[AwE]Sentinel
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I loved to play combat in ns1, ns2 and as standalone. Thanks for all the fun, i will miss it!
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I hope those ppl will never be allowed to drive a car. Srlsly, play zombie panic for a month and you start to cover your sexy behind :P
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Ranged Spores FTW!
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There are many empty servers, they will find a spot to play and they will not bother to play it the whole weekend like this. And they won't hold back on reviews. It is a released game and that is their first impression. Why should they think that th…
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Does this mean that if things go wrong, we won't see changes from 278 implemented into the game like the trim-tool if your new update circle is being used from monday on?
Btw, UWE couldn't handle a slow update circle correctly in the pas… -
I only fixed some problems which magically appeared and added a few props. The map looks like it always did - no screenshots needed. I think about changing the area around the hive a bit. But I lack gameplay experience. That makes it difficult to te…
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Rolled out version 1.01
BabblerKing did a great job on reporting me some problems. I fixed some of them. A few, like stuck spots and invalid faces, were critical. Since I don't really play ns2 anymore, I had no idea about them. Thanks BK… -
At least steam is now showing that a game is still running. Now I don't have to guess anymore xD
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Ok. Good to know. But the ns2 exe doesn't stop running as well. And I just quit normaly from the menu. It keeps running 80% of the time.
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Btw.: The builder.exe didn't close and was running three times after I used it a few times. Had to terminate it in the task manager before I could run ns2.
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Update to map version 1.009:
I added the pathing mesh for the fastload option and fixed the RT in Pump Station. Somehow it was not connected to the pathing mesh anymore. in ns2_yakushima Comment by [AwE]Sentinel November 2015 -
Thanks a lot. Worked without problems!
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It must be Lerk riding Gorges then!
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Maybe he means a greater view distance, an engine that supports more entities at once, physically simulated water/fire/breakables etc. As long as Sparks is offering less creation options and "performance" than other "engines", I wouldn't bother crea…
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UWE must have won a lifelong supply of combustive agent and lighters...they constantly try to burn bridges. I have no other explanation for their community handling skills.
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You should join the steam group for gathers and create an event:
steamcommunity.com/groups/combatgather -
Matchmaking, ingame-stores and Sparks for NS3...we are doomed.
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I smell a TIME THIEF! ^_^
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And they do the same stuff again, muahahahha. Good job, awesome video!
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Does that matter if you sell a game as 32bit game? Also, even 64bit-user had problems at that time. But that discussion is very old and we had it a few times already.
in Combat mod, will it ever re-surface? Comment by [AwE]Sentinel September 2015 -
They added more skins to the game and 32bit-user started to crash regularly. I can believe it. But that might had been a problem with sparks and not 32bit alone.
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Don't forget that 50% of the players right now have a high ping. That is normaly not the case in ns2 and you might conceive it differently because of that.
Yesterday I was playing around in combat as skulk. and someone tried to hunt me d… -
I just played 5 hours....was fun
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Fastload Main Menu [Veil]
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I never understood the hype around razor. My brother bought three mices and they all died faster than my old microsoft intellieye (and I play more than him). Then I bought a razor mousepad and it was useless after three months. For me, the products …
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There is also the "problem" that people are weighted against the players they fight. That means if you always play on the same two servers, your rank symbolises the ability to win or lose against a small pool of players. If you change the server sud…
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The vote balance system is not working. As has been said, people can change the team after a vote - what makes the vote redundant. And the vote is just working if enough people with the same skill range are on a server. (And then you most likely don…
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And now you can rarely miss one. NS2 knows only exrtremes.
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I think that drifter support stopped the moment some genius changed the turn speed of the drifters. Now they are just cannon fodder and don't survive long enough or can't keep up with the skulks at all.