Blainn
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The server browser thing happens to me since 265. First time on patch day. I had to factory reset the router that day, so I thought this may be the cause. But on the other computer it works just fine. (Now I have another router and the crash on serv…
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I did start a local server running only NS2+. Crash on scoreboard... If I disable NS2+ it doesn't crash => Seems to be related to the mod. Unfortunately most of the servers are running NS2+
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Okay. I tested some other servers. First it seemed like NS2+ did run on a server without the crash on tab, but it got disabled while loading (cause of consistency check). Even though the serverbrowser insisted it would be running on the server. Join…
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Cann't confirm. NS2+ seems not to be the evil mod. Some servers running NS2+ work fine.
Post outdated - look below. -
Same problem here + server browser crash.
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Last patch introduced the same bug for me. It only occures occasionally. On another system (nearly same hardware) it occures every time.
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I often get drifters stuck in positions like these. For me about 1-2 drifters get stuck per match while I'm microing them. This happens in various places and is kind of annoying. They mostly just vanish in the ceiling or in the floor.. ^^
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Such a scenario shouldn't be a problem. The option could be disabled automaticly after some waiting time and/or if there are no players with more than 20-30h playtime.
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Starting on build 252 I got a hard time with NS2 too. The overall performance of DX9 is worse on my system than before. Strangly enough the beta DX11 runs a bit better than DX9 for me. But the inputlag is still present for both renderers. The lower …
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Yeah. The lower my FPS they higher is my input lag. And we are not talking about a drop from 80+ to 40 fps or lower. Already a drop from 140 fps to 80 fps destroys the feel and my aim. Strangly enough switching from dx9 to dx11 gav… -
Dxd 11 reduced my input lag and gave me back 40 fps.. Be sure Vsync is off
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Try disabling hints/tipps. The next patch should fix this bug.
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Looks good. The spikes are mostly gone. Sometimes I still got hangs but they aren't related to WaitForQueueToEmpty anymore. Thanks for the fast update.
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I got the same problem since Build 244. But the hangs don't disappear the whole game. http://cloud-2.steampowered.com/ugc/88523…