Ashkael
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Blood Kelp because everything there is a thalassophobia trigger
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I feel like it's not so much "invisible" as it is transparent. Lots of deep sea creatures in real life have transparent flesh and you can see right into their organs! I think it would be really cool to have this kind of inspiration… -
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I'm on a GTX 970 and that biome is still a nightmare of pop in. -
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Copper is a finite resource -
The cyclops isn't going to be useful until
1. The last areas of the game are implemented
2. We can recharge dead power cells
3. Sonar and floodlights, as have been suggested
That said, I feel like it's a lot more … -
The game isn't optimized yet. I think the trello board still has a number of performance enhancements in the "to do" section.
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I didn't know you could knife them after picking them up. That's awesome! -
My main interest in this game was because of its single-player focus. So many early access survival games focus on chasing the fad of games like DayZ and Minecraft, and I'm glad that Subnautica focuses so much on the player being a lone survivor in …
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Bioreactor viability is limited more by the micromanagement required, and the fact that creepvine doesn't respawn. It would be great if we could at least load it up with a few hours worth of biomass, or place it inside with our (eventual) plant farm…
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Eh, no. As much as I think co-op would be neat, I think the developers should be focused on, you know, FINISHING the game first. Modders are not the end-all solution to content development, and handing a game over to the community and saying "Here, …
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I would love to see a massive superorganism living in the deepest reaches. Something like trillions upon trillions of smaller creatures fused together to survive the extreme depths and temperatures. Think of the WAU from Soma, but entirely organic w…
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I would love to get this and/or the option to attach vertical connectors or hatches to the ceilings as well!
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So Mangrove swamps? I would actually love to see that. Obviously, not the exact biome, but something inspired by the real world location. Perhaps a cave system underneath kelp forests, densely packed with twisting roots...