If only the skins could show wear an damage !
I'd buy that in a split second.
We'd get the info and enhance the immersion without providing any kind of hack.
That has gone through the brainstorm sessions, only to get slammed into the memory consumption wall of doom. And I guess back in the day, it would cause major FPS hickups and even nowadays, I guess...
The idea that marines benefit more from healthbars is arguably wrong.
Aliens can know exactly when a marine receive a medpack for example.
You hear/see when they receive a medpack anyway. It helps marines significantly regardless, I used to lose aliens in the darkness. Now the health bar overlay allows me to track my target, additionally you cannot bluff like before. As they know exactly what your health is and who to target.
i can't remember if it was ns1 or ns2(early) but fade starts making a very noticeable cry from a shotgun shot when it does meat damage or is shot to low hp.
It didn't last long to remember which version it was.
I used to lose aliens in the darkness. Now the health bar overlay allows me to track my target
True, but I think this isn't really a problem with the healthbars themselves but more with the implementation.
When first introduced, healthbars used to vanish instantly when the crosshair didn't meet exactly the model like nameplates,
so a minimum duration was added, but it lasts too long currently and creates the issues of being able to track when you shouldn't be able to.
I was hiding behind a wall near marine spawn (shipping on Tram, in tunnels), where nobody ever looks at when exiting, obviously not in range of obs, dude spawned and walked out of base already aimed at me and killed me right away. I, of course, screamed "OMG HAXXX!!!11", but he explained that he saw my healthbar when spawning.
This sucks.
So this happened again, I was camping in cargo hive (they had 1 hive, shift, so no aura) as a marine, in a vent and some skulk just spawned and went right to me. I was like 'WTF?' and he said he saw my healthbar through wall when he was spawning.
to be fair to the recent health bar implementation, this "feature"/bug has been there for quite awhile. Even before the health bar was implemented you can see the health of enemies when you are spawning.
to be fair to the recent health bar implementation, this "feature"/bug has been there for quite awhile. Even before the health bar was implemented you can see the health of enemies when you are spawning.
I was hiding behind a wall near marine spawn (shipping on Tram, in tunnels), where nobody ever looks at when exiting, obviously not in range of obs, dude spawned and walked out of base already aimed at me and killed me right away. I, of course, screamed "OMG HAXXX!!!11", but he explained that he saw my healthbar when spawning.
This sucks.
So this happened again, I was camping in cargo hive (they had 1 hive, shift, so no aura) as a marine, in a vent and some skulk just spawned and went right to me. I was like 'WTF?' and he said he saw my healthbar through wall when he was spawning.
I did all I could think of to try and reproduce that bug. I never was able to. Could you provide any information you can on that? Do you know when you last saw that specific marine? Did he kill you recently? Did you kill him? Anything
I was hiding behind a wall near marine spawn (shipping on Tram, in tunnels), where nobody ever looks at when exiting, obviously not in range of obs, dude spawned and walked out of base already aimed at me and killed me right away. I, of course, screamed "OMG HAXXX!!!11", but he explained that he saw my healthbar when spawning.
This sucks.
So this happened again, I was camping in cargo hive (they had 1 hive, shift, so no aura) as a marine, in a vent and some skulk just spawned and went right to me. I was like 'WTF?' and he said he saw my healthbar through wall when he was spawning.
I did all I could think of to try and reproduce that bug. I never was able to. Could you provide any information you can on that? Do you know when you last saw that specific marine? Did he kill you recently? Did you kill him? Anything
Well, I was the victim in both occasions, so can't tell much. As fleas mentioned, you was always able to see enemy HP bars during spawn if they were in clear view, and I experienced it a lot of times. Hiding in/near enemy base is almost my profession now, but this 'through wall HP bar' didn't happen before.
But this might help (or not): As far as I remember, I was damaged in both occasions, possibly by the player spawning, maybe I was the one that killed them.
on marines, if u are spawning on the IP, you can see enemies' health bar when they are near the IP.
Im sure you have experienced this before
This is a known bug with NS2+...
That being said, I'm not sure if it should be fixed or integrated as a feature. It gives you extra info while spawning in which can help with planning. Base rushes and spawn camping is one of the points in NS2 that can be frustrating / not fun, so having a bit of extra information there actually helps that situation. It also makes it so while you're spawning in you feel more involved with what is going on (as your teammates are shooting).
poll is pointless they aint changing it, despite clearly showing what the ppl want.
Because @remi seems to think that the best way to help rookies is to let the game take care of everything and to spoon-feed them everything, because you know, we shouldn't let rookies expand that pesky thing called "skill", its too dangerous and unpredictable.
"An open mind is like a fortress with its gates unbarred and unguarded."
"Hope is the first step on the road to disappointment."
poll is pointless they aint changing it, despite clearly showing what the ppl want.
Because @remi seems to think that the best way to help rookies is to let the game take care of everything and to spoon-feed them everything, because you know, we shouldn't let rookies expand that pesky thing called "skill", its too dangerous and unpredictable.
"An open mind is like a fortress with its gates unbarred and unguarded."
