Bicsum

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Bicsum
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  • It could also be used as new movement mechanic for the gorge. Gaining momentum by constantly pulling the mouse down and thereby rolling like sonic. Hitting marines with high momentum would knock them over and reward more coins.
  • Why only for lerks? I want to do backflips as a fade!
  • The marines research exos:
    What can happen:
    The marine players mindfully buy exos, taking into account the fact that every additional exo leaves your economy and base more vulnerable.

    What will happen:
    The marine player…
    in Railguns Comment by Bicsum May 2017
  • (Quote)
    Correct, the aliens can not deal with exos. Even if you outnumber the exos 1:3, there is still a high chance of losing life forms. So, if the exo's are not meant to be fought against safely, then there should be a way to deal with …
    in Railguns Comment by Bicsum May 2017
  • (can't edit this in for some reason)
    The heavy armor exo would be safer for the aliens to kill, while having more mobility and the ability to get medpacks.

    The TRES exo version would mostly remain the same, but one forced beacon du…
    in Railguns Comment by Bicsum May 2017
  • Either make exos into heavy armor equivalents, with a lot less firepower, less armor, smaller in statue, meddable, able to phase, and less expensive or make exos a TRES tech like arcs, where the marine commander drops them exclusively, but all marin…
    in Railguns Comment by Bicsum May 2017
  • Imo, it would be counter productive, because marine commanders will more likely invest TRES into useless chairs and observatories for exos, which could be a weapons 3 upgrade or catalyst packs, both of which are guaranteed to be useful.

    in Railguns Comment by Bicsum May 2017
  • 2 TP exos won't change anything other than making exos less appealing through increased tres cost.
    If the marines can't afford or hold a second tech point, then they usually can't afford to buy exos. Marine base turteling exos are not an issue…
    in Railguns Comment by Bicsum May 2017
  • I had the same issue on a local server with bots. I'm not entirely sure, but I think it may have to do with alt+tabbing.

    I can't test this right now to be sure though. All I can say right now is that it isn't always breaking, and that I …
  • Make them bounce like gummi bears, please.

    You'd just have to press space bar once and uncontrollably bounce all over the place for a minute or so. That should be enough time for reinforcements to arrive.

    Easy to use, hard to…
  • Yeah, I mean these:
    XU02W3u.jpg

    It gets too clustered with PVE around the RT.

    About the lerk wing clipping: Not that it makes much of a difference, but …
  • Four things:

    1) I got stuck as a fade on the ground near the western wall that leads from gen to pipe.

    Somewhere around here:
    raj622j.jpg

    In…
  • The point is that you'd only be able to shoot with one gun, so that you'd take away some of the exos firepower, which will lead to less frustration on the alien side, while the exo player has more fun and is more useful, because he is able to use di…
    in Railguns Comment by Bicsum April 2017
  • What about removing dual miniguns AND dual railguns and making a mini+rail gun exo that can only fire one gun at a time and has a cool down when switching weapons (as if you'd switch from LMG to pistol)? Like the exo doesn't have enough power to sho…
    in Railguns Comment by Bicsum April 2017
  • I agree that getting sniped like this is very frustrating, but isn't that like the only merit over a minigun exo?

    Sure, rail guns shoot through all entities, but will that still be good enough compared to a minigun, who would still be ab…
    in Railguns Comment by Bicsum April 2017
  • The questions are:
    Is killing the marine useful at that moment?
    and
    how high are the chances of winning that engagement?

    You kill marines in order to have time to hurt the marines economy. If you don't have bile and no …
  • Every player is obligated to be useful.

    If there is nothing left to build as a gorge, you need to help your team in fights to be useful.
    Good gorges bait marines into ambushes, initiate engagements by tanking bullets and chip down …
  • It could be useful sometimes, although I'd never vote it as marine :).

    Another shuffle suggestion, which I don't want…
  • I think it is important that the highlighting is marine centered and not room centered, because the point of the circle is to show the marines interception range, which can be between two rooms. If the coloring was room centered, it would often fail…
  • I guess it isn't possible to just select a section of the map and scale it to 120%? Or select a rooms ceiling and move it up and then reconnect the walls back to it?

    So that you'd just extend the existing hallways to make them more room-…
  • I don't know man. I felt kind of helpless trying to defend the gorges as a fade. The marines don't need to push out of that choke and can just chill on top of their arcs, while the back side isn't reachable, since it is blocked by two phase gates in…
  • My biggest gripe with Eclipse is that it has too many narrow hallways. The map consists of like 75% hallway, which is too much choke. It is (too) good for the aliens early game, because you're constantly in bite range as a skulk, but (too) bad in mi…
  • The map layout and the general dimensions look pretty good on this map. It seems like you've already put a lot of thought into that.
    I haven't played a match on it, yet, so I can't say much more.

    You should put a bit more love into…
  • About Laser Drilling:
    I think that the res node position will make it too easy for skulks to bite the resource tower and get out without consequences, making the 'res bite skulk vs marine recapper'-game boring

    Like this is pretty m…
    in ns2_origin Comment by Bicsum March 2017
  • The numbers seem reasonable.

    Maybe it just felt too big, because it's still new. On which server did you play your map?
    in ns2_origin Comment by Bicsum March 2017
  • Is it possible to meassure the size of the map? The map feels very big to me. Looking from Laser Drilling to Marine Start feels like looking from Trams South Tunnels to North Tunnels.

    Especially all the rooms that don't have a resource t…
    in ns2_origin Comment by Bicsum March 2017
  • (Quote)
    One reason is that those who have the experience to direct the team properly generally have high elo, which means that if they were to go commander, the rest of the team will be left outskilled.
    However, it isn't necessarily …
  • My impression is that the average players main objective is to hold what his team has got at all cost and turtle untill his team reaches the game ending tech (exo/jp/onos/bio mass 9) to end the game.

    The opponents RTs are irrelevant as l…
  • (Quote)
    Will it be something along the lines of this?
    4n7av95aa505.png