WTH Am I Doing With This Dinky Pos Blade?
Tempting_the_port_that_serves
Join Date: 2004-03-03 Member: 27104Members
<div class="IPBDescription">Seriously</div> Your a frontiersman, you're going to go fight some badass aliens; onos, fades, lerks, skulks. They issue a pistol and a lmg, ok, 2 clips of ammo for each, then send you on your way with the promise of bigger and better stuff later on. Fair enough, I'd go with that. The only problem I'v got is that they're 9mm guns, 9mm. No wonder it takes damn near 300 LMG rounds to kill an onos. Then the HMG, also uses 9mm bullets...no freggin idea. Anyway.
Then they hand you a <a href='http://www.natural-selection.org/images/knife_final_full.jpg' target='_blank'> 4-inch titanium blade.</a>
What the hell? A 4 inch blade. 4 inches. FOUR.
Am I supposed to cut salami with this thing or turn a dead skulk into a scrumdittilyumptious dinner for 6 or feed the entire marine team for weeks on an onos?
Just take that thing out, then look at a skulk. Are you really going to **** up a skulk with that dinky pos?
...
No.
....
Then look at how the marines use it. They're the most inexperienced sons of **** I'v ever seen. "Hey, lets flail this thing around like my arms on fire". I'm suprised the damn thing doens't fly out of their once it gets soaked in alien blood.
Marine 1 *CUTCUTCUT
Marine 2 *CUTCUTCUT
Marine 1 *SLIP, Whack, THUD
Marine 2 *falls on floor, unconscience
Marine 1: Well......damn.
Then you've got the design. <a href='http://www.natural-selection.org/images/knife_final_full.jpg' target='_blank'>Look at the image again</a>. When the hell is my finger guard? Look at the german SAS blade, this thing was designed for killing people. Assume your hand's gonna get soaked in blood or somethin' slippery, what are you going to do. Look at the kinfe, no finger guard, you're stabbing something. Front of the blade goes in, your hand slipps, goes foward, you loose a few fingers.
Marine 1 *CUTCUTCUTCUT
Marine 2 *CUTCUTCUTCUT
Marine 2 *CUTCUTSLIP, 2 fingers go flying
Marine 2: !@##%!#$!@#!!@#%
Marine 1: Well....damn
If I was a frontiersman, I'd be like "**** that" and buy myself a tanto, or better yet, a kukri.
*Port is infront of a skulk with his kukri
"Wanna **** with me ****, huh? Bring it you little ****, c'mon, you scared? C'mon, wanna piece of me? Prime rib? Gonna have to go throgh my knife first"
*skulk rushes
*Snap snap snap, grrrrrrr, snap snap snap
*THWACK
"**** p0wned, and dinner, that's what you are."
Seriously, replace the knife with the model of a <a href='http://www.aoi-art.ab.psiweb.com/sword/tanto/main.html' target='_blank'>tanto</a> or <a href='http://www.army.mod.uk/brigade_of_gurkhas/history/Kukri_History.htm' target='_blank'>kukri</a>, same damage and distance. Preferably 1/2 the swing rate for 2x the damage so when a skulk wants to engauge a marine in blade to bite combat it's actually got some strategy instead of running around in circles knifing. Increase the draw speed so the skulk has a chance to nail the marine before he can draw his blade.
I know the marines aren't supposed to have a good melee weapon as that's the aliens thing, but I just don't get the logic.
Then they hand you a <a href='http://www.natural-selection.org/images/knife_final_full.jpg' target='_blank'> 4-inch titanium blade.</a>
What the hell? A 4 inch blade. 4 inches. FOUR.
Am I supposed to cut salami with this thing or turn a dead skulk into a scrumdittilyumptious dinner for 6 or feed the entire marine team for weeks on an onos?
Just take that thing out, then look at a skulk. Are you really going to **** up a skulk with that dinky pos?
...
No.
....
Then look at how the marines use it. They're the most inexperienced sons of **** I'v ever seen. "Hey, lets flail this thing around like my arms on fire". I'm suprised the damn thing doens't fly out of their once it gets soaked in alien blood.
Marine 1 *CUTCUTCUT
Marine 2 *CUTCUTCUT
Marine 1 *SLIP, Whack, THUD
Marine 2 *falls on floor, unconscience
Marine 1: Well......damn.
Then you've got the design. <a href='http://www.natural-selection.org/images/knife_final_full.jpg' target='_blank'>Look at the image again</a>. When the hell is my finger guard? Look at the german SAS blade, this thing was designed for killing people. Assume your hand's gonna get soaked in blood or somethin' slippery, what are you going to do. Look at the kinfe, no finger guard, you're stabbing something. Front of the blade goes in, your hand slipps, goes foward, you loose a few fingers.
Marine 1 *CUTCUTCUTCUT
Marine 2 *CUTCUTCUTCUT
Marine 2 *CUTCUTSLIP, 2 fingers go flying
Marine 2: !@##%!#$!@#!!@#%
Marine 1: Well....damn
If I was a frontiersman, I'd be like "**** that" and buy myself a tanto, or better yet, a kukri.
*Port is infront of a skulk with his kukri
"Wanna **** with me ****, huh? Bring it you little ****, c'mon, you scared? C'mon, wanna piece of me? Prime rib? Gonna have to go throgh my knife first"
*skulk rushes
*Snap snap snap, grrrrrrr, snap snap snap
*THWACK
"**** p0wned, and dinner, that's what you are."
