Climbing the Aurora
Capac_Amaru
Space Join Date: 2016-04-18 Member: 215909Members
After struggling to catch my flying Cyclops, I've turned my attention to climbing to the top of everyone's favourite crashed spaceship, the Aurora.
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Comments
Personally, I hate the Terraformer for climbing since it leaves floating bits of dirt when it is cleaned up. Would work well, if you make the dirt as part of your base construction. Maybe have dirt spiral around the Vertical Connector.
Edit: Btw, did anyone try to get to the Aurora before it blows up? With the seaglide it might be possible, had mine before Aurora blew up but the thought didn`t cross my mind there.
Are you saying building isn't valid in a survival/construction game?
I too was wondering about pre-explosion Aurora. I might work on that for my next video.
When it defies the laws of physics, then it is not really a valid method. Of course, if we used some fictional material that exhibited antigravity properties instead of Titanium, then it would be a valid method.
No way to climb up the front of the pre-explosion Aurora and the main entrance is not available. Also, I think the back of the pre-explosion and post-explosion Aurora are pretty much the same.
Unlike an anti-gravity ball that attracts small items?
Completely different. Antigravity is a far more complex technology due to it having to exert a precise force to counteract the effect of gravity, but still somehow not drift away. Too much force and the object slowly floats away. Too little force and it will slowly fall to the surface. Completely removing gravity's effect on an object would be a great way to launch items into space. Place the item on top of a mountain, activate the field, and watch it fly away at 30 km/s due to the Earth's velocity. A Gravsphere just exerts a huge gravitational force at the center of the sphere.
Whoa, have to agree with stark. No offense Stark. xD As he said using physic glitches ain`t valid. Come on, he`s standing on titanium strutures not even fully build. Not to mention that this contruct would definitly collapse above water lvl in RL and trying to stand on these unfinished structures would cause em to collapse too.
I didn't complete the platforms to save time and materials, and because completing them prevents them from being recovered unless you disassemble the whole structure, which doesn't make sense because a platform jutting out perpendicularly couldn't possibly be load bearing.
As for the structure collapsing, this is a technologically advanced society. The Aurora survived re-entry with *spoilers*
That said, it's kind of pointless arguing about what is or is not legit in a game that is incomplete, and (for example) not too long ago had a production chain where you could turn copper/acid batteries into lead.
At the end of the video, I got trapped inside the structure with no way out, because the hitbox of the Aurora extends beyond the model, and into the space of the construction. I ended up using a console command to escape. Technically that's 'cheating' too, but then a magical invisible wall around a spaceship that extends into a sealed room you've built across it isn't exactly 'realistic' either.
The game has clearly been built from the seafloor up, with the surface portion having received much less attention. I don't understand why its such a big deal.
I'm just trying to illustrate some of the weird and wacky things I've found whilst playing the game, I'm not trying to set some ephemeral guinness world record Aurora free climbing milestone.
But then, we could go on with the talk. This time maybe about your imagination. Having big faith in an advanced civilisation and their structures, but not in their capability of changing other matter like batteries into lead. For Example, even our Scientists say they could change lead to gold today. Just would be very much energy consuming and the gold would be radiated. Just saying... . xD
That is, something plausible fits within the rules established for that particular setting/world/whatever, versus realistic meaning it fits within the rules for our own world.
But I was just poking gentle fun at the conversation -- sometimes fans get so passionate about defending or decrying some aspect of what is, in the end, just supposed to give you a bit of enjoyment.
me 2
Converting elements to other elements requires a lot higher energy input than nanoscale engineering. Figuring out in my head how you explain these things is kind of a hobby of mine. I've written quite a lot about this kind of thing on a particular Halo forum.
Of course, Subnautica is in an incomplete state, both fiction wise, and mechanically. But I really appreciate it when developers go to those extra lengths to tie everything together.
And conversely, if you go the other way and ignore these things, you tread dangerous waters, threatening the integrity of the whole. Look at Mass Effect 3. It broke the series internal consistency so much it evaporated any real drama or tension, reducing the story to incoherent gibberish.