The Good, The Bad and The Desirable
Myrm
Sweden Join Date: 2015-08-16 Member: 207210Members
KK, just purely out of interest this one.
Please list ONE of each for following:
1) The Good: ONE thing you like about SN that makes gameplay more enjoyable for you.
2) The Bad: ONE thing that really gets on your dirty pillows about the game.
3) The Desirable: ONE thing you'd put in the game if you were chief developer.
Please try to keep it brief and too the point.
I'll start
The Good: the underwater graphics - simply beautiful
The Bad: the lag/stutter, particularly in high density areas
The Desirable: much larger map
Please list ONE of each for following:
1) The Good: ONE thing you like about SN that makes gameplay more enjoyable for you.
2) The Bad: ONE thing that really gets on your dirty pillows about the game.
3) The Desirable: ONE thing you'd put in the game if you were chief developer.
Please try to keep it brief and too the point.
I'll start
The Good: the underwater graphics - simply beautiful
The Bad: the lag/stutter, particularly in high density areas
The Desirable: much larger map
Comments
Bad : no replay value
Desired: the story mode.
The Lee Van Cleef = The current lags and crashes that occur when entering and/or exiting the Blood Kelp Biome, due to the extraordinarily large number of fish schools and increased number of Reefbacks with their newly included amount of flora on their backs. (that have to be rendered by ones video card)
The Rada Rassimov = The continuation of adding more and different, beautifully designed Biomes after v1.0 is released.
Bonus:
The Eli Wallach =
Bad: Multiple wreck stacking. It's like a layer cake when you're on a diet.
Desired: Spiritual successors in different places. A lost colony in the swamps, a debris field in orbit, survive a disaster and struggle against the environment to make it out alive.
Bad: Because of a relativly low budget the developers have to leave out a lot of stuff I wouldve loved in the game
Desired: Them being able to add all they want, especially more fauna and flora
Bad:lag spikes and Xbox gliches.
Desired:rock puncher
Bad: inconsistencies in logic (for instance, the habitat builder already has the recipe for many very complex items, but can't make a basic, empty room?)
Desired: end(ish) game, build a new ship to get off the planet, get shot down onto its neighbor planet, forcing you to start all over elsewhere
Bad: I'm going to skip the common answers of bugs and say I really don't like how many items are only used in one recipe. I'd love more things to construct using gold, the aerogel stuff, etc.
Desired: I want more base stuff, specifically I'd like creatures to attack bases and things to defend against those attacks. Almost all of the gameplay is proactive, I'd like some reactive survival elements.
The Bad: The silver shortage and gold abundance.
The Desired: I haven't actually played far enough since the latest update to check for myself, but I dislike that ion batteries/power cells aren't upgrades of regular ones. It goes against the spirit of everything having its own use no matter how far in the game you get. So, I'd change that and ensure any future content never misses that particular goal.
Bad: Performance. Game is less optimized than most others, even other early access games.
Desired: Never thought of wanting more (updates provide plenty). An explorable wreck of the Degasi would be neat. Like the Aurora but more dangerous and completely submerged. Obviously in much worse condition. Think of the sense of age and presence given by the Lost River skeleton, something that is closer to being a part of the environment than being out of place.
Bad: Lag and difficult early-game survival.
Desired: End-game story - when it's done, it's going to be amazing.
I immediately thought the same thing.
https://youtube.com/watch?v=C0aWrDcM988
One of my favourite flicks ever. I think I know just about every line.
"Whoever double crosses me and leaves me alive, he understands nothing about Tuco... uheheh, nothing."
Bad: the contrasting tremendously artificial looking precursor cultural artifacts and everything. I know I am probably alone in this one, but I don't really care for the story line about the precursors, disease, infection, etc.
Desirable: I play in Freedom mode, which I love. So since I don't need sustenance in that mode, I still would like to have more every day or necessary items to craft from gold and other resources that are aplenty in the world.