"Hope is the first step on the road to disappointment."
Yeah.. because skill is knowing what are the total HP of different units in the game (the only info that HP bars gives over damage number)
As for healthbars Tweaks I think, first, they would be better off placed above the nameplate instead of below so it doesnt overlap the model,
also, there should be some kind of segmentation (like in spectator mode) to gauge more precisely in the heat of the action
something similar to this @remi
On a slightly offtopic sidenote, let's be honest the damage arrow is not the prettiest, please consider changing it for something like this, it'd make the game look a bit fresh (free to use)
12%+18%= 30% vs. 59% Why is it still in the game 3 updates down the line? Are you INSANE?! @remi
That's pretty generous considering most tweakers want it changed to remove the tracking aspect.
I'd like to see it moved to only within obs/scan range. Make it incorporated into pewpew's tracking circle, this way you buff the "idea" at the same time you nerf it for a true Virginia compromise. Clump 2016.
Let me rephrase the hp/armor would appear on the tracking circle on mouse over rather than client dmg. This is the buff. Right now the overlifeform bars look like crap compared to the rest of the ui.
I actually made that about a month ago now.
There were some other problems with the hit indicator on the code side, and I've been informed that those should be fixed first before my indicator makes it in.
Keeping in mind that it lasts for a very short amount of time, and instantly begins lessening in opacity on a linear scale, here's the best I could do for an in game screenshot.
You'll notice the size is slightly increased as well.
Is the feedback scaled with resolution, I play at 1080p and the whole thing is HUGE, if you decide to tweak it can you please shrink it or scale to resolution, feels like 800x600 here.
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Used to be my favourite brand before I gave up
Aliens can know exactly when a marine receive a medpack for example.
That has gone through the brainstorm sessions, only to get slammed into the memory consumption wall of doom. And I guess back in the day, it would cause major FPS hickups and even nowadays, I guess...
But yeah, cool idea
You hear/see when they receive a medpack anyway. It helps marines significantly regardless, I used to lose aliens in the darkness. Now the health bar overlay allows me to track my target, additionally you cannot bluff like before. As they know exactly what your health is and who to target.
It didn't last long to remember which version it was.
It sounded like a gorge in heat
When first introduced, healthbars used to vanish instantly when the crosshair didn't meet exactly the model like nameplates,
so a minimum duration was added, but it lasts too long currently and creates the issues of being able to track when you shouldn't be able to.
What?
Im sure you have experienced this before
I did all I could think of to try and reproduce that bug. I never was able to. Could you provide any information you can on that? Do you know when you last saw that specific marine? Did he kill you recently? Did you kill him? Anything
Well, I was the victim in both occasions, so can't tell much. As fleas mentioned, you was always able to see enemy HP bars during spawn if they were in clear view, and I experienced it a lot of times. Hiding in/near enemy base is almost my profession now, but this 'through wall HP bar' didn't happen before.
But this might help (or not): As far as I remember, I was damaged in both occasions, possibly by the player spawning, maybe I was the one that killed them.
This is a known bug with NS2+...
That being said, I'm not sure if it should be fixed or integrated as a feature. It gives you extra info while spawning in which can help with planning. Base rushes and spawn camping is one of the points in NS2 that can be frustrating / not fun, so having a bit of extra information there actually helps that situation. It also makes it so while you're spawning in you feel more involved with what is going on (as your teammates are shooting).
@remi
Because @remi seems to think that the best way to help rookies is to let the game take care of everything and to spoon-feed them everything, because you know, we shouldn't let rookies expand that pesky thing called "skill", its too dangerous and unpredictable.
"An open mind is like a fortress with its gates unbarred and unguarded."
"Hope is the first step on the road to disappointment."
It's not like they added an option to disable it or anything...
Yes, it requires skill and tactical thinking to handle unknown variables.
also, there should be some kind of segmentation (like in spectator mode) to gauge more precisely in the heat of the action
something similar to this @remi
https://dropbox.com/s/s5dr1pqy0n78t7k/unitstatus_neutral.dds?dl=0
On a slightly offtopic sidenote, let's be honest the damage arrow is not the prettiest, please consider changing it for something like this, it'd make the game look a bit fresh (free to use)
https://dropbox.com/s/y4wukao703v72ik/hud_damage_arrow.dds?dl=0
Funny you mention that..
@Ironhorse, isn't that a little racy for the children?
That's pretty generous considering most tweakers want it changed to remove the tracking aspect.
I'd like to see it moved to only within obs/scan range. Make it incorporated into pewpew's tracking circle, this way you buff the "idea" at the same time you nerf it for a true Virginia compromise. Clump 2016.
Let me rephrase the hp/armor would appear on the tracking circle on mouse over rather than client dmg. This is the buff. Right now the overlifeform bars look like crap compared to the rest of the ui.
There were some other problems with the hit indicator on the code side, and I've been informed that those should be fixed first before my indicator makes it in.
Keeping in mind that it lasts for a very short amount of time, and instantly begins lessening in opacity on a linear scale, here's the best I could do for an in game screenshot.
You'll notice the size is slightly increased as well.