2.1 Will Be Unbalanced At This Rate.

ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
<div class="IPBDescription">Medspam will rule all</div> O Brought cost of health packs and ammo down to 1.

Read the 2.xx changelog in the stickied topics on this general forum.


I'm sorry Devs, but this is excessive. Now I realize that the marine team needed some boosts to keep up with the aliens, but 1 for a medpack is... well... EXTREAME!


We are talking nearly invincible marines at little to no cost... You can easily give every marine on your team 2-3 extra hits and expect res for kills to pay back for medspam.

It costs 15 res for Heavy Armor which gives roughly 10 additional hits from skulks... Now for 15 res you can give your vinalla marines 15 addition hits (providing they have enough armor, of course).


If marines need a boost, then make ammo packs cost 1, as ammo is really expensive, but not med packs. Efficient medspam should be a skill, but at 1 for a medpack will force aliens to have to gang up on a marine to kill him, otherwise medspam will keep him alive...

If you make this change, I would expect marines to own clan games as well as pub games to a lesser extent. I know for a fact that playing as an alien would become very... unfun. Not being able to kill my prey was before, not a bad thing, when that person took up 5 medpacks to stay alive (which is 10 res, a shotgun...!), but now for 5 res that person will own me, and have a chance to get 3 of that res back with res for kills... I'm sorry, but this sounds terrible.


Please, someone tell me this change is only being tested and soon removed or limited to ammo packs?
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Comments

  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    O_O - !!!!

    Well i am not one to start complaining before the actual version comes out. Maybe aliens got a boost that you didnt see?

    wait till it's out, THEN start whining (yea even if it is good)
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Blargh, I hate to whine before hand to, but unless Aliens got a huge boost, that will make me an invicinble comm.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited October 2003
    supposedly they fixed people being moved by being hit (thought that was fixed already?) and upped charge and leap damage =3
    Will it make up for half-price medspam though? =/
  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    I suggest we wait, and pray that the devs know what they are doing.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    I'm with forlorn all the way on this one. I could already keep my marines alive pretty freakin long but it came at a price if I wasn't perfect. By the 4:00 mark i'd say I've spent 50-60 res in meds and ammo. With the new change that'll be 25-30 extra res i can spend, and thats alot of res early game. Marines are already starting to gain the advantage in clan and pub play. It just took them awhile to adjust to the new game. They don't actually have a huge advantage or anything, but its pushing in that direction. This is a really drastic change that doesn't seem to fit the rest of the patch. I could give a few suggestions to give marines a subtle boost but this isn't the place for it.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    yes i agree with forlorn, but ammo at 1 res is good
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I wish this wasn't posted in the public changelog. It is an experiment, and is not something I'm committing to.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    I suggest we wait untill 2.1 is out, play it and wait another 6 months for a patch <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    As before, I think you guys need to cut down on the balance posts til you've played the actual versions.
    It's called playtesting, aka beta testing, to test stuff.

    Now, everytime Flayra's going to experiment with something, people are going to scream
    "OMG UNBALANNNNNNNNCEEEE I SHALL NEVER PLAY NS AGAIN!11ONEONEELEVENTWENTYFOUR!11"

    Sit it out, we'll see the result, if it's that horrible, I doubt Flayra would release it, no?
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Jebus, why do you think they call it playtesting?
    Anyway, I think it's fine, medspam is not that bad.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    well other than this whats left to post about?

    - "HAHA funniest NS game ever!
    - "post your funniest ns pictures ever"
    - "whats the best server ever?"
    - "who is the best ns clan ever?"
    - "how to celergy?"

    Sorry I just like discussing topics on a forum with fellow ns players like forlorn who i met at a lan and i was like omg you play ns and he was like ya and this other guy they call future was there and hes in some clan and then later that week i found out that forlorn joined that future clan and it was like wow small world then i played ns and had fun
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited October 2003
    well I for one agree about limiting the balance posts... but have you visited my web limit nerf post? that is just an outrage for any battle gorge.

    BTW... flay keep up the good work, dispite how much we "whine" about balance, we are simply discussing how the new changes will affect gameplay, not bitching about you doing a poor job... this mod is awsomeness to the Ackxors power.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Its only an experiment?

    Darnit, there's a growing amount of new posts about 2.1 and this is only an experimental changelog?

    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> Some people are too excitable I think.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Psst... All changelogs are technicaly experimental, how would we know what to include or not include if we never tried anything :/.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    NO WHERE does that change log say it's not the complete up to date offical version that will be released, no where does it state that it's all under severe testing, so naturally I assumed the worst.