The Precursor facilities are supposed to look artificial, just like your facilities are. They are not from that world, and are from different worlds than each other (yours and the precursor tech).
Bad: Even for early access, the optimization is absolutely terrible. It's to be expected, but the game can be downright unplayable at times. Clearing some stuff in the save files thankfully resolves these issues, though.
Desirable: More creatures and environments. This is unlikely to happen, since that takes a lot of work, but in games like these, your interest only goes as far as your exploration does. Think about Metroidvania games: They include an enormous variety of rooms and enemies, some of which are only used once or twice, because it is necessary to constantly make every environment to feel new and unique in order to keep the player's attention. Subnautica has a large cast of creatures, but I still feel that it lacks variety inside the biomes. Each biome only has a few different fauna to offer, and usually you can find them somewhere else anyways.
The Bad: Removing terraforming. Yes, I know that it had to go for the betterment of the game. I will remember it fondly while conveniently ignoring frustrations it used to give me, as this is the way of nostalgia.
The Desirable: Continuous updates and expansions. My best hope is that the game proves profitable and popular enough after full release to warrant even more content, and not just what the Devs have already stated they'll be releasing after V1. My dreams include whole new maps opening up with new technologies and resources. Strange new civilizations and wildlife to interact with. Beautiful alien vistas to boldly explore . . .
The Bad: Lag spikes and 4 FPS - almost unplayable when that happens. Stacking of Wrecks - burn O2 and an entire battery to cut open 3 sealed doors
The Desirable: Shift+Click Batch transfer of items between Inventory/Storage, Base-wide Crafting Pool through lockers or silos for more efficient item fabrication, and of course... GLASS ROOFS for MP Room!
For temporary solving of #2, you know about clearing the cache, right? If not, read the first line of my signature below ▼
I am going to ask the devs to change your forum name to "Clear your cache". I am also sending you to vocabulary lessons as all you seem to be able to say is "Clear your cache"
The Bad: It's very demanding for computers, and suffers from performance issues. It's an old complaint, but I needed something to go here...
The Desired: More creatures please!!!!
The Bad: Its Only Available In Creative Mode.
The Desired: Air, On Water, And Land Vehicles.
The bad: After the first few hours all threats/challenges have been overcome. There aren't any storms or seasons or predators that are still a threat by mid-game.
The desired: Level design tools and/or creature tools, so we can add to the game indefinitely.
The Good: The biome design and overall gameplay
The Bad: Currently, how horrifyingly linear the game becomes around the midpoint. While you've got many options for approaching the early game, you have almost none for the mid and late game. With the ILZ entrances being sealed up one by one (Dunes, DGR, and now the Crash Zone) and the Lost River formerly only being isolated to the southern part of the map (The second BKZ entrance really helped, though I was still hoping for a Mountains entrance like the early concepts). There's nothing really to fear from either; the Reaper even barely damages the Exosuit. The Sea Dragon ignores you for the most part, and has attacks it rarely uses (Chewing on your seamoth, swallowing YOU whole, etc) because it prefers swimming in circles / away from you, or nuking the fellow fauna with fireballs.
The Desired: Most of what I desire would be post-1.0 content, like the early concepts and stuff. More entrances into the deeper biomes for more flexible gameplay rather than encouraging following an expected path through the game, more biomes to find and explore - cave systems or not. Perhaps even a broader map, expanding it horizontally rather than vertically.
The Bad: It's a Unity game. It will always run poorly.
The Desired: I know it's not possible at this point, but I would have had multiplayer been a core focus from the start, or at the very least have had the game be on a different engine.
The Bad: Lag and awful framerate
The Desired: Fixing the bad
The Bad: Not having the Rock Puncher
The Desired: Having the Rock Puncher
Bad: That they added a story
Desired: More creatures, more exploring and analyzing features and more science and laboratory elements.
That's an interesting answer. Why do you not like there being a story?