But but.. Blood Kelp was my favourite zone to build a base in T_T. Although I noticed that even if there were Crabsquids in the area initially, once I built there they seemed to disappear.. so I'll keep trying!
Someone will die a veeeeery unpleasently death soon xD
Now imagine it being deadly by mere presence and not because it'll eat you. Radiation, EMP field, wake of Spine Eels, whatever nightmares you can imagine, etc.
Louis Karim added Emperor leviathan prison animation to Doing; notes: Animation work on this is well underway. The terrain for the prison is ready, and a few more animations remain
Oooooh...!!!! Player Run Polish Aurora Ladders Up/Down; notes: "Aurora Ladders (Up/Down) are different in look, might require different or altered ladder animations."
Virus level for all creatures and the player is shown with NS2-style cysts that are placed on the models. You’re either infected or you’re not. Cysts show up on creatures when they are infected. For the player effect it would just a texture, without the cyst models. An alpha texture that fades in over time, much like in this NS2 video. Small glowing cysts would be painted into the texture as well.
The player’s virus level appears to be getting worse over time (through story elements), but really you’re not infected most of the game and then you become infected at the virus-reveal moment.
Virus level for all creatures and the player is shown with NS2-style cysts that are placed on the models. You’re either infected or you’re not. Cysts show up on creatures when they are infected. For the player effect it would just a texture, without the cyst models. An alpha texture that fades in over time, much like in this NS2 video. Small glowing cysts would be painted into the texture as well. The player’s virus level appears to be getting worse over time (through story elements), but really you’re not infected most of the game and then you become infected at the virus-reveal moment.
Virus level for all creatures and the player is shown with NS2-style cysts that are placed on the models. You’re either infected or you’re not. Cysts show up on creatures when they are infected. For the player effect it would just a texture, without the cyst models. An alpha texture that fades in over time, much like in this NS2 video. Small glowing cysts would be painted into the texture as well.
The player’s virus level appears to be getting worse over time (through story elements), but really you’re not infected most of the game and then you become infected at the virus-reveal moment.
WHUT??!!
This is why we have to purify the water, or so I thought? I remember reading somewhere when I first got the game that there was bacteria or something in the water and most of the living organisms.
Is this already in the game with the Prawn update? Or do we need to drop the file into the game ourselves?
I'm not sure if it's in the PRAWN update, but I heard it in-game on the experimental build a day after the PRAWN update came out, which means that, sadly, it may not be in the Prawn update. Swim around in the Safe Shallow caves near the Crash Fish and see if it triggers
Holy shit... I thought everything wasn't going to be voice recorded. I thought, 'sure, small team, small budget, I can live with this' but then... then I saw this card...
Guys... I know we can bitch and complain a lot about things we want, things not added, etc... but there is so much work involved in making this game; it's not like the Devs can just snap their fingers and just add stuff on a whim. Wow... When it hits 1.0 Subnautica is going to be something amazing!
Oh, man, I just had a thought: The Lab Equipment we find on the Aurora; could it be used to manufacture a cure for the virus as part of the story? And the reason all the creatures are aggro towards you, too: the virus; level of aggression could depend on how infected / sick they are! The 'alternate end' could be where - instead of leaving the planet - you 'cure' the virus and all the creatures become non-aggressive; like creative mode where you're free to explore as you like without anything bothering you anymore.
Comments
If you shine light on to it, it would attack you with the EMP Blast first, then chase you.
Someone will die a veeeeery unpleasently death soon xD
36827 New blueprint notifications. Using enum instead of int for PDA Tab identifiers.
36824 Add exosuit Jet Trail fx - Improve TakeOff and Land fx
36819 enter/exit sound for base and cyclops
36816 player jump sound
36813 From Simon: adding parma to surface stuf better diving sounds
36805 escape pod cinematics sounds
<div class="sketchfab-embed-wrapper"><iframe width="640" height="480" src="https://sketchfab.com/models/76d8aad97be143619b65497297fc5fc3/embed" frameborder="0" allowfullscreen mozallowfullscreen="true" webkitallowfullscreen="true" onmousewheel=""></iframe>
<p style="font-size: 13px; font-weight: normal; margin: 5px; color: #4A4A4A;">
<a href="https://sketchfab.com/models/76d8aad97be143619b65497297fc5fc3?utm_medium=embed&utm_source=website&utm_campain=share-popup" target="_blank" style="font-weight: bold; color: #1CAAD9;">Ghost_Leviathan highpoly WIP 01</a>
by <a href="https://sketchfab.com/fox3d?utm_medium=embed&utm_source=website&utm_campain=share-popup" target="_blank" style="font-weight: bold; color: #1CAAD9;">Fox3D</a>
on <a href="https://sketchfab.com?utm_medium=embed&utm_source=website&utm_campain=share-popup" target="_blank" style="font-weight: bold; color: #1CAAD9;">Sketchfab</a>
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</div>
https://sketchfab.com/models/afcf3213a3fb4a1199ebccf75339b801
OMGOMGOMGOMGOMGOMGOMGOMGOMG!!!!!!!
I can't believe they are actually adding it!
YES! I love the devs! My favourite artwork creature is getting added to the game!
THANKS!
"Can someone bring me my brown diving suit?"
Oooooh...!!!!
Player Run
Polish Aurora Ladders Up/Down; notes: "Aurora Ladders (Up/Down) are different in look, might require different or altered ladder animations."
https://trello.com/c/5yy1D0GQ/4863-spacemarines-submarines-email-campaign Archived; aww!
https://trello.com/c/VDelFvkA/5834-address-giant-grid-of-blueprints YES PLEASE!
"... and my yellow undies?"
"Yeah, I know they're already on. I need the extra pair..."
https://trello.com/b/KbugnSRJ/subnautica-roadmap
This guy's got the right idea.
Virus level for all creatures and the player is shown with NS2-style cysts that are placed on the models. You’re either infected or you’re not. Cysts show up on creatures when they are infected. For the player effect it would just a texture, without the cyst models. An alpha texture that fades in over time, much like in this NS2 video. Small glowing cysts would be painted into the texture as well.
WHUT??!!
I'm just as confused as you are
Is this already in the game with the Prawn update? Or do we need to drop the file into the game ourselves?
This is why we have to purify the water, or so I thought? I remember reading somewhere when I first got the game that there was bacteria or something in the water and most of the living organisms.
I'm not sure if it's in the PRAWN update, but I heard it in-game on the experimental build a day after the PRAWN update came out, which means that, sadly, it may not be in the Prawn update. Swim around in the Safe Shallow caves near the Crash Fish and see if it triggers
Guys... I know we can bitch and complain a lot about things we want, things not added, etc... but there is so much work involved in making this game; it's not like the Devs can just snap their fingers and just add stuff on a whim. Wow... When it hits 1.0 Subnautica is going to be something amazing!