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It could also be used as new movement mechanic for the gorge. Gaining momentum by constantly pulling the mouse down and thereby rolling like sonic. Hitting marines with high momentum would knock them over and reward more coins.
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Why only for lerks? I want to do backflips as a fade!
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I had the same issue on a local server with bots. I'm not entirely sure, but I think it may have to do with alt+tabbing.
I can't test this right now to be sure though. All I can say right now is that it isn't always breaking, and that I … -
Make them bounce like gummi bears, please.
You'd just have to press space bar once and uncontrollably bounce all over the place for a minute or so. That should be enough time for reinforcements to arrive.
Easy to use, hard to… -
Yeah, I mean these:
It gets too clustered with PVE around the RT.
About the lerk wing clipping: Not that it makes much of a difference, but … -
Four things:
1) I got stuck as a fade on the ground near the western wall that leads from gen to pipe.
Somewhere around here:
In… -
The point is that you'd only be able to shoot with one gun, so that you'd take away some of the exos firepower, which will lead to less frustration on the alien side, while the exo player has more fun and is more useful, because he is able to use di…
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What about removing dual miniguns AND dual railguns and making a mini+rail gun exo that can only fire one gun at a time and has a cool down when switching weapons (as if you'd switch from LMG to pistol)? Like the exo doesn't have enough power to sho…
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I agree that getting sniped like this is very frustrating, but isn't that like the only merit over a minigun exo?
Sure, rail guns shoot through all entities, but will that still be good enough compared to a minigun, who would still be ab… -
The questions are:
Is killing the marine useful at that moment?
and
how high are the chances of winning that engagement?
You kill marines in order to have time to hurt the marines economy. If you don't have bile and no … -
Every player is obligated to be useful.
If there is nothing left to build as a gorge, you need to help your team in fights to be useful.
Good gorges bait marines into ambushes, initiate engagements by tanking bullets and chip down … -
It could be useful sometimes, although I'd never vote it as marine .
Another shuffle suggestion, which I don't want… -
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I think it is important that the highlighting is marine centered and not room centered, because the point of the circle is to show the marines interception range, which can be between two rooms. If the coloring was room centered, it would often fail…
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I guess it isn't possible to just select a section of the map and scale it to 120%? Or select a rooms ceiling and move it up and then reconnect the walls back to it?
So that you'd just extend the existing hallways to make them more room-… -
I don't know man. I felt kind of helpless trying to defend the gorges as a fade. The marines don't need to push out of that choke and can just chill on top of their arcs, while the back side isn't reachable, since it is blocked by two phase gates in…
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My biggest gripe with Eclipse is that it has too many narrow hallways. The map consists of like 75% hallway, which is too much choke. It is (too) good for the aliens early game, because you're constantly in bite range as a skulk, but (too) bad in mi…
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The map layout and the general dimensions look pretty good on this map. It seems like you've already put a lot of thought into that.
I haven't played a match on it, yet, so I can't say much more.
You should put a bit more love into… -
About Laser Drilling:
I think that the res node position will make it too easy for skulks to bite the resource tower and get out without consequences, making the 'res bite skulk vs marine recapper'-game boring
Like this is pretty m… -
The numbers seem reasonable.
Maybe it just felt too big, because it's still new. On which server did you play your map? -
Is it possible to meassure the size of the map? The map feels very big to me. Looking from Laser Drilling to Marine Start feels like looking from Trams South Tunnels to North Tunnels.
Especially all the rooms that don't have a resource t… -
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One reason is that those who have the experience to direct the team properly generally have high elo, which means that if they were to go commander, the rest of the team will be left outskilled.
However, it isn't necessarily … -
My impression is that the average players main objective is to hold what his team has got at all cost and turtle untill his team reaches the game ending tech (exo/jp/onos/bio mass 9) to end the game.
The opponents RTs are irrelevant as l… -
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Will it be something along the lines of this?