Useless Onos

YassumYassum Join Date: 2002-12-05 Member: 10505Members
<div class="IPBDescription">or how to waste 100 res</div> Don't you people find that onos isn't worth the 100 res u put into them ?
I mean when u look at what marines could get for 100 res, 3 fully equiped ha ...
the only use I find to an onos is the stomp ability, wich is the only thing that can stop an ha train ( provided u got teammate ).
I feel it should be a real juggernaut, I mean at first marines were afraid of it, now it is more of a hunt the onos, they all swarm you, and u die, cause u're so big and slow and clumsy.
What are u're feelings about it ?
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Comments

  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Onos without Stomp is as you say incredibly weak, however Onos with stomp(maybe acid rocket too) is the only way to beat a HA train, so I believe the 100 res is worth it. Besides if you find Onos too slow try celerity.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    <!--QuoteBegin--XCan+Nov 23 2003, 07:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Nov 23 2003, 07:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos without Stomp is as you say incredibly weak, however Onos with stomp(maybe acid rocket too) is the only way to beat a HA train, so I believe the 100 res is worth it. Besides if you find Onos too slow try celerity. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How can my onos get acid rocket? I want an acid rocket onos! sv_cheats 1
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    well a single onos attacking a HA train would get its **** kicked. wot u are requesting is an onos that can take out a marine army on its own which is just stupid.

    good day losers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    ya da onos is a waste of 100 res. now if it had 1500 hp/500 ap i would use it. and if charge was upped or replaced and devour enhanced then it would b kewl. o and stomp needs to do sum dmg.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    ...Jesus christ guys

    Stomp is powerful as hell, some might even say its overpowered. An onos will NOT die to a heavy train if he is good, he could easily STOMP AND RUN AWAY. An onos will kill 3 HA with hmgs/shotties as long as they don't have higher ground(and the onos has stomp). And celerity makes the onos much faster, adren allows the onos to abuse stomp even more.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    An Onos will dissolve in front of a heavy train assuming the rines aren't dumb enough to form a big conga line.



    Second, if you're a one hive onos, you deserve everything you get. Next time drop a hive. If its endgame, you could have tried to rebuild a hive, and if that wasn't possible then you're just stalling for time. No one alien creature is really designed to be useful all the time, with the possible exception of the gorge.

    Onos really benefit from two or more hives, and IMHO thats just right as you really shouldn't be in the situation to be a one hive onos unless you're a smacktard or you're about to lose the game and are hoping the onos can snuff the incoming heavy train.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    the onos is worth the 100 res only if invested in by an intelligent player
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    t also depends on the map...an onos with stomp will totally neutralize HA train in a corridor (lost: emergency access corridor, or the corridor between powesilo and foreboding on nothing anyone?)
    n other maps are trickier for onos...nah, its all worth the 100 res
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    I don't get to Onos often as I gorge a lot, however when I do Onos I do it to be annoying. (I hang around there base and **** em off.) Usually if there is an Onos around almost half the team will be ready for you. (If they aren't ready for me I go in and destroy something.) Thats half the team not taking the map.

    In this case 1 Onos > 10 OC's (Both are 100 rez). An Onos can run when that Grenade Launching Rine comes a calling. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    onos right now is pretty much the ONLY counter to a heavy train. ive seen games where the onos dies and its game over for the aliens from there!!

    and early onos (even one hive!) CAN be a game ender
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    edited November 2003
    <!--QuoteBegin--Sarisel+Nov 23 2003, 04:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Nov 23 2003, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the onos is worth the 100 res only if invested in by an intelligent player <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    omg so right
    you should not be attacking a HA train alone. onos is worth the res if u dont do foolish actions
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    2-3 skulks a gorge and a lerk all around an onos is a deadly mass of biomatter... the heavys shoot the onos almost always, just have the onos spam stomp non stop and you win!
  • BuglerBugler Join Date: 2003-09-04 Member: 20561Members
    quiet trev

    onos is worth way more than 100 res- no vanilla marines can touch it, cept in crowded spaces, and it easily takes down heavies.. eating and prodding.... also, its the only alien unit that can touch heavies

    its only real weakness is to jetpackers, but as far as pub games go, youll be fine.
  • lljkWhimsylljkWhimsy Join Date: 2003-04-25 Member: 15829Members
    Hay guys, I stepped on a mine and died, so I think the onos is useless. I like the onos, but I would make the following recommendations to balance it perfectly:

    Reduce the cost to 40. This would put it in line with HA Marines.
    Change the default HP and armour to 500 each. Defence chambers would add as much as 1000 Armour.
    Add the Acid Rocket ability to it, and call it "Onos Spit", and make it do 60 ranged damage. This would replace devour at hive 3.
    Replace Stomp with Blink. Nuff said.
    Make the Onos smaller. Face it: Ducking into corrodors sucks and is unprofessional, and definatly unrealistic.
    After 20 seconds, it can regenerate with half of it's hitpoints and full armour.
    Speed it up. Ideally, give it a constant "charge" effect. This would make it more realistic, having those horns. Upon contact, send marines comically flying into walls.

    I sincerly hope that people agree with my excellent and credable ideas on how to make the game 100% balanced for the aliens.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--Elderwyrm+Nov 23 2003, 05:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elderwyrm @ Nov 23 2003, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--XCan+Nov 23 2003, 07:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Nov 23 2003, 07:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos without Stomp is as you say incredibly weak, however Onos with stomp(maybe acid rocket too) is the only way to beat a HA train, so I believe the 100 res is worth it. Besides if you find Onos too slow try celerity. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How can my onos get acid rocket? I want an acid rocket onos! sv_cheats 1 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you stupid for real or are you just trying to rack up post count?
    If you're stupid for real, please read on.
    By "(acid rocket)" <-- note the ( ), i mean a fade using acid rocket.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    The hive 1 onos is a joke. It's just a bit faster than a fade at destorying elec nodes (and only with regen !) and is horribly slow and vulnerable. The hive 1 onos only purpose is to break 1.04 style 2 hive lockdowns.

    The fade is a risky investment because it relies on fighting skills (blink swipe blink heal ad nauseum) , the onos is risky as well because it relies on tactical decisions (when to retreat , what to eat , where to go) ; fades are all around superskulks , onos are the specialized heavy class. Regardless of the upgrade order , a hive 2 onos is much more durable than a hive 1 onos.

    With regen and SoF , a hive 2 onos can pick his fights and never be surprised by HA trains , there's always room to flee (unless the onos is surrounded , which denotes a poor tactical sense) and nodes/phase/TFs to smash. With adren , a good onos can stop entire HA trains and help teammates to a greater degree , and destroy bases faster. With celerity , a skilled onos is very hard to catch , and can intervene anywhere.
  • InquisitiveIdiotInquisitiveIdiot Join Date: 2003-10-21 Member: 21854Members
    <!--QuoteBegin--[lljk]Whimsy+Nov 24 2003, 12:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([lljk]Whimsy @ Nov 24 2003, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hay guys, I stepped on a mine and died, so I think the onos is useless. I like the onos, but I would make the following recommendations to balance it perfectly:

    Reduce the cost to 40. This would put it in line with HA Marines.
    Change the default HP and armour to 500 each. Defence chambers would add as much as 1000 Armour.
    Add the Acid Rocket ability to it, and call it "Onos Spit", and make it do 60 ranged damage. This would replace devour at hive 3.
    Replace Stomp with Blink. Nuff said.
    Make the Onos smaller. Face it: Ducking into corrodors sucks and is unprofessional, and definatly unrealistic.
    After 20 seconds, it can regenerate with half of it's hitpoints and full armour.
    Speed it up. Ideally, give it a constant "charge" effect. This would make it more realistic, having those horns. Upon contact, send marines comically flying into walls.

    I sincerly hope that people agree with my excellent and credable ideas on how to make the game 100% balanced for the aliens.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In what's probably a vain effort to retain my sanity, I'm going to assume this is sarcasm. Sad that internet communications are such that there is a possibility you're being serious.
  • DenialDenial Join Date: 2003-01-08 Member: 12033Members
    Try situations where the marines can't inflict the loads of damage needed to down him. Just recently, I saw a single, cloaked onos devour six HAs with HMGs and shotguns in a row. I guess he was lucky the comm did not scan, but it still was incredible. When nothing short of a HA train or a lot of turrets can kill you, avoid HA trains and lots of turrets and you can have a lot of fun.
  • Degenerate_MonkeyDegenerate_Monkey Join Date: 2003-11-15 Member: 22934Members
    oh my gosh, oni are the supreme suck. Make them more powerful? Make them less powerful? Nobody can agree.. A clan match is over in about 10 minutes.. How bout letting an onos fly? Then they can maneuver more easily...
  • Juchel_ZeroJuchel_Zero Join Date: 2003-07-14 Member: 18155Members
    The onos is actually much different than in 1.04 where it was the ultimate supreme game ender of hive 3 doomsday. Now it is a tactical artillery for base/outpost smashing or medium/heavy squad assault warrior
    capable of attacking a good number of marines but not too much (i.e. 3 to 6 depending on terrain, upgrades and equipment.).

