Allowing removed view-models
Frozen
New York, NY Join Date: 2010-07-02 Member: 72228Members, Constellation
Someone please explain why it's okay to remove something that is supposed to completely black out your screen for a set time period of time.
I won't accept any explanations personally, as this is without sense, but I want to understand the decision-making behind why it's allowed.
I won't accept any explanations personally, as this is without sense, but I want to understand the decision-making behind why it's allowed.
This discussion has been closed.
Comments
But why should anyone have access to something contrary to the game design?
Define what you mean by game design please.
Wouldn't any modification, however small, be "contrary to the game design"? Including, crosshairs, nsl lights, huds, av's etc.
Removing view-models makes it easier to see what you're doing, especially for skulks and lerks. I understand it's available to everyone, but it's game-changing and an "everybody's doing it" is a mentality that doesn't fit this situation. Does the screen turn black for a second to replace the model intrusion?
At least there's friendly fire I guess
Everybody who uses it should be ashamed of themselves, even more so the ones that allowed this to happen. The skulk/lerk bite animations and even marines guns are intentional vision blockers by game design. Part of the skill of playing aliens is to encount for this mechanism and lets be honest, it's already pretty easy to handle the alien movement etc.
Whats next? Allowing scripts and macros?
Also this mechanic is pretty much the only thing the marines can utilize to survive once the aliens get in melee range. And on the wider scale, the marines is the side that are having the most trouble winning both engagements and rounds.
This should get prohibited in officials again, asap.
Ultimately I don't really think it affects gameplay much, it's more of a personal preference.
Personally I didn't like playing with no viewmodels because of this (mostly the swing timers being absent) - but again it's largely personal preference.
There was also an option on NS2+ previously to remove muzzle flash from guns, this is not new.
As somebody who doesn't use it, largely for the same reasons rant expressed, I don't care if other people use it. If it makes them better competitors - I think that's positive to the scene, so I say; more power to them.
Seems like a very poor decision to please a few people and let them get advantage over others. So shameful.
good no-viewmodels do not remove ammo/parasite/scan graphics/reload animation.
highly suggest anybody who likes no view models to stop using the NS2+ version and move to these they will work in any server that has ns2+. and I don't think the comp scene is in any position to ban such petty personal preferences.
I don't think the viewmodels were originally intended to be there to block your view. I would assume they are there so you can see what you're doing and it makes the game look better. Oh there is the gun I'm using to fire and so on. Many other fps games have the gun model in the base game. The alien viewmodel also shows you what you are doing. I haven't used the alien no viewmodel lately because it messes up my timing of my swipes/bites with it off. I like the visual indicator. So yes you may be able to see more, but it's a trade off on aliens. Perhaps some players use it, but I think the trade off makes it a personal preference.
The marine viewmodel is more of a debate. Removing it does allow you to see a more, maybe an advantage at close range? I have tried marine viewmodels on and off, not sure what I'll settle on for marines. If you're better with them off, you'll probably remove them but does that make you all of a sudden able to track aliens and become a great player? You still have to do all the other things that makes this game difficult. So I would think allowing removed viewmodels makes certain players better/more comfortable. I would assume there are other players with high skill level that keep them on because that is what makes them comfortable in an engagement and/or they like the visual indicator.
If all highly skilled players used them and the gap was wide between players that used them and players that didn't, then maybe it would hurt the game. I don't have any specifics to show that being the case. You could also make the argument that learning to play without viewmodels takes time and isn't an easy boost for your gameplay.
Maybe this is the same as me thinking that allowing draw damage is ridiculous
Are you guys gonna campaign for everyone to use normal lights and not low lights too? Or everyone to have the same alien vision or crosshairs or skins on? All of these have exactly the same effect on a player's visual experience as view models.
There is nothing 'shameful' about allowing it, and i know that we will continue to allow users the choice to use it or not in our league because it is not a tangible advantage.
Next item of drama pls.
Ppl hitting 20% will still hit 20, those hitting evilbot% will still hit that too.
It's mainly a preference issue, half my mates keep using tracers so it looks more like the lg in quake and it helps their aim.
Same thing.
We tried it on and off it didn't change shit.
It's always better to have more choice than less.
Edit:
And exactly like bonage said skins, gamma, digital vibrance settings etc... Give much more of a visual advantage than this.
Now to the guys argueing about those visual advantages.
Ns2 is 3x more about the sound cues than the visual ones, a good sound system gives you wallhack habilities in this game since you can hear your enemies from 2 rooms away, like the passive sound on non moving lerks etc... This is far more broken.
Then the fight advantage hahahah biggest laugh ever guys we just found how to even the rine/alien win rates in lower divs.
The gathered stats i have show that lower div players lose track and get ambushed 90% of the time by skulk on the lower right of their screen.
Enabling this will allow them to win those early engagements.
And to finish hilarious from ns1 players argueing about this when pistol macroing was allowed wich is 10x more broken.
Bitch pls.
wtf lol
It's a thread because I made a thread about it, was that a real question?
Consider the fact that a pistol script enables you to do something already available to you.
Now consider the fact that disabling view-models enables you to make a choice between two very different things. (reference Rantology's post)
Now consider the idea that a choice is a class.
Now consider that the game is not meant to have classes based on the options menu.
Now continue to go off-topic anyway
You're word isn't law and contributes little to nothing to the actual topic
I'm sorry I didn't realise that by posting a point of view that is different to yours it means I am not contributing to the topic. Let me put my 'contribution' into context.
Contrary to belief, the NSL isn't the only place people play NS2 competitively. When you post in the competitive thread of the UWE forums, it is very much relevant to us as well. We are the only place in the world that hosts another NS2 League. In three seasons, the only complaints we have had about visual experience have been to do with the shadow skulk skins, the old crop spores, people with black equalizer monitors, and the fact that a variety of alien visions can be used. We haven't had a single person complain about view models being a major issue. My word is not law, but is based upon experience and feedback from our players.
Do not misrepresent what Rantology is saying here. She simply admitted that there is less visual obstruction with view models off. At the same time, she pointed out that there are definite tradeoffs for visual cues such as losing ammo information, para/scan/cloak info etc.
The question becomes does this reduction in visual obscurity result in a tangible advantage to players with view models off? As I said in my last post where I was clearly going "off-topic", in my experience as a player and as an admin of a league it doesn't. Show everyone here some evidence to prove that there is a significant advantage that results in a player or team winning more engagements with models off. Show us that it can make a players accuracy % increase significantly to affect the outcome of a game. Show us that it can make a player's game awareness better and improve their positioning.
For the next season I would really like to see:
-No draw damage
-Forced max NS2 settings (for immersion purposes of course)
-No crosshair (do you get a crosshair irl??? No. duhhh)
-More babblers (because herakles likes those)
-Forced viewmodels with enlarged guns
-More immersive viewmodels (including gun smoke clouds)
-And more pies we can stick our fingers in.
Thanks,
joshhhy
And to keep things fair vs both teams, aliens will get muscle spasms in their jaws and have to see a masseuse!
And I would like the skulk model changed to accurately represent eyes inside your mouth.
Also I'm sorry, off-topic is off-topic... I'm just sad that off-topic on this here forum is no long the topic, when it used to be such a lively place of awesomeness
*wind gust sound, random tumbleweed rolls past*