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(Quote) I don't confuse them, I consider both equally exploitative.
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It could work... except for one small thing...Nobody in South Africa plays any more. Our best players also stopped playing a loooong time ago.
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(Quote) Prove it.
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(Quote) Rapid fire pistolling is a hallmark of natural selection in my opinion.
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Was just able to watch the video now, and all I have to say is: what's the problem?Are you for some reason referring to the animation inconsistencies? If you are, then what is it exactly that you would expect the skulk model to…(Quote) What am I reading?(Quote) What's the solution?inb4 you think that the main issue with pistol scripting is the speed at which players fire, rather than the fact that they fire without having to push or click anything.(Quote) Look everyone, this thread has been visited by the forum hipster!(Quote) Two possibilitiesYou aren't able to differentiateYou have been the luckiest mofo in NS2 to not encounter oneProtipIt isn't always speed, sometimes its consistency. Its basic…(Quote) "Killing the enemy players/structures and taking the map is the goal."When you get to a certain point, you realise just how detrimental focusing on that first part can be to a team.Y…(Quote) This just in. Pro players click quickly, its the first step to being good.(Quote) Showing kills incentivises killing other players. The best way to kill other players is to not die. There is no difference between showing deaths and showing kills. They have the exact same negative effect on players.(Quote) The OP is clearly insincere in his desires. Every reason for removing kills from the scoreboard is circumvented by him wanting to keep kills on it.He has ulterior motives. Ones that probably even he isn't aware of."It means almost nothing in NS2""It's still worth showing kills"ok(Quote) I wouldn't spend 10 res on such a thing.Its also important to realise that, in NS1, the marine team almost never just started walking around with all HMGs or all shotguns. Marines were vanilla until a concerted attack was coming, at which point heavies or the like would be outfitted, and …(Quote) Well, considering the bullets did double the damage of an LMG, and it fired faster, it still killed them faster than the LMG. It just required more bullets to do it.Also, I don't even remember it doing low …(Quote) The first HMG had a marginally longer reload time than the LMG, if at all, considering it fired 3 times the bullets before needing it.Also, what does "less damage vs buildings" mean? Less damage than what? It would certainl…(Quote) Yes it is.Lets pretend for a moment that simply by making the HMG cost resources, that good enough to not make it a direct upgrade.Consider how you would balance the HMG. Do this by comparing i…(Quote) I think it was a different story in NS1 when there was only team resources. If NS2 got an HMG, what would it cost? Considering what the HMG was like in NS1, I would think that double the price of the shotgun would be more than f…(Quote) Don't be sour just because its true.(Quote) And yet I'm willing to bet you will still see more people willingly going Lerk when they have the option of getting something better.(Quote) Implying there was any combination other than HA + HMG.Implying there was any combination other than JP + HMG or JP + Shotgun.Implying it was anything more than a missed opportunity to recreate NS1.(Quote) See. These are the kind of hard definitions that will get you somewhere.A gorge will never beat a marineA marine will never beat an onosAn LMG marine has a 50 50 chance against a skulkA Shot…(Quote) I see that you too are worried about what you might hear, so you've stopped listening. Anyway, I'll reply in case someone else may want to discuss this.You say that the shotgunner outskilled the fade. Ok, b…(Quote) More than 99.9% of games go by without anyone complaining about anything. Are we to believe that the entire game is perfect as is, and cannot be improved upon?If this thread wasn't here, how would that myth…