Ornafulsamee
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For those who played Inside game, I wish they would add a huge ass creature who is hiding in big hole, and they would emit some kind of shockwave like in the level of Inside.
This was a really cool idea. -
I have many concerns with the current suit, first, it's not cool to have to choose between multiple arms like this, all seem cool and useful, but you mostly want a way to get items with the suit, you always need to keep one basic arm, so you cannot …
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Yes, like you said, but also to power lights outside (the multi purpose one and the stick one). AFAIK, they requires batteries, which is annoying if you want to use them for permanent path way or just aesthetic.
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I think it's a great concept to have those beasts punching stuff, I mean, if they were emitting a huge sound coupled with a screenshake while we don't see them, that would be insane in term of atmosphere.
Like "WTF was that noise ??".
The problem right now is mostly about the cyclops, first I don't like his design, I dont understand why the motor are in the upper section while we almost never use the bottom one, plus I don't get why to lower section is so small, and why it is des…(Quote)
We can already build stuff inside the cyclops, which is not static, so why not consider the reefbacks the same as a cyclops and the bases like a fabricator (which a few exceptions like unable to build on unstable rocks and cyclops).Yes I also want some big ass events like you mentioned, a good one would be in great depths, a HUGE monster would simply pass by, and would create enormous current, pushing you away with greats speed, doesnt matters if you are in a vehicle or not, c…There will be a rescue, I personally thinks you will have to save yourself by building a rocket in a deep biome, if you take in consideration the roadmap image showing that sketch on a whiteboard.
However, no, there's no point in playing…(Quote)
I don't offer that, do you even read, if you take everything I suggest in account, the game would be less about travelling here and here, but more about surviving and exploring, with less enemies, but they would be way, WAY more da…(Quote)
Well I'm sorry if this looked like that, coming from different communities, I can understand peoples does not react the same. I'll try my best to change that in my future posts.(Quote)
I have no problem with that, except it shouldn't be for core items, leave it to modification, prawn suit, hell, even the cyclops or the reactor, but not for the indispensable seamoth and tools.(Quote)You are being plain dishonest in your comment.(Quote)
Inventory should be automatically emptied at some point of the game. While I understand those saying the game shouldn't be as easy as I said, there is place for new items/tech to allow quality of life improvement. Mainly harvesters…(Quote)
That's another way around the problem. I like this idea, to be fair I don't think the MVB scan would be an issue if we could craft the laser cutter with ressources from the beginning zone.(Quote)
How do you know that if you are a beginner ?
You have to cheat by going on the wiki ?
In an exploration game ?
I don't think you really understand my point. I'm mostly complaining from a new play…(Quote)
Not really, you just misunderstood me, I think there should be WAY less predators but they should be a REAL threat, right now they are just annoying, especially at start when you try to find silver ore, the whole gameplay is to get…(Quote)
The world is not black and white, if you are only there to tell me to play creative mode without reasoning, you should leave this thread.
It's not about having "everything free" (which I never asked for), it's abo…At some point you should realize that most of the players or potential players don't know shit about the game. I previously read a tread with a veteran saying "go there farm that, then go there scan that" for 10 lines. In game you have no way to eve…