BigTracer
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At the moment, Steam states it's 208 visitors and 31 subscriber.
NS2 has few system balance issues, like PowerNode thing and NoRequirements Onos Train. I put a lot of effort to make as many strategic routes viable as po… -
Phew. Patch 2.3: "Combat Evolutions"
Changelog:
-Celerity is active under fire and set to 20%.
-Regeneration is active under fire and numbers readjusted.
-Camouflage - nerfed Observatory detection radius by 33% and scan… -
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I like 240 camo change too. But it still needs some love. And I've got some. -
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I have a balanced solution for this, don't worry. Need to test it now. -
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Okay, now step away from my laptop That's what I wanted to do at the beginning, but got distracted by other th… -
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Be polite and constructive @ get called a spam bot.
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Thank you. I find all of your points attractive and fitting. I'm gonna continue modding right away. -
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Thanks for valuable info. I didn't know some of those points. I'll look into it!
You mentioned Celerity nerf. What do you mean? -
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Regen is pretty crazy as it is. Silence/Camo? What can you improve here? Celerity/Adren are good too. I want to stay inside NS2 conception. Of course, it's possible to overhaul the whole system, but that wouldn't be NS2 then.
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Look carefully. Resulting armory of Aliens with Cara is the same. Basic Armor values are higher, to make carapace itself less important.
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Basically it's fine. But aliens are developing too fast, so rines need some boost.
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In my signature -
Hey, guys! Look at this. Several more fixed/tweaked issues.
Current version: 2.2
Features:
-Aliens-
1. Onos requires 3 hives and cannot be dropped by Khammander. Stomp not available. Fade requires 2 hives. Fade co… -
Railgun is a cool guy. He kills those creepers in one hit
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Sooo, Gorgeous is out, it's pretty cool. But modding never stops
Today I transfered mod on to build 240. And you'll … -
Lerks don't worth 30 res now. It's like a ninja in white costume having a revolver instead of kunai. Looks better, but ninja is ####ed.
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Drifters.
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Only initial acceleration got nerfed, not the overall speed.
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I think of myself as an average skulk. And I don't feel any kind of increased difficulty.
Also, it feels like extractors got 20% less hp. -
@Dimeinurear
Removing second CC requirement would boil things up. There will be late game, after early game immediately. And it will remove part of assymetry… -
Thanks! That's usefull.
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Second. It's a single parametr change. In datatech.lua, as much as I remeber. -
When pubs get to use tunnels early, #### will get real.
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Sooo, let's continue. What balance-changing stuff we got:
-Lerk smoke trails - busted.
-Gorge Tunnels are going to be gamebreaking when people get used to it.
-Railgun and claw damage. Railgun is a pretty cool guy. Claw damage and … -
I've just seen two of them killing Power Node
Probably they should be retarded for 0.33 res each. -
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Like retarded kittens. I guess, we need to see AI improvments, before buffing them. They've got pretty scary stats as it is. -
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They're just afraid of height. :x -
I like claw buff. Good solution.
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1 entrance destroyed - everyone inside dies. -
Celerity is a transportation evo. It allows you to control map even better. Cele in combat would be too much.
Also, skulk seems to take down RT like 20% faster. For sure.