MeanMrMustard, you meanie! I love the pic though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
KFDM, nice lighting, all I can say is stick at it, your going the right way about it.
lemme try this... (56k warning: pic is 100kb, i just used mspaint to convert it since im lazy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ), i know the texturing is the most basic you can possibly think of, since its about 4 textures total in the pic, but i personally think it looks cool, it'll be part of the readyroom in my new combat map with no name (yet), the door opens in 4 parts, 1 going up, 1 going left, 1 right and 1 down, each a triangle shape perfectly aligned with the texture
edit: oh right, its a high-res as well, and the table is too high and blocky as well, this was from an older test compile
What's with the bash amckern mood in this thread? Give him a break. Sure he needs to not make rooms so square but yall explained that to him. You don't need to keep putting him down.
heres a few shots from the ns map im making (ns_nova), if u wanna see more click on my banner below, hope u like... <img src='http://bios-clan.uk-xtreme.net/images/full/190006.jpg' border='0' alt='user posted image' /> <img src='http://bios-clan.uk-xtreme.net/images/nstesthalf0000.JPG' border='0' alt='user posted image' /> <img src='http://bios-clan.uk-xtreme.net/images/full/220002.jpg' border='0' alt='user posted image' />
argh i dont wanna change the name, its been called nova for ages... and u just cant make the "whole" level interesting, somethings gotta give, and sadly its usually the corridors, i will add more detail to em later tho, just for u <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-Meat_Popsicle+Feb 6 2004, 01:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Feb 6 2004, 01:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> argh i dont wanna change the name, its been called nova for ages... and u just cant make the "whole" level interesting, somethings gotta give, and sadly its usually the corridors, i will add more detail to em later tho, just for u <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> call it supernova <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> its nova, but well, alot bigger. And supernova is a NS map, and will be alot larger than its sister, co_nova <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I think if you removed the RT/made the central pillar lot wider, that would make an excellent centre for the map. I also noticed that the sides of the pillar are a little bland, just one repetetive grille texture.
Darkmantiz, that looks like a nice start. You got the shape of the room, added the main bulk of what the room should become, and minor detail. I recommend the breaking of textures on the wall, and new bits that stick out such as monitors and lights. It seems a bit too yellow on that center spot. Remove the texture lights, replace with a much nicer spot light.
Also, smart architects put railings on platforms from which people could fall and injure themselves. Since intelligence is a requirement of space travel, it's safe to assume that you're map represents the work of a smart architect. Therefore I suggest you put some railings on those catwalks.
Other than that.... work on the lighting. Colored lighting is great for smaller rooms and hallways, and it's wonderful as an accent in rooms of this size, but not the main color. I can't say much else that hasn't been said before. Just keep up the good work.
<!--QuoteBegin-Reese+Feb 6 2004, 06:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Feb 6 2004, 06:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, smart architects put railings on platforms from which people could fall and injure themselves. Since intelligence is a requirement of space travel, it's safe to assume that you're map represents the work of a smart architect. Therefore I suggest you put some railings on those catwalks.
Other than that.... work on the lighting. Colored lighting is great for smaller rooms and hallways, and it's wonderful as an accent in rooms of this size, but not the main color. I can't say much else that hasn't been said before. Just keep up the good work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> A great architecht of that age woul only put a rail on the areas designed for main traffic. So any way that doesn't lead to a doorway would leave an open gap for maintanence and repairs.
<!--QuoteBegin-Thursday-+Feb 6 2004, 02:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 6 2004, 02:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Meat_Popsicle+Feb 6 2004, 01:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Feb 6 2004, 01:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> argh i dont wanna change the name, its been called nova for ages... and u just cant make the "whole" level interesting, somethings gotta give, and sadly its usually the corridors, i will add more detail to em later tho, just for u <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> call it supernova <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> its nova, but well, alot bigger. And supernova is a NS map, and will be alot larger than its sister, co_nova <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, I'm fine with "supernova", but hands off "nova" bub, cause I've used that name since dinosaurs wore diapers <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-Reese+Feb 6 2004, 06:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Feb 6 2004, 06:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, smart architects put railings on platforms from which people could fall and injure themselves. Since intelligence is a requirement of space travel, it's safe to assume that you're map represents the work of a smart architect. Therefore I suggest you put some railings on those catwalks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah but this is Natural-Selection. The people who were dumb enough to fall off already did. So those that are left are smart enough not to fall off. There for railings are not necessary <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
here is a map i'm working on called co_tech... The name isn't a problem for me so I can change it if there is already one called co_tech. Any feedback is appreciated.
pic2:architecture is pretty cool in that one. i like it, but your lighting is rather flat. try getting those green texlights to face up more, and put some more lights on the walls or the walkway. otherwise a very good beginning.
pic3:umm.. well, it's pretty cool. but the lighting is too general. stick some spot lights around at funky angles. the archi is pretty good though.
pic4: mmm..very moody. i like that. still, the general area that you're standing in is borring. make that monitor give off some light, and put some spot lights in the corners or something. again, good beginning, finish strong.