Seriously, replace the knife with the model of a <a href='http://www.aoi-art.ab.psiweb.com/sword/tanto/main.html' target='_blank'>tanto</a> or <a href='http://www.army.mod.uk/brigade_of_gurkhas/history/Kukri_History.htm' target='_blank'>kukri</a>, same damage and distance. Preferably 1/2 the swing rate for 2x the damage so when a skulk wants to engauge a marine in blade to bite combat it's actually got some strategy instead of running around in circles knifing. Increase the draw speed so the skulk has a chance to nail the marine before he can draw his blade.
I know the marines aren't supposed to have a good melee weapon as that's the aliens thing, but I just don't get the logic.
This discussion has been closed.
Comments
lol gg beta discussion forums
So when you've got a skulk vs a marine (3 knifes for the marine, 2 bites for the skulk) the object becomes to knife the side or back of the skulk, and for the skulk to bite the side or back of the marine. Most of the time the fight becomes who can outflank who, who has higher mouse sensitivity inotherwords or weither or not the skulk has celerity.
What's eloquent in that solution is
1: Marine doesn't have a wall of hurt, he has to time his hits. They do more damage, but when a skulk's rushing you with bite it's more difficult because you can't just sit there and knife away.
2: Draw time is increased, meaning that you expend your pistol, then LMG, then you take a second or two to draw your blade inwhich that guy can come out and attack. The knife takes like 1 second to draw, but a kukri or tanto takes 2 or 3 seconds to draw. This gives a damaged skulk more time to move in.
3: Marine has to think about what they're doing, and time their hits. It's harder but a skilled marine can do some decent damage against a skulk.
4: Skulks bite range is longer than the knife range. So it has an advantage over the marine in the fact it gets the wall of constant biting and it's range is longer.
5: Doesn't effect knifing buildings much. Sure, you'll take down a heavily damaged building quicker if it's below 60 hp, but as for knifing them outright not much.
So, inotherwords, it makes skulk vs marine combat more interesting and helps to favor the skulk more especially on pub combat. In an experienced enviroment it depends.
More like anything short of a gorge.
Anyway the current knife model is sufficently cool-looking. And trust me, thats all that matters.
The knife isnt overpowered. If it was the marines would be pwning skulks in CQB situations. They aren't. That resolves the argument.
Anyway the current knife model is sufficently cool-looking. And trust me, thats all that matters.
The knife isnt overpowered. If it was the marines would be pwning skulks in CQB situations. They aren't. That resolves the argument. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I knifed a carapace'd full-health skulk today, he was a nub, sure, but that shouldn't me possible,
It doesn't have to be that realistic, and that's all there is to it.
If they don't know how to play then anything is possible.
You do not claim something is unbalanced because it totally owns those that lack any skill.
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isnt that the thing they call an onos?
... sorry just had to.
The "blade" is well the last resort and for taking down rts, anyway that model is cool and alot cooler than the current knife model in CS (not that it mathers very much).
Nanotech
<.<
>.>
Just to inject a little seriousness into this thread I do think the knife is overpowered against aliens.
I would keep its' damage against structures and reduce its' damage against aliens.
Maybe it's just me but if when I run outta LMG/Pistol rounds and either I haven't killed the skulk or he hasn't killed me, I think the situation proves that we are both unskilled (or maybe skilled <i>lol</i>) enough that I can take the time to reload instead of pulling out my knife.*
*Unless I'm fighting a gorge, then I actually look forward to getting knify with the fattahs.
But honestly, this game is about shooting aliens with guns, as marines! We don't need swords, skurikens, broomsticks, bowling balls, or whatever else you think that should be added.
And I leave you with this quote (not directed at you or anyone else, just a quote)
Keep it Simple Stupid (KISS theory)
Right cus hey -- so what if you missed with your entire LMG clip AND your entire pistol clip. At least you still have your 3 hit = kill weapon. Wait--that's about how many bites the skulk has to get on YOU for a kill (assuming the normal NS game). Hooray for effective ranged AND melee weapons.
the knife is for utility purposes, it is not intended to be used to kill your enemies, as it says in the game "a weapon of efficiency and desperation". a shorter knife is also much less likely to get broken, and it is easier to handle, so you can use it for non-killing things like cutting strips of cloth for cool rambo headbands.
I know you want to keep the game balanced, and what I'm proposing will do that. Spend some time really thinking about it. I like being prooved wrong, because when I'm prooved wrong I learn stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I know who needs to look at the image again--guess what, there IS a finger guard. However, there doesn't seem to be one on EITHER of the suggested replacements you posted.
I don’t get it. On your first post, you seem to be saying that it(knife) is <i>underpowered</i>(and badly designed etc…), but some of your other post are saying its <i>overpowered</i>? hmmmm.....
Anyways, I think the current knife is “good enough” as it is. <b>Maybe</b> nerf it to 15 dmg and double vs structures, but I don’t think its necessary (imagine 5 marines trying to knife the hive!)
Im sure that someone who practiced daily combat with a plain old combat knife starting at age 5 would be a bit of a badass by the time they joined the army.
Anyway the current knife model is sufficently cool-looking. And trust me, thats all that matters.
The knife isnt overpowered. If it was the marines would be pwning skulks in CQB situations. They aren't. That resolves the argument.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You think if the knife was in weapon spot 1 and used more often and the numbers wouldn't change???
it should take more effort than
run up to marine
hold fire
thats why we have strafe jumping and knives
i do agree with double damage and half ROF. makes it much more difficult in combat situations and does the same against buildings.
i really would like you to get that skulking takes more effort than running up to a marine and holding fire.