    Jeez, well, at least my concerns are put to rest.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sorry I just like discussing topics on a forum with fellow ns players like forlorn who i met at a lan and i was like omg you play ns and he was like ya and this other guy they call future was there and hes in some clan and then later that week i found out that forlorn joined that future clan and it was like wow small world then i played ns and had fun <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hahahahahaha
  • LordyLordy Join Date: 2003-10-12 Member: 21627Banned
    Purhaps they made the res rate smaller too <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    All i can say is...
    Lets not argue about balance for a game we havn't played.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--Xzilen+Oct 14 2003, 09:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Oct 14 2003, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Blargh, I hate to whine before hand to, but unless Aliens got a huge boost, that will make me an invicinble comm. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    true dat.
  • gamesguygamesguy Join Date: 2003-08-05 Member: 18974Members
    and maybe now the lerks would spore an advanced marine team instead of sporing their base.

    ever tried sporing med spammed marines, amazing how fast it eats them up
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <!--QuoteBegin--Forlorn+Oct 14 2003, 11:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 14 2003, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NO WHERE does that change log say it's not the complete up to date offical version that will be released, no where does it state that it's all under severe testing, so naturally I assumed the worst. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Unless it says 'final changelog', assume that everything in the changelog is experimental and can be pulled at any time before the release. It doesn't need stating.. it's fully implied that a beta changelog is NOT the final, and that it's all under severe testing. That's... kinda what Beta means.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Reducing ammo cost to 1 res makes sense though.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Arguing about beta changes is so asinine. As much as I like public changelogs to see what's happening with the beta(and as much as I wish we could still see the beta forums and actual patch changes), it's obvious why 2.1 is much more private than 2.0 was for a while. Personally I would prefer if we could be trusted with the information and instead there was just an enforced rule not to complain about the beta, but no doubt it would be a lot of work for mods judging from 2.0 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Talesin+Oct 14 2003, 07:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Oct 14 2003, 07:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Oct 14 2003, 11:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Oct 14 2003, 11:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NO WHERE does that change log say it's not the complete up to date offical version that will be released, no where does it state that it's all under severe testing, so naturally I assumed the worst. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Unless it says 'final changelog', assume that everything in the changelog is experimental and can be pulled at any time before the release. It doesn't need stating.. it's fully implied that a beta changelog is NOT the final, and that it's all under severe testing. That's... kinda what Beta means. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's fully implied in the... wha?


    Beta changelog? Where did beta come from?


    Again, there's nothing to indicate that everything in there is 100% subject to change.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Shouldn't this discussion have been over with Flayra's post?
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I wish this wasn't posted in the public changelog. It is an experiment, and is not something I'm committing to.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Says it all really, doesn't it? If it works, it stays. If it doesn't, it dies. There's no real need to discuss it. <u>Testing > discussing</u> in such cases. If it goes into the final version and you still see problems with it after playing for a few weeks, <b>then</b> you can start bickering about it. There's just no reason for anyone but testers to discuss this now, since it's completely out of our hands anyway. I'm sure there are medspammers among the testers too, so if medspam becomes godlike, it'll be spotted long before 2.1 is released.
  • meaniemeanie Join Date: 2003-03-25 Member: 14868Members
    agree with the locking of this post..
    not to offend anyone, but at Flayra's comment..

    and the fact the masses haven't played this beta form yet..

    can't wait for Half Life 3 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Johny_CageJohny_Cage Join Date: 2003-02-06 Member: 13191Members
  • meaniemeanie Join Date: 2003-03-25 Member: 14868Members
    no i mean 3 ..

    it's irony or perhaps sarcasm <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    Will you people calm down. So what if we discuss it. So what If what I say will never even be considered by the dev team. People like to talk about things. In the office I work at people talk about what kind of pitching lineup the sox should use in the playoffs. You think they are trying to make some kinda impact? No they just like talking about subjects that matter to them. Thats what a forum is, a place to discuss. Maybe forlorn shouldn't have aimed it at the devs but whats wrong with speaking your mind to the rest of the community. On the cal website theres a predictions page. You don't see people complaining "omg they haven't even played each other yet why try to guess whats going to happen". I just want to throw my ideas out there and see what other people think about those ideas. I'm not demanding anything. Sheesh.\

    forlorn leave the devs alone <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • stick100stick100 Join Date: 2002-11-17 Member: 9050Members, Constellation
    <!--QuoteBegin--lolfighter+Oct 15 2003, 12:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lolfighter @ Oct 15 2003, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If it works, it stays. If it doesn't, it dies. There's no real need to discuss it. <u>Testing > discussing</u> in such cases. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nod.
  • TwoheadedchickenTwoheadedchicken Join Date: 2003-01-05 Member: 11866Members, Constellation
    ditch deh skulk <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
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