Ns_power

13

Comments

  • BrutalisBrutalis Join Date: 2003-12-18 Member: 24522Members
    Yeah looks like it's coming along nicely.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    you mean it came along nicely, up until now!!!
    i dunno...

    MR.Mustard youve been given me plenty of criticism and help along the way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    maybe you have an idea or something for an area of the map.

    or maybe somebody else does because im totally stuck at the moment <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Crimbo Hollies are coming, so it gives me time to think.
    Hey, thats what the community is for <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    luvly grand!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    thanx mate.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Is it just me or does this feel like Q3 for some reason.... particularly those blue-stuff things curving around the walls.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Wow nice job there, can't wait for this map, might even ask to have it put on my clans server if it ever gets set up... damned steam.... <3
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin--Moconnor100+Dec 18 2003, 06:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moconnor100 @ Dec 18 2003, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you mean it came along nicely, up until now!!!
    i dunno...

    MR.Mustard youve been given me plenty of criticism and help along the way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    maybe you have an idea or something for an area of the map.

    or maybe somebody else does because im totally stuck at the moment <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ok, just thought of this idea. You've got a strong piping theme in the RR, so continue it in the main map. Have a source for the pipes and then make twisting corridors and areas that follow the pipes convulted journey thtoughout the facility. with the pipes ending at the device they are powering. Perhaps it would be saucy if you had the Marine start as the origin of the pipes, and then players could follow the pipes all the way to the hive in which is a huge device that the pipes supply power or coolant to?

    For inspiration, watch a lot of sci-fi movies such as the Alien Trilogy; you'll get a lot of cool ideas from it!
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited December 2003
    Tequila: nice idea but...one of the hives is <u>power extraction</u> and as it is i dont
    really wanna add anymore of the piping as it really adds to the .rad load!!!!
    The power is being extracted from the ground(planet)! the only thing that the power is being
    used for so far is the blue lights,

    marine start will probably be changed to something more appropriate but for now
    its staying as is!

    I better put a storyline up so you can understand what im trying to do.
    but i only have the bare bones of a story line.

    If anybody wants to help with the storyline i'd be greatful!!!

    +i'm trying to be <u>original</u> so i don't wana copy anything. just trying to
    get ideas from my head to the map!!!!
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    am I wrong or is there a lot of rounded stuff? these pipes... amazing
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    pipe-tastic.

    You know my feelings on this map, keep it up mate.
    Nice idea teq .
  • noobynooby Join Date: 2003-04-21 Member: 15717Members
    On your map layout I saw the following to the bottom right hand corner. Call it Gaffe, as the builders made it bigger than they should, they breached a wall into a cave and there hibernating was a gorge. The atmosphere can be dark for once, giving the Kharaa a chance.

    Dimly lit so the rines have to use their flashlights. All maps I've seen favour the rines with bright lights and they never have to use flashlights. Doesn't the power fade, or lights blow leaving dark areas, might start a new trend.

    I have other ideas but I'll stop there. Hope you like this idea or part thereof.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Nooby: nice idea about the breach. but the only place i have an idea
    for is the bottom right hive so im gonna try that out first but i'll
    definetly put that in somewere!!

    No the power doesnt fade!!and thats the way it stays.

    there is few dark areas for unsuspecting marines to
    be ambushed from <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    but i suppose a few more couldnt hurt!

    As for now im experimenting with new ideas but unfortunatly
    none seem to be any good <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    And please put up some more of your ideas because i'm
    really stuck at the moment!!
  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    A room blocked off by damage, broken doors, etc. that can only be accessed by short vents (so crawling marines can get in, too.) I hate how a lot of maps are just rooms and hallways with a vent or two just to make things interesting for skulks. The "secret" room could, say, have a res node and be big and circular with energy running up the walls or something. Or maybe a skylight. Maybe you could include a vertical passageway large enough for an Onos to drop out of the room (in case some idiot evolves in the room.)
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Well in the RR, I must say, the lighting needs to be worked on. The pipes dont actually look like their giving off any light, as its the same tone/brightness near them and away from them.

