MycroftCanadaNS
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Okay so v59783 is version 1, then what is the experimental version?
Public Build: 59783
Experimental Build: 59786
Those build numbers above are internal build numbers, not full release build numb… -
If the dev team are going to drop the Coop/MP aspect of the game, then let the modders get too it. In the past modders have developed Coop/MP for games that never supported coop/mp gameplay in the code yet they have done it.
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I agree, hard to find any other folks from Nova Scotia. Odd thing is I find more people from Calgary, and Vancouver than from any other Province... Weird. in Three Subnautica Puzzles to Have Fun With. Comment by MycroftCanadaNS September 2015 -
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lol, yup, it can grab a hold of you. Excellent game for feeding your imagination.
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I have just updated the first post with a new video showing the base with some major additions. I have added a Seamoth docking area which is separate from the main Cyclops Dock, including a Secret Experimental Area to do my dastardly work on the loc…
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I have updated my first post with another Video. This video is showing you what I have in mind. Nothing too spectacular, but it will look allot better when I get everything in place.
Also, thanks for the kind words folks, it's very much … -
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I appreciate your reply.
Truth be told I'm not at all interested in having it given too me, I would rather to have earned it by taking part in an event.
Oh well, thanks again. -
The skin color reminds me allot of crab meat.
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The Reaper Leviathan is in the game. I'm not sure if it has a place in the world just yet but if you wish to see it in action, just type spawn reaperleviathan
Beware of it's bite, all it has to to is bite you once, and you are dead. -
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I do understand.
My only hope is that when the developers fine tune the Hardcore mode, remove th… -
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This can be done without cheating, but for the sake of my YT members I do use cheats. I'm very sure they wouldn't want to sit through 20 plus hours of me just gathering resources to take on a project of this size. I do have a respo… -
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Thanks.
I'm in the process of tearing apart the platform you see in the video, and turning it into a real functioning dockyard with access hatches for each cyclop. So far I have four docked, and ready to go. -
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Yeah I know, just messing with the devs.
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Oh right on. I'm getting some good responses about the bases. Thing is once I start building, it gets addictive... I have to force myself to stop otherwise this would be the only game I would be playing.
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Hmmmm, that would take allot of work, but can be done.
Step #1: Build a Seamoth, head out until you reach the spot where you see me in the video. I then place a beacon.
Step #2: Build a Cyclops.
Step #3: Bui… -
Personally, I think it's far more important to have a save game feature. Here we go again having to fight for a save game feature.
Really Devs? If you are looking for a way to implement the save game feature for hardcore, only have the g… -
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Thanks for the tip. -
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I agree, and thanks! -
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Nope, it's natural. -
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With this particular 3D tabletop simulator, you could without any problems allow for tile sets to be placed one on top of one another for above ground locations, and other tile sets have marked depth with randomized cave markers, a… -
They are a very good team. I don't think I have ever seen a team move so fast.
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Do you guys have to be so immature?
I asked a serious question, and all I am seeing are kids posting. Where are your parents? -
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Thanks!
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I'm very sure they will clean all of these bugs up. They are pretty smart crew.
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Tell you the truth the Cyclops is very small, I always thought it would be much bigger. Maybe they will allow us to add more compartments to the cyclops later on. The size of it now is just way too small.
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Hi.
For myself Coop, and allow players to split from the group, and create their own area if they want too. If player A wants to go rogue, and drive his sub into someone else... why not.
I would normally play coop anyway so i… -
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I think it's the proper thing to do (spawning in the pod) as a safety to have people load back in the pod as moultano suggested about spawning inside a rock would ruin your day, and make the save feature null & void.
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Thanks.
Maybe if they turned it into one of those compasses we have in our cars with the floating globe.
Thanks for the reply.
Thanks Regnareb for the video.
I normally work within the range of 90 to 95 if given the option.
There is another thing that I do find very annoying (not in this game since it doesn't exist) which is motion blur which is also…(Quote)
Not quite sure... all the above?