constant errors in the console until the server crashes when running combat mod...


    Good. Combat mod is a total mess right now, being constantly with no armour due to xenocides or just killed outright when 4 noobs rush you.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    edited November 2013
    It will not let me pastebin it b/c it says it is too big...

    Here is just the start: Finished loading 'maps/ns2_co_core.level'
    Client connected (192.168.1.100)
    Client Authed. Steam ID: 5083745
    ZERO <ibis> connected.
    Error: lua/Utility.lua:1949: attempt to perform arithmetic on local 'num' (a nil value)
    [Server] Script Error #1: lua/Utility.lua:1949: attempt to perform arithmetic on local 'num' (a nil value)
    Call stack:
    #1: round lua/Utility.lua:1949
    num = nil
    idp = nil
    mult = 1
    #2: SetTotalKills lua/ScoringMixin.lua:253
    self = ReadyRoomPlayer-3698 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=42, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=19.23895072937, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityTrigger=0, health=100, healthIgnored=false, isMale=false, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=66, moveButtonPressed=false, moveTransition=false, onGround=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, shoulderPadIndex=0, slowAmount=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=0, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade10=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, upgrade9=1, variant=2, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3311, viewPitch=-0, viewRoll=0, viewYaw=0, weaponsWeight=0 }
    totalKills = nil
    #3: lua/PlayerRanking.lua:314
    playerUpdated = false
    currentPlayerNum = 1
    (for generator) = function
    (for state) = {1=ReadyRoomPlayer-3698 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=42, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=19.23895072937, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityTrigger=0, health=100, healthIgnored=false, isMale=false, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=66, moveButtonPressed=false, moveTransition=false, onGround=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, shoulderPadIndex=0, slowAmount=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=0, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilResou... }
    (for control) = 1
    _ = 1
    player = ReadyRoomPlayer-3698 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=42, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=19.23895072937, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityTrigger=0, health=100, healthIgnored=false, isMale=false, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=66, moveButtonPressed=false, moveTransition=false, onGround=true, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, shoulderPadIndex=0, slowAmount=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=0, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=0, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade10=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, upgrade9=1, variant=2, velocity=cdata, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=3311, viewPitch=-0, viewRoll=0, viewYaw=0, weaponsWeight=0 }
    client = ServerClient { }
    steamId = 5083745
    playerData = {badges= {1="constellation" }, steamId=5083745 }
    Error: lua/Utility.lua:1949: attempt to perform arithmetic on local 'num' (a nil value)
    [Server] Script Error #2: lua/Utility.lua:1949: attempt to perform arithmetic on local 'num' (a nil value)
    Call stack:
    #1: round lua/Utility.lua:1949
    num = nil
    idp = nil
    mult = 1
    #2: SetTotalKills lua/ScoringMixin.lua:253
    self = ReadyRoomPlayer-3698 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=42, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=19.23895072937, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityTrigger=0, health=100, healthIgnored=false, isMale=false, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=66, moveButtonPressed=false, moveTransition=false, onGround=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, shoulderPadIndex=0, slowAmount=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=0, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=19.262893676758, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade10=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, upgrade9=1, variant=2, velocity=cdata, velocityLength=0.79532718658447, velocityPitch=-1.5707963705063, velocityYaw=0, viewModelId=3311, viewPitch=0, viewRoll=0, viewYaw=0, weaponsWeight=0 }
    totalKills = nil
    #3: lua/PlayerRanking.lua:314
    playerUpdated = false
    currentPlayerNum = 1
    (for generator) = function
