Alrekr_Ironhand
Reactions
Comments
-
Go, baby, go.
-
@Bugzapper, not to nitpick or anything, but ... I've just done a catch-up after a couple of completely insane months at work (let's just say corporate merger), and …
-
Last time you unfurled an umbrella, did it stop raining in response? Did the wind stop blowing? If you go outside in a howling blizzard, does the weather suddenly give up and turn balmy in concession to being defeated by your mukluks and Ar…
-
OH JOY HOW WONDERFUL we get motion blur. But fortunately I see you gave us an option to turn it off. If I look at my screen and it's blurred, it means I'm too tired to be playing and need to go to bed.
Cheers for bug fixes and a… -
(Quote)
They keep mucking with the recipes and resource balance and not getting it right. Right now there is a grave shortage of early-game copper to make copper wire to make computer chips. The last release I played much, it was silver … -
This is a very cool-looking submarine, that's for sure. It looks like what a deep-sea research/exploration submarine should be.
However, that said ... practically speaking, where in the game would we use it except as a mob… -
I'd also like some modifier key for moving SLOWLY. Trying to place an object exactly where you want it with the habitat builder can be maddening. You try to edge a little to your left, and . . . Nope, overshot. A hair to the right . . . NOPE!<…
-
(Quote)
I always considered it silly that the lights on the Seamoth and Seaglide seemed to use more power than actually moving did. "No, no, that's not how it works!"
Seriously though, if you have a power cell that can drive a… -
(Quote)
Everything is a weapon, if you can throw it fast enough. -
(Quote)
But almost everything in the game, except for reefbacks and half a dozen species of small edible fish, is trying to kill US . . .
There's the grey murderfish. The red murderfish. The exploding murderfish… -
I'd like to see navigation marker lights on my Seamoth, to make it easier to spot in deep water. Reasonably bright lights like on real ships, not the little faintly glowing spots the Seamoth has now. Maybe even aircraft-style flashing strob…
-
I don't really have a horse in this race. But I've never used the dive reel, and by the sound of it it's so buggy it doesn't work for its intended purpose anyway. So I guess I'd come down on the side of 'remove it, it's no use'.
There'… -
OK, so with a fresh day and a little sleep, I went back and retried the living walls from the outside. And indeed, living walls CAN be constructed and deconstructed from outside the habitat — just not from inside.
-
ARGH! Never mind the additional glitched items. Construction and deconstruction work so much better when you remember to change the habitat builder's battery.
The living walls, however, are still completely, unresp… -
@elfcrisis, build 52328
I quit to desktop and went back to my last save, living walls still glitched; moved over the last of my stuff from my old basic-c… -
(Quote)
Such a shame, because that model is TOTALLY, UTTERLY SHINY.
-
Finny you should mention that. I just discovered the same thing with waterproof lockers myself. They've become rather ... leaky.
-
I finally found two crashfish nests under a piece of wreckage most of the way to the Aurora, and BOTH had powder.
-
I can't get no
Crashfish powder
I can't make my
Self a welder
Well I try
And I try
And I try
And I try
I can't get no
I can't get no
No crashfish powder
Did the method of… -
Anyone else unable to open the medkit fabricator in Infected?
-
Yup, I do all the exploring I can in my Seamoth as well. I only actually tried out the PRAWN suit once, right after the PRAWN update came out, and it seemed like it was sucking power down like water.
-
Who's there?
-
(Quote)
Not as much as reverse osmosis, which is probably how the filtration machine works. -
Multiplayer was never ever promised. The devs never even raised the subject themselves. What happened was lots of people said "This game is awesome, but would be even better with multiplayer!" And then the devs said, "Well, maybe in the fu…
-
(Quote)
This would be a valid argument if the game world were not essentially exactly the same every time. Trying to justify not being able to repeatably find the same spot again within a game session by the argument that this makes it a … -
Sentimentality is a good thing to indulge. If something has meaning to you, keep it. (But don't go overboard and let the things you are sentimental about define and control you.)
Sentiment is kind of why I use Alrekr Ironhand as my Ste… -
(Quote)
...Unless you're in the Seamoth. Then you've got to get out and check it.
I think the real answer is to make them visually distinct in the way the large PRAWN-minable clusters are. -
You know, thinking about the absurd proliferation of propulsion cannon fragments in that wreck ...
Maybe fragments need to be handled differently as the types of undiscovered fragments drop. Because the massive Monty-Haul trove of the l… -
(Quote)
Huh. I hadn't noticed it was in the PDA data entries as well.
Now THERE, as an "unread item" marker, it sounds actually useful. In the inventory it's just a distraction, urgently telling you things you most lik… -
I agree it's not a terribly bad idea. Bit alarming to have hordes of red exclamation points show up without warning though.
Honestly, I'd like it to be an option that I can turn off. I find it both disconcerting and distracting, for no…