RejZoR
Reactions
Comments
-
So, to summarize all the posts, we have a game that ENORMOUSLY depends on visual and audio cues, but is essentially too broken to be fixed, like ever. Well, that's joyful... The reason why I made this thread was because despite superior hardware use…
-
FMOD does actually support all the fancy features we saw in HW accelerated counterparts from Aural or Creative that runs entirely on CPU, the question is how UWE implemented it and what version of FMOD they are using. I guess it's possible they are …
-
I can pinpoint enemies very accurately with sound only. The footsteps you hear moving in place is your physical character moving feet as you rotate with mouse. You don't se your legs here, but in games where you do, moving mouse around will make you…
-
Probably because it lacks glow like the stock has. But I guess it's fine. The magazine bars need to be fixed though. It's firing my OCD faster than I'm firing bullets from the rifle...
-
(Quote)
Well, if game remembers it, it means its configurable for me and also for you. I prefer the welder, you prefer the rifle. You just select what you prefer when you enter the Exo and game remembers it when you eject. Instead of ALWAY… -
(Quote)
5820K @ 4.5GHz on all 6 cores, 32GB 2666MHz RAM and GTX 1080Ti @ 1950MHz. I don't think there's a performance issue running it at 1080p where it's basically locked at 144Hz... Mouse lag, I doubt it. Network taking shit, could be. I… -
(Quote)
The people I played with in last days seem to be regulars I played with few weeks ago. So, I doubt that's the case. We got noobs around all the time and we won games with them if they are willing to listen even at least tiny bit. -
I play on same servers as before. And they ALL feel like garbage now according to description above.
-
They ruined NS2 Combat balance anyway. Before a team had to really coordinate attack to breach the main armor and make actual damage to the chair/hive.. But now you can just slowly nibble off a chair and win that way. No need to coordinate with the …
-
Yeah, I am on Windows.
-
I often request medpacks and ammo via microphone. Usually when I'm expecting commander is keeping an eye on us anyway (because we coordinated a strike or something).
For some reason I was having a really hard time remembering what key I'… -
Hording mostly. No matter how good you are, you can't fight off a horde biting your ass off. Unless the comm is absolutelyl spamming you with medkits and even then it's questonable.
-
Because they make ton fuck of noise, that's why. When I have shade, I use it to backstab them at high speed. Because yes, you guessed it, you make NO noise. Cloak is only to ambush them in positions that you've already took over or to wait for regen…
-
It is addressing it. Because they'll still outmaneuver you when in head on combat (which you shouldn't be doing in the first place), but gives you an edge when being sneaky. Which now, I'm not so sure about. I'm no rookie and I regularly get killed …
-
Only thing that I understand here as a developer (but for other things) is that small and fast iterations means you're able to for example change just the fade movement and thoroughly test just that. If you have a huge update in front of you, you ha…
-
I don't find that to be true. Whenever I hit marine from behind, they strafe jump 346768346 meters away and unless there is a wall I can boost from, you're a sitting duck on the ground chasing a marine like a small puppy while he's gunning you down.…
-
(Quote)
Well, that's what I'm getting on the usual day. I bet 278 would actually improve my hitreg. And only mine, because hitreg is always fucked up only for me for some reason. -
I missed the 278, but considering my luck with damn hit reg in general, I'd probably be the only one with absolutely perfect hits in 278...
-
So, what is wrong with the 278 build? They just say something about it being broken and then it's not explained why. Or am I not reading it right?
-
Is there any way to ramp up the number of sound buffers available to the soundcard (I'm not aware of any tweaks I'm used to in Unreal Engine or others through INI files)? Most games use only 32 3D buffers and that's something I've been using back in…
-
I think Spark Engine is amazing as it is. I just don't know how challenging it is to create game and maps around it compared to Unreal Engine or CryEngine.
I think slight update to the current engine is enough. Maybe by adding DX12 suppo… -
Online games should evolve and not have sequels, because that always splits the communities. Besides, Spark Engine used in NS2 is incredibly capable. It's in my opinion one of the best looking engines today. Maybe not model wise or certain animation…
-
I wonder what they can do to the game to evolve it, gain user base and get in larger crowds.
I had Ai commander in mind that would eliminate half an hour long waiting times in ready rooms, but then you'd also cut away a large strategic p… -
Haha, that loltrain map More like deathtrain. Whil you're on it you'r stuttering all over the place. I was so glad I got the jet…
-
It was indeed fun. We should do this way more often!
-
It was a great series of matches yesterday. Especially that one with control points on Sava map. We, the marines were lagging behind by a huge number of points and when aliens only had 100 points left for the win (we were like 400 points behind), we…
-
Haha, this is the coolest thing ever Your girlfriend is very talented for sure. The modeling and paintjob is just incredibleAm I seeing this right, NS2 Combat today at 9 PM CET time? That's awesome I'll be there for some fraggingThe thing is, when Combat was part of the NS2, when you couldn't find any servers or when you just wanted to shot stuff, you just switched to Combat server. Now, you have to exit the game, run another game and join other servers. And this is probabl…(Quote)
That's not exactly helpful. I just want to play, not be an organizer and sit in an empty server for 5 hours before someone will maybe pop in. I could squeeze in a 0:00 to 2:00 AM CET play time (that's what, 6 PM in the states?), bu…