A map about 95% finished have smoe more stuff to do :<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-Mr.Ben+Feb 6 2004, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Feb 6 2004, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Crates are fine tbh. They're incredibly generic, add cover and can be turned into the ultimate vis blocking tool without having to hax up your level. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Just put them where they can make sense. And don't just make them cubes; work with the textures to mkae them interesting.
Comments
amckern
KFDM, nice lighting, all I can say is stick at it, your going the right way about it.
edit: oh right, its a high-res as well, and the table is too high and blocky as well, this was from an older test compile
<img src='http://bios-clan.uk-xtreme.net/images/full/190006.jpg' border='0' alt='user posted image' />
<img src='http://bios-clan.uk-xtreme.net/images/nstesthalf0000.JPG' border='0' alt='user posted image' />
<img src='http://bios-clan.uk-xtreme.net/images/full/220002.jpg' border='0' alt='user posted image' />
The corridors look a tad boring, and Im against crates. Try something else, more individual.
But
do you know Tequila is making a combat map called Co_Nova?
Btw, Im talking about Tequilas map <a href='http://www.unknownworlds.com/forums/index.php?showtopic=54303&hl=nova' target='_blank'>Here</a>
Sorry <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Edit: Typo
call it supernova <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> its nova, but well, alot bigger. And supernova is a NS map, and will be alot larger than its sister, co_nova <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://www.thunderops.com/reddisc/ns_omnibeta5artwork.jpg' border='0' alt='user posted image' />
yes, wip.
Feel free to complain, I know I do.
Other than that.... work on the lighting. Colored lighting is great for smaller rooms and hallways, and it's wonderful as an accent in rooms of this size, but not the main color. I can't say much else that hasn't been said before. Just keep up the good work.
Other than that.... work on the lighting. Colored lighting is great for smaller rooms and hallways, and it's wonderful as an accent in rooms of this size, but not the main color. I can't say much else that hasn't been said before. Just keep up the good work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A great architecht of that age woul only put a rail on the areas designed for main traffic. So any way that doesn't lead to a doorway would leave an open gap for maintanence and repairs.
call it supernova <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> its nova, but well, alot bigger. And supernova is a NS map, and will be alot larger than its sister, co_nova <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, I'm fine with "supernova", but hands off "nova" bub, cause I've used that name since dinosaurs wore diapers <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Yeah but this is Natural-Selection. The people who were dumb enough to fall off already did. So those that are left are smart enough not to fall off. There for railings are not necessary <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<a href='http://www.hostultra.com/~asenner/pics.html' target='_blank'>Pics</a>
pic2:architecture is pretty cool in that one. i like it, but your lighting is rather flat. try getting those green texlights to face up more, and put some more lights on the walls or the walkway. otherwise a very good beginning.
pic3:umm.. well, it's pretty cool. but the lighting is too general. stick some spot lights around at funky angles. the archi is pretty good though.
pic4: mmm..very moody. i like that. still, the general area that you're standing in is borring. make that monitor give off some light, and put some spot lights in the corners or something. again, good beginning, finish strong.
And yeah, tequila has had the name Nova since the first sketches of Gordon Freemans Glasses took place.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://tailgunner.250free.com/ns_frantic/1.JPG' border='0' alt='user posted image' />
<img src='http://tailgunner.250free.com/ns_frantic/2.JPG' border='0' alt='user posted image' />
<img src='http://tailgunner.250free.com/ns_frantic/3.JPG' border='0' alt='user posted image' />
<img src='http://tailgunner.250free.com/ns_frantic/4.JPG' border='0' alt='user posted image' />
<img src='http://tailgunner.250free.com/ns_frantic/5.JPG' border='0' alt='user posted image' />
<img src='http://tailgunner.250free.com/ns_frantic/6.JPG' border='0' alt='user posted image' />
<img src='http://tailgunner.250free.com/ns_frantic/7.JPG' border='0' alt='user posted image' />
<img src='http://tailgunner.250free.com/co_frantic_over.JPG' border='0' alt='user posted image' />
Just put them where they can make sense. And don't just make them cubes; work with the textures to mkae them interesting.
<a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/4b.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_4b.jpg' border='0' alt='user posted image' /></a>