Mordecai Walfish
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The jarring circle-strafing frame judder when on dry land has been fixed. Noticed this immediately when loading up into hardcore mode and circling around the lifepod ladder at the beginning. Awesome.
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My favorite experience so far was encountering the reaper leviathan for the first time. Literally jumped out of my seat and almost shat myself. Everything was so peaceful, just minding my own business and mining for ore when WHAM huge sea leviathan …
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Yesterday I took my prawn to the dunes just to the west of pod 17, and found 4 large silver nodes almost instantly upon getting to the dunes, enough silver to fill a storage locker and then some. Try checking just west of pod 17 if you have a prawn …
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Game crashed multiple times in the past few days, usually when going into cells on the map that I've previously visited and done a lot of exploring in. Almost unplayable at this point with hitches and crashes happening regularly when I go to my bas…
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fuckkk i'm cursed now. thanks Obama
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FXAA does not add any significant amount of input lag, but I am not a fan of the blurring. I love the art in NS2, the last thing I want to do is blur it up, so I go without. MSAA would be so awesome though, with MFAA turned on through nvidia control…
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Really want to know whats up with these drivers and if it's a good idea to rollback from my current one (347.09) to 344.11 . It would *seem* obvious that improvements would carry on to newer drivers, but nVidia has had a spo… -
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Where can I learn more about the "input delay changes" in the 344.11 driver you are speaking about? Also, are those changes still effective in more recent drivers? I'm using the 347.09 WHQL drivers currently but have … -
I started getting issues with freezing happening exactly like is described in this post after the latest patch that came out in December. The previous patch to that I had some of the best performance I've seen in NS2 since I first got it (pre-order…
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Just a tip for 4k users like the OP here, if you happen to stumble upon this thread:
If you're using a lower resolution than your monitor's native, you may be able to minimize the blurryness a couple of different ways.
1. Use… -
Should we be using the new multi-threaded physics option if we have PhysX GPU acceleration already turned on? Does this allow physics to be calculated by multiple CPU cores and GPU at the same time?
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Fixing the game for pc would be more appropriate than bring your broken engine to mac.
For usability options, there is a lot of streamlining that could be done to help this. Unless you just want a couple teams of competitive players and… -
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