Anti94
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What I would like to have is a "marine vision". With "marine vision" ON you would see exactly what a marine would see (e.g you coundn't see cloaked stuff). It would be useful because it is often difficult to assess what marines can see and cannot se…
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I admit that the concede option can be useful but it is used too often because the game mechanics are broken in that aspect. The concede option is like a crutch for an amputee.
You can improve the crutch as much as you want it would never repl… -
I have many things to says here but I don't have time right now so I'll just suggest the following.
If you want to know what bothers a noob then just ask a noob !
What UWE can do TODAY :
-Grab some random people in the street
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It is good to see that UWE is really focused on balance BUT they always sacrifice consistency for balance. Lack of consistency makes the game hard to understand/learn. If people don't understand the mechanics of the game, it can't be balanced effici…
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I wasn't even aware of the 'fire' damage type. What are the flammable objects other than cysts ?
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(Quote) It could be an upgrade at the command station: "increase supply cap limit"
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Actually, you could have the same supply cap system on the marine side.... I don't see why it should be limited to the alien side.
shotgun = 20/
exo = 60/
etc.
The cap limit would increase with the number of command sta… -
Interesting idea.
However I would suggest having two separate supply caps coexisting at the same time:
-The first one would be exactly the same as the current supply cap
-The second would be the one CatCop suggested.
In… -
Yes, I completely agree with aYos. The welder should be a slot 4 weapon. Many people have been asking for this for a long time now. I don't understand why it hasn't been implemented yet.
The welder sucks at dealing damage to buildings...… -
They are right. UWE should remove hydras, whips, sentries, armories etc.
Actually UWE should remove all structures from the game. NS2 is NOT a pve game. -
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To me, consistency is as important as balance, this is why I agree with you when you say that consistency shouldn't break balance. But breaking consistency for balance reasons is also a huge error.
Balance and consist… -
The problem is that the LMG and the pistol are too accurate at long range. They have no recoil and almost no spread.
I don't understand why weapons in NS2 behave so differently compared to other FPS games.
In every FPS I know, handguns h… -
I agree with yehawncgraw.
NS2 seriously lacks consistency, in my opinion.
Bilebomb should also kill dropped exosuits and jetpacks.
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I think this is a good idea. Although I think it should also be fairly accurate unscoped.
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I don't have time to fully answer right now but I will respond point by point to all your comments.
What I can say now is that you are completely exagerating and caricaturing everything I said, up to a point where I am … -
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I haven't played much since B250 but I believe that infestation can already destroy a structure without any alien touching it.
What balance reasons are you refering to ?
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I agree with the idea. I really miss the ns1 devour ability !
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I completely agree with the % increase of damage. Would it also apply to hydras and whips ?
I am not so sure about the increased number of buildables but I think it is worth a try. -
(Quote) You still need to build rt's. This is still a very important part of the game. Thus it does not especially promotes base rush.
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(Quote) I am not trying to reduce the importance of the first minutes of combat. I don't understand why you are saying this. This is not true.
You are, again, mixing the resource problem with the turtling problem.
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You misunderstood. Map control is still important. People would not go straight for the base.
Yes, you get res with 0 tower. This is intended. In the current system you also get res with 0 tower. -
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I also think that the early game phase is too short in NS2. Yet, this is an other debate. I designed this new res model so that it reduces the map control importance, nothing more.
Whatever the resource system, if you have 2 … -
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I specifically designed this new res model so that the game should require minimal re-design.
1. It is easy to tweak the numbers in my formula in order to change the shape of the curve.
The formula in my original … -
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I think you did not read my post correctly. I said that the starting resources should be decreased to compensate the high res income of the very first minutes of the game. After about 4 minutes the res income would be similar to wh… -
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Map control is the point of every RTS game. What I am saying is that it is clearly excessive in NS2. With the proposed system, map control is still very important.
It is true that NS2 has sometimes turtling issues, especially…