    Make the light bright by the tubes, but fade away as you get farther away. And have some rocks hanging from the ceiling, stalagmites or whatever theyre are called.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    edited December 2003
    Moconnor, Ive done a start on the story. Just the beginnig tho.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> keep up the good work mate.


    (Fan-Fiction post)
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Erias: thanks a lot for the ideas i started work on a creepy little
    res point that only skulks+marines have access to.

    Ha.ze: I had the power pipes emmiting more light but it was too overpowering
    and lost the effect of other lights in the surrounding area <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> .
    IMO i have acheived what i wanted the power pipes to look and feel like <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Mr.Mustard: Once again thanks. the start of the strory has given me new ideas.

    Everything is going very nicely now guys thanks.
    (gotta stop thankin,damn im too nice!!)
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Yes at long last after an intense struggle with mr mapping block
    heres what i have.

    A corridor. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    the dark and scary entrance to the spooky(sorta) res node. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    ah crap the build up was good but its kinda poo!!! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looking good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The first pic has pleased my eyeballs. The small details like the floor grid make it that little bit more interesting, and the pipes...well...ure great with pipes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The second pic looks atmospheric, but trying adding a broken door...or metal support rods sprouting from the walls or even cracks. Just something to re-emphasise the decay, and darn right evilness of that doorway.

    The thrid pic looks a bit rough. Again I love the centre piece being the res, as a flanked attacks could really boost the gameplay. Also the cracks in the floor are very nice eyecandy. But it looks a bit bare, or unfinished. Might be just from the pic though, so I cant really tell.

    Apart from that, its looking mighty fine.
    Keep up the good work mate.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Indeed, it's looking sweet. However, in the 2nd pic try and draw a bit of attention to the entrance; a small red light above the door or perhaps runway-style lights running along the floor, leading fools down to their imminent demise. Also, in the 3rd pic, add a bit of light around the fringes of the room, so that you have a ring of light outwards and the light_spot focused intensely on the res node. I think you have the res node entity set too low as well; you should be able to see a metallic base from which the white clouds of goodness float <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    hehe i just noticed i was in spectate mode when i took the pics
    and i must have went throught the wall to get a good angle because the
    entities are not showing up atall in the third pic!!!

    Also the rooms a bit small so i'm gonna make bigger+BETTER. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> oooooooo.meh..

    back with more pics soon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    fixed the entrance with some broken beams and a flickering red light.
    Also fixed up the res area.
    Ok <u>now</u> im taking a break from this map!!!
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    edited December 2003
    <b>"Ok now im taking a break from this map!!!"</b>


    With a KitKat? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    nah i dont like kitkats.
    gonna start working on a wee combat map to take my mind off
    ns_power for a while.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Nice job though, you gotta make a big announcement for when this map comes out!
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    yeah, when this map is finished, and it gets your approval off release!...posting will have to be done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I liked this map from day one.

    You know my thoughts. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Dude I'd put it on my clans server for sure...

    gamesnet.net >>> #proteusx >>> say @server1 to see what the ip is... i cant remember off the top of my head..
  • noobynooby Join Date: 2003-04-21 Member: 15717Members
    edited December 2003
    Some ideas, that may be stupid.

    A maintenance corridor with a power pipe that runs across the large-ish white area. The pipe could be broken with small amounts of blue fluid that spills like a dripping tap, and gives a strobe affect. Slowly giving off light then darkness, instead of a vent. A couple of dead maintenance worker bodies on the floor near the break.

    The bottom, middle room with the res node, have a nice reasonably large crystal/crystalline structure for the sheer heck of it. So people playing the map for the first time get ambushed in there. Cruel/evil thought, haha.

    The bottom right corner room. On the top right hand corner of the room you have a tunnel that goes out to the right, then up, then left back to a corridor? Why not make the tunnel a ragged cave like tunnel that is not perfectly cut sides and top and bottom? A naturally occurring tunnel with some mineral deposits for minimum light.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Thanks for the suggestions nooby i'll see what i can do.

    I just cant seem to take a break from this map <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    I've spent the whole day so far working on it!
    I wont sleep until this map is done!!!!!!!!
    so expect screenies very soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Sign In or Register to comment.