    (for state) = {1=ReadyRoomPlayer-3698 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=42, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=19.23895072937, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityTrigger=0, health=100, healthIgnored=false, isMale=false, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=66, moveButtonPressed=false, moveTransition=false, onGround=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, shoulderPadIndex=0, slowAmount=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=0, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=19.262893676758, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0,... }
    (for control) = 1
    _ = 1
    player = ReadyRoomPlayer-3698 {activeWeaponId=-1, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.20000000298023, animationGraphIndex=42, animationGraphNode=12, animationSequence2=-1, animationSequence=0, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=19.23895072937, armor=0, baseYaw=0, blockPersonalResources=false, bodyYaw=0, bodyYawRun=0, cameraDistance=0, clientIndex=1, collisionRep=0, communicationStatus=1, countingDown=false, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=cdata, desiredCameraDistance=0, desiredCameraPosition=cdata, desiredCameraYOffset=0, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=cdata, gameEffectsFlags=0, gameStarted=false, giveDamageTime=0, gravityTrigger=0, health=100, healthIgnored=false, isMale=false, isMoveBlocked=false, isOnEntity=false, isUsing=false, jumpHandled=false, jumping=false, layer1AnimationBlend=0, layer1AnimationGraphNode=134, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, maxArmor=0, maxHealth=100, mode=1, modeTime=-1, modelIndex=66, moveButtonPressed=false, moveTransition=false, onGround=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playerLevel=0, playerSkill=0, primaryAttackLastFrame=false, processMove=true, pushImpulse=cdata, pushTime=0, quickSwitchSlot=1, reinforcedTierNum=0, resetMouse=0, resources=0, runningBodyYaw=0, secondaryAttackLastFrame=false, shoulderPadIndex=0, slowAmount=0, standingBodyYaw=0, startCameraAngles=cdata, startCameraDistance=0, startCameraPosition=cdata, startCameraYOffset=0, stepAmount=0, stepStartTime=0, syncHealth=false, teamNumber=0, teamResources=0, techId=43, timeGroundAllowed=0, timeGroundTouched=19.262893676758, timeLastHealed=0, timeLastMenu=0, timeOfCrouchChange=0, timeOfLastJump=0, timeOfLastPhase=0, timeOfLastUse=0, timeOfLastWeaponSwitch=0, timeUntilResourceBlock=0, transitionDuration=0, transitionStart=0, tweeningFunction=1, upgrade10=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, upgrade9=1, variant=2, velocity=cdata, velocityLength=0.79532718658447, velocityPitch=-1.5707963705063, velocityYaw=0, viewModelId=3311, viewPitch=0, viewRoll=0, viewYaw=0, weaponsWeight=0 }
    client = ServerClient { }
    steamId = 5083745
    playerData = {badges= {1="constellation" }, steamId=5083745 }
    Error: lua/Utility.lua:1949: attempt to perform arithmetic on local 'num' (a nil value)
    [Server] Script Error #3: lua/Utility.lua:1949: attempt to perform arithmetic on local 'num' (a nil value)
    Call stack:
    #1: round lua/Utility.lua:1949
    num = nil
    idp = nil
    mult = 1

    *Hid the wall of text behind a spoiler tag* - Mouse
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    There is no way that's too big for pastebin, I've pasted things on that 100x the size of what you just posted.

    Here, I did it for you, pastebin.com/RwKJfmm5
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    "Here is just the start" "Here is just the start" "Here is just the start"
  • SamusDroidSamusDroid Colorado Join Date: 2013-05-13 Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    That wasn't even changed this build, nothing related to that...I don't see how it could possibly be broken...
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    maybe instead of copy n pasting you should try reading. obviously i can not post it in past bin it will not post here...


    Bug found in this build with beacon. The entire team will not get beaconed. We all beaconed to one base and then after buying exos and weapons got beaconed to the other side of the map but only half the team actually got sent there and the other half remained in the wrong base.
  • RapGodRapGod Not entirely sure... Join Date: 2013-11-12 Member: 189322Members
    so.... all i see are "balances" that only nerf aliens...? drifters are rarely used in pubs (although more are catching on), why would they mess with them now that they are slower and have less armor? were crags too OP? I missed that somewhere while playing the game.. and reading what people that have already posted. Can a playtester help me out on this one?
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