    [opinion]But I do find it pretty weak: 100 armor less makes a big difference.[opinion/]
  • Insanity_GizmoInsanity_Gizmo Join Date: 2003-05-05 Member: 16072Members
    I usually find that the Onii are overpowered when playing Marines, and underpowered when I'm playing one.


    Funny how that works.
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    Xenocide onos.

    Ingredients:
    sv_cheats 1
    give weapon_divinewind

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RhuadinRhuadin Join Date: 2003-06-05 Member: 17023Members
    <!--QuoteBegin--Insanity~Gizmo+Nov 25 2003, 01:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insanity~Gizmo @ Nov 25 2003, 01:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I usually find that the Onii are overpowered when playing Marines, and underpowered when I'm playing one.


    Funny how that works. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's a hitbox problem.

    Basically, you don't know where the hitboxes on onos are, and therefore when you shoot at them you miss a lot and they kill you.

    On the other hand, when you're an onos everyone else pretty much knows where the hitboxes are so you die instantly.

    I don't find onos overpowered. But that's because I know where the hitboxes are. Once I killed an entire team of onos (yes, their ENTIRE TEAM was onos) at sewer hive in ns_mineshaft with just a level 3 shotgun and pistol, in light armor by myself.

    (Actually it was a 2v2 so there were only 2 onoses, and they had no D chambers and only one hive... but still! One LA marine with a shotgun/pistol killed 2 onoses within a couple seconds of each other :-D)

    Rhuadin
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    <!--QuoteBegin--Insanity~Gizmo+Nov 25 2003, 01:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insanity~Gizmo @ Nov 25 2003, 01:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I usually find that the Onii are overpowered when playing Marines, and underpowered when I'm playing one.


    Funny how that works. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's the ~ I tell you, I have the same problem. In any case, I hate Onii. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    edited November 2003
    Just where is the onos hitbox anyway? I heard it is a marine sized thing in the middle if the onos. edit: typo
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    I'm pretty sure it's between it's back legs, or if you're looking at it from a side view, it's entire back leg. Thats where I shoot, and all my shots seem to hit.
  • ElusiveLlamaElusiveLlama Join Date: 2003-10-19 Member: 21787Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hay guys, I stepped on a mine and died, so I think the onos is useless. I like the onos, but I would make the following recommendations to balance it perfectly:

    Reduce the cost to 40. This would put it in line with HA Marines.
    Change the default HP and armour to 500 each. Defence chambers would add as much as 1000 Armour.
    Add the Acid Rocket ability to it, and call it "Onos Spit", and make it do 60 ranged damage. This would replace devour at hive 3.
    Replace Stomp with Blink. Nuff said.
    Make the Onos smaller. Face it: Ducking into corrodors sucks and is unprofessional, and definatly unrealistic.
    After 20 seconds, it can regenerate with half of it's hitpoints and full armour.
    Speed it up. Ideally, give it a constant "charge" effect. This would make it more realistic, having those horns. Upon contact, send marines comically flying into walls.

    I sincerly hope that people agree with my excellent and credable ideas on how to make the game 100% balanced for the aliens. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Stop trying to nerf the onos, they're weak enough as it is!
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    A flying onos would be a sight for sore eyes.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    IMO the onos is incredibly weak if used incorrectly...the onos is not so much of a juggernaut but a meatshield with stalling abilities.

    The only two skills the onos dont work very well with is silence and pheromones, but on the other hand ...If you can use devour and stomp correctly , you will win the game. Gore does nice damage, and charge gives much needed speedincrease(hopefully this will be fixed in 2.1)

    So all and all, the onos is not worth 100 res, but I does have a truly powerful side...
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