Some of what I'm about to say was already mentioned in the post linked by TacticalHog, but I wanted to expand upon the concept somewhat and explain how I see something like this playing out along with the reasoning behind why I really think it needs…
Not only do I think this could be a fairly good idea for immersion purposes, but it could also be used to drastically improve performance by essentially drastically limiting the draw distance for lower end PCs. The original Silent Hill's fog is an i…