Irishninjah
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I just don't get it?
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Haha word man.
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You assume that such an advanced version of the human species would not have a technology similar to GPS that requires no orbital presence. Why not have drones that deploy on landing from an escape pod to survey the immediate area. Or some type of r…
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Is this in the Experimental or Stable branch? I wonder if the savegame files are still placed under "SteamApps\common\Subnautica\SNAppData\Savedgames"
Like an Autosave feature now hmm? That is nice. I wonder how often or if it triggers o… -
I am no coder. But I can't imagine it being difficult to have an Topographical map that shows placed beacons from a top down view with a depth meter next to it.
The blips on my screen aren't a nuisance at the moment. But It will be once … -
Yeah I totally disagree. Not forcing you to use a controller. Just implementing support for it if you do. I could care less if you play with a controller or not. Other people do and many other PC games have integrated controller support.
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I think creating an actual toggle map with placeable waypoints and HUD integration would remove any need for the beacons. I like the idea. So perhaps having to place a "beacon" to establish a waypoint on a map.
But I hate the current bea… -
Survivability yes. Major offensive capability no. Unless some type of alien intelligent life is implemented that becomes or is hostile in future development. Otherwise. No need for lethal weapons. Ever imo.
Non-Lethal weapons such as:
Well at least it isn't a pixel blockhead like Minecraft.
I think at this point in Development it is a non issue as it is pure aesthetics and nothing to do with mechanics, new content and graphics.
I feel allowing for Custom …I am a firm believer in controller support for PC games IMO the Xbox 360 controller as it has MS support already. I am a PC master race guy through and through. It is just ergonomics, aesthetics and ease of use for so many games. Like …Awesome! I try the Experimental branch a few times a week. But usually load the stable again. After I do some testing (putting together a large report to post over the weekend.)
---Last time I played Experimental I was flooded with radia…This happened in the Stable build.
Stuck Creatures Continued:
So now any time I load my save game, the creatures are still stuck in the same spot. And more seem to have spawned. Even when I kill them they do not…Is this still a thing? I would totally love to participate.!Yeah I don't like the steam forums. And have always felt DEV Websites for credibility means are better. Like you all have to monitor the Website.
To many people troll and are childish on the Steam forums IMO.
But if that is t…Interesting explanation and hopefully this will stem some of the reports and angry fish! I always like finding out the inner workings. The said steam Depot is neat. This is why I don't run a Mac to many games are not cross compatible to OSX. And let…I had a game crash on me. Lost a good hour of work. But I failed to save, and crashing is expected at this point no doubt. I am just looking forward to a quicksave function at some point.
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--Yeah you could transfer saves from the desktop to laptop. Just check the specs.
--I don't see why you couldn't host it on dropbox. A thumb drive would be easier
(Quote)deleted to original sorry for double posting.I know right. That is what hooked me. Is the level of detail at this early stage in the development shows much promise for the future. (granted the playability aka content is limited, but with any EAG that is the case)
The reason I am bu…I just failed to understand the user base. And how little posting is done at the moment.
it'll pick upYeah that is one of my concerns with this Forum as well.
I want to do a "My thoughts and enhancements" type post but am 100% sure almost everything I want or am thinking has been posted.
The Website looks flashy and real clea…I feel leaning more towards the environment.
Like
- collapsing debris
- Hull breaches with rapid water intake
- Electricity, radiation
- Timed events (perhaps for accomplishing certain variables, or else you sink …